mirror of
https://github.com/ineedbots/iw3_bot_warfare.git
synced 2026-05-06 03:19:34 +00:00
Format scripts
This commit is contained in:
+268
-224
@@ -10,93 +10,119 @@ init()
|
||||
{
|
||||
level.bw_VERSION = "2.0.1";
|
||||
|
||||
if(getDvar("bots_main") == "")
|
||||
setDvar("bots_main", true);
|
||||
if ( getDvar( "bots_main" ) == "" )
|
||||
setDvar( "bots_main", true );
|
||||
|
||||
if (!getDvarInt("bots_main"))
|
||||
if ( !getDvarInt( "bots_main" ) )
|
||||
return;
|
||||
|
||||
thread load_waypoints();
|
||||
cac_init_patch();
|
||||
thread hook_callbacks();
|
||||
|
||||
if(getDvar("bots_main_GUIDs") == "")
|
||||
setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated
|
||||
if(getDvar("bots_main_firstIsHost") == "")
|
||||
setDvar("bots_main_firstIsHost", true);//first player to connect is a host
|
||||
if(getDvar("bots_main_waitForHostTime") == "")
|
||||
setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
|
||||
if ( getDvar( "bots_main_GUIDs" ) == "" )
|
||||
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
|
||||
|
||||
if(getDvar("bots_manage_add") == "")
|
||||
setDvar("bots_manage_add", 0);//amount of bots to add to the game
|
||||
if(getDvar("bots_manage_fill") == "")
|
||||
setDvar("bots_manage_fill", 0);//amount of bots to maintain
|
||||
if(getDvar("bots_manage_fill_spec") == "")
|
||||
setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
|
||||
if(getDvar("bots_manage_fill_mode") == "")
|
||||
setDvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
|
||||
if(getDvar("bots_manage_fill_kick") == "")
|
||||
setDvar("bots_manage_fill_kick", false);//kick bots if too many
|
||||
if ( getDvar( "bots_main_firstIsHost" ) == "" )
|
||||
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
|
||||
|
||||
if(getDvar("bots_team") == "")
|
||||
setDvar("bots_team", "autoassign");//which team for bots to join
|
||||
if(getDvar("bots_team_amount") == "")
|
||||
setDvar("bots_team_amount", 0);//amount of bots on axis team
|
||||
if(getDvar("bots_team_force") == "")
|
||||
setDvar("bots_team_force", false);//force bots on team
|
||||
if(getDvar("bots_team_mode") == "")
|
||||
setDvar("bots_team_mode", 0);//counts just bots when 1
|
||||
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
|
||||
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
|
||||
|
||||
if(getDvar("bots_skill") == "")
|
||||
setDvar("bots_skill", 0);//0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
|
||||
if(getDvar("bots_skill_axis_hard") == "")
|
||||
setDvar("bots_skill_axis_hard", 0);//amount of hard bots on axis team
|
||||
if(getDvar("bots_skill_axis_med") == "")
|
||||
setDvar("bots_skill_axis_med", 0);
|
||||
if(getDvar("bots_skill_allies_hard") == "")
|
||||
setDvar("bots_skill_allies_hard", 0);
|
||||
if(getDvar("bots_skill_allies_med") == "")
|
||||
setDvar("bots_skill_allies_med", 0);
|
||||
if ( getDvar( "bots_manage_add" ) == "" )
|
||||
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
|
||||
|
||||
if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks
|
||||
setDvar("bots_loadout_reasonable", false);
|
||||
if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
|
||||
setDvar("bots_loadout_allow_op", true);
|
||||
if(getDvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
|
||||
setDvar("bots_loadout_rank", -1);
|
||||
if(getDvar("bots_loadout_prestige") == "")// what pretige the bots will be, -1 is the players, -2 is random
|
||||
setDvar("bots_loadout_prestige", -1);
|
||||
if ( getDvar( "bots_manage_fill" ) == "" )
|
||||
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
|
||||
|
||||
if(getDvar("bots_play_move") == "")//bots move
|
||||
setDvar("bots_play_move", true);
|
||||
if(getDvar("bots_play_knife") == "")//bots knife
|
||||
setDvar("bots_play_knife", true);
|
||||
if(getDvar("bots_play_fire") == "")//bots fire
|
||||
setDvar("bots_play_fire", true);
|
||||
if(getDvar("bots_play_nade") == "")//bots grenade
|
||||
setDvar("bots_play_nade", true);
|
||||
if(getDvar("bots_play_obj") == "")//bots play the obj
|
||||
setDvar("bots_play_obj", true);
|
||||
if(getDvar("bots_play_camp") == "")//bots camp and follow
|
||||
setDvar("bots_play_camp", true);
|
||||
if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
|
||||
setDvar("bots_play_jumpdrop", true);
|
||||
if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
|
||||
setDvar("bots_play_target_other", true);
|
||||
if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
|
||||
setDvar("bots_play_killstreak", true);
|
||||
if(getDvar("bots_play_ads") == "")//bot ads
|
||||
setDvar("bots_play_ads", true);
|
||||
if ( getDvar( "bots_manage_fill_spec" ) == "" )
|
||||
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
|
||||
|
||||
if(!isDefined(game["botWarfare"]))
|
||||
if ( getDvar( "bots_manage_fill_mode" ) == "" )
|
||||
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
|
||||
|
||||
if ( getDvar( "bots_manage_fill_kick" ) == "" )
|
||||
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
|
||||
|
||||
if ( getDvar( "bots_team" ) == "" )
|
||||
setDvar( "bots_team", "autoassign" ); //which team for bots to join
|
||||
|
||||
if ( getDvar( "bots_team_amount" ) == "" )
|
||||
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
|
||||
|
||||
if ( getDvar( "bots_team_force" ) == "" )
|
||||
setDvar( "bots_team_force", false ); //force bots on team
|
||||
|
||||
if ( getDvar( "bots_team_mode" ) == "" )
|
||||
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
|
||||
|
||||
if ( getDvar( "bots_skill" ) == "" )
|
||||
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
|
||||
|
||||
if ( getDvar( "bots_skill_axis_hard" ) == "" )
|
||||
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
|
||||
|
||||
if ( getDvar( "bots_skill_axis_med" ) == "" )
|
||||
setDvar( "bots_skill_axis_med", 0 );
|
||||
|
||||
if ( getDvar( "bots_skill_allies_hard" ) == "" )
|
||||
setDvar( "bots_skill_allies_hard", 0 );
|
||||
|
||||
if ( getDvar( "bots_skill_allies_med" ) == "" )
|
||||
setDvar( "bots_skill_allies_med", 0 );
|
||||
|
||||
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
|
||||
setDvar( "bots_loadout_reasonable", false );
|
||||
|
||||
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
|
||||
setDvar( "bots_loadout_allow_op", true );
|
||||
|
||||
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
|
||||
setDvar( "bots_loadout_rank", -1 );
|
||||
|
||||
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
|
||||
setDvar( "bots_loadout_prestige", -1 );
|
||||
|
||||
if ( getDvar( "bots_play_move" ) == "" ) //bots move
|
||||
setDvar( "bots_play_move", true );
|
||||
|
||||
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
|
||||
setDvar( "bots_play_knife", true );
|
||||
|
||||
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
|
||||
setDvar( "bots_play_fire", true );
|
||||
|
||||
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
|
||||
setDvar( "bots_play_nade", true );
|
||||
|
||||
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
|
||||
setDvar( "bots_play_obj", true );
|
||||
|
||||
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
|
||||
setDvar( "bots_play_camp", true );
|
||||
|
||||
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
|
||||
setDvar( "bots_play_jumpdrop", true );
|
||||
|
||||
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
|
||||
setDvar( "bots_play_target_other", true );
|
||||
|
||||
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
|
||||
setDvar( "bots_play_killstreak", true );
|
||||
|
||||
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
|
||||
setDvar( "bots_play_ads", true );
|
||||
|
||||
if ( !isDefined( game["botWarfare"] ) )
|
||||
game["botWarfare"] = true;
|
||||
|
||||
level.defuseObject = undefined;
|
||||
level.bots_smokeList = List();
|
||||
level.tbl_PerkData[0]["reference_full"] = true;
|
||||
for(h = 1; h < 6; h++)
|
||||
for(i = 0; i < 3; i++)
|
||||
level.default_perk["CLASS_CUSTOM"+h][i] = "specialty_null";
|
||||
|
||||
for ( h = 1; h < 6; h++ )
|
||||
for ( i = 0; i < 3; i++ )
|
||||
level.default_perk["CLASS_CUSTOM" + h][i] = "specialty_null";
|
||||
|
||||
level.bots_minSprintDistance = 315;
|
||||
level.bots_minSprintDistance *= level.bots_minSprintDistance;
|
||||
@@ -152,38 +178,38 @@ handleBots()
|
||||
level thread diffBots();
|
||||
level addBots();
|
||||
|
||||
while(!level.intermission)
|
||||
while ( !level.intermission )
|
||||
wait 0.05;
|
||||
|
||||
setDvar("bots_manage_add", getBotArray().size);
|
||||
setDvar( "bots_manage_add", getBotArray().size );
|
||||
}
|
||||
|
||||
/*
|
||||
The hook callback for when any player becomes damaged.
