update bones

This commit is contained in:
ineed bots
2024-04-04 15:24:06 -06:00
parent 13b52670ed
commit 7d3dc13328
2 changed files with 62 additions and 51 deletions

View File

@@ -612,19 +612,22 @@ updateBones()
self endon( "disconnect" );
self endon( "death" );
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
for ( ;; )
{
self waittill_notify_or_timeout( "new_enemy", waittime );
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
bones = strtok( oldbones, "," );
if ( !isdefined( self.bot.target ) )
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
{
continue;
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
if ( !isdefined( self.bot.target ) )
{
continue;
}
self.bot.target.bone = random( bones );
}
self.bot.target.bone = random( bones );
}
}
@@ -733,6 +736,23 @@ targetObjUpdateNoTrace( obj )
obj.didlook = false;
}
/*
Returns true if myEye can see the bone of self
*/
checkTraceForBone( myEye, bone )
{
boneLoc = self getTagOrigin( bone );
if ( !isdefined( boneLoc ) )
{
return false;
}
trace = bullettrace( myEye, boneLoc, false, undefined );
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
@@ -840,21 +860,9 @@ target_loop()
continue;
}
targetHead = player getTagOrigin( "j_head" );
targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
traceHead = bullettrace( myEye, targetHead, false, undefined );
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
daDist < level.bots_maxknifedistance * 4 )
@@ -1615,9 +1623,9 @@ walk_loop()
dist = 16;
if ( level.waypointcount )
if ( level.waypoints.size )
{
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
}
else
{