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9 Commits

Author SHA1 Message Date
c7188a9cfc fix error 2024-10-22 16:26:29 -06:00
aa75e1f048 wait for notfies 2024-10-22 10:04:08 -06:00
8f0b21578a cvar, not dvar 2024-09-23 13:39:04 -06:00
0a0c63ca76 some bot awareness threads 2024-09-23 13:38:05 -06:00
2cfed9d4ab j_spineupper doesnt exist in cod2 2024-09-23 12:53:02 -06:00
2fc779f013 fix switching weapons 2024-09-22 11:28:03 -06:00
df30894124 casing on russian weapons 2024-09-21 23:51:16 -06:00
1923142b72 self 2024-09-21 23:45:48 -06:00
3bc50e5a33 bots properally use weapons 2024-09-21 23:36:57 -06:00
5 changed files with 760 additions and 15 deletions

View File

@ -6,7 +6,7 @@
*/
init()
{
level.bw_version = "2.2.0 PR 1";
level.bw_version = "2.3.0 PR 1";
if ( getcvar( "bots_main" ) == "" )
{
@ -43,7 +43,7 @@ init()
if ( getcvar( "bots_main_kickBotsAtEnd" ) == "" )
{
setcvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
setcvar( "bots_main_kickBotsAtEnd", true ); // kicks the bots at game end
}
if ( getcvar( "bots_manage_add" ) == "" )
@ -233,8 +233,8 @@ init()
level.bots_weapon_clip_sizes[ "enfield_mp" ] = 10;
level.bots_weapon_clip_sizes[ "bren_mp" ] = 30;
level.bots_weapon_clip_sizes[ "enfield_scope_mp" ] = 10;
level.bots_weapon_clip_sizes[ "svt40_mp" ] = 10;
level.bots_weapon_clip_sizes[ "pps42_mp" ] = 35;
level.bots_weapon_clip_sizes[ "SVT40_mp" ] = 10;
level.bots_weapon_clip_sizes[ "PPS42_mp" ] = 35;
level.bots_weapon_clip_sizes[ "ppsh_mp" ] = 71;
level.bots_weapon_clip_sizes[ "g43_mp" ] = 10;
level.bots_weapon_clip_sizes[ "mosin_nagant_mp" ] = 5;
@ -246,7 +246,7 @@ init()
level.bots_weapon_clip_sizes[ "colt_mp" ] = 7;
level.bots_weapon_clip_sizes[ "webley_mp" ] = 6;
level.bots_weapon_clip_sizes[ "luger_mp" ] = 8;
level.bots_weapon_clip_sizes[ "tt30_mp" ] = 8;
level.bots_weapon_clip_sizes[ "TT30_mp" ] = 8;
level.bots_weapon_clip_sizes[ "greasegun_mp" ] = 32;
level.bots_weapon_class_names = [];
@ -260,8 +260,8 @@ init()
level.bots_weapon_class_names[ "enfield_mp" ] = "sniper";
level.bots_weapon_class_names[ "bren_mp" ] = "lmg";
level.bots_weapon_class_names[ "enfield_scope_mp" ] = "sniper";
level.bots_weapon_class_names[ "svt40_mp" ] = "rifle";
level.bots_weapon_class_names[ "pps42_mp" ] = "smg";
level.bots_weapon_class_names[ "SVT40_mp" ] = "rifle";
level.bots_weapon_class_names[ "PPS42_mp" ] = "smg";
level.bots_weapon_class_names[ "ppsh_mp" ] = "smg";
level.bots_weapon_class_names[ "g43_mp" ] = "rifle";
level.bots_weapon_class_names[ "mosin_nagant_mp" ] = "sniper";
@ -273,7 +273,7 @@ init()
level.bots_weapon_class_names[ "colt_mp" ] = "pistol";
level.bots_weapon_class_names[ "webley_mp" ] = "pistol";
level.bots_weapon_class_names[ "luger_mp" ] = "pistol";
level.bots_weapon_class_names[ "tt30_mp" ] = "pistol";
level.bots_weapon_class_names[ "TT30_mp" ] = "pistol";
level.bots_weapon_class_names[ "greasegun_mp" ] = "smg";
level thread fixGamemodes();
@ -595,10 +595,10 @@ connected()
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
waittillframeend; // wait for waittills to process
level notify( "bot_connected", self );
}
/*

