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4
.github/workflows/main.yml
vendored
4
.github/workflows/main.yml
vendored
@ -13,9 +13,7 @@ jobs:
|
|||||||
|
|
||||||
- name: Setup gsc-tool
|
- name: Setup gsc-tool
|
||||||
uses: xensik/setup-gsc-tool@v1
|
uses: xensik/setup-gsc-tool@v1
|
||||||
with:
|
|
||||||
version: '1.4.0'
|
|
||||||
|
|
||||||
- name: Compile test script
|
- name: Compile test script
|
||||||
run: |
|
run: |
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||||||
gsc-tool.exe -m parse -g iw5 -s pc .
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gsc-tool.exe parse iw5 pc .
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||||||
|
20
README.md
20
README.md
@ -84,20 +84,19 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
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|||||||
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
|
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
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||||||
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
|
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_menu | Enable the in-game menu for hosts. | 1 |
|
| bots_main_menu | Enable the in-game menu for hosts. | 1 |
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| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
|
| bots_main_debug | Enable the in-game waypoint editor. | 0 |
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||||||
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
|
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
|
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
|
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
|
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
|
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
|
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
|
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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||||||
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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||||||
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
||||||
@ -121,13 +120,6 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
|
|||||||
|
|
||||||
|
|
||||||
## Changelog
|
## Changelog
|
||||||
- v2.3.0 (not released yet)
|
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- Smoothed bot aim at range
|
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- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
|
|
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- Added bots_manage_fill_watchplayers dvar
|
|
||||||
- Bots hop off turrets if they get stuck on one
|
|
||||||
- Fixed script variable leak with opening and closing the in-game menu
|
|
||||||
|
|
||||||
- v2.2.0
|
- v2.2.0
|
||||||
- Fixed some chat related script runtime errors
|
- Fixed some chat related script runtime errors
|
||||||
- Waypoints only load from csv now
|
- Waypoints only load from csv now
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
*/
|
*/
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
level.bw_version = "2.3.0";
|
level.bw_version = "2.1.0";
|
||||||
|
|
||||||
if ( getdvar( "bots_main" ) == "" )
|
if ( getdvar( "bots_main" ) == "" )
|
||||||
{
|
{
|
||||||
@ -74,11 +74,6 @@ init()
|
|||||||
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
|
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
|
|
||||||
{
|
|
||||||
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( getdvar( "bots_team" ) == "" )
|
if ( getdvar( "bots_team" ) == "" )
|
||||||
{
|
{
|
||||||
setdvar( "bots_team", "autoassign" ); // which team for bots to join
|
setdvar( "bots_team", "autoassign" ); // which team for bots to join
|
||||||
@ -212,11 +207,8 @@ init()
|
|||||||
if ( !isdefined( game[ "botWarfare" ] ) )
|
if ( !isdefined( game[ "botWarfare" ] ) )
|
||||||
{
|
{
|
||||||
game[ "botWarfare" ] = true;
|
game[ "botWarfare" ] = true;
|
||||||
game[ "botWarfareInitTime" ] = gettime();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
level.bot_inittime = gettime();
|
|
||||||
|
|
||||||
level.defuseobject = undefined;
|
level.defuseobject = undefined;
|
||||||
level.bots_smokelist = List();
|
level.bots_smokelist = List();
|
||||||
level.tbl_perkdata[ 0 ][ "reference_full" ] = true;
|
level.tbl_perkdata[ 0 ][ "reference_full" ] = true;
|
||||||
@ -270,9 +262,6 @@ init()
|
|||||||
|
|
||||||
level thread onPlayerConnect();
|
level thread onPlayerConnect();
|
||||||
level thread handleBots();
|
level thread handleBots();
|
||||||
level thread onPlayerChat();
|
|
||||||
|
|
||||||
array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -451,23 +440,6 @@ fixPerksAndScriptKick()
|
|||||||
self.pers[ "isBot" ] = true;
|
self.pers[ "isBot" ] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
When a bot disconnects.
|
|
||||||
*/
|
|
||||||
onDisconnectPlayer()
|
|
||||||
{
|
|
||||||
name = self.name;
|
|
||||||
|
|
||||||
self waittill( "disconnect" );
|
|
||||||
waittillframeend;
|
|
||||||
|
|
||||||
for ( i = 0; i < level.bots.size; i++ )
|
|
||||||
{
|
|
||||||
bot = level.bots[ i ];
|
|
||||||
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
When a bot disconnects.
