mirror of
https://github.com/ineedbots/iw3_bot_warfare.git
synced 2025-04-19 09:32:52 +00:00
missing tag
This commit is contained in:
parent
87b2a1ca8b
commit
271ef3387d
@ -97,7 +97,7 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
|
|||||||
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
||||||
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
||||||
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
||||||
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</ul> | 0 |
|
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
|
||||||
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
||||||
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||||
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
||||||
|
@ -1036,7 +1036,7 @@ addBots_loop()
|
|||||||
|
|
||||||
if ( isdefined( tempBot ) )
|
if ( isdefined( tempBot ) )
|
||||||
{
|
{
|
||||||
kick( tempBot getentitynumber() );
|
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
|
||||||
|
|
||||||
wait 0.25;
|
wait 0.25;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user