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https://github.com/ineedbots/iw2_bot_warfare.git
synced 2025-04-22 15:25:42 +00:00
update bones
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@ -612,19 +612,22 @@ updateBones()
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self endon( "disconnect" );
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self endon( "death" );
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bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
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waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
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for ( ;; )
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{
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self waittill_notify_or_timeout( "new_enemy", waittime );
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oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
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bones = strtok( oldbones, "," );
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if ( !isdefined( self.bot.target ) )
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while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
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{
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continue;
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self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
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if ( !isdefined( self.bot.target ) )
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{
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continue;
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}
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self.bot.target.bone = random( bones );
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}
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self.bot.target.bone = random( bones );
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}
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}
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@ -733,6 +736,23 @@ targetObjUpdateNoTrace( obj )
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obj.didlook = false;
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}
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/*
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Returns true if myEye can see the bone of self
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*/
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checkTraceForBone( myEye, bone )
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{
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boneLoc = self getTagOrigin( bone );
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if ( !isdefined( boneLoc ) )
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{
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return false;
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}
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trace = bullettrace( myEye, boneLoc, false, undefined );
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return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
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}
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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@ -840,21 +860,9 @@ target_loop()
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continue;
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}
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targetHead = player getTagOrigin( "j_head" );
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targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
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targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
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traceHead = bullettrace( myEye, targetHead, false, undefined );
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traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
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traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
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canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
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&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
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( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
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( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
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canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
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player checkTraceForBone( myEye, "j_ankle_le" ) ||
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player checkTraceForBone( myEye, "j_ankle_ri" ) )
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&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
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daDist < level.bots_maxknifedistance * 4 )
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@ -1615,9 +1623,9 @@ walk_loop()
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dist = 16;
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if ( level.waypointcount )
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if ( level.waypoints.size )
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{
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goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
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goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
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}
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else
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{
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@ -1526,7 +1526,6 @@ load_waypoints()
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{
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mapname = getcvar( "mapname" );
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level.waypointcount = 0;
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level.waypointusage = [];
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level.waypointusage[ "allies" ] = [];
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level.waypointusage[ "axis" ] = [];
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@ -1576,9 +1575,7 @@ load_waypoints()
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BotBuiltinPrintConsole( "No waypoints loaded!" );
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}
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level.waypointcount = level.waypoints.size;
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for ( i = 0; i < level.waypointcount; i++ )
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for ( i = level.waypoints.size - 1; i >= 0; i-- )
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{
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if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
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{
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@ -1677,7 +1674,7 @@ getWaypointsOfType( type )
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{
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answer = [];
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for ( i = 0; i < level.waypointcount; i++ )
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for ( i = level.waypoints.size - 1; i >= 0; i-- )
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{
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wp = level.waypoints[ i ];
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@ -2406,16 +2403,18 @@ RemoveWaypointUsage( wp, team )
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return;
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}
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if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
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wpstr = wp + "";
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if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
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{
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return;
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}
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level.waypointusage[ team ][ wp + "" ]--;
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level.waypointusage[ team ][ wpstr ]--;
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if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
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if ( level.waypointusage[ team ][ wpstr ] <= 0 )
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{
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level.waypointusage[ team ][ wp + "" ] = undefined;
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level.waypointusage[ team ][ wpstr ] = undefined;
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}
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}
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@ -2427,7 +2426,7 @@ GetNearestWaypointWithSight( pos )
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candidate = undefined;
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dist = 2147483647;
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for ( i = 0; i < level.waypointcount; i++ )
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for ( i = level.waypoints.size - 1; i >= 0; i-- )
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{
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if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
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{
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@ -2456,7 +2455,7 @@ getNearestWaypoint( pos )
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candidate = undefined;
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dist = 2147483647;
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for ( i = 0; i < level.waypointcount; i++ )
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for ( i = level.waypoints.size - 1; i >= 0; i-- )
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{
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curdis = distancesquared( level.waypoints[ i ].origin, pos );
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@ -2541,7 +2540,8 @@ AStarSearch( start, goal, team, greedy_path )
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// pop bestnode from queue
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bestNode = open.data[ 0 ];
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open HeapRemove();
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openset[ bestNode.index + "" ] = undefined;
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bestNodeStr = bestNode.index + "";
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openset[ bestNodeStr ] = undefined;
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wp = level.waypoints[ bestNode.index ];
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// check if we made it to the goal
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@ -2551,14 +2551,16 @@ AStarSearch( start, goal, team, greedy_path )
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while ( isdefined( bestNode ) )
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{
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bestNodeStr = bestNode.index + "";
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if ( isdefined( team ) && isdefined( level.waypointusage ) )
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{
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if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
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if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
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{
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level.waypointusage[ team ][ bestNode.index + "" ] = 0;
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level.waypointusage[ team ][ bestNodeStr ] = 0;
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}
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level.waypointusage[ team ][ bestNode.index + "" ]++;
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level.waypointusage[ team ][ bestNodeStr ]++;
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}
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// construct path
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@ -2574,6 +2576,7 @@ AStarSearch( start, goal, team, greedy_path )
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for ( i = wp.children.size - 1; i >= 0; i-- )
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{
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child = wp.children[ i ];
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childStr = child + "";
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childWp = level.waypoints[ child ];
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penalty = 1;
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@ -2582,9 +2585,9 @@ AStarSearch( start, goal, team, greedy_path )
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{
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temppen = 1;
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if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
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if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
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{
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temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
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temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
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}
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if ( temppen > 1 )
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@ -2603,16 +2606,16 @@ AStarSearch( start, goal, team, greedy_path )
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newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
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// check if this child is in open or close with a g value less than newg
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inopen = isdefined( openset[ child + "" ] );
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inopen = isdefined( openset[ childStr ] );
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if ( inopen && openset[ child + "" ].g <= newg )
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if ( inopen && openset[ childStr ].g <= newg )
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{
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continue;
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}
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inclosed = isdefined( closed[ child + "" ] );
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inclosed = isdefined( closed[ childStr ] );
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if ( inclosed && closed[ child + "" ].g <= newg )
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if ( inclosed && closed[ childStr ].g <= newg )
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{
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continue;
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}
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@ -2621,11 +2624,11 @@ AStarSearch( start, goal, team, greedy_path )
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if ( inopen )
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{
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node = openset[ child + "" ];
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node = openset[ childStr ];
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}
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else if ( inclosed )
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{
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node = closed[ child + "" ];
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node = closed[ childStr ];
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}
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else
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{
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@ -2641,19 +2644,19 @@ AStarSearch( start, goal, team, greedy_path )
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// check if in closed, remove it
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if ( inclosed )
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{
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closed[ child + "" ] = undefined;
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closed[ childStr ] = undefined;
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}
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// check if not in open, add it
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if ( !inopen )
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{
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open HeapInsert( node );
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openset[ child + "" ] = node;
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openset[ childStr ] = node;
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}
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}
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// done with children, push onto closed
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closed[ bestNode.index + "" ] = bestNode;
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closed[ bestNodeStr ] = bestNode;
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}
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return [];
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