Format scripts

This commit is contained in:
ineedbots 2021-06-18 14:33:09 -06:00
parent 6d9dbb262a
commit ca0b0032eb
7 changed files with 4723 additions and 4165 deletions

View File

@ -10,93 +10,119 @@ init()
{ {
level.bw_VERSION = "2.0.1"; level.bw_VERSION = "2.0.1";
if(getDvar("bots_main") == "") if ( getDvar( "bots_main" ) == "" )
setDvar("bots_main", true); setDvar( "bots_main", true );
if (!getDvarInt("bots_main")) if ( !getDvarInt( "bots_main" ) )
return; return;
thread load_waypoints(); thread load_waypoints();
cac_init_patch(); cac_init_patch();
thread hook_callbacks(); thread hook_callbacks();
if(getDvar("bots_main_GUIDs") == "") if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if(getDvar("bots_main_firstIsHost") == "")
setDvar("bots_main_firstIsHost", true);//first player to connect is a host
if(getDvar("bots_main_waitForHostTime") == "")
setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
if(getDvar("bots_manage_add") == "") if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar("bots_manage_add", 0);//amount of bots to add to the game setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
if(getDvar("bots_manage_fill") == "")
setDvar("bots_manage_fill", 0);//amount of bots to maintain
if(getDvar("bots_manage_fill_spec") == "")
setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
if(getDvar("bots_manage_fill_mode") == "")
setDvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if(getDvar("bots_manage_fill_kick") == "")
setDvar("bots_manage_fill_kick", false);//kick bots if too many
if(getDvar("bots_team") == "") if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar("bots_team", "autoassign");//which team for bots to join setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if(getDvar("bots_team_amount") == "")
setDvar("bots_team_amount", 0);//amount of bots on axis team
if(getDvar("bots_team_force") == "")
setDvar("bots_team_force", false);//force bots on team
if(getDvar("bots_team_mode") == "")
setDvar("bots_team_mode", 0);//counts just bots when 1
if(getDvar("bots_skill") == "") if ( getDvar( "bots_manage_add" ) == "" )
setDvar("bots_skill", 0);//0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if(getDvar("bots_skill_axis_hard") == "")
setDvar("bots_skill_axis_hard", 0);//amount of hard bots on axis team
if(getDvar("bots_skill_axis_med") == "")
setDvar("bots_skill_axis_med", 0);
if(getDvar("bots_skill_allies_hard") == "")
setDvar("bots_skill_allies_hard", 0);
if(getDvar("bots_skill_allies_med") == "")
setDvar("bots_skill_allies_med", 0);
if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks if ( getDvar( "bots_manage_fill" ) == "" )
setDvar("bots_loadout_reasonable", false); setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
setDvar("bots_loadout_allow_op", true);
if(getDvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
setDvar("bots_loadout_rank", -1);
if(getDvar("bots_loadout_prestige") == "")// what pretige the bots will be, -1 is the players, -2 is random
setDvar("bots_loadout_prestige", -1);
if(getDvar("bots_play_move") == "")//bots move if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar("bots_play_move", true); setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if(getDvar("bots_play_knife") == "")//bots knife
setDvar("bots_play_knife", true);
if(getDvar("bots_play_fire") == "")//bots fire
setDvar("bots_play_fire", true);
if(getDvar("bots_play_nade") == "")//bots grenade
setDvar("bots_play_nade", true);
if(getDvar("bots_play_obj") == "")//bots play the obj
setDvar("bots_play_obj", true);
if(getDvar("bots_play_camp") == "")//bots camp and follow
setDvar("bots_play_camp", true);
if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
setDvar("bots_play_jumpdrop", true);
if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
setDvar("bots_play_target_other", true);
if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
setDvar("bots_play_killstreak", true);
if(getDvar("bots_play_ads") == "")//bot ads
setDvar("bots_play_ads", true);
if(!isDefined(game["botWarfare"])) if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
if ( getDvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 );
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true; game["botWarfare"] = true;
level.defuseObject = undefined; level.defuseObject = undefined;
level.bots_smokeList = List(); level.bots_smokeList = List();
level.tbl_PerkData[0]["reference_full"] = true; level.tbl_PerkData[0]["reference_full"] = true;
for(h = 1; h < 6; h++)
for(i = 0; i < 3; i++) for ( h = 1; h < 6; h++ )
level.default_perk["CLASS_CUSTOM"+h][i] = "specialty_null"; for ( i = 0; i < 3; i++ )
level.default_perk["CLASS_CUSTOM" + h][i] = "specialty_null";
level.bots_minSprintDistance = 315; level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance; level.bots_minSprintDistance *= level.bots_minSprintDistance;
@ -152,38 +178,38 @@ handleBots()
level thread diffBots(); level thread diffBots();
level addBots(); level addBots();
while(!level.intermission) while ( !level.intermission )
wait 0.05; wait 0.05;
setDvar("bots_manage_add", getBotArray().size); setDvar( "bots_manage_add", getBotArray().size );
} }
/* /*
The hook callback for when any player becomes damaged. The hook callback for when any player becomes damaged.
*/ */
onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{ {
if(self is_bot()) if ( self is_bot() )
{ {
self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
} }
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
} }
/* /*
The hook callback when any player gets killed. The hook callback when any player gets killed.
*/ */
onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{ {
if(self is_bot()) if ( self is_bot() )
{ {
self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
} }
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
} }
/* /*
@ -206,25 +232,25 @@ fixKoth()
{ {
level.radio = undefined; level.radio = undefined;
for(;;) for ( ;; )
{ {
wait 0.05; wait 0.05;
if(!isDefined(level.radioObject)) if ( !isDefined( level.radioObject ) )
{ {
continue; continue;
} }
for(i = level.radios.size - 1; i >= 0; i--) for ( i = level.radios.size - 1; i >= 0; i-- )
{ {
if(level.radioObject != level.radios[i].gameobject) if ( level.radioObject != level.radios[i].gameobject )
continue; continue;
level.radio = level.radios[i]; level.radio = level.radios[i];
break; break;
} }
while(isDefined(level.radioObject) && level.radio.gameobject == level.radioObject) while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
wait 0.05; wait 0.05;
} }
} }
@ -234,16 +260,17 @@ fixKoth()
*/ */
fixGamemodes() fixGamemodes()
{ {
for(i=0;i<19;i++) for ( i = 0; i < 19; i++ )
{ {
if(isDefined(level.bombZones) && level.gametype == "sd") if ( isDefined( level.bombZones ) && level.gametype == "sd" )
{ {
for(i = 0; i < level.bombZones.size; i++) for ( i = 0; i < level.bombZones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix; level.bombZones[i].onUse = ::onUsePlantObjectFix;
break; break;
} }
if(isDefined(level.radios) && level.gametype == "koth") if ( isDefined( level.radios ) && level.gametype == "koth" )
{ {
level thread fixKoth(); level thread fixKoth();
@ -259,9 +286,9 @@ fixGamemodes()
*/ */
onPlayerConnect() onPlayerConnect()
{ {
for(;;) for ( ;; )
{ {
level waittill("connected", player); level waittill( "connected", player );
player thread onGrenadeFire(); player thread onGrenadeFire();
player thread onWeaponFired(); player thread onWeaponFired();
@ -276,13 +303,13 @@ onPlayerConnect()
*/ */
fixPerksAndScriptKick() fixPerksAndScriptKick()
{ {
self endon("disconnect"); self endon( "disconnect" );
self waittill("spawned"); self waittill( "spawned" );
self.pers["isBot"] = undefined; self.pers["isBot"] = undefined;
if(!level.gameEnded) if ( !level.gameEnded )
level waittill ( "game_ended" ); level waittill ( "game_ended" );
self.pers["isBot"] = true; self.pers["isBot"] = true;
@ -293,9 +320,9 @@ fixPerksAndScriptKick()
*/ */
onDisconnect() onDisconnect()
{ {
self waittill("disconnect"); self waittill( "disconnect" );
level.bots = array_remove(level.bots, self); level.bots = array_remove( level.bots, self );
} }
/* /*
@ -303,21 +330,21 @@ onDisconnect()
*/ */
connected() connected()
{ {
self endon("disconnect"); self endon( "disconnect" );
if (!isDefined(self.pers["bot_host"])) if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck(); self thread doHostCheck();
if(!self is_bot()) if ( !self is_bot() )
return; return;
if (!isDefined(self.pers["isBot"])) if ( !isDefined( self.pers["isBot"] ) )
{ {
// fast restart... // fast restart...
