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16
README.md
16
README.md
@ -84,19 +84,20 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
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| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
|
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
|
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_menu | Enable the in-game menu for hosts. | 1 |
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| bots_main_menu | Enable the in-game menu for hosts. | 1 |
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| bots_main_debug | Enable the in-game waypoint editor. | 0 |
|
| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
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| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
|
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
|
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
|
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
|
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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@ -123,6 +124,9 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
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- v2.3.0 (not released yet)
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- v2.3.0 (not released yet)
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- Smoothed bot aim at range
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- Smoothed bot aim at range
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- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
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- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
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- Added bots_manage_fill_watchplayers dvar
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- Bots hop off turrets if they get stuck on one
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- Fixed script variable leak with opening and closing the in-game menu
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- v2.2.0
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- v2.2.0
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- Fixed some chat related script runtime errors
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- Fixed some chat related script runtime errors
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@ -74,6 +74,11 @@ init()
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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}
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}
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if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
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{
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setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
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|
}
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|
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if ( getdvar( "bots_team" ) == "" )
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if ( getdvar( "bots_team" ) == "" )
|
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{
|
{
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setdvar( "bots_team", "autoassign" ); // which team for bots to join
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setdvar( "bots_team", "autoassign" ); // which team for bots to join
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@ -266,6 +271,8 @@ init()
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level thread onPlayerConnect();
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level thread onPlayerConnect();
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level thread handleBots();
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level thread handleBots();
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level thread onPlayerChat();
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level thread onPlayerChat();
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array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
|
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}
|
}
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||||||
|
|
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/*
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/*
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||||||
@ -515,10 +522,10 @@ connected()
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|
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level.bots[ level.bots.size ] = self;
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level.bots[ level.bots.size ] = self;
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self thread onDisconnect();
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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self thread watchBotDebugEvent();
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waittillframeend; // wait for waittills to process
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level notify( "bot_connected", self );
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}
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}
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|
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/*
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/*
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@ -931,7 +938,7 @@ addBots_loop()
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fillMode = getdvarint( "bots_manage_fill_mode" );
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fillMode = getdvarint( "bots_manage_fill_mode" );
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if ( fillMode == 2 || fillMode == 3 )
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if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
|
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{
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{
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setdvar( "bots_manage_fill", getGoodMapAmount() );