|
||||
*/
|
||||
onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
|
||||
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
||||
{
|
||||
if(self is_bot())
|
||||
if ( self is_bot() )
|
||||
{
|
||||
self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
|
||||
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
|
||||
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
||||
|
||||
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
|
||||
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
||||
|
||||
/*
|
||||
The hook callback when any player gets killed.
|
||||
*/
|
||||
onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
|
||||
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
||||
{
|
||||
if(self is_bot())
|
||||
if ( self is_bot() )
|
||||
{
|
||||
self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
|
||||
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
|
||||
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
}
|
||||
|
||||
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
|
||||
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -206,25 +232,25 @@ fixKoth()
|
||||
{
|
||||
level.radio = undefined;
|
||||
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if(!isDefined(level.radioObject))
|
||||
if ( !isDefined( level.radioObject ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for(i = level.radios.size - 1; i >= 0; i--)
|
||||
for ( i = level.radios.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if(level.radioObject != level.radios[i].gameobject)
|
||||
if ( level.radioObject != level.radios[i].gameobject )
|
||||
continue;
|
||||
|
||||
level.radio = level.radios[i];
|
||||
break;
|
||||
}
|
||||
|
||||
while(isDefined(level.radioObject) && level.radio.gameobject == level.radioObject)
|
||||
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
@@ -234,16 +260,17 @@ fixKoth()
|
||||
*/
|
||||
fixGamemodes()
|
||||
{
|
||||
for(i=0;i<19;i++)
|
||||
for ( i = 0; i < 19; i++ )
|
||||
{
|
||||
if(isDefined(level.bombZones) && level.gametype == "sd")
|
||||
if ( isDefined( level.bombZones ) && level.gametype == "sd" )
|
||||
{
|
||||
for(i = 0; i < level.bombZones.size; i++)
|
||||
for ( i = 0; i < level.bombZones.size; i++ )
|
||||
level.bombZones[i].onUse = ::onUsePlantObjectFix;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if(isDefined(level.radios) && level.gametype == "koth")
|
||||
if ( isDefined( level.radios ) && level.gametype == "koth" )
|
||||
{
|
||||
level thread fixKoth();
|
||||
|
||||
@@ -259,9 +286,9 @@ fixGamemodes()
|
||||
*/
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill("connected", player);
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread onGrenadeFire();
|
||||
player thread onWeaponFired();
|
||||
@@ -276,13 +303,13 @@ onPlayerConnect()
|
||||
*/
|
||||
fixPerksAndScriptKick()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon( "disconnect" );
|
||||
|
||||
self waittill("spawned");
|
||||
self waittill( "spawned" );
|
||||
|
||||
self.pers["isBot"] = undefined;
|
||||
|
||||
if(!level.gameEnded)
|
||||
if ( !level.gameEnded )
|
||||
level waittill ( "game_ended" );
|
||||
|
||||
self.pers["isBot"] = true;
|
||||
@@ -293,9 +320,9 @@ fixPerksAndScriptKick()
|
||||
*/
|
||||
onDisconnect()
|
||||
{
|
||||
self waittill("disconnect");
|
||||
self waittill( "disconnect" );
|
||||
|
||||
level.bots = array_remove(level.bots, self);
|
||||
level.bots = array_remove( level.bots, self );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -303,21 +330,21 @@ onDisconnect()
|
||||
*/
|
||||
connected()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon( "disconnect" );
|
||||
|
||||
if (!isDefined(self.pers["bot_host"]))
|
||||
if ( !isDefined( self.pers["bot_host"] ) )
|
||||
self thread doHostCheck();
|
||||
|
||||
if(!self is_bot())
|
||||
if ( !self is_bot() )
|
||||
return;
|
||||
|
||||
if (!isDefined(self.pers["isBot"]))
|
||||
if ( !isDefined( self.pers["isBot"] ) )
|
||||
{
|
||||
// fast restart...
|
||||
self.pers["isBot"] = true;
|
||||
}
|
||||
|
||||
if (!isDefined(self.pers["isBotWarfare"]))
|
||||
if ( !isDefined( self.pers["isBotWarfare"] ) )
|
||||
{
|
||||
self.pers["isBotWarfare"] = true;
|
||||
self thread added();
|
||||
@@ -331,7 +358,7 @@ connected()
|
||||
level.bots[level.bots.size] = self;
|
||||
self thread onDisconnect();
|
||||
|
||||
level notify("bot_connected", self);
|
||||
level notify( "bot_connected", self );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -339,7 +366,7 @@ connected()
|
||||
*/
|
||||
added()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon( "disconnect" );
|
||||
|
||||
self thread maps\mp\bots\_bot_internal::added();
|
||||
self thread maps\mp\bots\_bot_script::added();
|
||||
@@ -354,12 +381,12 @@ add_bot()
|
||||
|
||||
bot = undefined;
|
||||
|
||||
if (isDefined(name) && name.size >= 3)
|
||||
bot = addtestclient(name);
|
||||
if ( isDefined( name ) && name.size >= 3 )
|
||||
bot = addtestclient( name );
|
||||
else
|
||||
bot = addtestclient();
|
||||
|
||||
if (isdefined(bot))
|
||||
if ( isdefined( bot ) )
|
||||
{
|
||||
bot.pers["isBot"] = true;
|
||||
bot.pers["isBotWarfare"] = true;
|
||||
@@ -372,38 +399,39 @@ add_bot()
|
||||
*/
|
||||
diffBots_loop()
|
||||
{
|
||||
var_allies_hard = getDVarInt("bots_skill_allies_hard");
|
||||
var_allies_med = getDVarInt("bots_skill_allies_med");
|
||||
var_axis_hard = getDVarInt("bots_skill_axis_hard");
|
||||
var_axis_med = getDVarInt("bots_skill_axis_med");
|
||||
var_skill = getDvarInt("bots_skill");
|
||||
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
|
||||
var_allies_med = getDVarInt( "bots_skill_allies_med" );
|
||||
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
|
||||
var_axis_med = getDVarInt( "bots_skill_axis_med" );
|
||||
var_skill = getDvarInt( "bots_skill" );
|
||||
|
||||
allies_hard = 0;
|
||||
allies_med = 0;
|
||||
axis_hard = 0;
|
||||
axis_med = 0;
|
||||
|
||||
if(var_skill == 8)
|
||||
if ( var_skill == 8 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!isDefined(player.pers["team"]))
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if(!player is_bot())
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if(player.pers["team"] == "axis")
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
if(axis_hard < var_axis_hard)
|
||||
if ( axis_hard < var_axis_hard )
|
||||
{
|
||||
axis_hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if(axis_med < var_axis_med)
|
||||
else if ( axis_med < var_axis_med )
|
||||
{
|
||||
axis_med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
@@ -411,14 +439,14 @@ diffBots_loop()
|
||||
else
|
||||
player.pers["bots"]["skill"]["base"] = 1;
|
||||
}
|
||||
else if(player.pers["team"] == "allies")
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
{
|
||||
if(allies_hard < var_allies_hard)
|
||||
if ( allies_hard < var_allies_hard )
|
||||
{
|
||||
allies_hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if(allies_med < var_allies_med)
|
||||
else if ( allies_med < var_allies_med )
|
||||
{
|
||||
allies_med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
@@ -428,14 +456,15 @@ diffBots_loop()
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (var_skill != 0 && var_skill != 9)
|
||||
else if ( var_skill != 0 && var_skill != 9 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!player is_bot())
