This commit is contained in:
ineedbots 2021-06-12 12:55:14 -06:00
parent c714a5de37
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#include maps\mp\_utility;
#include maps\mp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_VERSION = "2.0.1";
if(getCvar("bots_main") == "")
setCvar("bots_main", true);
if (!getCvarInt("bots_main"))
return;
thread load_waypoints();
thread hook_callbacks();
if(getCvar("bots_main_GUIDs") == "")
setCvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated
if(getCvar("bots_main_firstIsHost") == "")
setCvar("bots_main_firstIsHost", true);//first player to connect is a host
if(getCvar("bots_main_waitForHostTime") == "")
setCvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
if(getCvar("bots_manage_add") == "")
setCvar("bots_manage_add", 0);//amount of bots to add to the game
if(getCvar("bots_manage_fill") == "")
setCvar("bots_manage_fill", 0);//amount of bots to maintain
if(getCvar("bots_manage_fill_spec") == "")
setCvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
if(getCvar("bots_manage_fill_mode") == "")
setCvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if(getCvar("bots_manage_fill_kick") == "")
setCvar("bots_manage_fill_kick", false);//kick bots if too many
if(getCvar("bots_team") == "")
setCvar("bots_team", "autoassign");//which team for bots to join
if(getCvar("bots_team_amount") == "")
setCvar("bots_team_amount", 0);//amount of bots on axis team
if(getCvar("bots_team_force") == "")
setCvar("bots_team_force", false);//force bots on team
if(getCvar("bots_team_mode") == "")
setCvar("bots_team_mode", 0);//counts just bots when 1
if(getCvar("bots_skill") == "")
setCvar("bots_skill", 0);//0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if(getCvar("bots_skill_axis_hard") == "")
setCvar("bots_skill_axis_hard", 0);//amount of hard bots on axis team
if(getCvar("bots_skill_axis_med") == "")
setCvar("bots_skill_axis_med", 0);
if(getCvar("bots_skill_allies_hard") == "")
setCvar("bots_skill_allies_hard", 0);
if(getCvar("bots_skill_allies_med") == "")
setCvar("bots_skill_allies_med", 0);
if(getCvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
setCvar("bots_loadout_rank", -1);
if(getCvar("bots_play_move") == "")//bots move
setCvar("bots_play_move", true);
if(getCvar("bots_play_knife") == "")//bots knife
setCvar("bots_play_knife", true);
if(getCvar("bots_play_fire") == "")//bots fire
setCvar("bots_play_fire", true);
if(getCvar("bots_play_nade") == "")//bots grenade
setCvar("bots_play_nade", true);
if(getCvar("bots_play_obj") == "")//bots play the obj
setCvar("bots_play_obj", true);
if(getCvar("bots_play_camp") == "")//bots camp and follow
setCvar("bots_play_camp", true);
if(getCvar("bots_play_jumpdrop") == "")//bots jump and dropshot
setCvar("bots_play_jumpdrop", true);
if(getCvar("bots_play_ads") == "")//bot ads
setCvar("bots_play_ads", true);
if(!isDefined(game["botWarfare"]))
game["botWarfare"] = true;
level.defuseObject = undefined;
level.bots_smokeList = List();
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.bots_listenDist = 100;
level.smokeRadius = 255;
level.bots = [];
level.players = [];
level.bots_fullautoguns = [];
level thread fixGamemodes();
level thread onPlayerConnect();
level thread handleBots();
level thread watchNades();
level thread watchGameEnded();
//level thread maps\mp\bots\_bot_http::doVersionCheck();
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread teamBots();
level thread diffBots();
level addBots();
while(!level.mapended)
wait 0.05;
setCvar("bots_manage_add", getBotArray().size);
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
if(self is_bot())
{
//self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
//self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
if(self is_bot())
{
//self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
//self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
wait 0.05;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
level.callbackPlayerKilled = ::onPlayerKilled;
}
/*
Adds the level.radio object for koth. Cause the iw3 script doesn't have it.
*/
fixKoth()
{
level.radio = undefined;
for(;;)
{
wait 0.05;
if(!isDefined(level.radioObject))
{
continue;
}
for(i = level.radios.size - 1; i >= 0; i--)
{
if(level.radioObject != level.radios[i].gameobject)
continue;
level.radio = level.radios[i];
break;
}
while(isDefined(level.radioObject) && level.radio.gameobject == level.radioObject)
wait 0.05;
}
}
/*
Fixes gamemodes when level starts.