self.pers["isBot"] = true; self.pers["isBot"] = true;
} }
if (!isDefined(self.pers["isBotWarfare"])) if ( !isDefined( self.pers["isBotWarfare"] ) )
{ {
self.pers["isBotWarfare"] = true; self.pers["isBotWarfare"] = true;
self thread added(); self thread added();
@ -331,7 +358,7 @@ connected()
level.bots[level.bots.size] = self; level.bots[level.bots.size] = self;
self thread onDisconnect(); self thread onDisconnect();
level notify("bot_connected", self); level notify( "bot_connected", self );
} }
/* /*
@ -339,7 +366,7 @@ connected()
*/ */
added() added()
{ {
self endon("disconnect"); self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added(); self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added(); self thread maps\mp\bots\_bot_script::added();
@ -354,12 +381,12 @@ add_bot()
bot = undefined; bot = undefined;
if (isDefined(name) && name.size >= 3) if ( isDefined( name ) && name.size >= 3 )
bot = addtestclient(name); bot = addtestclient( name );
else else
bot = addtestclient(); bot = addtestclient();
if (isdefined(bot)) if ( isdefined( bot ) )
{ {
bot.pers["isBot"] = true; bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true; bot.pers["isBotWarfare"] = true;
@ -372,38 +399,39 @@ add_bot()
*/ */
diffBots_loop() diffBots_loop()
{ {
var_allies_hard = getDVarInt("bots_skill_allies_hard"); var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
var_allies_med = getDVarInt("bots_skill_allies_med"); var_allies_med = getDVarInt( "bots_skill_allies_med" );
var_axis_hard = getDVarInt("bots_skill_axis_hard"); var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
var_axis_med = getDVarInt("bots_skill_axis_med"); var_axis_med = getDVarInt( "bots_skill_axis_med" );
var_skill = getDvarInt("bots_skill"); var_skill = getDvarInt( "bots_skill" );
allies_hard = 0; allies_hard = 0;
allies_med = 0; allies_med = 0;
axis_hard = 0; axis_hard = 0;
axis_med = 0; axis_med = 0;
if(var_skill == 8) if ( var_skill == 8 )
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
if(player.pers["team"] == "axis") if ( player.pers["team"] == "axis" )
{ {
if(axis_hard < var_axis_hard) if ( axis_hard < var_axis_hard )
{ {
axis_hard++; axis_hard++;
player.pers["bots"]["skill"]["base"] = 7; player.pers["bots"]["skill"]["base"] = 7;
} }
else if(axis_med < var_axis_med) else if ( axis_med < var_axis_med )
{ {
axis_med++; axis_med++;
player.pers["bots"]["skill"]["base"] = 4; player.pers["bots"]["skill"]["base"] = 4;
@ -411,14 +439,14 @@ diffBots_loop()
else else
player.pers["bots"]["skill"]["base"] = 1; player.pers["bots"]["skill"]["base"] = 1;
} }
else if(player.pers["team"] == "allies") else if ( player.pers["team"] == "allies" )
{ {
if(allies_hard < var_allies_hard) if ( allies_hard < var_allies_hard )
{ {
allies_hard++; allies_hard++;
player.pers["bots"]["skill"]["base"] = 7; player.pers["bots"]["skill"]["base"] = 7;
} }
else if(allies_med < var_allies_med) else if ( allies_med < var_allies_med )
{ {
allies_med++; allies_med++;
player.pers["bots"]["skill"]["base"] = 4; player.pers["bots"]["skill"]["base"] = 4;
@ -428,14 +456,15 @@ diffBots_loop()
} }
} }
} }
else if (var_skill != 0 && var_skill != 9) else if ( var_skill != 0 && var_skill != 9 )
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
player.pers["bots"]["skill"]["base"] = var_skill; player.pers["bots"]["skill"]["base"] = var_skill;
@ -448,7 +477,7 @@ diffBots_loop()
*/ */
diffBots() diffBots()
{ {
for(;;) for ( ;; )
{ {
wait 1.5; wait 1.5;
@ -461,8 +490,8 @@ diffBots()
*/ */
teamBots_loop() teamBots_loop()
{ {
teamAmount = getDvarInt("bots_team_amount"); teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar("bots_team"); toTeam = getDvar( "bots_team" );
alliesbots = 0; alliesbots = 0;
alliesplayers = 0; alliesplayers = 0;
@ -470,25 +499,26 @@ teamBots_loop()
axisplayers = 0; axisplayers = 0;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(player is_bot()) if ( player is_bot() )
{ {
if(player.pers["team"] == "allies") if ( player.pers["team"] == "allies" )
alliesbots++; alliesbots++;
else if(player.pers["team"] == "axis") else if ( player.pers["team"] == "axis" )
axisbots++; axisbots++;
} }
else else
{ {
if(player.pers["team"] == "allies") if ( player.pers["team"] == "allies" )
alliesplayers++; alliesplayers++;
else if(player.pers["team"] == "axis") else if ( player.pers["team"] == "axis" )
axisplayers++; axisplayers++;
} }
} }
@ -496,48 +526,51 @@ teamBots_loop()
allies = alliesbots; allies = alliesbots;
axis = axisbots; axis = axisbots;
if(!getDvarInt("bots_team_mode")) if ( !getDvarInt( "bots_team_mode" ) )
{ {
allies += alliesplayers; allies += alliesplayers;
axis += axisplayers; axis += axisplayers;
} }
if(toTeam != "custom") if ( toTeam != "custom" )
{ {
if(getDvarInt("bots_team_force")) if ( getDvarInt( "bots_team_force" ) )
{ {
if(toTeam == "autoassign") if ( toTeam == "autoassign" )
{ {
if(abs(axis - allies) > 1) if ( abs( axis - allies ) > 1 )
{ {
toTeam = "axis"; toTeam = "axis";
if(axis > allies)
if ( axis > allies )
toTeam = "allies"; toTeam = "allies";
} }
} }
if(toTeam != "autoassign") if ( toTeam != "autoassign" )
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
if(player.pers["team"] == toTeam) if ( player.pers["team"] == toTeam )
continue; continue;
if (toTeam == "allies") if ( toTeam == "allies" )
player thread [[level.allies]](); player thread [[level.allies]]();
else if (toTeam == "axis") else if ( toTeam == "axis" )
player thread [[level.axis]](); player thread [[level.axis]]();
else else
player thread [[level.spectator]](); player thread [[level.spectator]]();
break; break;
} }
} }
@ -546,19 +579,20 @@ teamBots_loop()
else else
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
if(player.pers["team"] == "axis") if ( player.pers["team"] == "axis" )
{ {
if(axis > teamAmount) if ( axis > teamAmount )
{ {
player thread [[level.allies]](); player thread [[level.allies]]();
break; break;
@ -566,12 +600,12 @@ teamBots_loop()
} }
else else
{ {
if(axis < teamAmount) if ( axis < teamAmount )
{ {
player thread [[level.axis]](); player thread [[level.axis]]();
break; break;
} }
else if(player.pers["team"] != "allies") else if ( player.pers["team"] != "allies" )
{ {
player thread [[level.allies]](); player thread [[level.allies]]();
