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@ -725,7 +725,7 @@ doReloadCancel_loop()
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if ( ret == "reload" )
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{
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// check single reloads
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if ( self getweaponslotclipammo( getWeaponSlot( curWeap ) ) < WeaponClipSize( curWeap ) )
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if ( self getweaponslotclipammo( self getWeaponSlot( curWeap ) ) < WeaponClipSize( curWeap ) )
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{
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return;
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}
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