*/
fixGamemodes()
{
for(i=0;i<19;i++)
{
if(isDefined(level.bombZones) && level.gametype == "sd")
{
//for(i = 0; i < level.bombZones.size; i++)
//level.bombZones[i].onUse = ::onUsePlantObjectFix;
break;
}
if(isDefined(level.radios) && level.gametype == "koth")
{
level thread fixKoth();
break;
}
wait 0.05;
}
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onWeaponFired();
player thread connected();
}
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
self waittill("disconnect");
level.players = array_remove(level.players, self);
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill("disconnect");
level.bots = array_remove(level.bots, self);
}
/*
Called when a player connects.
*/
connected()
{
self endon("disconnect");
level.players[level.players.size] = self;
self thread onDisconnectPlayer();
if (!isDefined(self.pers["bot_host"]))
self thread doHostCheck();
if(!self is_bot())
return;
if (!isDefined(self.pers["isBot"]))
{
// fast restart...
self.pers["isBot"] = true;
}
if (!isDefined(self.pers["isBotWarfare"]))
{
self.pers["isBotWarfare"] = true;
self thread added();
}
//self thread maps\mp\bots\_bot_internal::connected();
//self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify("bot_connected", self);
}
/*
When a bot gets added into the game.
*/
added()
{
self endon("disconnect");
//self thread maps\mp\bots\_bot_internal::added();
//self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if (isdefined(bot))
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_allies_hard = getCvarInt("bots_skill_allies_hard");
var_allies_med = getCvarInt("bots_skill_allies_med");
var_axis_hard = getCvarInt("bots_skill_axis_hard");
var_axis_med = getCvarInt("bots_skill_axis_med");
var_skill = getCvarInt("bots_skill");
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if(var_skill == 8)
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == "axis")
{
if(axis_hard < var_axis_hard)
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if(axis_med < var_axis_med)
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
else if(player.pers["team"] == "allies")
{
if(allies_hard < var_allies_hard)
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if(allies_med < var_allies_med)
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
}
}
else if (var_skill != 0 && var_skill != 9)
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!player is_bot())
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for(;;)
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getCvarInt("bots_team_amount");
toTeam = getCvar("bots_team");
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(player is_bot())
{
if(player.pers["team"] == "allies")
alliesbots++;
else if(player.pers["team"] == "axis")
axisbots++;
}
else
{
if(player.pers["team"] == "allies")
alliesplayers++;
else if(player.pers["team"] == "axis")
axisplayers++;
}
}
allies = alliesbots;
axis = axisbots;
if(!getCvarInt("bots_team_mode"))
{
allies += alliesplayers;
axis += axisplayers;
}
if(toTeam != "custom")
{
if(getCvarInt("bots_team_force"))
{
if(toTeam == "autoassign")
{
if(abs(axis - allies) > 1)
{
toTeam = "axis";
if(axis > allies)
toTeam = "allies";
}
}
if(toTeam != "autoassign")
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == toTeam)
continue;
if (toTeam == "allies")
player thread [[level.allies]]();
else if (toTeam == "axis")
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
else
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == "axis")
{
if(axis > teamAmount)
{
player thread [[level.allies]]();
break;
}
}
else
{
if(axis < teamAmount)
{
player thread [[level.axis]]();
break;
}
else if(player.pers["team"] != "allies")
{
player thread [[level.allies]]();
break;
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for(;;)
{
wait 1.5;
teamBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = GetCvarInt("bots_manage_add");
if(botsToAdd > 0)
{
SetCvar("bots_manage_add", 0);
if(botsToAdd > 64)
botsToAdd = 64;
for(; botsToAdd > 0; botsToAdd--)
{
level add_bot();
wait 0.25;
}
}
fillMode = getCvarInt("bots_manage_fill_mode");
if(fillMode == 2 || fillMode == 3)
setCvar("bots_manage_fill", getGoodMapAmount());
fillAmount = getCvarInt("bots_manage_fill");
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(player is_bot())
bots++;
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies"))
spec++;
else
players++;
}
if (!randomInt(999))
{
setCvar("testclients_doreload", true);
wait 0.1;
setCvar("testclients_doreload", false);
doExtraCheck();
}
if(fillMode == 4)
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(player is_bot())
continue;
if(!isDefined(player.pers["team"]))
continue;
if(player.pers["team"] == "axis")
axisplayers++;
else if(player.pers["team"] == "allies")
alliesplayers++;
}
result = fillAmount - abs(axisplayers - alliesplayers) + bots;
if (players == 0)
{
if(bots < fillAmount)
result = fillAmount-1;
else if (bots > fillAmount)
result = fillAmount+1;
else
result = fillAmount;
}
bots = result;
}
amount = bots;
if(fillMode == 0 || fillMode == 2)
amount += players;
if(getCvarInt("bots_manage_fill_spec"))
amount += spec;
if(amount < fillAmount)
setCvar("bots_manage_add", 1);
else if(amount > fillAmount && getCvarInt("bots_manage_fill_kick"))
{
tempBot = random(getBotArray());
if (isDefined(tempBot))
kick(tempBot getEntityNumber());
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon("game_ended");
bot_wait_for_host();
for(;;)
{
wait 1.5;
addBots_loop();
}
}
/*
A thread for ALL players when they fire.
