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https://github.com/ineedbots/iw3_bot_warfare.git
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update
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@ -63,8 +63,10 @@ init()
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level.bots_minSprintDistance = 315;
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level.bots_minSprintDistance *= level.bots_minSprintDistance;
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level.bots_minGrenadeDistance = 375;
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level.bots_minGrenadeDistance = 256;
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 80;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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@ -809,6 +809,7 @@ aim()
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continue;
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aimspeed = self.pers["bots"]["skill"]["aim_time"];
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eyePos = self getEyePos();
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if(self IsStunned() || self isArtShocked())
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aimspeed = 1;
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@ -827,7 +828,6 @@ aim()
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offset = self.bot.target.offset;
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dist = self.bot.target.dist;
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curweap = self getCurrentWeapon();
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eyePos = self getEyePos();
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angles = self GetPlayerAngles();
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rand = self.bot.target.rand;
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no_trace_ads_time = self.pers["bots"]["skill"]["no_trace_ads_time"];
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@ -850,7 +850,7 @@ aim()
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if(!self.bot.isfraggingafter && !self.bot.issmokingafter)
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{
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nade = self getValidGrenade();
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if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(myEye, myEye + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target)) // level.bots_minGrenadeDistance
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if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(myEye, myEye + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance)
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{
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if(nade == "frag_grenade_mp")
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self thread frag(2.5);
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@ -922,7 +922,17 @@ aim()
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}
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}
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if (!isDefined(self.bot.script_aimpos))
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if (self.bot.next_wp != -1 && isDefined(level.waypoints[self.bot.next_wp].angles) && false)
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{
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forwardPos = anglesToForward(level.waypoints[self.bot.next_wp].angles) * 1024;
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self botLookAt(eyePos + forwardPos, aimspeed);
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}
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else if (isDefined(self.bot.script_aimpos))
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{
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self botLookAt(self.bot.script_aimpos, aimspeed);
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}
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else
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{
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lookat = undefined;
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if(self.bot.second_next_wp != -1 && !self.bot.issprinting)
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@ -933,10 +943,6 @@ aim()
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if(isDefined(lookat))
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self botLookAt(lookat + (0, 0, self getEyeHeight()), aimspeed);
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}
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else
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{
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self botLookAt(self.bot.script_aimpos, aimspeed);
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}
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}
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}
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@ -1290,19 +1296,22 @@ doWalk(goal, dist, isScriptGoal)
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self thread watchOnGoal(goal, distsq);
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current = self initAStar(goal);
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while(current >= 0)
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{
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self.bot.next_wp = self.bot.astar[current];
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self.bot.second_next_wp = -1;
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if(current != 0)
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self.bot.second_next_wp = self.bot.astar[current-1];
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//if (current >= 0 && DistanceSquared(self.origin, level.waypoints[self.bot.astar[current]].origin) < DistanceSquared(self.origin, goal))
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//{
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while(current >= 0)
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{
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self.bot.next_wp = self.bot.astar[current];
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self.bot.second_next_wp = -1;
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if(current != 0)
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self.bot.second_next_wp = self.bot.astar[current-1];
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self notify("new_static_waypoint");
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self movetowards(level.waypoints[self.bot.next_wp].origin);
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self notify("new_static_waypoint");
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self movetowards(level.waypoints[self.bot.next_wp].origin);
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current = self removeAStar();
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}
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current = self removeAStar();
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}
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//}
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self.bot.next_wp = -1;
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self.bot.second_next_wp = -1;
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@ -116,7 +116,12 @@ SetAttacker(att)
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*/
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HasScriptGoal()
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{
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return (isDefined(self.bot.script_goal));
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return (isDefined(self GetScriptGoal()));
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}
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GetScriptGoal()
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{
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return self.bot.script_goal;
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}
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/*
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@ -124,6 +129,8 @@ HasScriptGoal()
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*/
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SetScriptGoal(goal, dist)
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{
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if (!isDefined(dist))
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dist = 16;
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self.bot.script_goal = goal;
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self.bot.script_goal_dist = dist;
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waittillframeend;
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