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Small fix
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@ -2054,9 +2054,8 @@ follow_target_loop()
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if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["follow"] * 5 )
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return;
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self thread stop_go_target_on_death( threat );
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self SetScriptGoal( threat.origin, 64 );
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self thread stop_go_target_on_death( threat );
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if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
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self ClearScriptGoal();
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@ -2621,8 +2620,8 @@ bot_uav_think_loop()
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if ( !self HasScriptGoal() && !self.bot_lock_goal )
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{
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self thread stop_go_target_on_death( player );
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self SetScriptGoal( player.origin, 128 );
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self thread stop_go_target_on_death( player );
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if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
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self ClearScriptGoal();
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