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setdvar( "bots_manage_fill", getGoodMapAmount() );
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}
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}
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@ -941,6 +948,8 @@ addBots_loop()
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players = 0;
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players = 0;
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bots = 0;
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bots = 0;
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spec = 0;
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spec = 0;
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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playercount = level.players.size;
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|
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@ -959,37 +968,6 @@ addBots_loop()
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else
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else
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{
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{
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||||||
players++;
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players++;
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}
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}
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if ( !randomint( 999 ) )
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{
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setdvar( "testclients_doreload", true );
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wait 0.1;
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setdvar( "testclients_doreload", false );
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doExtraCheck();
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}
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if ( fillMode == 4 )
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{
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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||||||
{
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player = level.players[ i ];
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if ( player is_bot() )
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{
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continue;
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}
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if ( !isdefined( player.pers[ "team" ] ) )
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{
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continue;
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}
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if ( player.pers[ "team" ] == "axis" )
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if ( player.pers[ "team" ] == "axis" )
|
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{
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{
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@ -1000,26 +978,19 @@ addBots_loop()
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alliesplayers++;
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alliesplayers++;
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}
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}
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}
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}
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}
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result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
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if ( getdvarint( "bots_manage_fill_spec" ) )
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if ( players == 0 )
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{
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{
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players += spec;
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if ( bots < fillAmount )
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}
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{
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result = fillAmount - 1;
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if ( !randomint( 999 ) )
|
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}
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{
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else if ( bots > fillAmount )
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setdvar( "testclients_doreload", true );
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{
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wait 0.1;
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result = fillAmount + 1;
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setdvar( "testclients_doreload", false );
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}
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doExtraCheck();
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else
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{
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result = fillAmount;
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}
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}
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bots = result;
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}
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}
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amount = bots;
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amount = bots;
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@ -1027,24 +998,48 @@ addBots_loop()
|
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if ( fillMode == 0 || fillMode == 2 )
|
if ( fillMode == 0 || fillMode == 2 )
|
||||||
{
|
{
|
||||||
amount += players;
|
amount += players;
|
||||||
|
}
|
||||||
|
|
||||||
|
// use bots as balance
|
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|
