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isSyscallDefined
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6ed5721e1c
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@ -1814,5 +1814,9 @@ prone()
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*/
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changeToWeap(weap)
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{
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#if isSyscallDefined botWeapon
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self botWeapon(weap);
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#else
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self setSpawnWeapon(weap);
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#endif
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}
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