break; break;
@ -586,7 +620,7 @@ teamBots_loop()
*/ */
teamBots() teamBots()
{ {
for(;;) for ( ;; )
{ {
wait 1.5; wait 1.5;
@ -599,84 +633,86 @@ teamBots()
*/ */
addBots_loop() addBots_loop()
{ {
botsToAdd = GetDvarInt("bots_manage_add"); botsToAdd = GetDvarInt( "bots_manage_add" );
if(botsToAdd > 0) if ( botsToAdd > 0 )
{ {
SetDvar("bots_manage_add", 0); SetDvar( "bots_manage_add", 0 );
if(botsToAdd > 64) if ( botsToAdd > 64 )
botsToAdd = 64; botsToAdd = 64;
for(; botsToAdd > 0; botsToAdd--) for ( ; botsToAdd > 0; botsToAdd-- )
{ {
level add_bot(); level add_bot();
wait 0.25; wait 0.25;
} }
} }
fillMode = getDVarInt("bots_manage_fill_mode"); fillMode = getDVarInt( "bots_manage_fill_mode" );
if(fillMode == 2 || fillMode == 3) if ( fillMode == 2 || fillMode == 3 )
setDvar("bots_manage_fill", getGoodMapAmount()); setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt("bots_manage_fill"); fillAmount = getDvarInt( "bots_manage_fill" );
players = 0; players = 0;
bots = 0; bots = 0;
spec = 0; spec = 0;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(player is_bot()) if ( player is_bot() )
bots++; bots++;
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies")) else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
spec++; spec++;
else else
players++; players++;
} }
if (!randomInt(999)) if ( !randomInt( 999 ) )
{ {
setDvar("testclients_doreload", true); setDvar( "testclients_doreload", true );
wait 0.1; wait 0.1;
setDvar("testclients_doreload", false); setDvar( "testclients_doreload", false );
doExtraCheck(); doExtraCheck();
} }
if(fillMode == 4) if ( fillMode == 4 )
{ {
axisplayers = 0; axisplayers = 0;
alliesplayers = 0; alliesplayers = 0;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(player is_bot()) if ( player is_bot() )
continue; continue;
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(player.pers["team"] == "axis") if ( player.pers["team"] == "axis" )
axisplayers++; axisplayers++;
else if(player.pers["team"] == "allies") else if ( player.pers["team"] == "allies" )
alliesplayers++; alliesplayers++;
} }
result = fillAmount - abs(axisplayers - alliesplayers) + bots; result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if (players == 0) if ( players == 0 )
{ {
if(bots < fillAmount) if ( bots < fillAmount )
result = fillAmount-1; result = fillAmount - 1;
else if (bots > fillAmount) else if ( bots > fillAmount )
result = fillAmount+1; result = fillAmount + 1;
else else
result = fillAmount; result = fillAmount;
} }
@ -685,14 +721,16 @@ addBots_loop()
} }
amount = bots; amount = bots;
if(fillMode == 0 || fillMode == 2)
if ( fillMode == 0 || fillMode == 2 )
amount += players; amount += players;
if(getDVarInt("bots_manage_fill_spec"))
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec; amount += spec;
if(amount < fillAmount) if ( amount < fillAmount )
setDvar("bots_manage_add", 1); setDvar( "bots_manage_add", 1 );
else if(amount > fillAmount && getDvarInt("bots_manage_fill_kick")) else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{ {
RemoveTestClient(); //cod4x RemoveTestClient(); //cod4x
} }
@ -703,11 +741,11 @@ addBots_loop()
*/ */
addBots() addBots()
{ {
level endon("game_ended"); level endon( "game_ended" );
bot_wait_for_host(); bot_wait_for_host();
for(;;) for ( ;; )
{ {
wait 1.5; wait 1.5;
@ -720,16 +758,18 @@ addBots()
*/ */
onGrenadeFire() onGrenadeFire()
{ {
self endon("disconnect"); self endon( "disconnect" );
for(;;)
for ( ;; )
{ {
self waittill ( "grenade_fire", grenade, weaponName ); self waittill ( "grenade_fire", grenade, weaponName );
if (!isDefined(grenade)) if ( !isDefined( grenade ) )
continue; continue;
grenade.name = weaponName; grenade.name = weaponName;
if(weaponName == "smoke_grenade_mp")
if ( weaponName == "smoke_grenade_mp" )
grenade thread AddToSmokeList(); grenade thread AddToSmokeList();
} }
} }
@ -746,7 +786,7 @@ AddToSmokeList()
grenade thread thinkSmoke(); grenade thread thinkSmoke();
level.bots_smokeList ListAdd(grenade); level.bots_smokeList ListAdd( grenade );
} }
/* /*
@ -754,16 +794,17 @@ AddToSmokeList()
*/ */
thinkSmoke() thinkSmoke()
{ {
while(isDefined(self.grenade)) while ( isDefined( self.grenade ) )
{ {
self.origin = self.grenade getOrigin(); self.origin = self.grenade getOrigin();
self.state = "moving"; self.state = "moving";
wait 0.05; wait 0.05;
} }
self.state = "smoking"; self.state = "smoking";
wait 11.5; wait 11.5;
level.bots_smokeList ListRemove(self); level.bots_smokeList ListRemove( self );
} }
/* /*
@ -771,17 +812,18 @@ thinkSmoke()
*/ */
chopperWatch() chopperWatch()
{ {
for(;;) for ( ;; )
{ {
while(!isDefined(level.chopper)) while ( !isDefined( level.chopper ) )
wait 0.05; wait 0.05;
chopper = level.chopper; chopper = level.chopper;
if (level.teamBased && getDvarInt("doubleHeli")) if ( level.teamBased && getDvarInt( "doubleHeli" ) )
{ {
chopper = level.chopper["allies"]; chopper = level.chopper["allies"];
if (!isDefined(chopper))
if ( !isDefined( chopper ) )
chopper = level.chopper["axis"]; chopper = level.chopper["axis"];
} }
@ -789,7 +831,7 @@ chopperWatch()
chopper watchChopper(); chopper watchChopper();
level.bot_chopper = false; level.bot_chopper = false;
while(isDefined(level.chopper)) while ( isDefined( level.chopper ) )
wait 0.05; wait 0.05;
} }
} }
@ -799,11 +841,11 @@ chopperWatch()
*/ */
watchChopper() watchChopper()
{ {
self endon("death"); self endon( "death" );
self endon("leaving"); self endon( "leaving" );
self endon("crashing"); self endon( "crashing" );
level waittill("helicopter gone"); level waittill( "helicopter gone" );
} }
/* /*
@ -811,10 +853,10 @@ watchChopper()
*/ */
onUAVAxisUpdate() onUAVAxisUpdate()
{ {
for(;;) for ( ;; )
{ {
level waittill( "radar_timer_kill_axis" ); level waittill( "radar_timer_kill_axis" );
level thread doUAVUpdate("axis"); level thread doUAVUpdate( "axis" );
} }
} }
@ -823,30 +865,30 @@ onUAVAxisUpdate()
*/ */
onUAVAlliesUpdate() onUAVAlliesUpdate()
{ {
for(;;) for ( ;; )
{ {
level waittill( "radar_timer_kill_allies" ); level waittill( "radar_timer_kill_allies" );
level thread doUAVUpdate("allies"); level thread doUAVUpdate( "allies" );
} }
} }
/* /*