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
player.pers["bots"]["skill"]["base"] = var_skill;
|
||||
@@ -448,7 +477,7 @@ diffBots_loop()
|
||||
*/
|
||||
diffBots()
|
||||
{
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
@@ -461,8 +490,8 @@ diffBots()
|
||||
*/
|
||||
teamBots_loop()
|
||||
{
|
||||
teamAmount = getDvarInt("bots_team_amount");
|
||||
toTeam = getDvar("bots_team");
|
||||
teamAmount = getDvarInt( "bots_team_amount" );
|
||||
toTeam = getDvar( "bots_team" );
|
||||
|
||||
alliesbots = 0;
|
||||
alliesplayers = 0;
|
||||
@@ -470,25 +499,26 @@ teamBots_loop()
|
||||
axisplayers = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!isDefined(player.pers["team"]))
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if(player is_bot())
|
||||
if ( player is_bot() )
|
||||
{
|
||||
if(player.pers["team"] == "allies")
|
||||
if ( player.pers["team"] == "allies" )
|
||||
alliesbots++;
|
||||
else if(player.pers["team"] == "axis")
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
axisbots++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(player.pers["team"] == "allies")
|
||||
if ( player.pers["team"] == "allies" )
|
||||
alliesplayers++;
|
||||
else if(player.pers["team"] == "axis")
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
axisplayers++;
|
||||
}
|
||||
}
|
||||
@@ -496,48 +526,51 @@ teamBots_loop()
|
||||
allies = alliesbots;
|
||||
axis = axisbots;
|
||||
|
||||
if(!getDvarInt("bots_team_mode"))
|
||||
if ( !getDvarInt( "bots_team_mode" ) )
|
||||
{
|
||||
allies += alliesplayers;
|
||||
axis += axisplayers;
|
||||
}
|
||||
|
||||
if(toTeam != "custom")
|
||||
if ( toTeam != "custom" )
|
||||
{
|
||||
if(getDvarInt("bots_team_force"))
|
||||
if ( getDvarInt( "bots_team_force" ) )
|
||||
{
|
||||
if(toTeam == "autoassign")
|
||||
if ( toTeam == "autoassign" )
|
||||
{
|
||||
if(abs(axis - allies) > 1)
|
||||
if ( abs( axis - allies ) > 1 )
|
||||
{
|
||||
toTeam = "axis";
|
||||
if(axis > allies)
|
||||
|
||||
if ( axis > allies )
|
||||
toTeam = "allies";
|
||||
}
|
||||
}
|
||||
|
||||
if(toTeam != "autoassign")
|
||||
if ( toTeam != "autoassign" )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!isDefined(player.pers["team"]))
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if(!player is_bot())
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if(player.pers["team"] == toTeam)
|
||||
if ( player.pers["team"] == toTeam )
|
||||
continue;
|
||||
|
||||
if (toTeam == "allies")
|
||||
if ( toTeam == "allies" )
|
||||
player thread [[level.allies]]();
|
||||
else if (toTeam == "axis")
|
||||
else if ( toTeam == "axis" )
|
||||
player thread [[level.axis]]();
|
||||
else
|
||||
player thread [[level.spectator]]();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -546,19 +579,20 @@ teamBots_loop()
|
||||
else
|
||||
{
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!isDefined(player.pers["team"]))
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if(!player is_bot())
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if(player.pers["team"] == "axis")
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
if(axis > teamAmount)
|
||||
if ( axis > teamAmount )
|
||||
{
|
||||
player thread [[level.allies]]();
|
||||
break;
|
||||
@@ -566,12 +600,12 @@ teamBots_loop()
|
||||
}
|
||||
else
|
||||
{
|
||||
if(axis < teamAmount)
|
||||
if ( axis < teamAmount )
|
||||
{
|
||||
player thread [[level.axis]]();
|
||||
break;
|
||||
}
|
||||
else if(player.pers["team"] != "allies")
|
||||
else if ( player.pers["team"] != "allies" )
|
||||
{
|
||||
player thread [[level.allies]]();
|
||||
break;
|
||||
@@ -586,7 +620,7 @@ teamBots_loop()
|
||||
*/
|
||||
teamBots()
|
||||
{
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
@@ -599,84 +633,86 @@ teamBots()
|
||||
*/
|
||||
addBots_loop()
|
||||
{
|
||||
botsToAdd = GetDvarInt("bots_manage_add");
|
||||
botsToAdd = GetDvarInt( "bots_manage_add" );
|
||||
|
||||
if(botsToAdd > 0)
|
||||
if ( botsToAdd > 0 )
|
||||
{
|
||||
SetDvar("bots_manage_add", 0);
|
||||
SetDvar( "bots_manage_add", 0 );
|
||||
|
||||
if(botsToAdd > 64)
|
||||
if ( botsToAdd > 64 )
|
||||
botsToAdd = 64;
|
||||
|
||||
for(; botsToAdd > 0; botsToAdd--)
|
||||
for ( ; botsToAdd > 0; botsToAdd-- )
|
||||
{
|
||||
level add_bot();
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
fillMode = getDVarInt("bots_manage_fill_mode");
|
||||
fillMode = getDVarInt( "bots_manage_fill_mode" );
|
||||
|
||||
if(fillMode == 2 || fillMode == 3)
|
||||
setDvar("bots_manage_fill", getGoodMapAmount());
|
||||
if ( fillMode == 2 || fillMode == 3 )
|
||||
setDvar( "bots_manage_fill", getGoodMapAmount() );
|
||||
|
||||
fillAmount = getDvarInt("bots_manage_fill");
|
||||
fillAmount = getDvarInt( "bots_manage_fill" );
|
||||
|
||||
players = 0;
|
||||
bots = 0;
|
||||
spec = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(player is_bot())
|
||||
if ( player is_bot() )
|
||||
bots++;
|
||||
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies"))
|
||||
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
|
||||
spec++;
|
||||
else
|
||||
players++;
|
||||
}
|
||||
|
||||
if (!randomInt(999))
|
||||
if ( !randomInt( 999 ) )
|
||||
{
|
||||
setDvar("testclients_doreload", true);
|
||||
setDvar( "testclients_doreload", true );
|
||||
wait 0.1;
|
||||
setDvar("testclients_doreload", false);
|
||||
setDvar( "testclients_doreload", false );
|
||||
doExtraCheck();
|
||||
}
|
||||
|
||||
if(fillMode == 4)
|
||||
if ( fillMode == 4 )
|
||||
{
|
||||
axisplayers = 0;
|
||||
alliesplayers = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(player is_bot())
|
||||
if ( player is_bot() )
|
||||
continue;
|
||||
|
||||
if(!isDefined(player.pers["team"]))
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if(player.pers["team"] == "axis")
|
||||
if ( player.pers["team"] == "axis" )
|
||||
axisplayers++;
|
||||
else if(player.pers["team"] == "allies")
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
alliesplayers++;
|
||||
}
|
||||
|
||||
result = fillAmount - abs(axisplayers - alliesplayers) + bots;
|
||||
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
||||
|
||||
if (players == 0)
|
||||
if ( players == 0 )
|
||||
{
|
||||
if(bots < fillAmount)
|
||||
result = fillAmount-1;
|
||||
else if (bots > fillAmount)
|
||||
result = fillAmount+1;
|
||||
if ( bots < fillAmount )
|
||||
result = fillAmount - 1;
|
||||
else if ( bots > fillAmount )
|
||||
result = fillAmount + 1;
|
||||
else
|
||||
result = fillAmount;
|
||||
}
|
||||
@@ -685,14 +721,16 @@ addBots_loop()
|
||||
}
|
||||
|
||||
amount = bots;
|
||||
if(fillMode == 0 || fillMode == 2)
|
||||
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
amount += players;
|
||||
if(getDVarInt("bots_manage_fill_spec"))
|
||||
|
||||
if ( getDVarInt( "bots_manage_fill_spec" ) )
|
||||
amount += spec;
|
||||
|
||||
if(amount < fillAmount)
|
||||
setDvar("bots_manage_add", 1);
|
||||
else if(amount > fillAmount && getDvarInt("bots_manage_fill_kick"))
|
||||
if ( amount < fillAmount )
|
||||
setDvar( "bots_manage_add", 1 );
|
||||
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
RemoveTestClient(); //cod4x
|
||||
}
|
||||
@@ -703,11 +741,11 @@ addBots_loop()
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon("game_ended");