*/
onWeaponFired()
{
self endon("disconnect");
self.bots_firing = false;
for(;;)
{
self.bots_firing = false;
while (!self attackButtonPressed())
wait 0.05;
self.bots_firing = true;
while (self attackButtonPressed())
wait 0.05;
wait 1;
}
}
/*
Launches the smoke
*/
launchSmoke(org)
{
nade = spawnStruct();
nade.origin = org;
level.bots_smokeList ListAdd(nade);
wait 11.5;
level.bots_smokeList ListRemove(nade);
}
/*
Deletes smoke grenades when they explode
*/
watchNade()
{
self endon("death");
lastOrigin = self.origin;
creationTime = getTime();
timeSlow = 0;
wait 0.05;
while(isDefined(self))
{
velocity = vector_scale(self.origin - lastOrigin, 20);
lastOrigin = self.origin;
if (getTime() - creationTime > 4000)
{
if (lengthSquared(velocity) <= 0.05)
timeSlow += 0.05;
else
timeSlow = 0;
}
if (timeSlow > 1)
{
thread launchSmoke(lastOrigin);
self delete();
}
wait 0.05;
}
}
/*
Watches nades
*/
watchNades_loop()
{
nades = getentarray ("grenade", "classname");
for (i = 0; i < nades.size; i++)
{
nade = nades[i];
if (!isDefined(nade))
continue;
if (isDefined(nade.bot_audit))
continue;
nade.bot_audit = true;
nade thread watchNade();
}
}
/*
Watches nades
*/
watchNades()
{
for (;;)
{
wait 0.05;
watchNades_loop();
}
}
/*
Watches the game to end
*/
watchGameEnded()
{
for (;;)
{
wait 0.05;
if (isDefined(level.roundended))
{
if (level.roundended)
break;
}
else if (isDefined(level.gameended))
{
if (level.gameended)
break;
}
}
level notify("game_ended");
}

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/*
_wp_editor
Author: INeedGames
Date: 09/26/2020
The ingame waypoint editor.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
init()
{
if(getDvar("bots_main_debug") == "")
setDvar("bots_main_debug", 0);
if(!getDVarint("bots_main_debug"))
return;
if(!getDVarint("developer"))
{
setdvar("developer_script", 1);
setdvar("developer", 1);
setdvar("sv_mapRotation", "map "+getDvar("mapname"));
exitLevel(false);
}
setDvar("bots_main", 0);
setdvar("bots_main_menu", 0);
setdvar("bots_manage_fill_mode", 0);
setdvar("bots_manage_fill", 0);
setdvar("bots_manage_add", 0);
setdvar("bots_manage_fill_kick", 1);
setDvar("bots_manage_fill_spec", 1);
if (getDvar("bots_main_debug_distance") == "")
setDvar("bots_main_debug_distance", 512.0);
if (getDvar("bots_main_debug_cone") == "")
setDvar("bots_main_debug_cone", 0.65);
if (getDvar("bots_main_debug_minDist") == "")
setDvar("bots_main_debug_minDist", 32.0);
if (getDvar("bots_main_debug_drawThrough") == "")
setDvar("bots_main_debug_drawThrough", false);
if(getDvar("bots_main_debug_commandWait") == "")
setDvar("bots_main_debug_commandWait", 0.5);
if(getDvar("bots_main_debug_framerate") == "")
setDvar("bots_main_debug_framerate", 58);
if(getDvar("bots_main_debug_lineDuration") == "")
setDvar("bots_main_debug_lineDuration", 3);
if(getDvar("bots_main_debug_printDuration") == "")
setDvar("bots_main_debug_printDuration", 3);
if(getDvar("bots_main_debug_debugRate") == "")
setDvar("bots_main_debug_debugRate", 0.5);
setDvar("player_sustainAmmo", 1);
level.waypoints = [];
level.waypointCount = 0;
level waittill( "connected", player);
player thread onPlayerSpawned();
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread beginDebug();
}
}
beginDebug()
{
self endon("disconnect");
self endon("death");
level.wpToLink = -1;
level.autoLink = false;
self.closest = -1;
self.command = undefined;
self clearPerks();
self takeAllWeapons();
self.specialty = [];
self giveWeapon("m16_gl_mp");
self SetActionSlot( 3, "altMode" );
self giveWeapon("frag_grenade_mp");
self freezecontrols(false);
self thread debug();
self thread addWaypoints();
self thread linkWaypoints();
self thread deleteWaypoints();
self thread watchSaveWaypointsCommand();
self thread sayExtras();