Updates the player's radar so bots can know when they have a uav up, because iw3 script is old. Updates the player's radar so bots can know when they have a uav up, because iw3 script is old.
*/ */
doUAVUpdate(team) doUAVUpdate( team )
{ {
level endon("radar_timer_kill_" + team); level endon( "radar_timer_kill_" + team );
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++) for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.team)) if ( !isDefined( player.team ) )
continue; continue;
if(player.team == team) if ( player.team == team )
{ {
player.bot_radar = true; player.bot_radar = true;
} }
@ -855,14 +897,15 @@ doUAVUpdate(team)
wait level.radarViewTime; wait level.radarViewTime;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.team)) if ( !isDefined( player.team ) )
continue; continue;
if(player.team == team) if ( player.team == team )
{ {
player.bot_radar = false; player.bot_radar = false;
} }
@ -874,8 +917,8 @@ doUAVUpdate(team)
*/ */
doPlayerModelFix() doPlayerModelFix()
{ {
self endon("disconnect"); self endon( "disconnect" );
self waittill("spawned_player"); self waittill( "spawned_player" );
wait 0.05; wait 0.05;
self.bot_model_fix = true; self.bot_model_fix = true;
} }
@ -885,9 +928,10 @@ doPlayerModelFix()
*/ */
onWeaponFired() onWeaponFired()
{ {
self endon("disconnect"); self endon( "disconnect" );
self.bots_firing = false; self.bots_firing = false;
for(;;)
for ( ;; )
{ {
self waittill( "weapon_fired" ); self waittill( "weapon_fired" );
self thread doFiringThread(); self thread doFiringThread();
@ -899,8 +943,8 @@ onWeaponFired()
*/ */
doFiringThread() doFiringThread()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("weapon_fired"); self endon( "weapon_fired" );
self.bots_firing = true; self.bots_firing = true;
wait 1; wait 1;
self.bots_firing = false; self.bots_firing = false;

View File

@ -10,35 +10,35 @@
/* /*
Will attempt to retreive waypoints from the internet Will attempt to retreive waypoints from the internet
*/ */
getRemoteWaypoints(mapname) getRemoteWaypoints( mapname )
{ {
url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv"; url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv";
filename = "waypoints/" + mapname + "_wp.csv"; filename = "waypoints/" + mapname + "_wp.csv";
printToConsole("Attempting to get remote waypoints from " + url); printToConsole( "Attempting to get remote waypoints from " + url );
res = getLinesFromUrl(url, filename); res = getLinesFromUrl( url, filename );
if (!res.lines.size) if ( !res.lines.size )
return; return;
waypointCount = int(res.lines[0]); waypointCount = int( res.lines[0] );
waypoints = []; waypoints = [];
printToConsole("Loading remote waypoints..."); printToConsole( "Loading remote waypoints..." );
for (i = 1; i <= waypointCount; i++) for ( i = 1; i <= waypointCount; i++ )
{ {
tokens = tokenizeLine(res.lines[i], ","); tokens = tokenizeLine( res.lines[i], "," );
waypoint = parseTokensIntoWaypoint(tokens); waypoint = parseTokensIntoWaypoint( tokens );
waypoints[i-1] = waypoint; waypoints[i - 1] = waypoint;
} }
if (waypoints.size) if ( waypoints.size )
{ {
level.waypoints = waypoints; level.waypoints = waypoints;
printToConsole("Loaded " + waypoints.size + " waypoints from remote."); printToConsole( "Loaded " + waypoints.size + " waypoints from remote." );
} }
} }
@ -49,20 +49,20 @@ doVersionCheck()
{ {
remoteVersion = getRemoteVersion(); remoteVersion = getRemoteVersion();
if (!isDefined(remoteVersion)) if ( !isDefined( remoteVersion ) )
{ {
printToConsole("Error getting remote version of Bot Warfare."); printToConsole( "Error getting remote version of Bot Warfare." );
return false; return false;
} }
if (level.bw_VERSION != remoteVersion) if ( level.bw_VERSION != remoteVersion )
{ {
printToConsole("There is a new version of Bot Warfare!"); printToConsole( "There is a new version of Bot Warfare!" );
printToConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!"); printToConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!" );
return false; return false;
} }
printToConsole("You are on the latest version of Bot Warfare!"); printToConsole( "You are on the latest version of Bot Warfare!" );
return true; return true;
} }
@ -77,16 +77,16 @@ getRemoteVersion()
data = undefined; data = undefined;
#endif #endif
if (!isDefined(data)) if ( !isDefined( data ) )
return undefined; return undefined;
return strtok(data, "\n")[0]; return strtok( data, "\n" )[0];
} }
/* /*
Returns an array of each line from the response of the http url request Returns an array of each line from the response of the http url request
*/ */
getLinesFromUrl(url, filename) getLinesFromUrl( url, filename )
{ {
result = spawnStruct(); result = spawnStruct();
result.lines = []; result.lines = [];
@ -97,25 +97,26 @@ getLinesFromUrl(url, filename)
data = undefined; data = undefined;
#endif #endif
if (!isDefined(data)) if ( !isDefined( data ) )
return result; return result;
fd = FS_FOpen(filename, "write"); fd = FS_FOpen( filename, "write" );
line = ""; line = "";
for (i=0;i<data.size;i++)
for ( i = 0; i < data.size; i++ )
{ {
c = data[i]; c = data[i];
if (c == "\n") if ( c == "\n" )
{ {
result.lines[result.lines.size] = line; result.lines[result.lines.size] = line;
if (fd > 0) if ( fd > 0 )
{ {
if (!FS_WriteLine(fd, line)) if ( !FS_WriteLine( fd, line ) )
{ {
FS_FClose(fd); FS_FClose( fd );
fd = 0; fd = 0;
} }
} }
@ -126,10 +127,11 @@ getLinesFromUrl(url, filename)
line += c; line += c;
} }
result.lines[result.lines.size] = line; result.lines[result.lines.size] = line;
if (fd > 0) if ( fd > 0 )
FS_FClose(fd); FS_FClose( fd );
return result; return result;
} }

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -12,80 +12,81 @@
init() init()
{ {
if(getDvar("bots_main_debug") == "") if ( getDvar( "bots_main_debug" ) == "" )
setDvar("bots_main_debug", 0); setDvar( "bots_main_debug", 0 );
if(!getDVarint("bots_main_debug")) if ( !getDVarint( "bots_main_debug" ) )
return; return;
if(!getDVarint("developer")) if ( !getDVarint( "developer" ) )
{ {
setdvar("developer_script", 1); setdvar( "developer_script", 1 );
setdvar("developer", 1); setdvar( "developer", 1 );
setdvar("sv_mapRotation", "map "+getDvar("mapname")); setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
exitLevel(false); exitLevel( false );
} }
