Bot do random action at obj

This commit is contained in:
ineed bots 2022-04-08 20:35:17 -06:00
parent 99dbe2cd87
commit 2a20a834ec
2 changed files with 159 additions and 0 deletions

View File

@ -2848,6 +2848,136 @@ bot_equipment_attack( equ )
} }
} }
/*
Bots do random stance
*/
BotRandomStance()
{
if ( randomInt( 100 ) < 80 )
self BotSetStance( "prone" );
else if ( randomInt( 100 ) < 60 )
self BotSetStance( "crouch" );
else
self BotSetStance( "stand" );
}
/*
Bots will use a random equipment
*/
BotUseRandomEquipment()
{
self endon( "death" );
self endon( "disconnect" );
equ = undefined;
if ( self GetAmmoCount( "claymore_mp" ) )
equ = "claymore_mp";
if ( self GetAmmoCount( "c4_mp" ) )
equ = "c4_mp";
if ( !isDefined( equ ) )
return;
curWeap = self GetCurrentWeapon();
if ( self changeToWeapon( equ ) )
{
if ( equ != "c4_mp" )
self thread fire_current_weapon();
else
self thread fire_c4();
self waittill_any_timeout( 5, "grenade_fire", "weapon_change" );
self notify( "stop_firing_weapon" );
}
self thread changeToWeapon( curWeap );
}
/*
Bots will look at a random thing
*/
BotLookAtRandomThing( obj_target )
{
self endon( "death" );
self endon( "disconnect" );
if ( self HasScriptAimPos() )
return;
rand = RandomInt( 100 );
nearestEnemy = undefined;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( !isDefined( player ) || !isDefined( player.team ) )
continue;
if ( !isAlive( player ) )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( !isDefined( nearestEnemy ) || DistanceSquared( self.origin, player.origin ) < DistanceSquared( self.origin, nearestEnemy.origin ) )
{
nearestEnemy = player;
}
}
origin = ( 0, 0, self GetEyeHeight() );
if ( isDefined( nearestEnemy ) && DistanceSquared( self.origin, nearestEnemy.origin ) < 1024 * 1024 && rand < 40 )
origin += ( nearestEnemy.origin[0], nearestEnemy.origin[1], self.origin[2] );
else if ( isDefined( obj_target ) && rand < 50 )
origin += ( obj_target.origin[0], obj_target.origin[1], self.origin[2] );
else if ( rand < 85 )
origin += self.origin + AnglesToForward( ( 0, self.angles[1] - 180, 0 ) ) * 1024;
else
origin += self.origin + AnglesToForward( ( 0, RandomInt( 360 ), 0 ) ) * 1024;
self SetScriptAimPos( origin );
wait 2;
self ClearScriptAimPos();
}
/*
Bots will do stuff while waiting for objective
*/
bot_do_random_action_for_objective( obj_target )
{
self endon( "death" );
self endon( "disconnect" );
self notify( "bot_do_random_action_for_objective" );
self endon( "bot_do_random_action_for_objective" );
if ( !isDefined( self.bot_random_obj_action ) )
{
self.bot_random_obj_action = true;
if ( randomInt( 100 ) < 80 )
self thread BotUseRandomEquipment();
if ( randomInt( 100 ) < 75 )
self thread BotLookAtRandomThing( obj_target );
}
else
{
if ( self GetStance() != "prone" && randomInt( 100 ) < 15 )
self BotSetStance( "prone" );
else if ( randomInt( 100 ) < 5 )
self thread BotLookAtRandomThing( obj_target );
}
wait 2;
self.bot_random_obj_action = undefined;
}
/* /*
Bots hang around the enemy's flag to spawn kill em Bots hang around the enemy's flag to spawn kill em
*/ */
@ -3104,6 +3234,8 @@ bot_dom_cap_think_loop()
if ( flag.useObj.curProgress == cur ) if ( flag.useObj.curProgress == cur )
break;//some enemy is near us, kill him break;//some enemy is near us, kill him
self thread bot_do_random_action_for_objective( flag );
} }
self ClearScriptGoal(); self ClearScriptGoal();
@ -3232,6 +3364,8 @@ bot_hq_loop()
if ( cur == gameobj.curProgress ) if ( cur == gameobj.curProgress )
break;//no prog made, enemy must be capping break;//no prog made, enemy must be capping
self thread bot_do_random_action_for_objective( gameobj.trigger );
} }
self ClearScriptGoal(); self ClearScriptGoal();
@ -3449,6 +3583,7 @@ bot_sab_loop()
return; return;
} }
self BotRandomStance();
self SetScriptGoal( self.origin, 64 ); self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread( site ); self bot_use_bomb_thread( site );
@ -3566,6 +3701,7 @@ bot_sab_loop()
return; return;
} }
self BotRandomStance();
self SetScriptGoal( self.origin, 64 ); self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread( site ); self bot_use_bomb_thread( site );
@ -3767,6 +3903,7 @@ bot_sd_defenders_loop( data )
return; return;
} }
self BotRandomStance();
self SetScriptGoal( self.origin, 64 ); self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread( defuse ); self bot_use_bomb_thread( defuse );
@ -3978,6 +4115,7 @@ bot_sd_attackers_loop( data )
return; return;
} }
self BotRandomStance();
self SetScriptGoal( self.origin, 64 ); self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread( plant ); self bot_use_bomb_thread( plant );

View File

@ -62,6 +62,27 @@ is_bot()
return self.isbot; return self.isbot;
} }
/*
Set the bot's stance
*/
BotSetStance( stance )
{
switch ( stance )
{
case "stand":
self maps\mp\bots\_bot_internal::stand();
break;
case "crouch":
self maps\mp\bots\_bot_internal::crouch();
break;
case "prone":
self maps\mp\bots\_bot_internal::prone();
break;
}
}
/* /*
Bot changes to the weap Bot changes to the weap
*/ */