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strafe fix?
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@ -1134,9 +1134,8 @@ walk()
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*/
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*/
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strafe(target)
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strafe(target)
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{
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{
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self endon("new_enemy");
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self endon("flash_rumble_loop");
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self endon("kill_goal");
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self endon("kill_goal");
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self thread killWalkOnEvents();
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angles = VectorToAngles(vectorNormalize(target.origin - self.origin));
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angles = VectorToAngles(vectorNormalize(target.origin - self.origin));
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anglesLeft = (0, angles[1]+90, 0);
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anglesLeft = (0, angles[1]+90, 0);
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@ -1155,6 +1154,7 @@ strafe(target)
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self botMoveTo(strafe);
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self botMoveTo(strafe);
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wait 2;
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wait 2;
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self notify("kill_goal");
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}
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}
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/*
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/*
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