|
||||
level endon( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
@@ -720,16 +758,18 @@ addBots()
|
||||
*/
|
||||
onGrenadeFire()
|
||||
{
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "grenade_fire", grenade, weaponName );
|
||||
|
||||
if (!isDefined(grenade))
|
||||
if ( !isDefined( grenade ) )
|
||||
continue;
|
||||
|
||||
grenade.name = weaponName;
|
||||
if(weaponName == "smoke_grenade_mp")
|
||||
|
||||
if ( weaponName == "smoke_grenade_mp" )
|
||||
grenade thread AddToSmokeList();
|
||||
}
|
||||
}
|
||||
@@ -746,7 +786,7 @@ AddToSmokeList()
|
||||
|
||||
grenade thread thinkSmoke();
|
||||
|
||||
level.bots_smokeList ListAdd(grenade);
|
||||
level.bots_smokeList ListAdd( grenade );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -754,16 +794,17 @@ AddToSmokeList()
|
||||
*/
|
||||
thinkSmoke()
|
||||
{
|
||||
while(isDefined(self.grenade))
|
||||
while ( isDefined( self.grenade ) )
|
||||
{
|
||||
self.origin = self.grenade getOrigin();
|
||||
self.state = "moving";
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self.state = "smoking";
|
||||
wait 11.5;
|
||||
|
||||
level.bots_smokeList ListRemove(self);
|
||||
level.bots_smokeList ListRemove( self );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -771,17 +812,18 @@ thinkSmoke()
|
||||
*/
|
||||
chopperWatch()
|
||||
{
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
while(!isDefined(level.chopper))
|
||||
while ( !isDefined( level.chopper ) )
|
||||
wait 0.05;
|
||||
|
||||
chopper = level.chopper;
|
||||
|
||||
if (level.teamBased && getDvarInt("doubleHeli"))
|
||||
if ( level.teamBased && getDvarInt( "doubleHeli" ) )
|
||||
{
|
||||
chopper = level.chopper["allies"];
|
||||
if (!isDefined(chopper))
|
||||
|
||||
if ( !isDefined( chopper ) )
|
||||
chopper = level.chopper["axis"];
|
||||
}
|
||||
|
||||
@@ -789,7 +831,7 @@ chopperWatch()
|
||||
chopper watchChopper();
|
||||
level.bot_chopper = false;
|
||||
|
||||
while(isDefined(level.chopper))
|
||||
while ( isDefined( level.chopper ) )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
@@ -799,11 +841,11 @@ chopperWatch()
|
||||
*/
|
||||
watchChopper()
|
||||
{
|
||||
self endon("death");
|
||||
self endon("leaving");
|
||||
self endon("crashing");
|
||||
self endon( "death" );
|
||||
self endon( "leaving" );
|
||||
self endon( "crashing" );
|
||||
|
||||
level waittill("helicopter gone");
|
||||
level waittill( "helicopter gone" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -811,10 +853,10 @@ watchChopper()
|
||||
*/
|
||||
onUAVAxisUpdate()
|
||||
{
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "radar_timer_kill_axis" );
|
||||
level thread doUAVUpdate("axis");
|
||||
level thread doUAVUpdate( "axis" );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -823,30 +865,30 @@ onUAVAxisUpdate()
|
||||
*/
|
||||
onUAVAlliesUpdate()
|
||||
{
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "radar_timer_kill_allies" );
|
||||
level thread doUAVUpdate("allies");
|
||||
level thread doUAVUpdate( "allies" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Updates the player's radar so bots can know when they have a uav up, because iw3 script is old.
|
||||
*/
|
||||
doUAVUpdate(team)
|
||||
doUAVUpdate( team )
|
||||
{
|
||||
level endon("radar_timer_kill_" + team);
|
||||
level endon( "radar_timer_kill_" + team );
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for(i = 0; i < playercount; i++)
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!isDefined(player.team))
|
||||
if ( !isDefined( player.team ) )
|
||||
continue;
|
||||
|
||||
if(player.team == team)
|
||||
if ( player.team == team )
|
||||
{
|
||||
player.bot_radar = true;
|
||||
}
|
||||
@@ -855,14 +897,15 @@ doUAVUpdate(team)
|
||||
wait level.radarViewTime;
|
||||
|
||||
playercount = level.players.size;
|
||||
for(i = 0; i < playercount; i++)
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if(!isDefined(player.team))
|
||||
if ( !isDefined( player.team ) )
|
||||
continue;
|
||||
|
||||
if(player.team == team)
|
||||
if ( player.team == team )
|
||||
{
|
||||
player.bot_radar = false;
|
||||
}
|
||||
@@ -874,8 +917,8 @@ doUAVUpdate(team)
|
||||
*/
|
||||
doPlayerModelFix()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self waittill("spawned_player");
|
||||
self endon( "disconnect" );
|
||||
self waittill( "spawned_player" );
|
||||
wait 0.05;
|
||||
self.bot_model_fix = true;
|
||||
}
|
||||
@@ -885,9 +928,10 @@ doPlayerModelFix()
|
||||
*/
|
||||
onWeaponFired()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon( "disconnect" );
|
||||
self.bots_firing = false;
|
||||
for(;;)
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "weapon_fired" );
|
||||
self thread doFiringThread();
|
||||
@@ -899,8 +943,8 @@ onWeaponFired()
|
||||
*/
|
||||
doFiringThread()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("weapon_fired");
|
||||
self endon( "disconnect" );
|
||||
self endon( "weapon_fired" );
|
||||
self.bots_firing = true;
|
||||
wait 1;
|
||||
self.bots_firing = false;
|
||||
|
||||
@@ -10,35 +10,35 @@
|
||||
/*
|
||||
Will attempt to retreive waypoints from the internet
|
||||
*/
|
||||
getRemoteWaypoints(mapname)
|
||||
getRemoteWaypoints( mapname )
|
||||
{
|
||||
url = "https://raw.githubusercontent.com/ineedbots/cod4x_waypoints/master/" + mapname + "_wp.csv";
|
||||
filename = "waypoints/" + mapname + "_wp.csv";
|
||||
|
||||
printToConsole("Attempting to get remote waypoints from " + url);
|
||||
res = getLinesFromUrl(url, filename);
|
||||
printToConsole( "Attempting to get remote waypoints from " + url );
|
||||
res = getLinesFromUrl( url, filename );
|
||||
|
||||
if (!res.lines.size)
|
||||
if ( !res.lines.size )
|
||||
return;
|
||||
|
||||
waypointCount = int(res.lines[0]);
|
||||
waypointCount = int( res.lines[0] );
|
||||
|
||||
waypoints = [];
|
||||
printToConsole("Loading remote waypoints...");
|
||||
printToConsole( "Loading remote waypoints..." );
|
||||
|
||||
for (i = 1; i <= waypointCount; i++)
|
||||
for ( i = 1; i <= waypointCount; i++ )
|
||||
{
|
||||
tokens = tokenizeLine(res.lines[i], ",");
|
||||
tokens = tokenizeLine( res.lines[i], "," );
|
||||
|
||||
waypoint = parseTokensIntoWaypoint(tokens);
|
||||
waypoint = parseTokensIntoWaypoint( tokens );
|
||||
|
||||
waypoints[i-1] = waypoint;
|
||||
waypoints[i - 1] = waypoint;
|
||||
}
|
||||
|
||||
if (waypoints.size)
|
||||
if ( waypoints.size )
|
||||
{
|
||||
level.waypoints = waypoints;
|
||||
printToConsole("Loaded " + waypoints.size + " waypoints from remote.");
|
||||
printToConsole( "Loaded " + waypoints.size + " waypoints from remote." );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,20 +49,20 @@ doVersionCheck()
|
||||
{
|
||||
remoteVersion = getRemoteVersion();
|
||||
|
||||
if (!isDefined(remoteVersion))
|
||||
if ( !isDefined( remoteVersion ) )
|
||||
{
|
||||
printToConsole("Error getting remote version of Bot Warfare.");
|
||||
printToConsole( "Error getting remote version of Bot Warfare." );
|
||||
return false;
|
||||
}
|
||||
|
||||
if (level.bw_VERSION != remoteVersion)
|
||||
if ( level.bw_VERSION != remoteVersion )
|
||||
{
|
||||
printToConsole("There is a new version of Bot Warfare!");
|
||||
printToConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!");
|
||||
printToConsole( "There is a new version of Bot Warfare!" );