setDvar("bots_main", 0); setDvar( "bots_main", 0 );
setdvar("bots_main_menu", 0); setdvar( "bots_main_menu", 0 );
setdvar("bots_manage_fill_mode", 0); setdvar( "bots_manage_fill_mode", 0 );
setdvar("bots_manage_fill", 0); setdvar( "bots_manage_fill", 0 );
setdvar("bots_manage_add", 0); setdvar( "bots_manage_add", 0 );
setdvar("bots_manage_fill_kick", 1); setdvar( "bots_manage_fill_kick", 1 );
setDvar("bots_manage_fill_spec", 1); setDvar( "bots_manage_fill_spec", 1 );
if (getDvar("bots_main_debug_distance") == "") if ( getDvar( "bots_main_debug_distance" ) == "" )
setDvar("bots_main_debug_distance", 512.0); setDvar( "bots_main_debug_distance", 512.0 );
if (getDvar("bots_main_debug_cone") == "") if ( getDvar( "bots_main_debug_cone" ) == "" )
setDvar("bots_main_debug_cone", 0.65); setDvar( "bots_main_debug_cone", 0.65 );
if (getDvar("bots_main_debug_minDist") == "") if ( getDvar( "bots_main_debug_minDist" ) == "" )
setDvar("bots_main_debug_minDist", 32.0); setDvar( "bots_main_debug_minDist", 32.0 );
if (getDvar("bots_main_debug_drawThrough") == "") if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
setDvar("bots_main_debug_drawThrough", false); setDvar( "bots_main_debug_drawThrough", false );
if(getDvar("bots_main_debug_commandWait") == "") if ( getDvar( "bots_main_debug_commandWait" ) == "" )
setDvar("bots_main_debug_commandWait", 0.5); setDvar( "bots_main_debug_commandWait", 0.5 );
if(getDvar("bots_main_debug_framerate") == "") if ( getDvar( "bots_main_debug_framerate" ) == "" )
setDvar("bots_main_debug_framerate", 58); setDvar( "bots_main_debug_framerate", 58 );
if(getDvar("bots_main_debug_lineDuration") == "") if ( getDvar( "bots_main_debug_lineDuration" ) == "" )
setDvar("bots_main_debug_lineDuration", 3); setDvar( "bots_main_debug_lineDuration", 3 );
if(getDvar("bots_main_debug_printDuration") == "") if ( getDvar( "bots_main_debug_printDuration" ) == "" )
setDvar("bots_main_debug_printDuration", 3); setDvar( "bots_main_debug_printDuration", 3 );
if(getDvar("bots_main_debug_debugRate") == "") if ( getDvar( "bots_main_debug_debugRate" ) == "" )
setDvar("bots_main_debug_debugRate", 0.5); setDvar( "bots_main_debug_debugRate", 0.5 );
setDvar("player_sustainAmmo", 1); setDvar( "player_sustainAmmo", 1 );
level.waypoints = []; level.waypoints = [];
level.waypointCount = 0; level.waypointCount = 0;
level waittill( "connected", player); level waittill( "connected", player );
player thread onPlayerSpawned(); player thread onPlayerSpawned();
} }
onPlayerSpawned() onPlayerSpawned()
{ {
self endon("disconnect"); self endon( "disconnect" );
for(;;)
for ( ;; )
{ {
self waittill("spawned_player"); self waittill( "spawned_player" );
self thread beginDebug(); self thread beginDebug();
} }
} }
beginDebug() beginDebug()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
level.wpToLink = -1; level.wpToLink = -1;
level.autoLink = false; level.autoLink = false;
@ -95,10 +96,10 @@ beginDebug()
self clearPerks(); self clearPerks();
self takeAllWeapons(); self takeAllWeapons();
self.specialty = []; self.specialty = [];
self giveWeapon("m16_gl_mp"); self giveWeapon( "m16_gl_mp" );
self SetActionSlot( 3, "altMode" ); self SetActionSlot( 3, "altMode" );
self giveWeapon("frag_grenade_mp"); self giveWeapon( "frag_grenade_mp" );
self freezecontrols(false); self freezecontrols( false );
self thread debug(); self thread debug();
self thread addWaypoints(); self thread addWaypoints();
@ -107,265 +108,277 @@ beginDebug()
self thread watchSaveWaypointsCommand(); self thread watchSaveWaypointsCommand();
self thread sayExtras(); self thread sayExtras();
self thread textScroll("^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save"); self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
} }
sayExtras() sayExtras()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self iprintln("Making a crouch waypoint with only one link..."); self iprintln( "Making a crouch waypoint with only one link..." );
self iprintln("Makes a camping waypoint."); self iprintln( "Makes a camping waypoint." );
} }
debug() debug()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self setClientDvar("com_maxfps", getDvarInt("bots_main_debug_framerate")); self setClientDvar( "com_maxfps", getDvarInt( "bots_main_debug_framerate" ) );
for(;;) for ( ;; )
{ {
wait getDvarFloat("bots_main_debug_debugRate"); wait getDvarFloat( "bots_main_debug_debugRate" );
if(isDefined(self.command)) if ( isDefined( self.command ) )
continue; continue;
closest = -1; closest = -1;
myEye = self getTagOrigin( "j_head" ); myEye = self getTagOrigin( "j_head" );
myAngles = self GetPlayerAngles(); myAngles = self GetPlayerAngles();
for(i = 0; i < level.waypointCount; i++) for ( i = 0; i < level.waypointCount; i++ )
{ {
if(closest == -1 || closer(self.origin, level.waypoints[i].origin, level.waypoints[closest].origin)) if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
closest = i; closest = i;
wpOrg = level.waypoints[i].origin + (0, 0, 25); wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
if(distance(level.waypoints[i].origin, self.origin) < getDvarFloat("bots_main_debug_distance") && (bulletTracePassed(myEye, wpOrg, false, self) || getDVarint("bots_main_debug_drawThrough"))) if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
{ {
for(h = level.waypoints[i].children.size - 1; h >= 0; h--) for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1), 1, 1, getDvarInt("bots_main_debug_lineDuration")); line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ), 1, 1, getDvarInt( "bots_main_debug_lineDuration" ) );
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone")) if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
print3d(wpOrg, i, (1,0,0), 2, 1, 6); print3d( wpOrg, i, ( 1, 0, 0 ), 2, 1, 6 );
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand") if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1), 1, 1, getDvarInt("bots_main_debug_lineDuration")); line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ), 1, 1, getDvarInt( "bots_main_debug_lineDuration" ) );
} }
} }
self.closest = closest; self.closest = closest;
if(closest != -1) if ( closest != -1 )
{ {
stringChildren = ""; stringChildren = "";
for(i = 0; i < level.waypoints[closest].children.size; i++)
