mirror of
https://github.com/ineedbots/iw2_bot_warfare.git
synced 2026-08-29 09:35:17 +00:00
casing fixes
This commit is contained in:
@@ -18,8 +18,8 @@ connected()
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{
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self endon( "disconnect" );
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self.killerLocation = undefined;
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self.lastKiller = undefined;
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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self.bot_change_class = true;
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self thread difficulty();
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@@ -34,10 +34,10 @@ connected()
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*/
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onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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self.killerLocation = undefined;
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self.lastKiller = undefined;
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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if ( !IsDefined( self ) || !isDefined( self.team ) )
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if ( !isdefined( self ) || !isdefined( self.team ) )
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return;
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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@@ -46,23 +46,23 @@ onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc,
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if ( iDamage <= 0 )
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return;
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if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) )
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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return;
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if ( eAttacker == self )
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return;
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if ( level.teamBased && eAttacker.team == self.team )
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if ( level.teambased && eAttacker.team == self.team )
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return;
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if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
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if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
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return;
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if ( !isAlive( eAttacker ) )
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if ( !isalive( eAttacker ) )
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return;
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self.killerLocation = eAttacker.origin;
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self.lastKiller = eAttacker;
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self.killerlocation = eAttacker.origin;
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self.lastkiller = eAttacker;
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}
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/*
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@@ -70,10 +70,10 @@ onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc,
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( !IsDefined( self ) || !isDefined( self.team ) )
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if ( !isdefined( self ) || !isdefined( self.team ) )
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return;
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if ( !isAlive( self ) )
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if ( !isalive( self ) )
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return;
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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@@ -82,19 +82,19 @@ onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoin
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if ( iDamage <= 0 )
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return;
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if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) )
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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return;
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if ( eAttacker == self )
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return;
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if ( level.teamBased && eAttacker.team == self.team )
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if ( level.teambased && eAttacker.team == self.team )
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return;
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if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
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if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
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return;
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if ( !isAlive( eAttacker ) )
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if ( !isalive( eAttacker ) )
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return;
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self bot_cry_for_help( eAttacker );
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@@ -107,14 +107,14 @@ onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoin
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*/
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bot_cry_for_help( attacker )
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{
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if ( !level.teamBased )
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if ( !level.teambased )
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{
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return;
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}
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theTime = GetTime();
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theTime = gettime();
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if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
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if ( isdefined( self.help_time ) && theTime - self.help_time < 1000 )
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{
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return;
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}
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@@ -130,13 +130,13 @@ bot_cry_for_help( attacker )
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continue;
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}
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if ( !isDefined( player.team ) )
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if ( !isdefined( player.team ) )
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continue;
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if ( !player IsPlayerModelOK() )
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continue;
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if ( !IsAlive( player ) )
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if ( !isalive( player ) )
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{
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continue;
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}
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@@ -154,16 +154,16 @@ bot_cry_for_help( attacker )
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dist = player.pers["bots"]["skill"]["help_dist"];
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dist *= dist;
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if ( DistanceSquared( self.origin, player.origin ) > dist )
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if ( distancesquared( self.origin, player.origin ) > dist )
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{
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continue;
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}
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if ( RandomInt( 100 ) < 50 )
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if ( randomint( 100 ) < 50 )
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{
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self SetAttacker( attacker );
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if ( RandomInt( 100 ) > 70 )
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if ( randomint( 100 ) > 70 )
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{
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break;
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}
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@@ -176,7 +176,7 @@ bot_cry_for_help( attacker )
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*/
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set_diff()
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{
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rankVar = GetCvarInt( "bots_skill" );
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rankVar = getcvarint( "bots_skill" );
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switch ( rankVar )
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{
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@@ -188,36 +188,36 @@ set_diff()
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break;
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case 9:
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self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 );
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self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 );
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self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 );
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self.pers["bots"]["skill"]["base"] = randomintrange( 1, 7 );
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self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomintrange( 1, 20 );
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self.pers["bots"]["skill"]["init_react_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["reaction_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["remember_time"] = 50 * randomint( 100 );
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self.pers["bots"]["skill"]["fov"] = randomfloatrange( -1, 1 );
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randomNum = randomIntRange( 500, 25000 );
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randomNum = randomintrange( 500, 25000 );
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self.pers["bots"]["skill"]["dist_start"] = randomNum;
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self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
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self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 );
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self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 );
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self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomint( 20 );
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self.pers["bots"]["skill"]["help_dist"] = randomintrange( 500, 25000 );
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self.pers["bots"]["skill"]["semi_time"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["shoot_after_time"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_time"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_amount"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["bone_update_interval"] = randomfloatrange( 0.05, 1 );
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self.pers["bots"]["skill"]["bones"] = "j_head,j_spine4,j_ankle_ri,j_ankle_le";
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self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["nade"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["camp"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["follow"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["switch"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["class"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["jump"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["strafe"] = randomint( 100 );
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self.pers["bots"]["behavior"]["nade"] = randomint( 100 );
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self.pers["bots"]["behavior"]["camp"] = randomint( 100 );
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self.pers["bots"]["behavior"]["follow"] = randomint( 100 );
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self.pers["bots"]["behavior"]["crouch"] = randomint( 100 );
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self.pers["bots"]["behavior"]["switch"] = randomint( 100 );
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self.pers["bots"]["behavior"]["class"] = randomint( 100 );
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self.pers["bots"]["behavior"]["jump"] = randomint( 100 );
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break;
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default:
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@@ -235,7 +235,7 @@ difficulty()
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for ( ;; )
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{
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if ( GetCvarInt( "bots_skill" ) != 9 )
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if ( getcvarint( "bots_skill" ) != 9 )
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{
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switch ( self.pers["bots"]["skill"]["base"] )
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{
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@@ -477,7 +477,7 @@ teamWatch()
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wait 0.1;
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if ( self.team != "axis" && self.team != "allies" )
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self notify( "menuresponse", game["menu_team"], getCvar( "bots_team" ) );
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self notify( "menuresponse", game["menu_team"], getcvar( "bots_team" ) );
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while ( isdefined( self.pers["team"] ) )
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wait .05;
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@@ -556,12 +556,12 @@ classWatch()
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wait 0.5;
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if ( !isDefined( self.pers["weapon"] ) || self.pers["weapon"] == "" || !isDefined( self.bot_change_class ) )
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if ( !isdefined( self.pers["weapon"] ) || self.pers["weapon"] == "" || !isdefined( self.bot_change_class ) )
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self notify( "menuresponse", game["menu_weapon_" + self.team], self chooseRandomClass() );
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self.bot_change_class = true;
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while ( isdefined( self.pers["team"] ) && isDefined( self.pers["weapon"] ) && self.pers["weapon"] != "" && isDefined( self.bot_change_class ) )
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while ( isdefined( self.pers["team"] ) && isdefined( self.pers["weapon"] ) && self.pers["weapon"] != "" && isdefined( self.bot_change_class ) )
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wait .05;
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}
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}
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@@ -577,7 +577,7 @@ onSpawned()
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{
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self waittill( "spawned_player" );
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if ( randomInt( 100 ) <= self.pers["bots"]["behavior"]["class"] )
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if ( randomint( 100 ) <= self.pers["bots"]["behavior"]["class"] )
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self.bot_change_class = undefined;
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self.bot_lock_goal = false;
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