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configs
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@ -9,7 +9,7 @@
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/// features only available on CoD4X 1.8+ servers ///
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/// ///
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////////////////////////////////////////////////////////////
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loadplugin "httpget"
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// Meta Information, not required
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sets _Admin "Admin"
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@ -23,15 +23,12 @@ sets _Gametype ""
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// Basics
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set sv_hostname "^1Bot ^3War^5fare ^724/7 Shipment 10x"
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set g_motd "" // Message of the day, which getting shown to every player on his 1st spawn
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set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 )
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set rcon_password "qazqaz" // password for remote access, leave empty to deactivate, min 8 characters
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set g_password "" // join password, leave empty to deactivate
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set sv_privateClients "" //Private Clients, number of slots that can only be changed with a password
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set sv_privatePassword "" // the password to join private slots
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set sv_authorizemode "-1" // cdkey validation
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set sv_showasranked "1" // 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded
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set sv_authtoken "12312321"
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set sv_maxclients "64"
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// Log File
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set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
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@ -41,16 +38,14 @@ set sv_log_damage "1"
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set sv_statusfile "serverstatus.xml" // writes an xml serverstatus to disc, leave empty to disable
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// Networking
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// set net_ip "0.0.0.0" // not necessary to be set
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// set net_port 28960 // network port
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// set sv_maxRate 25000
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set sv_minPing "0" // minimal ping [ms] for a player to join the server
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set sv_maxPing "0" // maximal ping [ms] for a player to join the server
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set sv_timeout 40 // Seconds to keep a client on server without a new clientmessage
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set sv_connectTimeout 90 // Seconds to wait for a client which is loading a map without a new clientmessage
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set sv_zombieTime 2 // Seconds to keep a disconnected client on server to transmit the last message
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set sv_reconnectlimit 5 // Seconds to disallow a prior connected client to reconnect to the server
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set sv_timeout "40" // Seconds to keep a client on server without a new clientmessage
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set sv_connectTimeout "90" // Seconds to wait for a client which is loading a map without a new clientmessage
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set sv_zombieTime "2" // Seconds to keep a disconnected client on server to transmit the last message
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set sv_reconnectlimit "5" // Seconds to disallow a prior connected client to reconnect to the server
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// Floodprotection is enabled by default!
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// sv_floodProtect, sv_maxRate,
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@ -58,10 +53,10 @@ set sv_reconnectlimit 5 // Seconds to disallow a prior connected client to recon
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// Variables you should not touch :)
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// set sv_fps "20" //Server-FPS (do not change!)
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// set sv_punkbuster "0" //Punkbuster, PB is not supported on CoD4x
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// set sv_pure "1" //check IWD-data 0 = off, 1 = on
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set sv_punkbuster "0" //Punkbuster, PB is not supported on CoD4x
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set sv_pure "0" //check IWD-data 0 = off, 1 = on
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// set g_antilag "1" //0 = off, 1 = on // Anti lag checks for weapon hits
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// set ModStats 1 // 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
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// set ModStats "1" // 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
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@ -74,23 +69,23 @@ set sv_allowAnonymous "0" // Anonymous //0 = off 1 = on
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// Maps
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set sv_mapRotation "map mp_shipment" // maps that will be played automatically
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// set sv_randomMapRotation 1 // 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation
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// set sv_randomMapRotation "1" // 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation
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set g_deadChat "1" // dead can chat // 0 = off, 1 = on
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set voice_deadChat "0" // dead can use voicechat //0 = off, 1 = on
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set g_gravity "800" //Gravity //Standard 800
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set sv_disableClientConsole "0" //deactivate console for clients //0 = no, 1 = yes
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set scr_teambalance "0" //auto-teambalance //0 = no, 1 = yes
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set scr_teambalance "1" //auto-teambalance //0 = no, 1 = yes
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set scr_team_fftype "0" //friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage
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set scr_game_spectatetype "2" // spectator // 0 = off, 1 = only Team/player, 2 = free
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set scr_hardcore 0 //Hardcore Mode //0 = off 1 = on
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set scr_hardcore "0" //Hardcore Mode //0 = off 1 = on
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set scr_oldschool "0" //Oldschool Mode //0 = off, 1 = on
