Better stuck detection for up and down

This commit is contained in:
ineed bots 2022-04-08 23:43:53 -06:00
parent 15143dbb85
commit 7eb6c7d246

View File

@ -1959,6 +1959,17 @@ movetowards( goal )
if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
self crouch();
}
else if ( time == 1750 )
{
if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
{
// check if directly above or below
if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D( self.origin, goal ) < 32 * 32 )
{
stucks = 2;
}
}
}
wait 0.05;
time += 50;