|
||||
printToConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
printToConsole("You are on the latest version of Bot Warfare!");
|
||||
printToConsole( "You are on the latest version of Bot Warfare!" );
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -77,16 +77,16 @@ getRemoteVersion()
|
||||
data = undefined;
|
||||
#endif
|
||||
|
||||
if (!isDefined(data))
|
||||
if ( !isDefined( data ) )
|
||||
return undefined;
|
||||
|
||||
return strtok(data, "\n")[0];
|
||||
return strtok( data, "\n" )[0];
|
||||
}
|
||||
|
||||
/*
|
||||
Returns an array of each line from the response of the http url request
|
||||
*/
|
||||
getLinesFromUrl(url, filename)
|
||||
getLinesFromUrl( url, filename )
|
||||
{
|
||||
result = spawnStruct();
|
||||
result.lines = [];
|
||||
@@ -97,25 +97,26 @@ getLinesFromUrl(url, filename)
|
||||
data = undefined;
|
||||
#endif
|
||||
|
||||
if (!isDefined(data))
|
||||
if ( !isDefined( data ) )
|
||||
return result;
|
||||
|
||||
fd = FS_FOpen(filename, "write");
|
||||
fd = FS_FOpen( filename, "write" );
|
||||
|
||||
line = "";
|
||||
for (i=0;i<data.size;i++)
|
||||
|
||||
for ( i = 0; i < data.size; i++ )
|
||||
{
|
||||
c = data[i];
|
||||
|
||||
if (c == "\n")
|
||||
if ( c == "\n" )
|
||||
{
|
||||
result.lines[result.lines.size] = line;
|
||||
|
||||
if (fd > 0)
|
||||
if ( fd > 0 )
|
||||
{
|
||||
if (!FS_WriteLine(fd, line))
|
||||
if ( !FS_WriteLine( fd, line ) )
|
||||
{
|
||||
FS_FClose(fd);
|
||||
FS_FClose( fd );
|
||||
fd = 0;
|
||||
}
|
||||
}
|
||||
@@ -126,10 +127,11 @@ getLinesFromUrl(url, filename)
|
||||
|
||||
line += c;
|
||||
}
|
||||
|
||||
result.lines[result.lines.size] = line;
|
||||
|
||||
if (fd > 0)
|
||||
FS_FClose(fd);
|
||||
if ( fd > 0 )
|
||||
FS_FClose( fd );
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+465
-352
File diff suppressed because it is too large
Load Diff
@@ -12,80 +12,81 @@
|
||||
|
||||
init()
|
||||
{
|
||||
if(getDvar("bots_main_debug") == "")
|
||||
setDvar("bots_main_debug", 0);
|
||||
if ( getDvar( "bots_main_debug" ) == "" )
|
||||
setDvar( "bots_main_debug", 0 );
|
||||
|
||||
if(!getDVarint("bots_main_debug"))
|
||||
if ( !getDVarint( "bots_main_debug" ) )
|
||||
return;
|
||||
|
||||
if(!getDVarint("developer"))
|
||||
if ( !getDVarint( "developer" ) )
|
||||
{
|
||||
setdvar("developer_script", 1);
|
||||
setdvar("developer", 1);
|
||||
setdvar( "developer_script", 1 );
|
||||
setdvar( "developer", 1 );
|
||||
|
||||
setdvar("sv_mapRotation", "map "+getDvar("mapname"));
|
||||
exitLevel(false);
|
||||
setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
|
||||
exitLevel( false );
|
||||
}
|
||||
|
||||
setDvar("bots_main", 0);
|
||||
setdvar("bots_main_menu", 0);
|
||||
setdvar("bots_manage_fill_mode", 0);
|
||||
setdvar("bots_manage_fill", 0);
|
||||
setdvar("bots_manage_add", 0);
|
||||
setdvar("bots_manage_fill_kick", 1);
|
||||
setDvar("bots_manage_fill_spec", 1);
|
||||
setDvar( "bots_main", 0 );
|
||||
setdvar( "bots_main_menu", 0 );
|
||||
setdvar( "bots_manage_fill_mode", 0 );
|
||||
setdvar( "bots_manage_fill", 0 );
|
||||
setdvar( "bots_manage_add", 0 );
|
||||
setdvar( "bots_manage_fill_kick", 1 );
|
||||
setDvar( "bots_manage_fill_spec", 1 );
|
||||
|
||||
if (getDvar("bots_main_debug_distance") == "")
|
||||
setDvar("bots_main_debug_distance", 512.0);
|
||||
if ( getDvar( "bots_main_debug_distance" ) == "" )
|
||||
setDvar( "bots_main_debug_distance", 512.0 );
|
||||
|
||||
if (getDvar("bots_main_debug_cone") == "")
|
||||
setDvar("bots_main_debug_cone", 0.65);
|
||||
if ( getDvar( "bots_main_debug_cone" ) == "" )
|
||||
setDvar( "bots_main_debug_cone", 0.65 );
|
||||
|
||||
if (getDvar("bots_main_debug_minDist") == "")
|
||||
setDvar("bots_main_debug_minDist", 32.0);
|
||||
if ( getDvar( "bots_main_debug_minDist" ) == "" )
|
||||
setDvar( "bots_main_debug_minDist", 32.0 );
|
||||
|
||||
if (getDvar("bots_main_debug_drawThrough") == "")
|
||||
setDvar("bots_main_debug_drawThrough", false);
|
||||
if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
|
||||
setDvar( "bots_main_debug_drawThrough", false );
|
||||
|
||||
if(getDvar("bots_main_debug_commandWait") == "")
|
||||
setDvar("bots_main_debug_commandWait", 0.5);
|
||||
if ( getDvar( "bots_main_debug_commandWait" ) == "" )
|
||||
setDvar( "bots_main_debug_commandWait", 0.5 );
|
||||
|
||||
if(getDvar("bots_main_debug_framerate") == "")
|
||||
setDvar("bots_main_debug_framerate", 58);
|
||||
if ( getDvar( "bots_main_debug_framerate" ) == "" )
|
||||
setDvar( "bots_main_debug_framerate", 58 );
|
||||
|
||||
if(getDvar("bots_main_debug_lineDuration") == "")
|
||||
setDvar("bots_main_debug_lineDuration", 3);
|
||||
if ( getDvar( "bots_main_debug_lineDuration" ) == "" )
|
||||
setDvar( "bots_main_debug_lineDuration", 3 );
|
||||
|
||||
if(getDvar("bots_main_debug_printDuration") == "")
|
||||
setDvar("bots_main_debug_printDuration", 3);
|
||||
if ( getDvar( "bots_main_debug_printDuration" ) == "" )
|
||||
setDvar( "bots_main_debug_printDuration", 3 );
|
||||
|
||||
if(getDvar("bots_main_debug_debugRate") == "")
|
||||
setDvar("bots_main_debug_debugRate", 0.5);
|
||||
if ( getDvar( "bots_main_debug_debugRate" ) == "" )
|
||||
setDvar( "bots_main_debug_debugRate", 0.5 );
|
||||
|
||||
setDvar("player_sustainAmmo", 1);
|
||||
setDvar( "player_sustainAmmo", 1 );
|
||||
|
||||
level.waypoints = [];
|
||||
level.waypointCount = 0;
|
||||
|
||||
level waittill( "connected", player);
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
}
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill("spawned_player");
|
||||
self waittill( "spawned_player" );
|
||||
self thread beginDebug();
|
||||
}
|
||||
}
|
||||
|
||||
beginDebug()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
level.wpToLink = -1;
|
||||
level.autoLink = false;
|
||||
@@ -95,10 +96,10 @@ beginDebug()
|
||||
self clearPerks();
|
||||
self takeAllWeapons();
|
||||
self.specialty = [];
|
||||
self giveWeapon("m16_gl_mp");
|
||||
self giveWeapon( "m16_gl_mp" );
|
||||
self SetActionSlot( 3, "altMode" );
|
||||
self giveWeapon("frag_grenade_mp");
|
||||
self freezecontrols(false);
|
||||
self giveWeapon( "frag_grenade_mp" );
|
||||
self freezecontrols( false );
|
||||
|
||||
self thread debug();
|
||||
self thread addWaypoints();
|
||||
@@ -107,265 +108,277 @@ beginDebug()
|
||||
self thread watchSaveWaypointsCommand();
|
||||
self thread sayExtras();
|
||||
|
||||
self thread textScroll("^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save");
|
||||
self thread textScroll( "^1SecondaryOffhand - ^2Add Waypoint; ^3MeleeButton - ^4Link Waypoint; ^5FragButton - ^6Delete Waypoint; ^7UseButton + AttackButton - ^8Save" );
|
||||
}
|
||||
|
||||
sayExtras()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
self iprintln("Making a crouch waypoint with only one link...");
|
||||
self iprintln("Makes a camping waypoint.");
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
self iprintln( "Making a crouch waypoint with only one link..." );
|
||||
self iprintln( "Makes a camping waypoint." );
|
||||
}
|
||||
|
||||
debug()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
self setClientDvar("com_maxfps", getDvarInt("bots_main_debug_framerate"));
|
||||
self setClientDvar( "com_maxfps", getDvarInt( "bots_main_debug_framerate" ) );