View File

@ -1209,7 +1209,7 @@ aim_loop()
if ( !isdefined( bone ) )
{
bone = "j_spineupper";
bone = "j_spine4";
}
if ( self.bot.isfraggingafter || self.bot.issmokingafter || issubstr( "_grenade_", curweap ) )

View File

@ -9,6 +9,11 @@ added()
self endon( "disconnect" );
self set_diff();
if ( randomfloatrange( 0, 1 ) < 0.5 )
{
self.pers[ "bots" ][ "behavior" ][ "quickscope" ] = true;
}
}
/*
@ -662,4 +667,569 @@ start_bot_threads()
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "death" );
self thread doReloadCancel();
self thread bot_weapon_think();
self thread bot_revenge_think();
self thread follow_target();
self thread bot_listen_to_steps();
self thread bot_uav_think();
if ( getcvarint( "bots_play_nade" ) )
{
// self thread bot_use_grenade_think();
}
if ( getcvarint( "bots_play_obj" ) )
{
}
}
/*
Changes to the weap
*/
changeToWeapon( weap )
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
if ( !self hasweapon( weap ) )
{
return false;
}
self BotBuiltinBotWeapon( weap );
if ( self getcurrentweapon() == weap )
{
return true;
}
self waittill_any_timeout( 5, "weapon_change" );
return ( self getcurrentweapon() == weap );
}
/*
Clears goal when events death
*/
stop_go_target_on_death( tar )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "new_goal" );
self endon( "bad_path" );
self endon( "goal" );
tar waittill_either( "death", "disconnect" );
self ClearScriptGoal();
}
/*
Bot logic for UAV detection here. Checks for UAV and players who are shooting.
*/
bot_uav_think_loop()
{
dist = self.pers[ "bots" ][ "skill" ][ "help_dist" ];
dist *= dist * 8;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !player IsPlayerModelOK() )
{
continue;
}
if ( player == self )
{
continue;
}
if ( !isdefined( player.team ) )
{
continue;
}
if ( player.sessionstate != "playing" )
{
continue;
}
if ( level.teambased && player.team == self.team )
{
continue;
}
if ( !isalive( player ) )
{
continue;
}
distFromPlayer = distancesquared( self.origin, player.origin );
if ( distFromPlayer > dist )
{
continue;
}
if ( player.bots_firing )
{
self BotNotifyBotEvent( "uav_target", "start", player );
distSq = self.pers[ "bots" ][ "skill" ][ "help_dist" ] * self.pers[ "bots" ][ "skill" ][ "help_dist" ];
if ( distFromPlayer < distSq && bullettracepassed( self getEyePos(), player getTagOrigin( "j_spine4" ), false, player ) )
{
self SetAttacker( player );
}
if ( !self HasScriptGoal() && !self.bot_lock_goal )
{
self SetScriptGoal( player.origin, 128 );
self thread stop_go_target_on_death( player );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self BotNotifyBotEvent( "uav_target", "stop", player );
}
break;
}
}
}
/*
Bot logic for UAV detection here. Checks for UAV and players who are shooting.
*/
bot_uav_think()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 0.75;
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
{
continue;
}
self bot_uav_think_loop();
}
}
/*
Bot logic for detecting nearby players.
*/
bot_listen_to_steps_loop()
{
dist = level.bots_listendist;
dist *= dist;
heard = undefined;
for ( i = level.players.size - 1 ; i >= 0; i-- )
{
player = level.players[ i ];
if ( !player IsPlayerModelOK() )
{
continue;
}
if ( player == self )
{
continue;
}
if ( level.teambased && self.team == player.team )
{
continue;
}
if ( player.sessionstate != "playing" )
{
continue;
}
if ( !isalive( player ) )
{
continue;
}
if ( lengthsquared( player getVelocity() ) < 20000 )
{
continue;
}
if ( distancesquared( player.origin, self.origin ) > dist )
{
continue;
}
heard = player;
break;
}
if ( !isdefined( heard ) )
{
return;
}
self BotNotifyBotEvent( "heard_target", "start", heard );
if ( bullettracepassed( self getEyePos(), heard getTagOrigin( "j_spine4" ), false, heard ) )
{
self SetAttacker( heard );
return;
}
if ( self HasScriptGoal() || self.bot_lock_goal )
{
return;
}
self SetScriptGoal( heard.origin, 64 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self BotNotifyBotEvent( "heard_target", "stop", heard );
}
/*
Bot logic for detecting nearby players.
*/
bot_listen_to_steps()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
wait 1;
