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https://github.com/ineedbots/iw3_bot_warfare.git
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stop move
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557bdfefd1
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@ -120,6 +120,7 @@ resetBotVars()
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self.bot.second_next_wp = -1;
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self.bot.second_next_wp = -1;
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self.bot.towards_goal = undefined;
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self.bot.towards_goal = undefined;
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self.bot.astar = [];
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self.bot.astar = [];
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self.bot.stop_move = false;
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self.bot.isfrozen = false;
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self.bot.isfrozen = false;
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self.bot.sprintendtime = -1;
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self.bot.sprintendtime = -1;
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@ -1074,7 +1075,7 @@ walk()
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self botMoveTo(self.origin);
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self botMoveTo(self.origin);
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if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen)
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if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self.bot.stop_move)
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continue;
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continue;
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if(self maps\mp\_flashgrenades::isFlashbanged())
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if(self maps\mp\_flashgrenades::isFlashbanged())
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@ -204,6 +204,14 @@ WeaponIsFullAuto(weap)
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return isDefined(weaptoks[0]) && isString(weaptoks[0]) && isdefined(level.bots_fullautoguns[weaptoks[0]]);
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return isDefined(weaptoks[0]) && isString(weaptoks[0]) && isdefined(level.bots_fullautoguns[weaptoks[0]]);
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}
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}
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BotStopMoving(what)
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{
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self.bot.stop_move = what;
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if(what)
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self notify("kill_goal");
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}
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/*
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/*
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Returns if the bot has a script enemy.
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Returns if the bot has a script enemy.
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*/
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*/
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