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No commits in common. "02761a101387c536bd02d62b7d2f6f4676de8ea9" and "b3967606f4793e315a212c46456631e7f42bb524" have entirely different histories.

2 changed files with 0 additions and 80 deletions

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@ -207,11 +207,8 @@ init()
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
game[ "botWarfareInitTime" ] = gettime();
}
level.bot_inittime = gettime();
level.defuseobject = undefined;
level.bots_smokelist = List();
level.tbl_perkdata[ 0 ][ "reference_full" ] = true;
@ -265,7 +262,6 @@ init()
level thread onPlayerConnect();
level thread handleBots();
level thread onPlayerChat();
}
/*
@ -444,23 +440,6 @@ fixPerksAndScriptKick()
self.pers[ "isBot" ] = true;
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
name = self.name;
self waittill( "disconnect" );
waittillframeend;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
}
}
/*
When a bot disconnects.
*/
@ -478,14 +457,6 @@ connected()
{
self endon( "disconnect" );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
}
self thread onDisconnectPlayer();
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
@ -1276,21 +1247,3 @@ doFiringThread()
wait 1;
self.bots_firing = false;
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}

View File

@ -252,43 +252,10 @@ start_chat_watch()
case "sd":
self thread bot_chat_sd_watch( a, b, c, d, e, f, g );
break;
case "connection":
self thread bot_chat_connection_player_watch( a, b, c, d, e, f, g );
break;
case "chat":
self thread bot_chat_chat_player_watch( a, b, c, d, e, f, g );
break;
}
}
}
/*
When another player chats
*/
bot_chat_chat_player_watch( chatstr, message, player, is_hidden, e, f, g )
{
self endon( "disconnect" );
}
/*
When a player connected
*/
bot_chat_connection_player_watch( conn, player, playername, d, e, f, g )
{
self endon( "disconnect" );
switch ( conn )
{
case "connected":
break;
case "disconnected":
break;
}
}
/*
start_startgame_watch
*/