for ( i = 0; i < level.waypoints[closest].children.size; i++ )
{ {
if(i != 0) if ( i != 0 )
stringChildren = stringChildren + "," + level.waypoints[closest].children[i]; stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
else else
stringChildren = stringChildren + level.waypoints[closest].children[i]; stringChildren = stringChildren + level.waypoints[closest].children[i];
} }
print3d(level.waypoints[closest].origin + (0, 0, 35), stringChildren, (0,1,0), 2, 1, getDvarInt("bots_main_debug_printDuration"));
print3d(level.waypoints[closest].origin + (0, 0, 15), level.waypoints[closest].type, (0,1,0), 2, 1, getDvarInt("bots_main_debug_printDuration")); print3d( level.waypoints[closest].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2, 1, getDvarInt( "bots_main_debug_printDuration" ) );
print3d( level.waypoints[closest].origin + ( 0, 0, 15 ), level.waypoints[closest].type, ( 0, 1, 0 ), 2, 1, getDvarInt( "bots_main_debug_printDuration" ) );
} }
} }
} }
AddWaypoints() AddWaypoints()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
for(;;)
for ( ;; )
{ {
while(!self SecondaryOffhandButtonPressed() || isDefined(self.command)) while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) )
wait 0.05; wait 0.05;
pos = self getOrigin(); pos = self getOrigin();
self.command = true; self.command = true;
self iprintln("Adding a waypoint..."); self iprintln( "Adding a waypoint..." );
self iprintln("ADS - climb; Attack + Use - tube"); self iprintln( "ADS - climb; Attack + Use - tube" );
self iprintln("Attack - grenade; Use - claymore"); self iprintln( "Attack - grenade; Use - claymore" );
self iprintln("Else(wait) - your stance"); self iprintln( "Else(wait) - your stance" );
wait getDvarFloat("bots_main_debug_commandWait"); wait getDvarFloat( "bots_main_debug_commandWait" );
self addWaypoint(pos); self addWaypoint( pos );
self.command = undefined; self.command = undefined;
while(self SecondaryOffhandButtonPressed()) while ( self SecondaryOffhandButtonPressed() )
wait 0.05; wait 0.05;
} }
} }
linkWaypoints() linkWaypoints()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
for(;;)
for ( ;; )
{ {
while(!self MeleeButtonPressed() || isDefined(self.command)) while ( !self MeleeButtonPressed() || isDefined( self.command ) )
wait 0.05; wait 0.05;
self.command = true; self.command = true;
self iprintln("ADS - Unlink; Else(wait) - Link"); self iprintln( "ADS - Unlink; Else(wait) - Link" );
wait getDvarFloat("bots_main_debug_commandWait"); wait getDvarFloat( "bots_main_debug_commandWait" );
if(!self adsButtonPressed()) if ( !self adsButtonPressed() )
self LinkWaypoint(self.closest); self LinkWaypoint( self.closest );
else else
self UnLinkWaypoint(self.closest); self UnLinkWaypoint( self.closest );
self.command = undefined; self.command = undefined;
while(self MeleeButtonPressed()) while ( self MeleeButtonPressed() )
wait 0.05; wait 0.05;
} }
} }
deleteWaypoints() deleteWaypoints()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
for(;;)
for ( ;; )
{ {
while(!self fragButtonPressed() || isDefined(self.command)) while ( !self fragButtonPressed() || isDefined( self.command ) )
wait 0.05; wait 0.05;
self.command = true; self.command = true;
self iprintln("Attack - DeleteAll; ADS - Load"); self iprintln( "Attack - DeleteAll; ADS - Load" );
self iprintln("Else(wait) - Delete"); self iprintln( "Else(wait) - Delete" );
wait getDvarFloat("bots_main_debug_commandWait"); wait getDvarFloat( "bots_main_debug_commandWait" );
if(self attackButtonPressed()) if ( self attackButtonPressed() )
self deleteAllWaypoints(); self deleteAllWaypoints();
else if(self adsButtonPressed()) else if ( self adsButtonPressed() )
self LoadWaypoints(); self LoadWaypoints();
else else
self DeleteWaypoint(self.closest); self DeleteWaypoint( self.closest );
self.command = undefined; self.command = undefined;
while(self fragButtonPressed()) while ( self fragButtonPressed() )
wait 0.05; wait 0.05;
} }
} }
watchSaveWaypointsCommand() watchSaveWaypointsCommand()
{ {
self endon("death"); self endon( "death" );
self endon("disconnect"); self endon( "disconnect" );
for(;;) for ( ;; )
{ {
while(!self useButtonPressed() || !self attackButtonPressed() || isDefined(self.command)) while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) )
wait 0.05; wait 0.05;
self.command = true; self.command = true;
self iprintln("ADS - Autolink; Else(wait) - Save"); self iprintln( "ADS - Autolink; Else(wait) - Save" );
wait getDvarFloat("bots_main_debug_commandWait"); wait getDvarFloat( "bots_main_debug_commandWait" );
if(!self adsButtonPressed()) if ( !self adsButtonPressed() )
{ {
self checkForWarnings(); self checkForWarnings();
wait 1; wait 1;
logprint("***********ABiliTy's WPDump**************\n\n"); logprint( "***********ABiliTy's WPDump**************\n\n" );
logprint("\n\n\n\n"); logprint( "\n\n\n\n" );
mpnm=getMapName(getdvar("mapname")); mpnm = getMapName( getdvar( "mapname" ) );
logprint("\n\n"+mpnm+"()\n{\n/*"); logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint("*/waypoints = [];\n/*"); logprint( "*/waypoints = [];\n/*" );
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{ {
logprint("*/waypoints["+i+"] = spawnstruct();\n/*"); logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
logprint("*/waypoints["+i+"].origin = "+level.waypoints[i].origin+";\n/*"); logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
logprint("*/waypoints["+i+"].type = \""+level.waypoints[i].type+"\";\n/*"); logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
for(c = 0; c < level.waypoints[i].children.size; c++)
for ( c = 0; c < level.waypoints[i].children.size; c++ )
{ {
logprint("*/waypoints["+i+"].children["+c+"] = "+level.waypoints[i].children[c]+";\n/*"); logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
} }
if(isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
logprint("*/waypoints["+i+"].angles = "+level.waypoints[i].angles+";\n/*"); if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
} }
logprint("*/return waypoints;\n}\n\n\n\n");
filename = "waypoints/" + getdvar("mapname") + "_wp.csv"; logprint( "*/return waypoints;\n}\n\n\n\n" );
fd = FS_FOpen(filename, "write");