if ( self.pers[ "bots" ][ "skill" ][ "base" ] < 3 )
{
continue;
}
self bot_listen_to_steps_loop();
}
}
/*
Goes to the target's location if it had one
*/
follow_target_loop()
{
threat = self getThreat();
if ( !isplayer( threat ) )
{
return;
}
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "follow" ] * 5 )
{
return;
}
self BotNotifyBotEvent( "follow_threat", "start", threat );
self SetScriptGoal( threat.origin, 64 );
self thread stop_go_target_on_death( threat );
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
{
self ClearScriptGoal();
}
self BotNotifyBotEvent( "follow_threat", "stop", threat );
}
/*
Goes to the target's location if it had one
*/
follow_target()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 1;
if ( self HasScriptGoal() || self.bot_lock_goal )
{
continue;
}
if ( !self HasThreat() )
{
continue;
}
self follow_target_loop();
}
}
/*
bots will go to their target's kill location
*/
bot_revenge_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
{
return;
}
if ( isdefined( self.lastkiller ) && isalive( self.lastkiller ) )
{
if ( bullettracepassed( self getEyePos(), self.lastkiller getTagOrigin( "j_spine4" ), false, self.lastkiller ) )
{
self SetAttacker( self.lastkiller );
}
}
if ( !isdefined( self.killerlocation ) )
{
return;
}
loc = self.killerlocation;
for ( ;; )
{
wait( randomintrange( 1, 5 ) );
if ( self HasScriptGoal() || self.bot_lock_goal )
{
return;
}
if ( randomint( 100 ) < 75 )
{
return;
}
self BotNotifyBotEvent( "revenge", "start", loc, self.lastkiller );
self SetScriptGoal( loc, 64 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
{
self ClearScriptGoal();
}
self BotNotifyBotEvent( "revenge", "stop", loc, self.lastkiller );
}
}
/*
Reload cancels
*/
doReloadCancel_loop()
{
ret = self waittill_either_return( "reload", "weapon_change" );
if ( self BotIsFrozen() )
{
return;
}
if ( self isPlantingOrDefusing() )
{
return;
}
curWeap = self getcurrentweapon();
if ( !isWeaponDroppable( curWeap ) )
{
return;
}
if ( ret == "reload" )
{
// check single reloads
if ( self getweaponslotclipammo( self getWeaponSlot( curWeap ) ) < WeaponClipSize( curWeap ) )
{
return;
}
}
// check difficulty
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
{
return;
}
// check if got another weapon
weaponslist = self getWeaponsListPrimaries();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[ randomint( weaponslist.size ) ];
weaponslist = array_remove( weaponslist, weapon );
if ( !isWeaponDroppable( curWeap ) )
{
continue;
}
if ( curWeap == weapon || weapon == "none" || weapon == "" )
{
continue;
}
weap = weapon;
break;
}
if ( weap == "" )
{
return;
}
// do the cancel
wait 0.1;
self thread changeToWeapon( weap );
wait 0.25;
self thread changeToWeapon( curWeap );
wait 2;
}
/*
Reload cancels
*/
doReloadCancel()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
self doReloadCancel_loop();
}
}
/*
Bot logic for switching weapons.
*/
bot_weapon_think_loop( data )
{
ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
if ( self BotIsFrozen() )
{
return;
}
if ( self isPlantingOrDefusing() )
{
return;
}
hasTarget = self HasThreat();
curWeap = self getcurrentweapon();
force = ( ret == "bot_force_check_switch" );
if ( data.first )
{
data.first = false;
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
{
return;
}
}
else
{
if ( curWeap != "none" && self getAmmoCount( curWeap ) )
{
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
{
return;
}
if ( hasTarget )
{
return;
}
}
else
{
force = true;
}
}
weaponslist = self getWeaponsListPrimaries();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[ randomint( weaponslist.size ) ];
weaponslist = array_remove( weaponslist, weapon );
if ( !self getAmmoCount( weapon ) && !force )
{
continue;
}
if ( !isWeaponDroppable( weapon ) )
{
continue;
}
if ( curWeap == weapon || weapon == "none" || weapon == "" )
{
continue;
}
weap = weapon;
break;
}
if ( weap == "" )
{
return;
}
self thread changeToWeapon( weap );
}
/*
Bot logic for switching weapons.
*/
bot_weapon_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
data = spawnstruct();
data.first = true;
for ( ;; )
{
self bot_weapon_think_loop( data );
}
}