|
When a bot disconnects.
|
||||||
*/
|
*/
|
||||||
@ -485,14 +457,6 @@ connected()
|
|||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
|
|
||||||
for ( i = 0; i < level.bots.size; i++ )
|
|
||||||
{
|
|
||||||
bot = level.bots[ i ];
|
|
||||||
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
|
|
||||||
}
|
|
||||||
|
|
||||||
self thread onDisconnectPlayer();
|
|
||||||
|
|
||||||
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
||||||
{
|
{
|
||||||
self thread doHostCheck();
|
self thread doHostCheck();
|
||||||
@ -522,10 +486,10 @@ connected()
|
|||||||
|
|
||||||
level.bots[ level.bots.size ] = self;
|
level.bots[ level.bots.size ] = self;
|
||||||
self thread onDisconnect();
|
self thread onDisconnect();
|
||||||
self thread watchBotDebugEvent();
|
|
||||||
|
|
||||||
waittillframeend; // wait for waittills to process
|
|
||||||
level notify( "bot_connected", self );
|
level notify( "bot_connected", self );
|
||||||
|
|
||||||
|
self thread watchBotDebugEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -938,7 +902,7 @@ addBots_loop()
|
|||||||
|
|
||||||
fillMode = getdvarint( "bots_manage_fill_mode" );
|
fillMode = getdvarint( "bots_manage_fill_mode" );
|
||||||
|
|
||||||
if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
|
if ( fillMode == 2 || fillMode == 3 )
|
||||||
{
|
{
|
||||||
setdvar( "bots_manage_fill", getGoodMapAmount() );
|
setdvar( "bots_manage_fill", getGoodMapAmount() );
|
||||||
}
|
}
|
||||||
@ -948,8 +912,6 @@ addBots_loop()
|
|||||||
players = 0;
|
players = 0;
|
||||||
bots = 0;
|
bots = 0;
|
||||||
spec = 0;
|
spec = 0;
|
||||||
axisplayers = 0;
|
|
||||||
alliesplayers = 0;
|
|
||||||
|
|
||||||
playercount = level.players.size;
|
playercount = level.players.size;
|
||||||
|
|
||||||
@ -968,23 +930,9 @@ addBots_loop()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
players++;
|
players++;
|
||||||
|
|
||||||
if ( player.pers[ "team" ] == "axis" )
|
|
||||||
{
|
|
||||||
axisplayers++;
|
|
||||||
}
|
|
||||||
else if ( player.pers[ "team" ] == "allies" )
|
|
||||||
{
|
|
||||||
alliesplayers++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( getdvarint( "bots_manage_fill_spec" ) )
|
|
||||||
{
|
|
||||||
players += spec;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( !randomint( 999 ) )
|
if ( !randomint( 999 ) )
|
||||||
{
|
{
|
||||||
setdvar( "testclients_doreload", true );
|
setdvar( "testclients_doreload", true );
|
||||||
@ -993,6 +941,58 @@ addBots_loop()
|
|||||||
doExtraCheck();
|
doExtraCheck();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( fillMode == 4 )
|
||||||
|
{
|
||||||
|
axisplayers = 0;
|
||||||
|
alliesplayers = 0;
|
||||||
|
|
||||||
|
playercount = level.players.size;
|
||||||
|
|
||||||
|
for ( i = 0; i < playercount; i++ )
|
||||||
|
{
|
||||||
|
player = level.players[ i ];
|
||||||
|
|
||||||
|
if ( player is_bot() )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( !isdefined( player.pers[ "team" ] ) )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( player.pers[ "team" ] == "axis" )
|
||||||
|
{
|
||||||
|
axisplayers++;
|
||||||
|
}
|
||||||
|
else if ( player.pers[ "team" ] == "allies" )
|
||||||
|
{
|
||||||
|
alliesplayers++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
||||||
|
|
||||||
|
if ( players == 0 )
|
||||||
|
{
|
||||||
|
if ( bots < fillAmount )
|
||||||
|
{
|
||||||
|
result = fillAmount - 1;
|
||||||
|
}
|
||||||
|
else if ( bots > fillAmount )
|
||||||
|
{
|
||||||
|
result = fillAmount + 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = fillAmount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bots = result;
|
||||||
|
}
|
||||||
|
|
||||||
amount = bots;
|
amount = bots;
|
||||||
|
|
||||||
if ( fillMode == 0 || fillMode == 2 )
|
if ( fillMode == 0 || fillMode == 2 )
|
||||||
@ -1000,46 +1000,22 @@ addBots_loop()
|
|||||||
amount += players;
|
amount += players;
|
||||||
}
|
}
|
||||||
|
|
||||||
// use bots as balance
|
if ( getdvarint( "bots_manage_fill_spec" ) )
|
||||||
if ( fillMode == 4 || fillMode == 5 )
|
