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https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-22 07:25:42 +00:00
proper class and team selection
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a8dd4c9a77
commit
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@ -18,34 +18,11 @@ connected()
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{
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self endon( "disconnect" );
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self.bot_change_class = true;
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self thread difficulty();
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self thread spawnBot();
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}
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spawnBot()
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{
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self endon( "disconnect" );
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wait 5;
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self notify( "menuresponse", game["menu_team"], "autoassign" );
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wait 0.5;
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weap = "mp40_mp";
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if ( self.team == "allies" )
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{
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if ( game["allies"] == "american" )
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weap = "thompson_mp";
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else if ( game["allies"] == "british" )
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weap = "greasegun_mp";
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else
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weap = "ppsh_mp";
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}
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self notify( "menuresponse", game["menu_weapon_" + self.team], weap );
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self thread teamWatch();
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self thread classWatch();
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}
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/*
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@ -352,3 +329,72 @@ difficulty()
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wait 5;
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}
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}
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/*
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Makes sure the bot is on a team.
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*/
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teamWatch()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() )
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wait .05;
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wait 0.1;
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if ( self.team != "axis" || self.team != "allies" )
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self notify( "menuresponse", game["menu_team"], getCvar( "bots_team" ) );
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while ( isdefined( self.pers["team"] ) )
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wait .05;
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}
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}
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/*
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Chooses a random class
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*/
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chooseRandomClass()
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{
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weap = "mp40_mp";
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if ( self.team == "allies" )
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{
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if ( game["allies"] == "american" )
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weap = "thompson_mp";
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else if ( game["allies"] == "british" )
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weap = "greasegun_mp";
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else
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weap = "ppsh_mp";
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}
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return weap;
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}
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/*
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Selects a class for the bot.
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*/
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classWatch()
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{
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self endon( "disconnect" );
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// cod2 has to wait this long or else theres a crash?
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wait 3;
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for ( ;; )
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{
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while ( !isdefined( self.pers["team"] ) || !allowClassChoice() )
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wait .05;
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wait 0.5;
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if ( !isDefined( self.pers["weapon"] ) || self.pers["weapon"] == "" || !isDefined( self.bot_change_class ) )
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self notify( "menuresponse", game["menu_weapon_" + self.team], self chooseRandomClass() );
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self.bot_change_class = true;
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while ( isdefined( self.pers["team"] ) && isDefined( self.pers["weapon"] ) && self.pers["weapon"] != "" && isDefined( self.bot_change_class ) )
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wait .05;
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}
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}
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