if ( fillMode == 4 || fillMode == 5 )
|
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|
{
|
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|
diffPlayers = abs( alliesplayers - axisplayers );
|
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|
amount = fillAmount - ( diffPlayers - bots );
|
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|
|
||||||
if ( getdvarint( "bots_manage_fill_spec" ) )
|
if ( players + diffPlayers < fillAmount )
|
||||||
{
|
{
|
||||||
amount += spec;
|
amount = players + bots;
|
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}
|
}
|
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}
|
}
|
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|
|
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|
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
|
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|
{
|
||||||
|
amount = fillAmount + bots;
|
||||||
|
}
|
||||||
|
|
||||||
if ( amount < fillAmount )
|
if ( amount < fillAmount )
|
||||||
{
|
{
|
||||||
setdvar( "bots_manage_add", 1 );
|
setdvar( "bots_manage_add", fillAmount - amount );
|
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}
|
}
|
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else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
||||||
{
|
{
|
||||||
tempBot = getBotToKick();
|
botsToKick = amount - fillAmount;
|
||||||
|
|
||||||
if ( isdefined( tempBot ) )
|
if ( botsToKick > 64 )
|
||||||
{
|
{
|
||||||
kick( tempBot getentitynumber() );
|
botsToKick = 64;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i = 0; i < botsToKick; i++ )
|
||||||
|
{
|
||||||
|
tempBot = getBotToKick();
|
||||||
|
|
||||||
|
if ( isdefined( tempBot ) )
|
||||||
|
{
|
||||||
|
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
|
||||||
|
|
||||||
|
wait 0.25;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1294,3 +1289,47 @@ onPlayerChat()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Monitors turret usage
|
||||||
|
*/
|
||||||
|
turret_monitoruse_watcher()
|
||||||
|
{
|
||||||
|
self endon( "death" );
|
||||||
|
|
||||||
|
for ( ;; )
|
||||||
|
{
|
||||||
|
self waittill ( "trigger", player );
|
||||||
|
|
||||||
|
self monitor_player_turret( player );
|
||||||
|
|
||||||
|
self.owner = undefined;
|
||||||
|
|
||||||
|
if ( isdefined( player ) )
|
||||||
|
{
|
||||||
|
player.turret = undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
While player uses turret
|
||||||
|
*/
|
||||||
|
monitor_player_turret( player )
|
||||||
|
{
|
||||||
|
player endon( "death" );
|
||||||
|
player endon( "disconnect" );
|
||||||
|
|
||||||
|
player.turret = self;
|
||||||
|
self.owner = player;
|
||||||
|
|
||||||
|
while ( isdefined( player ) && player usebuttonpressed() )
|
||||||
|
{
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
|
||||||
|
while ( isdefined( player ) && !player usebuttonpressed() )
|
||||||
|
{
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -251,6 +251,13 @@ watchPickupGun()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// todo have bots use turrets instead of just kicking them off of it
|
||||||
|
if ( isdefined( self.turret ) )
|
||||||
|
{
|
||||||
|
self thread use( 0.5 );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
weap = self getcurrentweapon();
|
weap = self getcurrentweapon();
|
||||||
|
|
||||||
if ( weap != "none" && self getammocount( weap ) )
|
if ( weap != "none" && self getammocount( weap ) )
|
||||||
@ -556,7 +563,7 @@ onWeaponChange()
|
|||||||
{
|
{
|
||||||
first = false;
|
first = false;
|
||||||
newWeapon = self getcurrentweapon();
|
newWeapon = self getcurrentweapon();
|
||||||
|
|
||||||
// hack fix for botstop overridding weapon
|
// hack fix for botstop overridding weapon
|
||||||
if ( newWeapon != "none" )
|
if ( newWeapon != "none" )
|
||||||
{
|
{
|
||||||
@ -908,21 +915,21 @@ updateBones()
|
|||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
|
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
|
||||||
bones = strtok( oldbones, "," );
|
bones = strtok( oldbones, "," );
|
||||||
|
|
||||||
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
|
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
|
||||||
{
|
{
|
||||||
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
|
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
|
||||||
|
|
||||||
if ( !isdefined( self.bot.target ) )
|
if ( !isdefined( self.bot.target ) )
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
self.bot.target.bone = random( bones );
|
self.bot.target.bone = random( bones );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1039,14 +1046,14 @@ targetObjUpdateNoTrace( obj )
|
|||||||
checkTraceForBone( myEye, bone )
|
checkTraceForBone( myEye, bone )
|
||||||
{
|
{
|
||||||
boneLoc = self gettagorigin( bone );
|
boneLoc = self gettagorigin( bone );
|
||||||
|
|
||||||
if ( !isdefined( boneLoc ) )
|
if ( !isdefined( boneLoc ) )
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
trace = bullettrace( myEye, boneLoc, false, undefined );
|
trace = bullettrace( myEye, boneLoc, false, undefined );
|
||||||
|
|
||||||
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
|
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1162,8 +1169,8 @@ target_loop()
|
|||||||
}
|
}
|
||||||
|
|
||||||
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
|
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
|
||||||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
|
player checkTraceForBone( myEye, "j_ankle_le" ) ||
|
||||||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
|
player checkTraceForBone( myEye, "j_ankle_ri" ) )
|
||||||
|
|
||||||
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
||||||
daDist < level.bots_maxknifedistance * 4 )
|
daDist < level.bots_maxknifedistance * 4 )
|
||||||
|
@ -1572,7 +1572,7 @@ bot_think_camp_loop()
|
|||||||
|
|
||||||
self SetScriptGoal( campSpot.origin, 16 );
|
self SetScriptGoal( campSpot.origin, 16 );
|
||||||
|
|
||||||
time = randomintrange( 10, 20 );
|
time = randomintrange( 30, 90 );
|
||||||
|
|
||||||
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
||||||
|
|
||||||
