sd finished, script finished!!

This commit is contained in:
ineed bots
2026-08-31 12:31:15 -06:00
parent b63b9544d1
commit b0e3e1d384
5 changed files with 564 additions and 11 deletions
-1
View File
@@ -3,5 +3,4 @@
Bot Warfare for CoD2, in progress...
TODO:
- _bot_script
- _bot_chat
+3 -3
View File
@@ -1359,7 +1359,7 @@ aim_loop()
if ( trace_time > reaction_time )
{
if ( ( !canADS || adsAmount >= 1.0 || self GetStance() == "prone" ) && ( conedot > 0.99 || dist < level.bots_maxknifedistance ) && getcvarint( "bots_play_fire" ) )
if ( ( !canADS || adsAmount >= 1.0 || self getStance() == "prone" ) && ( conedot > 0.99 || dist < level.bots_maxknifedistance ) && getcvarint( "bots_play_fire" ) )
{
self botFire();
}
@@ -1420,7 +1420,7 @@ aim_loop()
}
}
if ( ( !canADS || adsAmount >= 1.0 || self GetStance() == "prone" ) && ( conedot > 0.95 || dist < level.bots_maxknifedistance ) && getcvarint( "bots_play_fire" ) )
if ( ( !canADS || adsAmount >= 1.0 || self getStance() == "prone" ) && ( conedot > 0.95 || dist < level.bots_maxknifedistance ) && getcvarint( "bots_play_fire" ) )
{
self botFire();
}
@@ -1630,7 +1630,7 @@ walk_loop()
if ( isplayer( self.bot.target.entity ) && self.bot.target.trace_time && self canFire( curweap ) && self isInRange( self.bot.target.dist, curweap ) )
{
if ( self GetStance() == "prone" || ( self.bot.is_cur_sniper && self playerads() > 0 ) )
if ( self getStance() == "prone" || ( self.bot.is_cur_sniper && self playerads() > 0 ) )
{
return;
}
+508 -4
View File
@@ -692,8 +692,8 @@ start_bot_threads()
{
self thread bot_hq();
// self thread bot_sd_defenders();
// self thread bot_sd_attackers();
self thread bot_sd_defenders();
self thread bot_sd_attackers();
self thread bot_cap();
}
@@ -1487,12 +1487,12 @@ killCampAfterTime( time )
self endon( "disconnect" );
self endon( "kill_camp_bot" );
timeleft = 90; // cod2
timeleft = getTimeRemaining() / 1000;
while ( time > 0 && timeleft >= 60 )
{
wait 1;
timeleft = 90;
timeleft = getTimeRemaining() / 1000;
time--;
}
@@ -2448,3 +2448,507 @@ bot_cap_get_flag( flag )
self ClearScriptGoal();
self.bot_lock_goal = false;
}
/*
Gets the object thats the closest in the array
*/
bot_array_nearest_origin( array )
{
result = undefined;
for ( i = 0; i < array.size; i++ )
{
if ( !isdefined( result ) || distancesquared( self.origin, array[ i ].origin ) < distancesquared( self.origin, result.origin ) )
{
result = array[ i ];
}
}
return result;
}
/*
bots will defend their site from a planter/defuser
*/
bot_defend_site( site )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( !isdefined( site.planting ) && !isdefined( site.defusing ) )
{
break;
}
}
self notify( "bad_path" );
}
/*
Bots will go defuse the bomb
*/
bot_go_defuse( plant )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 1;
if ( !level.bombplanted )
{
break;
}
if ( self istouching( plant ) )
{
break;
}
}
if ( !level.bombplanted )
{
self notify( "bad_path" );
}
else
{
self notify( "goal" );
}
}
/*
Bots will go plant the bomb
*/
bot_go_plant( plant )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 1;
if ( level.bombplanted )
{
break;
}
if ( self istouching( plant ) )
{
break;
}
}
if ( level.bombplanted )
{
self notify( "bad_path" );
}
else
{
self notify( "goal" );
}
}
/*
Waits for the bot to stop moving
*/
bot_wait_stop_move()
{
while ( !self isonground() || lengthsquared( self getVelocity() ) > 1 )
{
wait 0.25;
}
}
/*
Bots play sd defenders
*/
bot_sd_defenders_loop( data )
{
myTeam = self.pers[ "team" ];
otherTeam = getotherteam( myTeam );
// bomb not planted, lets protect our sites
if ( !level.bombplanted )
{
timeleft = getTimeRemaining() / 1000;
if ( timeleft >= 90 )
{
return;
}
// pick a site to protect
sites = getentarray( "bombzone", "targetname" );
if ( !sites.size )
{
return;
}
if ( data.rand > 50 )
{
site = self bot_array_nearest_origin( sites );
}
else
{
site = random( sites );
}
if ( !isdefined( site ) )
{
return;
}
origin = ( site.origin[ 0 ] + 50, site.origin[ 1 ] + 50, site.origin[ 2 ] + 5 );
if ( isdefined( site.planting ) ) // somebody is planting
{
self BotNotifyBotEvent( "sd", "start", "planter", site );
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "planter", site );
return;
}
// else hang around the site
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
{
return;
}
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self.bot_lock_goal = false;
return;
}
// bomb is planted, we need to defuse
defuse = getent( "bombtrigger", "targetname" );
if ( !isdefined( defuse ) )
{
return;
}
if ( !isdefined( defuse.bots ) )
{
defuse.bots = 0;
}
origin = ( defuse.origin[ 0 ], defuse.origin[ 1 ], defuse.origin[ 2 ] + 5 );
// someone is going to go defuse ,lets just hang around
if ( defuse.bots > 1 )
{
if ( self HasScriptGoal() )
{
return;
}
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