PrintLn("********* Start Bot Warfare WPDump *********"); filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
PrintLn(level.waypointCount); fd = FS_FOpen( filename, "write" );
if (fd > 0) PrintLn( "********* Start Bot Warfare WPDump *********" );
PrintLn( level.waypointCount );
if ( fd > 0 )
{ {
if (!FS_WriteLine(fd, level.waypointCount+"")) if ( !FS_WriteLine( fd, level.waypointCount + "" ) )
{ {
FS_FClose(fd); FS_FClose( fd );
fd = 0; fd = 0;
} }
} }
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{ {
str = ""; str = "";
wp = level.waypoints[i]; wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ","; str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for(h = 0; h < wp.children.size; h++) for ( h = 0; h < wp.children.size; h++ )
{ {
str += wp.children[h]; str += wp.children[h];
if (h < wp.children.size - 1) if ( h < wp.children.size - 1 )
str += " "; str += " ";
} }
str += "," + wp.type + ","; str += "," + wp.type + ",";
if (isDefined(wp.angles)) if ( isDefined( wp.angles ) )
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ","; str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else else
str += ","; str += ",";
str += ","; str += ",";
PrintLn(str); PrintLn( str );
if (fd > 0) if ( fd > 0 )
{ {
if (!FS_WriteLine(fd, str)) if ( !FS_WriteLine( fd, str ) )
{ {
FS_FClose(fd); FS_FClose( fd );
fd = 0; fd = 0;
} }
} }
} }
PrintLn("\n\n\n\n\n\n");
self iprintln("Saved!!! to " + filename); PrintLn( "\n\n\n\n\n\n" );
if (fd > 0) self iprintln( "Saved!!! to " + filename );
FS_FClose(fd);
if ( fd > 0 )
FS_FClose( fd );
} }
else else
{ {
if(level.autoLink) if ( level.autoLink )
{ {
self iPrintlnBold("Auto link disabled"); self iPrintlnBold( "Auto link disabled" );
level.autoLink = false; level.autoLink = false;
level.wpToLink = -1; level.wpToLink = -1;
} }
else else
{ {
self iPrintlnBold("Auto link enabled"); self iPrintlnBold( "Auto link enabled" );
level.autoLink = true; level.autoLink = true;
level.wpToLink = self.closest; level.wpToLink = self.closest;
} }
@ -373,7 +386,7 @@ watchSaveWaypointsCommand()
self.command = undefined; self.command = undefined;
while(self useButtonPressed() && self attackButtonPressed()) while ( self useButtonPressed() && self attackButtonPressed() )
wait 0.05; wait 0.05;
} }
} }
@ -381,7 +394,7 @@ watchSaveWaypointsCommand()
LoadWaypoints() LoadWaypoints()
{ {
self DeleteAllWaypoints(); self DeleteAllWaypoints();
self iPrintlnBold("Loading WPS..."); self iPrintlnBold( "Loading WPS..." );
load_waypoints(); load_waypoints();
wait 1; wait 1;
@ -391,50 +404,50 @@ LoadWaypoints()
checkForWarnings() checkForWarnings()
{ {
if(level.waypointCount <= 0) if ( level.waypointCount <= 0 )
self iprintln("WARNING: waypointCount is "+level.waypointCount); self iprintln( "WARNING: waypointCount is " + level.waypointCount );
if(level.waypointCount != level.waypoints.size) if ( level.waypointCount != level.waypoints.size )
self iprintln("WARNING: waypointCount is not "+level.waypoints.size); self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
for(i = 0; i < level.waypointCount; i++) for ( i = 0; i < level.waypointCount; i++ )
{ {
if(!isDefined(level.waypoints[i])) if ( !isDefined( level.waypoints[i] ) )
{ {
self iprintln("WARNING: waypoint "+i+" is undefined"); self iprintln( "WARNING: waypoint " + i + " is undefined" );
continue; continue;
} }
if(level.waypoints[i].children.size <= 0) if ( level.waypoints[i].children.size <= 0 )
self iprintln("WARNING: waypoint "+i+" childCount is "+level.waypoints[i].children.size); self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
else else
{ {
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size)) if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
{ {
self iprintln("WARNING: waypoint "+i+" children is not defined"); self iprintln( "WARNING: waypoint " + i + " children is not defined" );
} }
else else
{ {
for(h = level.waypoints[i].children.size - 1; h >= 0; h--) for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{ {
child = level.waypoints[i].children[h]; child = level.waypoints[i].children[h];
if(!isDefined(level.waypoints[child])) if ( !isDefined( level.waypoints[child] ) )
self iprintln("WARNING: waypoint "+i+" child "+child+" is undefined"); self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
else if(child == i) else if ( child == i )
self iprintln("WARNING: waypoint "+i+" child "+child+" is itself"); self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
} }
} }
} }
if(!isDefined(level.waypoints[i].type)) if ( !isDefined( level.waypoints[i].type ) )
{ {
self iprintln("WARNING: waypoint "+i+" type is undefined"); self iprintln( "WARNING: waypoint " + i + " type is undefined" );
continue; continue;
} }
if(!isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade")) if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
self iprintln("WARNING: waypoint "+i+" angles is undefined"); self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
} }
} }
@ -443,31 +456,31 @@ DeleteAllWaypoints()
level.waypoints = []; level.waypoints = [];
level.waypointCount = 0; level.waypointCount = 0;
self iprintln("DelAllWps"); self iprintln( "DelAllWps" );
} }
DeleteWaypoint(nwp) DeleteWaypoint( nwp )
{ {
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist")) if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{ {
self iprintln("No close enough waypoint to delete."); self iprintln( "No close enough waypoint to delete." );
return; return;
} }
level.wpToLink = -1; level.wpToLink = -1;
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--) for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{ {
child = level.waypoints[nwp].children[i]; child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove(level.waypoints[child].children, nwp); level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
} }
for(i = 0; i < level.waypointCount; i++) for ( i = 0; i < level.waypointCount; i++ )
{ {
for(h = level.waypoints[i].children.size - 1; h >= 0; h--) for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{ {
if(level.waypoints[i].children[h] > nwp) if ( level.waypoints[i].children[h] > nwp )
level.waypoints[i].children[h]--; level.waypoints[i].children[h]--;
} }
} }
@ -476,33 +489,35 @@ DeleteWaypoint(nwp)
{ {
