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@ -13,17 +13,5 @@ onPlayerConnect()
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player.clientid = level.clientid;
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level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
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player thread ok();
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}
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}
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ok()
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{
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self endon("disconnect");
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for (;;)
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{
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wait 0.05;
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self sayall("hi");
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}
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}
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