This commit is contained in:
INeedBots 2020-10-31 13:23:17 -06:00
parent c13f0b3e24
commit 392907b97e

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@ -27,6 +27,10 @@ added()
self.pers["bots"]["skill"]["help_dist"] = 10000; self.pers["bots"]["skill"]["help_dist"] = 10000;
self.pers["bots"]["skill"]["semi_time"] = 0.05; self.pers["bots"]["skill"]["semi_time"] = 0.05;
self.pers["bots"]["skill"]["shoot_after_time"] = 1; self.pers["bots"]["skill"]["shoot_after_time"] = 1;
self.pers["bots"]["skill"]["aim_offset_time"] = 1;
self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
self.pers["bots"]["skill"]["bones"] = [];
self.pers["bots"]["skill"]["bones"][0] = "j_head";
self.pers["bots"]["behavior"] = []; self.pers["bots"]["behavior"] = [];
self.pers["bots"]["behavior"]["strafe"] = 50; self.pers["bots"]["behavior"]["strafe"] = 50;
@ -626,9 +630,9 @@ target()
targetAnkleLeft = player getTagOrigin( "j_ankle_le" ); targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
targetAnkleRight = player getTagOrigin( "j_ankle_ri" ); targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
if((distanceSquared(BulletTrace(myEye, targetHead, false, self)["position"], targetHead) <= 1.0 || if((distanceSquared(BulletTrace(myEye, targetHead, false, self)["position"], targetHead) < 0.05 ||
distanceSquared(BulletTrace(myEye, targetAnkleLeft, false, self)["position"], targetAnkleLeft) <= 1.0 || distanceSquared(BulletTrace(myEye, targetAnkleLeft, false, self)["position"], targetAnkleLeft) < 0.05 ||
distanceSquared(BulletTrace(myEye, targetAnkleRight, false, self)["position"], targetAnkleRight) <= 1.0) distanceSquared(BulletTrace(myEye, targetAnkleRight, false, self)["position"], targetAnkleRight) < 0.05)
&& (SmokeTrace(myEye, player.origin, level.smokeRadius) || && (SmokeTrace(myEye, player.origin, level.smokeRadius) ||
daDist < level.bots_maxKnifeDistance*4) daDist < level.bots_maxKnifeDistance*4)
@ -948,7 +952,7 @@ aim()
conedot = getConeDot(aimpos, eyePos, angles); conedot = getConeDot(aimpos, eyePos, angles);
if(!nadeAimOffset && conedot > 0.999) if(!nadeAimOffset && conedot > 0.999 && lengthsquared(aimoffset) < 0.05)
self botLookAtPlayer(target, bone); self botLookAtPlayer(target, bone);
else else
self botLookAt(aimpos, aimspeed); self botLookAt(aimpos, aimspeed);