|
||||
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
wait getDvarFloat("bots_main_debug_debugRate");
|
||||
wait getDvarFloat( "bots_main_debug_debugRate" );
|
||||
|
||||
if(isDefined(self.command))
|
||||
if ( isDefined( self.command ) )
|
||||
continue;
|
||||
|
||||
closest = -1;
|
||||
myEye = self getTagOrigin( "j_head" );
|
||||
myAngles = self GetPlayerAngles();
|
||||
|
||||
for(i = 0; i < level.waypointCount; i++)
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
if(closest == -1 || closer(self.origin, level.waypoints[i].origin, level.waypoints[closest].origin))
|
||||
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
|
||||
closest = i;
|
||||
|
||||
wpOrg = level.waypoints[i].origin + (0, 0, 25);
|
||||
wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
|
||||
|
||||
if(distance(level.waypoints[i].origin, self.origin) < getDvarFloat("bots_main_debug_distance") && (bulletTracePassed(myEye, wpOrg, false, self) || getDVarint("bots_main_debug_drawThrough")))
|
||||
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
|
||||
{
|
||||
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
|
||||
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1), 1, 1, getDvarInt("bots_main_debug_lineDuration"));
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ), 1, 1, getDvarInt( "bots_main_debug_lineDuration" ) );
|
||||
|
||||
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone"))
|
||||
print3d(wpOrg, i, (1,0,0), 2, 1, 6);
|
||||
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
|
||||
print3d( wpOrg, i, ( 1, 0, 0 ), 2, 1, 6 );
|
||||
|
||||
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand")
|
||||
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1), 1, 1, getDvarInt("bots_main_debug_lineDuration"));
|
||||
if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
|
||||
line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ), 1, 1, getDvarInt( "bots_main_debug_lineDuration" ) );
|
||||
}
|
||||
}
|
||||
|
||||
self.closest = closest;
|
||||
|
||||
if(closest != -1)
|
||||
if ( closest != -1 )
|
||||
{
|
||||
stringChildren = "";
|
||||
for(i = 0; i < level.waypoints[closest].children.size; i++)
|
||||
|
||||
for ( i = 0; i < level.waypoints[closest].children.size; i++ )
|
||||
{
|
||||
if(i != 0)
|
||||
if ( i != 0 )
|
||||
stringChildren = stringChildren + "," + level.waypoints[closest].children[i];
|
||||
else
|
||||
stringChildren = stringChildren + level.waypoints[closest].children[i];
|
||||
}
|
||||
print3d(level.waypoints[closest].origin + (0, 0, 35), stringChildren, (0,1,0), 2, 1, getDvarInt("bots_main_debug_printDuration"));
|
||||
|
||||
print3d(level.waypoints[closest].origin + (0, 0, 15), level.waypoints[closest].type, (0,1,0), 2, 1, getDvarInt("bots_main_debug_printDuration"));
|
||||
print3d( level.waypoints[closest].origin + ( 0, 0, 35 ), stringChildren, ( 0, 1, 0 ), 2, 1, getDvarInt( "bots_main_debug_printDuration" ) );
|
||||
|
||||
print3d( level.waypoints[closest].origin + ( 0, 0, 15 ), level.waypoints[closest].type, ( 0, 1, 0 ), 2, 1, getDvarInt( "bots_main_debug_printDuration" ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddWaypoints()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
for(;;)
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while(!self SecondaryOffhandButtonPressed() || isDefined(self.command))
|
||||
while ( !self SecondaryOffhandButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
pos = self getOrigin();
|
||||
self.command = true;
|
||||
|
||||
self iprintln("Adding a waypoint...");
|
||||
self iprintln("ADS - climb; Attack + Use - tube");
|
||||
self iprintln("Attack - grenade; Use - claymore");
|
||||
self iprintln("Else(wait) - your stance");
|
||||
self iprintln( "Adding a waypoint..." );
|
||||
self iprintln( "ADS - climb; Attack + Use - tube" );
|
||||
self iprintln( "Attack - grenade; Use - claymore" );
|
||||
self iprintln( "Else(wait) - your stance" );
|
||||
|
||||
wait getDvarFloat("bots_main_debug_commandWait");
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
self addWaypoint(pos);
|
||||
self addWaypoint( pos );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while(self SecondaryOffhandButtonPressed())
|
||||
while ( self SecondaryOffhandButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
linkWaypoints()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
for(;;)
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while(!self MeleeButtonPressed() || isDefined(self.command))
|
||||
while ( !self MeleeButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln("ADS - Unlink; Else(wait) - Link");
|
||||
self iprintln( "ADS - Unlink; Else(wait) - Link" );
|
||||
|
||||
wait getDvarFloat("bots_main_debug_commandWait");
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if(!self adsButtonPressed())
|
||||
self LinkWaypoint(self.closest);
|
||||
if ( !self adsButtonPressed() )
|
||||
self LinkWaypoint( self.closest );
|
||||
else
|
||||
self UnLinkWaypoint(self.closest);
|
||||
self UnLinkWaypoint( self.closest );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while(self MeleeButtonPressed())
|
||||
while ( self MeleeButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
deleteWaypoints()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
for(;;)
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
while(!self fragButtonPressed() || isDefined(self.command))
|
||||
while ( !self fragButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln("Attack - DeleteAll; ADS - Load");
|
||||
self iprintln("Else(wait) - Delete");
|
||||
self iprintln( "Attack - DeleteAll; ADS - Load" );
|
||||
self iprintln( "Else(wait) - Delete" );
|
||||
|
||||
wait getDvarFloat("bots_main_debug_commandWait");
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if(self attackButtonPressed())
|
||||
if ( self attackButtonPressed() )
|
||||
self deleteAllWaypoints();
|
||||
else if(self adsButtonPressed())
|
||||
else if ( self adsButtonPressed() )
|
||||
self LoadWaypoints();
|
||||
else
|
||||
self DeleteWaypoint(self.closest);
|
||||
self DeleteWaypoint( self.closest );
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while(self fragButtonPressed())
|
||||
while ( self fragButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
watchSaveWaypointsCommand()
|
||||
{
|
||||
self endon("death");
|
||||
self endon("disconnect");
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
for(;;)
|
||||
for ( ;; )
|
||||
{
|
||||
while(!self useButtonPressed() || !self attackButtonPressed() || isDefined(self.command))
|
||||
while ( !self useButtonPressed() || !self attackButtonPressed() || isDefined( self.command ) )
|
||||
wait 0.05;
|
||||
|
||||
self.command = true;
|
||||
|
||||
self iprintln("ADS - Autolink; Else(wait) - Save");
|
||||
self iprintln( "ADS - Autolink; Else(wait) - Save" );
|
||||
|
||||
wait getDvarFloat("bots_main_debug_commandWait");
|
||||
wait getDvarFloat( "bots_main_debug_commandWait" );
|
||||
|
||||
if(!self adsButtonPressed())
|
||||
if ( !self adsButtonPressed() )
|
||||
{
|
||||
self checkForWarnings();
|
||||
wait 1;
|
||||
|
||||
logprint("***********ABiliTy's WPDump**************\n\n");
|
||||
logprint("\n\n\n\n");
|
||||
mpnm=getMapName(getdvar("mapname"));
|
||||
logprint("\n\n"+mpnm+"()\n{\n/*");
|
||||
logprint("*/waypoints = [];\n/*");