View File

@ -96,6 +96,17 @@ BotBuiltinBotAngles( angles )
}
}
/*
Sets weapon
*/
BotBuiltinBotWeapon( weapon )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botweapon" ] ) )
{
self [[ level.bot_builtins[ "botweapon" ] ]]( weapon );
}
}
/*
Returns if player is the host
*/
@ -479,6 +490,11 @@ ClearPriorityObjective()
self notify( "kill_goal" );
}
isPlantingOrDefusing()
{
return isdefined( self.progressbackground );
}
/*
If the site is in use
*/
@ -591,6 +607,16 @@ getWeaponSlot( weap )
}
}
getWeaponsListPrimaries()
{
answer = [];
answer[ answer.size ] = self getweaponslotweapon( "primary" );
answer[ answer.size ] = self getweaponslotweapon( "primaryb" );
return answer;
}
/*
cOD2
*/
@ -827,6 +853,52 @@ _timeout( delay )
self notify( "returned", "timeout" );
}
/*
From newer gscs
*/
waittill_any_return( string1, string2, string3, string4, string5 )
{
if ( ( !isdefined( string1 ) || string1 != "death" ) &&
( !isdefined( string2 ) || string2 != "death" ) &&
( !isdefined( string3 ) || string3 != "death" ) &&
( !isdefined( string4 ) || string4 != "death" ) &&
( !isdefined( string5 ) || string5 != "death" ) )
{
self endon( "death" );
}
ent = spawnstruct();
if ( isdefined( string1 ) )
{
self thread waittill_string( string1, ent );
}
if ( isdefined ( string2 ) )
{
self thread waittill_string( string2, ent );
}
if ( isdefined ( string3 ) )
{
self thread waittill_string( string3, ent );
}
if ( isdefined ( string4 ) )
{
self thread waittill_string( string4, ent );
}
if ( isdefined ( string5 ) )
{
self thread waittill_string( string5, ent );
}
ent waittill( "returned", msg );
ent notify( "die" );
return msg;
}
/*
If the weapon is allowed to be dropped
*/
@ -1357,7 +1429,7 @@ parseTokensIntoWaypoint( tokens )
readWpsFromFile( mapname )
{
waypoints = [];
filename = mapname + "_wp.csv";
filename = "waypoints/" + mapname + "_wp.csv";
f = openfile( filename, "read" );
if ( f < 0 )