|
||||||
{
|
{
|
||||||
diffPlayers = abs( alliesplayers - axisplayers );
|
amount += spec;
|
||||||
amount = fillAmount - ( diffPlayers - bots );
|
|
||||||
|
|
||||||
if ( players + diffPlayers < fillAmount )
|
|
||||||
{
|
|
||||||
amount = players + bots;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
|
|
||||||
{
|
|
||||||
amount = fillAmount + bots;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( amount < fillAmount )
|
if ( amount < fillAmount )
|
||||||
{
|
{
|
||||||
setdvar( "bots_manage_add", fillAmount - amount );
|
setdvar( "bots_manage_add", 1 );
|
||||||
}
|
}
|
||||||
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
||||||
{
|
{
|
||||||
botsToKick = amount - fillAmount;
|
tempBot = getBotToKick();
|
||||||
|
|
||||||
if ( botsToKick > 64 )
|
if ( isdefined( tempBot ) )
|
||||||
{
|
{
|
||||||
botsToKick = 64;
|
kick( tempBot getentitynumber() );
|
||||||
}
|
|
||||||
|
|
||||||
for ( i = 0; i < botsToKick; i++ )
|
|
||||||
{
|
|
||||||
tempBot = getBotToKick();
|
|
||||||
|
|
||||||
if ( isdefined( tempBot ) )
|
|
||||||
{
|
|
||||||
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
|
|
||||||
|
|
||||||
wait 0.25;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1271,65 +1247,3 @@ doFiringThread()
|
|||||||
wait 1;
|
wait 1;
|
||||||
self.bots_firing = false;
|
self.bots_firing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
When a player chats
|
|
||||||
*/
|
|
||||||
onPlayerChat()
|
|
||||||
{
|
|
||||||
for ( ;; )
|
|
||||||
{
|
|
||||||
level waittill( "say", message, player, is_hidden );
|
|
||||||
|
|
||||||
for ( i = 0; i < level.bots.size; i++ )
|
|
||||||
{
|
|
||||||
bot = level.bots[ i ];
|
|
||||||
|
|
||||||
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Monitors turret usage
|
|
||||||
*/
|
|
||||||
turret_monitoruse_watcher()
|
|
||||||
{
|
|
||||||
self endon( "death" );
|
|
||||||
|
|
||||||
for ( ;; )
|
|
||||||
{
|
|
||||||
self waittill ( "trigger", player );
|
|
||||||
|
|
||||||
self monitor_player_turret( player );
|
|
||||||
|
|
||||||
self.owner = undefined;
|
|
||||||
|
|
||||||
if ( isdefined( player ) )
|
|
||||||
{
|
|
||||||
player.turret = undefined;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
While player uses turret
|
|
||||||
*/
|
|
||||||
monitor_player_turret( player )
|
|
||||||
{
|
|
||||||
player endon( "death" );
|
|
||||||
player endon( "disconnect" );
|
|
||||||
|
|
||||||
player.turret = self;
|
|
||||||
self.owner = player;
|
|
||||||
|
|
||||||
while ( isdefined( player ) && player usebuttonpressed() )
|
|
||||||
{
|
|
||||||
wait 0.05;
|
|
||||||
}
|
|
||||||
|
|
||||||
while ( isdefined( player ) && !player usebuttonpressed() )
|
|
||||||
{
|
|
||||||
wait 0.05;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -252,43 +252,10 @@ start_chat_watch()
|
|||||||
case "sd":
|
case "sd":
|
||||||
self thread bot_chat_sd_watch( a, b, c, d, e, f, g );
|
self thread bot_chat_sd_watch( a, b, c, d, e, f, g );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "connection":
|
|
||||||
self thread bot_chat_connection_player_watch( a, b, c, d, e, f, g );
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "chat":
|
|
||||||
self thread bot_chat_chat_player_watch( a, b, c, d, e, f, g );
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
When another player chats
|
|
||||||
*/
|
|
||||||
bot_chat_chat_player_watch( chatstr, message, player, is_hidden, e, f, g )
|
|
||||||
{
|
|
||||||
self endon( "disconnect" );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
When a player connected
|
|
||||||
*/
|
|
||||||
bot_chat_connection_player_watch( conn, player, playername, d, e, f, g )
|
|
||||||
{
|
|
||||||
self endon( "disconnect" );
|
|
||||||
|
|
||||||
switch ( conn )
|
|
||||||
{
|
|
||||||
case "connected":
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "disconnected":
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
start_startgame_watch
|
start_startgame_watch
|
||||||
*/
|
*/
|
||||||
|