{
return;
}
self SetScriptGoal( origin, 256 );
self thread bot_go_defuse( defuse );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
return;
}
// lets defuse
self BotNotifyBotEvent( "sd", "go", "defuse" );
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_inc_bots( defuse );
self thread bot_go_defuse( defuse );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
{
self ClearScriptGoal();
}
if ( event != "goal" || !level.bombplanted || isdefined( defuse.defusing ) || !self istouching( defuse ) || self hasThreat() )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "sd", "start", "defuse" );
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
waitTime = level.defusetime + 2.5;
self thread BotPressUse( waitTime );
wait waitTime;
self ClearScriptGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "defuse" );
}
/*
Bots play sd defenders
*/
bot_sd_defenders()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "sd" )
{
return;
}
if ( self.team == game[ "attackers" ] )
{
return;
}
data = spawnstruct();
data.rand = self BotGetRandom();
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self.bot_lock_goal )
{
continue;
}
if ( self isPlantingOrDefusing() )
{
continue;
}
self bot_sd_defenders_loop( data );
}
}
/*
Bots play sd attackers
*/
bot_sd_attackers_loop( data )
{
if ( data.first )
{
data.first = false;
}
else
{
wait( randomintrange( 3, 5 ) );
}
if ( self.bot_lock_goal )
{
return;
}
myTeam = self.pers[ "team" ];
otherTeam = getotherteam( myTeam );
// bomb planted
if ( level.bombplanted )
{
site = getent( "bombtrigger", "targetname" );
if ( !isdefined( site ) )
{
return;
}
origin = ( site.origin[ 0 ], site.origin[ 1 ], site.origin[ 2 ] + 5 );
if ( isdefined( site.defusing ) ) // somebody is defusing
{
self BotNotifyBotEvent( "sd", "start", "defuser" );
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "defuser" );
return;
}
// else hang around the site
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
{
return;
}
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self.bot_lock_goal = false;
return;
}
timeleft = getTimeRemaining() / 1000;
timepassed = getTimePassed() / 1000;
// check if to plant
if ( timepassed < 120 && timeleft >= 90 && randomint( 100 ) < 98 )
{
return;
}
sites = getentarray( "bombzone", "targetname" );
if ( !sites.size )
{
return;
}
if ( data.rand > 50 )
{
plant = self bot_array_nearest_origin( sites );
}
else
{
plant = random( sites );
}
if ( !isdefined( plant ) )
{
return;
}
other = undefined;
for ( i = 0; i < sites.size; i++ )
{
if ( sites[ i ] != plant )
{
other = sites[ i ];
break;
}
}
origin = ( plant.origin[ 0 ] + 50, plant.origin[ 1 ] + 50, plant.origin[ 2 ] + 5 );
self BotNotifyBotEvent( "sd", "go", "plant", plant );
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_go_plant( plant );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
{
self ClearScriptGoal();
}
if ( event != "goal" || level.bombplanted || ( isdefined( other ) && isdefined( other.planting ) ) || !self istouching( plant ) || self hasThreat() || isdefined( plant.planting ) )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "sd", "start", "plant", plant );
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
waitTime = level.planttime + 2.5;
self thread BotPressUse( waitTime );
wait waitTime;
self ClearScriptGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "plant", plant );
}
/*
Bots play sd attackers
*/
bot_sd_attackers()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "sd" )
{
return;
}
if ( self.team != game[ "attackers" ] )
{
return;
}
data = spawnstruct();
data.rand = self BotGetRandom();
data.first = true;
for ( ;; )
{
self bot_sd_attackers_loop( data );
}
}
+32 -1
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@@ -691,6 +691,37 @@ getStance()
return "crouch";
}
/*
CoD2
*/
getTimePassed()
{
if ( !isdefined( level.starttime ) )
{
return 0;
}
return ( gettime() - level.starttime );
}
/*
CoD2
*/
getTimeRemaining()
{
if ( isdefined( level.roundlength ) )
{
return level.roundlength * 60 * 1000 - getTimePassed();
}
if ( !isdefined( level.timelimit ) )
{
return 0;
}
return level.timelimit * 60 * 1000 - getTimePassed();
}
/*
CoD2
*/
@@ -727,7 +758,7 @@ WeaponIsFullAuto( weap )
*/
getEyeHeight()
{
stance = self GetStance();
stance = self getStance();
if ( stance == "prone" )
{
+21 -2
View File
@@ -171,10 +171,29 @@ do_botaction( action )
case "+gostand":
self setbotstance( "jump" );
break;
case "-smoke": // no equal in libcod
case "-activate":
// self activate( false ); // no equal in libcod
break;
case "+activate":
// self activate( true );
break;
case "+smoke":
// self throwsmoke( true );
break;
case "-smoke":
// self throwsmoke( false );
break;
case "+holdbreath":
// self holdbreath( true );
break;
case "-holdbreath":
// self holdbreath( false );
break;
}