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set g_friendlyPlayerCanBlock 0 // 1 = player collision between friendly players, 0 = collision between friendly players is disabled
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set g_FFAPlayerCanBlock 1 // same for FFA (non team based) gamemode
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set g_friendlyPlayerCanBlock "0" // 1 = player collision between friendly players, 0 = collision between friendly players is disabled
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set g_FFAPlayerCanBlock "1" // same for FFA (non team based) gamemode
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// Less interesting Gameplay stuff
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set scr_drawfriend "1" //show team mates //0 = off, 1 = on
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set scr_drawfriend "0" //show team mates //0 = off, 1 = on
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set scr_enable_scoretext "1" //hit-message //0 = no, 1 = yes
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set scr_game_allowkillcam "1" //Killcam //0 = no, 1 = yes // Allow to play killcam after you got killed
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set scr_game_deathpointloss "0" //points-distraction when hit //0 = no, 1 = yes
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@ -126,9 +121,9 @@ set scr_war_waverespawndelay "0"
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//Domination (dom)
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set scr_dom_scorelimit "300"
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set scr_dom_timelimit "0"
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set scr_dom_timelimit "30"
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set scr_dom_numlives "0"
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set scr_dom_playerrespawndelay "3"
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set scr_dom_playerrespawndelay "0"
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set scr_dom_roundlimit "1"
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set scr_dom_waverespawndelay "0"
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@ -177,10 +172,10 @@ set scr_sd_waverespawndelay "0"
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set g_gametype "dom" // gamemode, one of [war, dm, sd, sab, koth]
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// Amazing Stuff
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//set sv_autodemorecord 1 // Records demos of players on the serverside, demos are stored in "demos" folder
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set sv_autodemorecord "1" // Records demos of players on the serverside, demos are stored in "demos" folder
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//set sv_demoCompletedCmd "" // program to execute when a demo has been saved
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//set sv_screenshotArrivedCmd "" // program to execute when a screenshot was taken
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//set sv_legacyguidmode 0 // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids )
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//set sv_legacyguidmode "0" // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids )
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///////////////////////////
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// Setup for custom maps when running a mod
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@ -190,7 +185,7 @@ seta sv_wwwDlDisconnected "1" // disconnect clients while downloading
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///////////////////////////
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set sv_nosteamnames 1 // 1 = Use names from steam if steam is available
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set sv_nosteamnames "1" // 1 = Use names from steam if steam is available
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set bots_manage_add "12"
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set bots_main_firstIsHost "0"
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@ -200,3 +195,5 @@ set bots_team_force "1"
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set bots_loadout_allow_op "0"
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set bots_loadout_reasonable "1"
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set bots_manage_fill_spec "0"
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exec config.cfg
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30
z_server.bat
30
z_server.bat
@ -1 +1,29 @@
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start "" "%~dp0cod4x18_dedrun.exe" +set dedicated "2" +set sv_maxclients "64" +set sv_punkbuster "0" +set net_port "28960" +set fs_game "mods/bots" +exec server.cfg +loadplugin httpget +map_rotate
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@echo off
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::Paste the server key from https://platform.plutonium.pw/serverkeys here
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set key=
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::RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
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set rcon_password=
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::Name of the config file the server should use.
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set cfg=server.cfg
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::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame.
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set name=CoD4x Bot Warfare
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::Port used by the server (default: 28960)
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set port=28969
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::What ip to bind too
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set ip=0.0.0.0
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::Mod name (default "")
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set mod=
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::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS!
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set gamepath=%cd%
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title CoD4x MP - %name% - Server restarter
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echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
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echo Server "%name%" will load "%cfg%" and listen on port "%port%" UDP with IP "%ip%"!
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echo To shut down the server close this window first!
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echo (%date%) - (%time%) %name% server start.
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cd /D %LOCALAPPDATA%\Plutonium
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:server
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start /wait /abovenormal "%name%" "%~dp0cod4x18_dedrun.exe" +set dedicated "2" +set sv_authtoken "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +exec "%cfg%" +map_rotate
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echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
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goto Server
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