@ -251,13 +251,6 @@ watchPickupGun()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// todo have bots use turrets instead of just kicking them off of it
|
|
||||||
if ( isdefined( self.turret ) )
|
|
||||||
{
|
|
||||||
self thread use( 0.5 );
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
weap = self getcurrentweapon();
|
weap = self getcurrentweapon();
|
||||||
|
|
||||||
if ( weap != "none" && self getammocount( weap ) )
|
if ( weap != "none" && self getammocount( weap ) )
|
||||||
@ -492,7 +485,7 @@ IsWeapSniper( weap )
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( getweaponclass( weap ) != "weapon_sniper" )
|
if ( maps\mp\gametypes\_missions::getweaponclass( weap ) != "weapon_sniper" )
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -563,12 +556,6 @@ onWeaponChange()
|
|||||||
{
|
{
|
||||||
first = false;
|
first = false;
|
||||||
newWeapon = self getcurrentweapon();
|
newWeapon = self getcurrentweapon();
|
||||||
|
|
||||||
// hack fix for botstop overridding weapon
|
|
||||||
if ( newWeapon != "none" )
|
|
||||||
{
|
|
||||||
self switchtoweapon( newWeapon );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -916,22 +903,19 @@ updateBones()
|
|||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
|
|
||||||
|
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
|
||||||
|
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
|
||||||
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
|
self waittill_notify_or_timeout( "new_enemy", waittime );
|
||||||
bones = strtok( oldbones, "," );
|
|
||||||
|
|
||||||
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
|
if ( !isdefined( self.bot.target ) )
|
||||||
{
|
{
|
||||||
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
|
continue;
|
||||||
|
|
||||||
if ( !isdefined( self.bot.target ) )
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
self.bot.target.bone = random( bones );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
self.bot.target.bone = random( bones );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1040,23 +1024,6 @@ targetObjUpdateNoTrace( obj )
|
|||||||
obj.didlook = false;
|
obj.didlook = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Returns true if myEye can see the bone of self
|
|
||||||
*/
|
|
||||||
checkTraceForBone( myEye, bone )
|
|
||||||
{
|
|
||||||
boneLoc = self gettagorigin( bone );
|
|
||||||
|
|
||||||
if ( !isdefined( boneLoc ) )
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
trace = bullettrace( myEye, boneLoc, false, undefined );
|
|
||||||
|
|
||||||
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
|
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
|
||||||
*/
|
*/
|
||||||
@ -1168,9 +1135,21 @@ target_loop()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
|
targetHead = player gettagorigin( "j_head" );
|
||||||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
|
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
|
||||||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
|
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
|
||||||
|
|
||||||
|
traceHead = bullettrace( myEye, targetHead, false, undefined );
|
||||||
|
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
|
||||||
|
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
|
||||||
|
|
||||||
|
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
|
||||||
|
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
|
||||||
|
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
|
||||||
|
|
||||||
|
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
|
||||||
|
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
|
||||||
|
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
|
||||||
|
|
||||||
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
||||||
daDist < level.bots_maxknifedistance * 4 )
|
daDist < level.bots_maxknifedistance * 4 )
|
||||||
@ -1529,7 +1508,7 @@ aim_loop()
|
|||||||
}
|
}
|
||||||
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
|
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
|
||||||
{
|
{
|
||||||
if ( getweaponclass( curweap ) == "weapon_projectile" )