|
||||
for(i = 0; i < level.waypointCount; i++)
|
||||
logprint( "***********ABiliTy's WPDump**************\n\n" );
|
||||
logprint( "\n\n\n\n" );
|
||||
mpnm = getMapName( getdvar( "mapname" ) );
|
||||
logprint( "\n\n" + mpnm + "()\n{\n/*" );
|
||||
logprint( "*/waypoints = [];\n/*" );
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
logprint("*/waypoints["+i+"] = spawnstruct();\n/*");
|
||||
logprint("*/waypoints["+i+"].origin = "+level.waypoints[i].origin+";\n/*");
|
||||
logprint("*/waypoints["+i+"].type = \""+level.waypoints[i].type+"\";\n/*");
|
||||
for(c = 0; c < level.waypoints[i].children.size; c++)
|
||||
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
|
||||
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
|
||||
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
|
||||
|
||||
for ( c = 0; c < level.waypoints[i].children.size; c++ )
|
||||
{
|
||||
logprint("*/waypoints["+i+"].children["+c+"] = "+level.waypoints[i].children[c]+";\n/*");
|
||||
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
|
||||
}
|
||||
if(isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
|
||||
logprint("*/waypoints["+i+"].angles = "+level.waypoints[i].angles+";\n/*");
|
||||
|
||||
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
|
||||
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
|
||||
}
|
||||
logprint("*/return waypoints;\n}\n\n\n\n");
|
||||
|
||||
filename = "waypoints/" + getdvar("mapname") + "_wp.csv";
|
||||
fd = FS_FOpen(filename, "write");
|
||||
logprint( "*/return waypoints;\n}\n\n\n\n" );
|
||||
|
||||
PrintLn("********* Start Bot Warfare WPDump *********");
|
||||
PrintLn(level.waypointCount);
|
||||
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
|
||||
fd = FS_FOpen( filename, "write" );
|
||||
|
||||
if (fd > 0)
|
||||
PrintLn( "********* Start Bot Warfare WPDump *********" );
|
||||
PrintLn( level.waypointCount );
|
||||
|
||||
if ( fd > 0 )
|
||||
{
|
||||
if (!FS_WriteLine(fd, level.waypointCount+""))
|
||||
if ( !FS_WriteLine( fd, level.waypointCount + "" ) )
|
||||
{
|
||||
FS_FClose(fd);
|
||||
FS_FClose( fd );
|
||||
fd = 0;
|
||||
}
|
||||
}
|
||||
for(i = 0; i < level.waypointCount; i++)
|
||||
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
str = "";
|
||||
wp = level.waypoints[i];
|
||||
|
||||
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
|
||||
|
||||
for(h = 0; h < wp.children.size; h++)
|
||||
for ( h = 0; h < wp.children.size; h++ )
|
||||
{
|
||||
str += wp.children[h];
|
||||
|
||||
if (h < wp.children.size - 1)
|
||||
if ( h < wp.children.size - 1 )
|
||||
str += " ";
|
||||
}
|
||||
|
||||
str += "," + wp.type + ",";
|
||||
|
||||
if (isDefined(wp.angles))
|
||||
if ( isDefined( wp.angles ) )
|
||||
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
|
||||
else
|
||||
str += ",";
|
||||
|
||||
str += ",";
|
||||
|
||||
PrintLn(str);
|
||||
PrintLn( str );
|
||||
|
||||
if (fd > 0)
|
||||
if ( fd > 0 )
|
||||
{
|
||||
if (!FS_WriteLine(fd, str))
|
||||
if ( !FS_WriteLine( fd, str ) )
|
||||
{
|
||||
FS_FClose(fd);
|
||||
FS_FClose( fd );
|
||||
fd = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
PrintLn("\n\n\n\n\n\n");
|
||||
|
||||
self iprintln("Saved!!! to " + filename);
|
||||
PrintLn( "\n\n\n\n\n\n" );
|
||||
|
||||
if (fd > 0)
|
||||
FS_FClose(fd);
|
||||
self iprintln( "Saved!!! to " + filename );
|
||||
|
||||
if ( fd > 0 )
|
||||
FS_FClose( fd );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(level.autoLink)
|
||||
if ( level.autoLink )
|
||||
{
|
||||
self iPrintlnBold("Auto link disabled");
|
||||
self iPrintlnBold( "Auto link disabled" );
|
||||
level.autoLink = false;
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self iPrintlnBold("Auto link enabled");
|
||||
self iPrintlnBold( "Auto link enabled" );
|
||||
level.autoLink = true;
|
||||
level.wpToLink = self.closest;
|
||||
}
|
||||
@@ -373,7 +386,7 @@ watchSaveWaypointsCommand()
|
||||
|
||||
self.command = undefined;
|
||||
|
||||
while(self useButtonPressed() && self attackButtonPressed())
|
||||
while ( self useButtonPressed() && self attackButtonPressed() )
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
@@ -381,7 +394,7 @@ watchSaveWaypointsCommand()
|
||||
LoadWaypoints()
|
||||
{
|
||||
self DeleteAllWaypoints();
|
||||
self iPrintlnBold("Loading WPS...");
|
||||
self iPrintlnBold( "Loading WPS..." );
|
||||
load_waypoints();
|
||||
|
||||
wait 1;
|
||||
@@ -391,50 +404,50 @@ LoadWaypoints()
|
||||
|
||||
checkForWarnings()
|
||||
{
|
||||
if(level.waypointCount <= 0)
|
||||
self iprintln("WARNING: waypointCount is "+level.waypointCount);
|
||||
if ( level.waypointCount <= 0 )
|
||||
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
|
||||
|
||||
if(level.waypointCount != level.waypoints.size)
|
||||
self iprintln("WARNING: waypointCount is not "+level.waypoints.size);
|
||||
if ( level.waypointCount != level.waypoints.size )
|
||||
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
|
||||
|
||||
for(i = 0; i < level.waypointCount; i++)
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
if(!isDefined(level.waypoints[i]))
|
||||
if ( !isDefined( level.waypoints[i] ) )
|
||||
{
|
||||
self iprintln("WARNING: waypoint "+i+" is undefined");
|
||||
self iprintln( "WARNING: waypoint " + i + " is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if(level.waypoints[i].children.size <= 0)
|
||||
self iprintln("WARNING: waypoint "+i+" childCount is "+level.waypoints[i].children.size);
|
||||
if ( level.waypoints[i].children.size <= 0 )
|
||||
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
|
||||
else
|
||||
{
|
||||
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size))
|
||||
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
|
||||
{
|
||||
self iprintln("WARNING: waypoint "+i+" children is not defined");
|
||||
self iprintln( "WARNING: waypoint " + i + " children is not defined" );
|
||||
}
|
||||
else
|
||||
{
|
||||
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
child = level.waypoints[i].children[h];
|
||||
|
||||
if(!isDefined(level.waypoints[child]))
|
||||
self iprintln("WARNING: waypoint "+i+" child "+child+" is undefined");
|
||||
else if(child == i)
|
||||
self iprintln("WARNING: waypoint "+i+" child "+child+" is itself");
|
||||
if ( !isDefined( level.waypoints[child] ) )
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
|
||||
else if ( child == i )
|
||||
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!isDefined(level.waypoints[i].type))
|
||||
if ( !isDefined( level.waypoints[i].type ) )
|
||||
{
|
||||
self iprintln("WARNING: waypoint "+i+" type is undefined");
|
||||
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
|
||||
self iprintln("WARNING: waypoint "+i+" angles is undefined");
|
||||
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
|
||||
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,31 +456,31 @@ DeleteAllWaypoints()
|
||||
level.waypoints = [];
|
||||
level.waypointCount = 0;
|
||||
|
||||
self iprintln("DelAllWps");
|
||||
self iprintln( "DelAllWps" );
|
||||
}
|
||||
|
||||
DeleteWaypoint(nwp)
|
||||
DeleteWaypoint( nwp )
|
||||
{
|
||||
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln("No close enough waypoint to delete.");
|
||||
self iprintln( "No close enough waypoint to delete." );
|
||||
