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func
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@ -243,7 +243,7 @@ onWeaponChange()
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//fix for when switchtoweapon doesnt work and weapons get disabled from climbing or somethings
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if(newWeapon == "none")
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{
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if(!isDefined(self.lastStand) || !self.lastStand)
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if(!self inLastStand())
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{
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if(isDefined(self.lastDroppableWeapon) && self.lastDroppableWeapon != "none")
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self setSpawnWeapon(self.lastDroppableWeapon);
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@ -353,6 +353,11 @@ isPlanting()
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return (isDefined(self.isPlanting) && self.isPlanting);
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}
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inLastStand()
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{
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return (isDefined(self.lastStand) && self.lastStand);
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}
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/*
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Returns if we are stunned.
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*/
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