@ -1631,7 +1631,17 @@ killCampAfterTime( time )
|
|||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "kill_camp_bot" );
|
self endon( "kill_camp_bot" );
|
||||||
|
|
||||||
wait time + 0.05;
|
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
||||||
|
|
||||||
|
while ( time > 0 && timeleft >= 60 )
|
||||||
|
{
|
||||||
|
wait 1;
|
||||||
|
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
||||||
|
time--;
|
||||||
|
}
|
||||||
|
|
||||||
|
wait 0.05;
|
||||||
|
|
||||||
self ClearScriptGoal();
|
self ClearScriptGoal();
|
||||||
self ClearScriptAimPos();
|
self ClearScriptAimPos();
|
||||||
|
|
||||||
|
@ -38,30 +38,6 @@ BotBuiltinPrintConsole( s )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Writes to the file, mode can be "append" or "write"
|
|
||||||
*/
|
|
||||||
BotBuiltinFileWrite( file, contents, mode )
|
|
||||||
{
|
|
||||||
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "filewrite" ] ) )
|
|
||||||
{
|
|
||||||
[[ level.bot_builtins[ "filewrite" ] ]]( file, contents, mode );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Returns the whole file as a string
|
|
||||||
*/
|
|
||||||
BotBuiltinFileRead( file )
|
|
||||||
{
|
|
||||||
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fileread" ] ) )
|
|
||||||
{
|
|
||||||
return [[ level.bot_builtins[ "fileread" ] ]]( file );
|
|
||||||
}
|
|
||||||
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Test if a file exists
|
Test if a file exists
|
||||||
*/
|
*/
|
||||||
|
@ -60,7 +60,6 @@ init_menu()
|
|||||||
self.menuinit = true;
|
self.menuinit = true;
|
||||||
|
|
||||||
self.menuopen = false;
|
self.menuopen = false;
|
||||||
self.menu_player = undefined;
|
|
||||||
self.submenu = "Main";
|
self.submenu = "Main";
|
||||||
self.curs[ "Main" ][ "X" ] = 0;
|
self.curs[ "Main" ][ "X" ] = 0;
|
||||||
self addOptions();
|
self addOptions();
|
||||||
@ -75,6 +74,47 @@ init_menu()
|
|||||||
self thread doGreetings();
|
self thread doGreetings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
destroyFixed()
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
removeChildFixed( element )
|
||||||
|
{
|
||||||
|
temp = [];
|
||||||
|
|
||||||
|
for ( i = 0; i < self.children.size ; i++ )
|
||||||
|
{
|
||||||
|
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
|
||||||
|
{
|
||||||
|
self.children[ i ].index = temp.size;
|
||||||
|
temp[ temp.size ] = self.children[ i ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.children = temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
destroyElemFixed()
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isdefined( self.parent ) )
|
||||||
|
{
|
||||||
|
self.parent removeChildFixed( self );
|
||||||
|
}
|
||||||
|
|
||||||
|
self destroyelem();
|
||||||
|
}
|
||||||
|
|
||||||
kill_menu()
|
kill_menu()
|
||||||
{
|
{
|
||||||
self notify( "bots_kill_menu" );
|
self notify( "bots_kill_menu" );
|
||||||
@ -93,7 +133,7 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroy();
|
self.menutexty[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -104,7 +144,7 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroy();
|
self.menutext[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -113,18 +153,18 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroy();
|
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroy();
|
self.menuversionhud destroyFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -332,7 +372,7 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroy();
|
self.menutext[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -341,18 +381,18 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroy();
|
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroy();
|
self.menuversionhud destroyFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
||||||
@ -402,7 +442,7 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroy();
|
self.menutexty[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -426,11 +466,11 @@ CursMove( direction )
|
|||||||
|
|
||||||
if ( self.submenu == "Main" )
|
if ( self.submenu == "Main" )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
|
||||||
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
|
||||||
|
|
||||||
if ( isdefined( self.menutext ) )
|
if ( isdefined( self.menutext ) )
|
||||||
{
|
{
|
||||||
|
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
||||||
|
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
||||||
|
|
||||||
for ( i = 0; i < self.menutext.size; i++ )
|
for ( i = 0; i < self.menutext.size; i++ )
|
||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
@ -578,7 +618,7 @@ ExitSub()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroy();
|
self.menutexty[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -603,7 +643,7 @@ ExitMenu()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroy();
|
self.menutext[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -612,18 +652,18 @@ ExitMenu()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroy();
|
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroy();
|
self.menuversionhud destroyFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
self.menuopen = false;
|
self.menuopen = false;
|
||||||
@ -728,6 +768,10 @@ addOptions()
|
|||||||
_temp = "bots used as team balance";
|
_temp = "bots used as team balance";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
_temp = "bots used as team balance, adjust to map";
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
_temp = "out of range";
|
_temp = "out of range";
|
||||||
break;
|
break;
|
||||||
@ -1294,6 +1338,11 @@ man_bots( a, b )
|
|||||||
self iprintln( "bot_fill will now use bots as team balance." );
|
self iprintln( "bot_fill will now use bots as team balance." );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
setdvar( "bots_manage_fill_mode", 5 );
|
||||||
|
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
setdvar( "bots_manage_fill_mode", 0 );
|
setdvar( "bots_manage_fill_mode", 0 );
|
||||||
self iprintln( "bot_fill will now count everyone." );
|
self iprintln( "bot_fill will now count everyone." );
|
||||||
|
Reference in New Issue
Block a user