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https://github.com/ineedbots/iw3_bot_warfare.git
synced 2025-04-20 17:55:42 +00:00
Added play dvars
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@ -58,6 +58,25 @@ init()
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setDvar("bots_loadout_reasonable", false);
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if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
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setDvar("bots_loadout_allow_op", true);
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if(getDvar("bots_play_move") == "")//bots move
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setDvar("bots_play_move", true);
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if(getDvar("bots_play_knife") == "")//bots knife
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setDvar("bots_play_knife", true);
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if(getDvar("bots_play_fire") == "")//bots fire
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setDvar("bots_play_fire", true);
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if(getDvar("bots_play_nade") == "")//bots grenade
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setDvar("bots_play_nade", true);
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if(getDvar("bots_play_obj") == "")//bots play the obj
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setDvar("bots_play_obj", true);
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if(getDvar("bots_play_camp") == "")//bots camp and follow
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setDvar("bots_play_camp", true);
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if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
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setDvar("bots_play_jumpdrop", true);
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if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
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setDvar("bots_play_target_other", true);
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if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
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setDvar("bots_play_killstreak", true);
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level.defuseObject = undefined;
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level.bots_smokeList = List();
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@ -400,6 +400,9 @@ grenade_danger()
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if(!isDefined(grenade))
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continue;
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if (!getDvarInt("bots_play_nade"))
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continue;
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if(weapname != "frag_grenade_mp")
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continue;
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@ -847,6 +850,9 @@ watchToLook()
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if(randomInt(100) > self.pers["bots"]["behavior"]["jump"])
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continue;
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if (!getDvarInt("bots_play_jumpdrop"))
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continue;
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thetime = getTime();
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if(isDefined(self.bot.jump_time) && thetime - self.bot.jump_time <= 5000)
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@ -973,7 +979,7 @@ aim()
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if(!self.bot.isfraggingafter && !self.bot.issmokingafter)
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{
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nade = self getValidGrenade();
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if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(eyePos, eyePos + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance)
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if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(eyePos, eyePos + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance && getDvarInt("bots_play_nade"))
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{
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if(nade == "frag_grenade_mp")
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self thread frag(2.5);
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@ -1023,7 +1029,7 @@ aim()
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self botLookAt(aimpos, aimspeed);
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}
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if(isplay && !self.bot.isknifingafter && conedot > 0.9 && dist < level.bots_maxKnifeDistance && trace_time > reaction_time)
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if(isplay && !self.bot.isknifingafter && conedot > 0.9 && dist < level.bots_maxKnifeDistance && trace_time > reaction_time && getDvarInt("bots_play_knife"))
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{
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self clear_bot_after_target();
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self thread knife();
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@ -1041,7 +1047,7 @@ aim()
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if (trace_time > reaction_time)
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{
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if((!canADS || self playerads() == 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance))
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if((!canADS || self playerads() == 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
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self botFire();
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if (isplay)
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@ -1076,7 +1082,7 @@ aim()
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if (canADS)
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self thread pressADS();
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if((!canADS || self playerads() == 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance))
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if((!canADS || self playerads() == 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
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self botFire();
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continue;
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@ -1209,6 +1215,9 @@ walk()
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wait 0.05;
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self botMoveTo(self.origin);
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if (!getDvarInt("bots_play_move"))
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continue;
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if(level.inPrematchPeriod || level.gameEnded || self.bot.isfrozen || self.bot.stop_move)
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continue;
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@ -326,6 +326,22 @@ inLastStand()
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return (isDefined(self.lastStand) && self.lastStand);
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}
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/*
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If the player is carrying a bomb
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*/
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isBombCarrier()
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{
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return (isDefined(self.isBombCarrier) && self.isBombCarrier);
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}
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/*
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If the site is in use
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*/
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isInUse()
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{
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return (isDefined(self.inUse) && self.inUse);
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}
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/*
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Returns if we are stunned.
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*/
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