self thread textScroll("^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save");
}
sayExtras()
{
self endon("disconnect");
self endon("death");
self iprintln("Making a crouch waypoint with only one link...");
self iprintln("Makes a camping waypoint.");
}
debug()
{
self endon("disconnect");
self endon("death");
self setClientDvar("com_maxfps", getDvarInt("bots_main_debug_framerate"));
for(;;)
{
wait getDvarFloat("bots_main_debug_debugRate");
if(isDefined(self.command))
continue;
closest = -1;
myEye = self getTagOrigin( "j_head" );
myAngles = self GetPlayerAngles();
for(i = 0; i < level.waypointCount; i++)
{
if(closest == -1 || closer(self.origin, level.waypoints[i].origin, level.waypoints[closest].origin))
closest = i;
wpOrg = level.waypoints[i].origin + (0, 0, 25);
if(distance(level.waypoints[i].origin, self.origin) < getDvarFloat("bots_main_debug_distance") && (bulletTracePassed(myEye, wpOrg, false, self) || getDVarint("bots_main_debug_drawThrough")))
{
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1), 1, 1, getDvarInt("bots_main_debug_lineDuration"));
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone"))
print3d(wpOrg, i, (1,0,0), 2, 1, 6);
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand")
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1), 1, 1, getDvarInt("bots_main_debug_lineDuration"));
}
}
self.closest = closest;
if(closest != -1)
{
stringChildren = "";
for(i = 0; i < level.waypoints[closest].children.size; i++)
{
if(i != 0)
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
else
stringChildren = stringChildren + level.waypoints[closest].children[i];
}
print3d(level.waypoints[closest].origin + (0, 0, 35), stringChildren, (0,1,0), 2, 1, getDvarInt("bots_main_debug_printDuration"));
print3d(level.waypoints[closest].origin + (0, 0, 15), level.waypoints[closest].type, (0,1,0), 2, 1, getDvarInt("bots_main_debug_printDuration"));
}
}
}
AddWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self SecondaryOffhandButtonPressed() || isDefined(self.command))
wait 0.05;
pos = self getOrigin();
self.command = true;
self iprintln("Adding a waypoint...");
self iprintln("ADS - climb; Attack + Use - tube");
self iprintln("Attack - grenade; Use - claymore");
self iprintln("Else(wait) - your stance");
wait getDvarFloat("bots_main_debug_commandWait");
self addWaypoint(pos);
self.command = undefined;
while(self SecondaryOffhandButtonPressed())
wait 0.05;
}
}
linkWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self MeleeButtonPressed() || isDefined(self.command))
wait 0.05;
self.command = true;
self iprintln("ADS - Unlink; Else(wait) - Link");
wait getDvarFloat("bots_main_debug_commandWait");
if(!self adsButtonPressed())
self LinkWaypoint(self.closest);
else
self UnLinkWaypoint(self.closest);
self.command = undefined;
while(self MeleeButtonPressed())
wait 0.05;
}
}
deleteWaypoints()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self fragButtonPressed() || isDefined(self.command))
wait 0.05;
self.command = true;
self iprintln("Attack - DeleteAll; ADS - Load");
self iprintln("Else(wait) - Delete");
wait getDvarFloat("bots_main_debug_commandWait");
if(self attackButtonPressed())
self deleteAllWaypoints();
else if(self adsButtonPressed())
self LoadWaypoints();
else
self DeleteWaypoint(self.closest);
self.command = undefined;
while(self fragButtonPressed())
wait 0.05;
}
}
watchSaveWaypointsCommand()
{
self endon("death");
self endon("disconnect");
for(;;)
{
while(!self useButtonPressed() || !self attackButtonPressed() || isDefined(self.command))
wait 0.05;
self.command = true;
self iprintln("ADS - Autolink; Else(wait) - Save");
wait getDvarFloat("bots_main_debug_commandWait");
if(!self adsButtonPressed())
{
self checkForWarnings();
wait 1;