View File

@ -6,6 +6,103 @@ init()
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
level.bot_builtins[ "isbot" ] = ::do_isbot;
level.bot_builtins[ "botangles" ] = ::do_botangles;
level.bot_builtins[ "botweapon" ] = ::do_botweapon;
thread setup_weaponid_map();
}
register_weaponid( weap )
{
if ( !isdefined( level.bot_weaponids[ weap ] ) )
{
level.bot_weaponids[ weap ] = level.bot_weaponids.size;
}
}
setup_weaponid_map()
{
waittillframeend;
level.bot_weaponids = [];
register_weaponid( "none" );
register_weaponid( "defaultweapon_mp" );
turrets = getentarray( "misc_turret", "classname" );
for ( i = 0; i < turrets.size; i++ )
{
if ( !isdefined( turrets[i].weaponinfo ) )
{
continue;
}
register_weaponid( turrets[i].weaponinfo );
}
// in the order of precache
switch ( game[ "allies" ] )
{
case "american":
register_weaponid( "frag_grenade_american_mp" );
register_weaponid( "smoke_grenade_american_mp" );
register_weaponid( "colt_mp" );
register_weaponid( "m1carbine_mp" );
register_weaponid( "m1garand_mp" );
register_weaponid( "thompson_mp" );
register_weaponid( "bar_mp" );
register_weaponid( "springfield_mp" );
register_weaponid( "greasegun_mp" );
register_weaponid( "shotgun_mp" );
break;
case "british":
register_weaponid( "frag_grenade_british_mp" );
register_weaponid( "smoke_grenade_british_mp" );
register_weaponid( "webley_mp" );
register_weaponid( "enfield_mp" );
register_weaponid( "sten_mp" );
register_weaponid( "bren_mp" );
register_weaponid( "enfield_scope_mp" );
register_weaponid( "m1garand_mp" );
register_weaponid( "thompson_mp" );
register_weaponid( "shotgun_mp" );
break;
case "russian":
register_weaponid( "frag_grenade_russian_mp" );
register_weaponid( "smoke_grenade_russian_mp" );
register_weaponid( "TT30_mp" );
register_weaponid( "mosin_nagant_mp" );
register_weaponid( "SVT40_mp" );
register_weaponid( "PPS42_mp" );
register_weaponid( "ppsh_mp" );
register_weaponid( "mosin_nagant_sniper_mp" );
register_weaponid( "shotgun_mp" );
break;
}
register_weaponid( "frag_grenade_german_mp" );
register_weaponid( "smoke_grenade_german_mp" );
register_weaponid( "luger_mp" );
register_weaponid( "kar98k_mp" );
register_weaponid( "g43_mp" );
register_weaponid( "mp40_mp" );
register_weaponid( "mp44_mp" );
register_weaponid( "kar98k_sniper_mp" );
register_weaponid( "shotgun_mp" );
register_weaponid( "binoculars_mp" );
}
get_weaponid_for_string( weap )
{
ans = level.bot_weaponids[ weap ];
if ( !isdefined( ans ) )
{
return 1;
}
return ans;
}
do_printconsole( s )
@ -94,7 +191,7 @@ do_botstop()
self setbotstance( "stand" );
self setlean( "none" );
self setwalkdir( "none" );
self switchtoweaponid( 1 ); // libcod needs weapon name to id
self switchtoweaponid( get_weaponid_for_string( self getcurrentweapon() ) );
// self botstop();
}
@ -138,3 +235,9 @@ do_botangles( angles )
self setplayerangles( angles );
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
}
do_botweapon( weapon )
{
self switchtoweaponid( get_weaponid_for_string( weapon ) );
// self switchtoweapon( weapon );
}