if ( entry == nwp ) if ( entry == nwp )
{ {
while ( entry < level.waypointCount-1 ) while ( entry < level.waypointCount - 1 )
{ {
level.waypoints[entry] = level.waypoints[entry+1]; level.waypoints[entry] = level.waypoints[entry + 1];
entry++; entry++;
} }
level.waypoints[entry] = undefined; level.waypoints[entry] = undefined;
break; break;
} }
} }
level.waypointCount--; level.waypointCount--;
self iprintln("DelWp "+nwp); self iprintln( "DelWp " + nwp );
} }
addWaypoint(pos) addWaypoint( pos )
{ {
level.waypoints[level.waypointCount] = spawnstruct(); level.waypoints[level.waypointCount] = spawnstruct();
level.waypoints[level.waypointCount].origin = pos; level.waypoints[level.waypointCount].origin = pos;
if(self AdsButtonPressed()) if ( self AdsButtonPressed() )
level.waypoints[level.waypointCount].type = "climb"; level.waypoints[level.waypointCount].type = "climb";
else if(self AttackButtonPressed() && self UseButtonPressed()) else if ( self AttackButtonPressed() && self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "tube"; level.waypoints[level.waypointCount].type = "tube";
else if(self AttackButtonPressed()) else if ( self AttackButtonPressed() )
level.waypoints[level.waypointCount].type = "grenade"; level.waypoints[level.waypointCount].type = "grenade";
else if(self UseButtonPressed()) else if ( self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "claymore"; level.waypoints[level.waypointCount].type = "claymore";
else else
level.waypoints[level.waypointCount].type = self getStance(); level.waypoints[level.waypointCount].type = self getStance();
@ -511,15 +526,15 @@ addWaypoint(pos)
level.waypoints[level.waypointCount].children = []; level.waypoints[level.waypointCount].children = [];
self iprintln(level.waypoints[level.waypointCount].type + " Waypoint "+ level.waypointCount +" Added at "+pos); self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
if(level.autoLink) if ( level.autoLink )
{ {
if(level.wpToLink == -1) if ( level.wpToLink == -1 )
level.wpToLink = level.waypointCount - 1; level.wpToLink = level.waypointCount - 1;
level.waypointCount++; level.waypointCount++;
self LinkWaypoint(level.waypointCount - 1); self LinkWaypoint( level.waypointCount - 1 );
} }
else else
{ {
@ -527,59 +542,61 @@ addWaypoint(pos)
} }
} }
UnLinkWaypoint(nwp) UnLinkWaypoint( nwp )
{ {
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist")) if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{ {
self iprintln("Waypoint Unlink Cancelled "+level.wpToLink); self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
return; return;
} }
if(level.wpToLink == -1 || nwp == level.wpToLink) if ( level.wpToLink == -1 || nwp == level.wpToLink )
{ {
level.wpToLink = nwp; level.wpToLink = nwp;
self iprintln("Waypoint Unlink Started "+nwp); self iprintln( "Waypoint Unlink Started " + nwp );
return; return;
} }
level.waypoints[nwp].children = array_remove(level.waypoints[nwp].children, level.wpToLink); level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
level.waypoints[level.wpToLink].children = array_remove(level.waypoints[level.wpToLink].children, nwp); level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
self iprintln("Waypoint " + nwp + " Broken to " + level.wpToLink); self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
} }
LinkWaypoint(nwp) LinkWaypoint( nwp )
{ {
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist")) if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{ {
self iprintln("Waypoint Link Cancelled "+level.wpToLink); self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
return; return;
} }
if(level.wpToLink == -1 || nwp == level.wpToLink) if ( level.wpToLink == -1 || nwp == level.wpToLink )
{ {
level.wpToLink = nwp; level.wpToLink = nwp;
self iprintln("Waypoint Link Started "+nwp); self iprintln( "Waypoint Link Started " + nwp );
return; return;
} }
weGood = true; weGood = true;
for(i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i--)
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
{ {
if(level.waypoints[level.wpToLink].children[i] == nwp) if ( level.waypoints[level.wpToLink].children[i] == nwp )
{ {
weGood = false; weGood = false;
break; break;
} }
} }
if(weGood)
if ( weGood )
{ {
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--) for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{ {
if(level.waypoints[nwp].children[i] == level.wpToLink) if ( level.waypoints[nwp].children[i] == level.wpToLink )
{ {
weGood = false; weGood = false;
break; break;
@ -587,9 +604,9 @@ LinkWaypoint(nwp)
} }
} }
if (!weGood ) if ( !weGood )
{ {
self iprintln("Waypoint Link Cancelled "+nwp+" and "+level.wpToLink+" already linked."); self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
level.wpToLink = -1; level.wpToLink = -1;
return; return;
} }
@ -597,35 +614,35 @@ LinkWaypoint(nwp)
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp; level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink; level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
self iprintln("Waypoint " + nwp + " Linked to " + level.wpToLink); self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
} }
destroyOnDeath(hud) destroyOnDeath( hud )
{ {
hud endon("death"); hud endon( "death" );
self waittill_either("death","disconnect"); self waittill_either( "death", "disconnect" );
hud destroy(); hud destroy();
} }
textScroll(string) textScroll( string )
{ {
self endon("death"); self endon( "death" );
self endon("disconnect"); self endon( "disconnect" );
//thanks ActionScript //thanks ActionScript
back = createBar((0,0,0), 1000, 30); back = createBar( ( 0, 0, 0 ), 1000, 30 );
back setPoint("CENTER", undefined, 0, 220); back setPoint( "CENTER", undefined, 0, 220 );
self thread destroyOnDeath(back); self thread destroyOnDeath( back );
text = createFontString("default", 1.5); text = createFontString( "default", 1.5 );
text setText(string); text setText( string );
self thread destroyOnDeath(text); self thread destroyOnDeath( text );
for (;;) for ( ;; )
{ {
text setPoint("CENTER", undefined, 1200, 220); text setPoint( "CENTER", undefined, 1200, 220 );
text setPoint("CENTER", undefined, -1200, 220, 20); text setPoint( "CENTER", undefined, -1200, 220, 20 );
wait 20; wait 20;
} }
} }