logprint("***********ABiliTy's WPDump**************\n\n");
logprint("\n\n\n\n");
mpnm=getMapName(getdvar("mapname"));
logprint("\n\n"+mpnm+"()\n{\n/*");
logprint("*/waypoints = [];\n/*");
for(i = 0; i < level.waypointCount; i++)
{
logprint("*/waypoints["+i+"] = spawnstruct();\n/*");
logprint("*/waypoints["+i+"].origin = "+level.waypoints[i].origin+";\n/*");
logprint("*/waypoints["+i+"].type = \""+level.waypoints[i].type+"\";\n/*");
for(c = 0; c < level.waypoints[i].children.size; c++)
{
logprint("*/waypoints["+i+"].children["+c+"] = "+level.waypoints[i].children[c]+";\n/*");
}
if(isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
logprint("*/waypoints["+i+"].angles = "+level.waypoints[i].angles+";\n/*");
}
logprint("*/return waypoints;\n}\n\n\n\n");
filename = "waypoints/" + getdvar("mapname") + "_wp.csv";
fd = FS_FOpen(filename, "write");
PrintLn("********* Start Bot Warfare WPDump *********");
PrintLn(level.waypointCount);
if (fd > 0)
{
if (!FS_WriteLine(fd, level.waypointCount+""))
{
FS_FClose(fd);
fd = 0;
}
}
for(i = 0; i < level.waypointCount; i++)
{
str = "";
wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for(h = 0; h < wp.children.size; h++)
{
str += wp.children[h];
if (h < wp.children.size - 1)
str += " ";
}
str += "," + wp.type + ",";
if (isDefined(wp.angles))
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else
str += ",";
str += ",";
PrintLn(str);
if (fd > 0)
{
if (!FS_WriteLine(fd, str))
{
FS_FClose(fd);
fd = 0;
}
}
}
PrintLn("\n\n\n\n\n\n");
self iprintln("Saved!!! to " + filename);
if (fd > 0)
FS_FClose(fd);
}
else
{
if(level.autoLink)
{
self iPrintlnBold("Auto link disabled");
level.autoLink = false;
level.wpToLink = -1;
}
else
{
self iPrintlnBold("Auto link enabled");
level.autoLink = true;
level.wpToLink = self.closest;
}
}
self.command = undefined;
while(self useButtonPressed() && self attackButtonPressed())
wait 0.05;
}
}
LoadWaypoints()
{
self DeleteAllWaypoints();
self iPrintlnBold("Loading WPS...");
load_waypoints();
wait 1;
self checkForWarnings();
}
checkForWarnings()
{
if(level.waypointCount <= 0)
self iprintln("WARNING: waypointCount is "+level.waypointCount);
if(level.waypointCount != level.waypoints.size)
self iprintln("WARNING: waypointCount is not "+level.waypoints.size);
for(i = 0; i < level.waypointCount; i++)
{
if(!isDefined(level.waypoints[i]))
{
self iprintln("WARNING: waypoint "+i+" is undefined");
continue;
}
if(level.waypoints[i].children.size <= 0)
self iprintln("WARNING: waypoint "+i+" childCount is "+level.waypoints[i].children.size);
else
{
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size))
{
self iprintln("WARNING: waypoint "+i+" children is not defined");
}
else
{
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
{
child = level.waypoints[i].children[h];
if(!isDefined(level.waypoints[child]))
self iprintln("WARNING: waypoint "+i+" child "+child+" is undefined");
else if(child == i)
self iprintln("WARNING: waypoint "+i+" child "+child+" is itself");
}
}
}
if(!isDefined(level.waypoints[i].type))
{
self iprintln("WARNING: waypoint "+i+" type is undefined");
continue;
}
if(!isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
self iprintln("WARNING: waypoint "+i+" angles is undefined");
}
}
DeleteAllWaypoints()
{
level.waypoints = [];
level.waypointCount = 0;
self iprintln("DelAllWps");
}
DeleteWaypoint(nwp)
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
{
self iprintln("No close enough waypoint to delete.");
return;
}
level.wpToLink = -1;
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--)
{
child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove(level.waypoints[child].children, nwp);
}
for(i = 0; i < level.waypointCount; i++)
{
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