|
if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
|
||||||
{
|
{
|
||||||
nadeAimOffset = dist / 16000;
|
nadeAimOffset = dist / 16000;
|
||||||
}
|
}
|
||||||
@ -1603,11 +1582,11 @@ aim_loop()
|
|||||||
|
|
||||||
conedot = getConeDot( aimpos, eyePos, angles );
|
conedot = getConeDot( aimpos, eyePos, angles );
|
||||||
|
|
||||||
if ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target )
|
if ( isdefined( self.bot.knifing_target ) )
|
||||||
{
|
{
|
||||||
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
|
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
|
||||||
}
|
}
|
||||||
else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
|
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
|
||||||
{
|
{
|
||||||
self thread bot_lookat( aimpos, 0.05 );
|
self thread bot_lookat( aimpos, 0.05 );
|
||||||
}
|
}
|
||||||
@ -1625,7 +1604,7 @@ aim_loop()
|
|||||||
|
|
||||||
conedot = getConeDot( aimpos, eyePos, angles );
|
conedot = getConeDot( aimpos, eyePos, angles );
|
||||||
|
|
||||||
if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
|
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
|
||||||
{
|
{
|
||||||
self thread bot_lookat( aimpos, 0.05 );
|
self thread bot_lookat( aimpos, 0.05 );
|
||||||
}
|
}
|
||||||
@ -1701,7 +1680,7 @@ aim_loop()
|
|||||||
}
|
}
|
||||||
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
|
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
|
||||||
{
|
{
|
||||||
if ( getweaponclass( curweap ) == "weapon_projectile" )
|
if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
|
||||||
{
|
{
|
||||||
nadeAimOffset = dist / 16000;
|
nadeAimOffset = dist / 16000;
|
||||||
}
|
}
|
||||||
@ -1794,7 +1773,6 @@ aim()
|
|||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
waittillframeend;
|
|
||||||
|
|
||||||
if ( level.inprematchperiod || level.gameended || self.bot.isfrozen || self maps\mp\_flashgrenades::isflashbanged() )
|
if ( level.inprematchperiod || level.gameended || self.bot.isfrozen || self maps\mp\_flashgrenades::isflashbanged() )
|
||||||
{
|
{
|
||||||
@ -1976,9 +1954,9 @@ walk_loop()
|
|||||||
|
|
||||||
dist = 16;
|
dist = 16;
|
||||||
|
|
||||||
if ( level.waypoints.size )
|
if ( level.waypointcount )
|
||||||
{
|
{
|
||||||
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
|
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -2865,7 +2843,7 @@ bot_lookat( pos, time, vel, doAimPredict )
|
|||||||
for ( i = 0; i < steps; i++ )
|
for ( i = 0; i < steps; i++ )
|
||||||
{
|
{
|
||||||
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
|
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
|
||||||
self BotBuiltinBotAngles( myAngle );
|
self setplayerangles( myAngle );
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -347,21 +347,6 @@ classWatch()
|
|||||||
|
|
||||||
if ( !maps\mp\gametypes\_globallogic::isvalidclass( self.class ) || !isdefined( self.bot_change_class ) )
|
if ( !maps\mp\gametypes\_globallogic::isvalidclass( self.class ) || !isdefined( self.bot_change_class ) )
|
||||||
{
|
{
|
||||||
// mod warfare shtuff
|
|
||||||
if ( isdefined( level.serverdvars ) )
|
|
||||||
{
|
|
||||||
a = [];
|
|
||||||
a[ a.size ] = "assault";
|
|
||||||
a[ a.size ] = "specops";
|
|
||||||
a[ a.size ] = "heavygunner";
|
|
||||||
a[ a.size ] = "demolitions";
|
|
||||||
a[ a.size ] = "sniper";
|
|
||||||
|
|
||||||
self notify( "menuresponse", game[ "menu_changeclass_" + self.pers[ "team" ] ], random( a ) );
|
|
||||||
|
|
||||||
wait 0.5;
|
|
||||||
}
|
|
||||||
|
|
||||||
self notify( "menuresponse", game[ "menu_changeclass" ], self chooseRandomClass() );
|
self notify( "menuresponse", game[ "menu_changeclass" ], self chooseRandomClass() );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1572,7 +1557,7 @@ bot_think_camp_loop()
|
|||||||
|
|
||||||
self SetScriptGoal( campSpot.origin, 16 );
|
self SetScriptGoal( campSpot.origin, 16 );
|
||||||
|
|
||||||
time = randomintrange( 30, 90 );
|
time = randomintrange( 10, 20 );
|
||||||
|
|
||||||
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