return;
|
||||
}
|
||||
|
||||
level.wpToLink = -1;
|
||||
|
||||
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--)
|
||||
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
child = level.waypoints[nwp].children[i];
|
||||
|
||||
level.waypoints[child].children = array_remove(level.waypoints[child].children, nwp);
|
||||
level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
|
||||
}
|
||||
|
||||
for(i = 0; i < level.waypointCount; i++)
|
||||
for ( i = 0; i < level.waypointCount; i++ )
|
||||
{
|
||||
for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
|
||||
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
|
||||
{
|
||||
if(level.waypoints[i].children[h] > nwp)
|
||||
if ( level.waypoints[i].children[h] > nwp )
|
||||
level.waypoints[i].children[h]--;
|
||||
}
|
||||
}
|
||||
@@ -476,33 +489,35 @@ DeleteWaypoint(nwp)
|
||||
{
|
||||
if ( entry == nwp )
|
||||
{
|
||||
while ( entry < level.waypointCount-1 )
|
||||
while ( entry < level.waypointCount - 1 )
|
||||
{
|
||||
level.waypoints[entry] = level.waypoints[entry+1];
|
||||
level.waypoints[entry] = level.waypoints[entry + 1];
|
||||
entry++;
|
||||
}
|
||||
|
||||
level.waypoints[entry] = undefined;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
level.waypointCount--;
|
||||
|
||||
self iprintln("DelWp "+nwp);
|
||||
self iprintln( "DelWp " + nwp );
|
||||
}
|
||||
|
||||
addWaypoint(pos)
|
||||
addWaypoint( pos )
|
||||
{
|
||||
level.waypoints[level.waypointCount] = spawnstruct();
|
||||
|
||||
level.waypoints[level.waypointCount].origin = pos;
|
||||
|
||||
if(self AdsButtonPressed())
|
||||
if ( self AdsButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "climb";
|
||||
else if(self AttackButtonPressed() && self UseButtonPressed())
|
||||
else if ( self AttackButtonPressed() && self UseButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "tube";
|
||||
else if(self AttackButtonPressed())
|
||||
else if ( self AttackButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "grenade";
|
||||
else if(self UseButtonPressed())
|
||||
else if ( self UseButtonPressed() )
|
||||
level.waypoints[level.waypointCount].type = "claymore";
|
||||
else
|
||||
level.waypoints[level.waypointCount].type = self getStance();
|
||||
@@ -511,15 +526,15 @@ addWaypoint(pos)
|
||||
|
||||
level.waypoints[level.waypointCount].children = [];
|
||||
|
||||
self iprintln(level.waypoints[level.waypointCount].type + " Waypoint "+ level.waypointCount +" Added at "+pos);
|
||||
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
|
||||
|
||||
if(level.autoLink)
|
||||
if ( level.autoLink )
|
||||
{
|
||||
if(level.wpToLink == -1)
|
||||
if ( level.wpToLink == -1 )
|
||||
level.wpToLink = level.waypointCount - 1;
|
||||
|
||||
level.waypointCount++;
|
||||
self LinkWaypoint(level.waypointCount - 1);
|
||||
self LinkWaypoint( level.waypointCount - 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -527,59 +542,61 @@ addWaypoint(pos)
|
||||
}
|
||||
}
|
||||
|
||||
UnLinkWaypoint(nwp)
|
||||
UnLinkWaypoint( nwp )
|
||||
{
|
||||
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln("Waypoint Unlink Cancelled "+level.wpToLink);
|
||||
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if(level.wpToLink == -1 || nwp == level.wpToLink)
|
||||
if ( level.wpToLink == -1 || nwp == level.wpToLink )
|
||||
{
|
||||
level.wpToLink = nwp;
|
||||
self iprintln("Waypoint Unlink Started "+nwp);
|
||||
self iprintln( "Waypoint Unlink Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
level.waypoints[nwp].children = array_remove(level.waypoints[nwp].children, level.wpToLink);
|
||||
level.waypoints[level.wpToLink].children = array_remove(level.waypoints[level.wpToLink].children, nwp);
|
||||
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
|
||||
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
|
||||
|
||||
self iprintln("Waypoint " + nwp + " Broken to " + level.wpToLink);
|
||||
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
|
||||
LinkWaypoint(nwp)
|
||||
LinkWaypoint( nwp )
|
||||
{
|
||||
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist"))
|
||||
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
|
||||
{
|
||||
self iprintln("Waypoint Link Cancelled "+level.wpToLink);
|
||||
self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if(level.wpToLink == -1 || nwp == level.wpToLink)
|
||||
if ( level.wpToLink == -1 || nwp == level.wpToLink )
|
||||
{
|
||||
level.wpToLink = nwp;
|
||||
self iprintln("Waypoint Link Started "+nwp);
|
||||
self iprintln( "Waypoint Link Started " + nwp );
|
||||
return;
|
||||
}
|
||||
|
||||
weGood = true;
|
||||
for(i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i--)
|
||||
|
||||
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if(level.waypoints[level.wpToLink].children[i] == nwp)
|
||||
if ( level.waypoints[level.wpToLink].children[i] == nwp )
|
||||
{
|
||||
weGood = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(weGood)
|
||||
|
||||
if ( weGood )
|
||||
{
|
||||
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--)
|
||||
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if(level.waypoints[nwp].children[i] == level.wpToLink)
|
||||
if ( level.waypoints[nwp].children[i] == level.wpToLink )
|
||||
{
|
||||
weGood = false;
|
||||
break;
|
||||
@@ -587,9 +604,9 @@ LinkWaypoint(nwp)
|
||||
}
|
||||
}
|
||||
|
||||
if (!weGood )
|
||||
if ( !weGood )
|
||||
{
|
||||
self iprintln("Waypoint Link Cancelled "+nwp+" and "+level.wpToLink+" already linked.");
|
||||
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
|
||||
level.wpToLink = -1;
|
||||
return;
|
||||
}
|
||||
@@ -597,35 +614,35 @@ LinkWaypoint(nwp)
|
||||
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
|
||||
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
|
||||
|
||||
self iprintln("Waypoint " + nwp + " Linked to " + level.wpToLink);
|
||||
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
|
||||
level.wpToLink = -1;
|
||||
}
|
||||
|
||||
destroyOnDeath(hud)
|
||||
destroyOnDeath( hud )
|
||||
{
|
||||
hud endon("death");
|
||||
self waittill_either("death","disconnect");
|
||||
hud endon( "death" );
|
||||
self waittill_either( "death", "disconnect" );
|
||||
hud destroy();
|
||||
}
|
||||
|
||||
textScroll(string)
|
||||
textScroll( string )
|
||||
{
|
||||
self endon("death");
|
||||
self endon("disconnect");
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
//thanks ActionScript
|
||||
|
||||
back = createBar((0,0,0), 1000, 30);
|
||||
back setPoint("CENTER", undefined, 0, 220);
|
||||
self thread destroyOnDeath(back);
|
||||
back = createBar( ( 0, 0, 0 ), 1000, 30 );
|
||||
back setPoint( "CENTER", undefined, 0, 220 );
|
||||
self thread destroyOnDeath( back );
|
||||
|
||||
text = createFontString("default", 1.5);
|
||||
text setText(string);
|
||||
self thread destroyOnDeath(text);
|
||||
text = createFontString( "default", 1.5 );
|
||||
text setText( string );
|
||||
self thread destroyOnDeath( text );
|
||||
|
||||
for (;;)
|
||||
for ( ;; )
|
||||
{
|
||||
text setPoint("CENTER", undefined, 1200, 220);
|
||||
text setPoint("CENTER", undefined, -1200, 220, 20);
|
||||
text setPoint( "CENTER", undefined, 1200, 220 );
|
||||
text setPoint( "CENTER", undefined, -1200, 220, 20 );
|
||||
wait 20;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user