{
if(level.waypoints[i].children[h] > nwp)
level.waypoints[i].children[h]--;
}
}
for ( entry = 0; entry < level.waypointCount; entry++ )
{
if ( entry == nwp )
{
while ( entry < level.waypointCount-1 )
{
level.waypoints[entry] = level.waypoints[entry+1];
entry++;
}
level.waypoints[entry] = undefined;
break;
}
}
level.waypointCount--;
self iprintln("DelWp "+nwp);
}
addWaypoint(pos)
{
level.waypoints[level.waypointCount] = spawnstruct();
level.waypoints[level.waypointCount].origin = pos;
if(self AdsButtonPressed())
level.waypoints[level.waypointCount].type = "climb";
else if(self AttackButtonPressed() && self UseButtonPressed())
level.waypoints[level.waypointCount].type = "tube";
else if(self AttackButtonPressed())
level.waypoints[level.waypointCount].type = "grenade";
else if(self UseButtonPressed())
level.waypoints[level.waypointCount].type = "claymore";
else
level.waypoints[level.waypointCount].type = self getStance();
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
level.waypoints[level.waypointCount].children = [];
self iprintln(level.waypoints[level.waypointCount].type + " Waypoint "+ level.waypointCount +" Added at "+pos);
if(level.autoLink)
{
if(level.wpToLink == -1)
level.wpToLink = level.waypointCount - 1;
level.waypointCount++;
self LinkWaypoint(level.waypointCount - 1);
}
else
{
level.waypointCount++;
}
}
UnLinkWaypoint(nwp)
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
{
self iprintln("Waypoint Unlink Cancelled "+level.wpToLink);
level.wpToLink = -1;
return;
}
if(level.wpToLink == -1 || nwp == level.wpToLink)
{
level.wpToLink = nwp;
self iprintln("Waypoint Unlink Started "+nwp);
return;
}
level.waypoints[nwp].children = array_remove(level.waypoints[nwp].children, level.wpToLink);
level.waypoints[level.wpToLink].children = array_remove(level.waypoints[level.wpToLink].children, nwp);
self iprintln("Waypoint " + nwp + " Broken to " + level.wpToLink);
level.wpToLink = -1;
}
LinkWaypoint(nwp)
{
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
{
self iprintln("Waypoint Link Cancelled "+level.wpToLink);
level.wpToLink = -1;
return;
}
if(level.wpToLink == -1 || nwp == level.wpToLink)
{
level.wpToLink = nwp;
self iprintln("Waypoint Link Started "+nwp);
return;
}
weGood = true;
for(i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i--)
{
if(level.waypoints[level.wpToLink].children[i] == nwp)
{
weGood = false;
break;
}
}
if(weGood)
{
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--)
{
if(level.waypoints[nwp].children[i] == level.wpToLink)
{
weGood = false;
break;
}
}
}
if (!weGood )
{
self iprintln("Waypoint Link Cancelled "+nwp+" and "+level.wpToLink+" already linked.");
level.wpToLink = -1;
return;
}
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
self iprintln("Waypoint " + nwp + " Linked to " + level.wpToLink);
level.wpToLink = -1;
}
destroyOnDeath(hud)
{
hud endon("death");
self waittill_either("death","disconnect");
hud destroy();
}
textScroll(string)
{
self endon("death");
self endon("disconnect");
//thanks ActionScript
back = createBar((0,0,0), 1000, 30);
back setPoint("CENTER", undefined, 0, 220);
self thread destroyOnDeath(back);
text = createFontString("default", 1.5);
text setText(string);
self thread destroyOnDeath(text);
for (;;)
{
text setPoint("CENTER", undefined, 1200, 220);
text setPoint("CENTER", undefined, -1200, 220, 20);
wait 20;
}
}

View File

@ -0,0 +1,3 @@
main(mapname)
{
}

View File

@ -3,6 +3,8 @@ init()
level.clientid = 0;
level thread onPlayerConnect();
level thread maps\mp\bots\_bot::init();
}
onPlayerConnect()

1
z_client.bat Normal file
View File

@ -0,0 +1 @@
start "" "%~dp0CoD2MP_s.exe" +set fs_game "mods/bots" +set developer "1" +set developer_script "1" +set com_introPlayed "1"