||||||
|
|
||||||
@ -1631,17 +1616,7 @@ killCampAfterTime( time )
|
|||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "kill_camp_bot" );
|
self endon( "kill_camp_bot" );
|
||||||
|
|
||||||
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
wait time + 0.05;
|
||||||
|
|
||||||
while ( time > 0 && timeleft >= 60 )
|
|
||||||
{
|
|
||||||
wait 1;
|
|
||||||
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
|
||||||
time--;
|
|
||||||
}
|
|
||||||
|
|
||||||
wait 0.05;
|
|
||||||
|
|
||||||
self ClearScriptGoal();
|
self ClearScriptGoal();
|
||||||
self ClearScriptAimPos();
|
self ClearScriptAimPos();
|
||||||
|
|
||||||
@ -2866,12 +2841,6 @@ bot_killstreak_think_loop()
|
|||||||
{
|
{
|
||||||
curWeap = self getcurrentweapon();
|
curWeap = self getcurrentweapon();
|
||||||
|
|
||||||
if ( curWeap == "radar_mp" || curWeap == "helicopter_mp" || curWeap == "airstrike_mp" )
|
|
||||||
{
|
|
||||||
self thread changeToWeapon( self.lastdroppableweapon );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
|
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
|
||||||
{
|
{
|
||||||
curWeap = self.lastdroppableweapon;
|
curWeap = self.lastdroppableweapon;
|
||||||
|
@ -133,17 +133,6 @@ BotBuiltinBotMeleeParams( yaw, dist )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Sets angles
|
|
||||||
*/
|
|
||||||
BotBuiltinBotAngles( angles )
|
|
||||||
{
|
|
||||||
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
|
|
||||||
{
|
|
||||||
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Test if is a bot
|
Test if is a bot
|
||||||
*/
|
*/
|
||||||
@ -437,22 +426,12 @@ BotStopMoving( what )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
|
|
||||||
*/
|
|
||||||
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
|
|
||||||
{
|
|
||||||
self endon( "disconnect" );
|
|
||||||
waittillframeend; // wait for the waittills to setup again
|
|
||||||
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Notify the bot chat message
|
Notify the bot chat message
|
||||||
*/
|
*/
|
||||||
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
|
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
|
||||||
{
|
{
|
||||||
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
|
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -1050,22 +1029,6 @@ isItemUnlocked( what, lvl )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
ModWarfare removes this func from _missions
|
|
||||||
*/
|
|
||||||
getweaponclass( weapon )
|
|
||||||
{
|
|
||||||
tokens = strtok( weapon, "_" );
|
|
||||||
weaponClass = tablelookup( "mp/statstable.csv", 4, tokens[ 0 ], 2 );
|
|
||||||
|
|
||||||
if ( ismg( weapon ) )
|
|
||||||
{
|
|
||||||
weaponClass = "weapon_mg";
|
|
||||||
}
|
|
||||||
|
|
||||||
return weaponClass;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
If the weapon is allowed to be dropped
|
If the weapon is allowed to be dropped
|
||||||
*/
|
*/
|
||||||
@ -1761,6 +1724,7 @@ load_waypoints()
|
|||||||
{
|
{
|
||||||
mapname = getdvar( "mapname" );
|
mapname = getdvar( "mapname" );
|
||||||
|
|
||||||
|
level.waypointcount = 0;
|
||||||
level.waypointusage = [];
|
level.waypointusage = [];
|
||||||
level.waypointusage[ "allies" ] = [];
|
level.waypointusage[ "allies" ] = [];
|
||||||
level.waypointusage[ "axis" ] = [];
|
level.waypointusage[ "axis" ] = [];
|
||||||
@ -1807,7 +1771,9 @@ load_waypoints()
|
|||||||
BotBuiltinPrintConsole( "No waypoints loaded!" );
|
BotBuiltinPrintConsole( "No waypoints loaded!" );
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
level.waypointcount = level.waypoints.size;
|
||||||
|
|
||||||
|
for ( i = 0; i < level.waypointcount; i++ )
|
||||||
{
|
{
|
||||||
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
|
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
|
||||||
{
|
{
|
||||||
@ -1906,7 +1872,7 @@ getWaypointsOfType( type )
|
|||||||
{
|
{
|
||||||
answer = [];
|
answer = [];
|
||||||
|
|
||||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
for ( i = 0; i < level.waypointcount; i++ )
|
||||||
{
|
{
|
||||||
wp = level.waypoints[ i ];
|
wp = level.waypoints[ i ];
|
||||||
|
|
||||||
@ -2713,18 +2679,16 @@ RemoveWaypointUsage( wp, team )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
wpstr = wp + "";
|
if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
|
||||||
|
|
||||||
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
level.waypointusage[ team ][ wpstr ]--;
|
level.waypointusage[ team ][ wp + "" ]--;
|
||||||
|
|
||||||
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
|
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
|
||||||
{
|
{
|
||||||
level.waypointusage[ team ][ wpstr ] = undefined;
|
level.waypointusage[ team ][ wp + "" ] = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2736,7 +2700,7 @@ GetNearestWaypointWithSight( pos )
|
|||||||
candidate = undefined;
|
candidate = undefined;
|
||||||
dist = 2147483647;
|
dist = 2147483647;
|
||||||
|
|
||||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
for ( i = 0; i < level.waypointcount; i++ )
|
||||||
{
|
{
|
||||||
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
|
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
|
||||||
{
|
{
|
||||||
@ -2765,7 +2729,7 @@ getNearestWaypoint( pos )
|
|||||||
candidate = undefined;
|
candidate = undefined;
|
||||||
dist = 2147483647;
|
dist = 2147483647;
|
||||||
|
|
||||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
for ( i = 0; i < level.waypointcount; i++ )
|
||||||
{
|
{
|
||||||
curdis = distancesquared( level.waypoints[ i ].origin, pos );
|
curdis = distancesquared( level.waypoints[ i ].origin, pos );
|
||||||
|
|
||||||
@ -2850,8 +2814,7 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
// pop bestnode from queue
|
// pop bestnode from queue
|
||||||
bestNode = open.data[ 0 ];
|
bestNode = open.data[ 0 ];
|
||||||
open HeapRemove();
|
open HeapRemove();
|
||||||
bestNodeStr = bestNode.index + "";
|
openset[ bestNode.index + "" ] = undefined;
|
||||||
openset[ bestNodeStr ] = undefined;
|
|
||||||
wp = level.waypoints[ bestNode.index ];
|
wp = level.waypoints[ bestNode.index ];
|
||||||
|
|
||||||
// check if we made it to the goal
|
// check if we made it to the goal
|
||||||
@ -2861,16 +2824,14 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
|
|
||||||
while ( isdefined( bestNode ) )
|
while ( isdefined( bestNode ) )
|
||||||
{
|
{
|
||||||
bestNodeStr = bestNode.index + "";
|
|
||||||
|
|
||||||
if ( isdefined( team ) && isdefined( level.waypointusage ) )
|
if ( isdefined( team ) && isdefined( level.waypointusage ) )
|
||||||
{
|
{
|
||||||
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
|
if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
|
||||||
{
|
{
|
||||||
level.waypointusage[ team ][ bestNodeStr ] = 0;
|
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
level.waypointusage[ team ][ bestNodeStr ]++;
|
level.waypointusage[ team ][ bestNode.index + "" ]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// construct path
|
// construct path
|
||||||
@ -2886,7 +2847,6 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
for ( i = wp.children.size - 1; i >= 0; i-- )
|
for ( i = wp.children.size - 1; i >= 0; i-- )
|
||||||
{
|
{
|
||||||
child = wp.children[ i ];
|
child = wp.children[ i ];
|
||||||
childStr = child + "";
|
|
||||||
childWp = level.waypoints[ child ];
|
childWp = level.waypoints[ child ];
|
||||||
|
|
||||||
penalty = 1;
|
penalty = 1;
|
||||||
@ -2895,9 +2855,9 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
{
|
{
|
||||||
temppen = 1;
|
temppen = 1;
|
||||||
|
|
||||||
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
|
if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
|
||||||
{
|
{
|
||||||
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
|
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( temppen > 1 )
|
if ( temppen > 1 )
|
||||||
@ -2916,16 +2876,16 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
|
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
|
||||||
|
|
||||||
// check if this child is in open or close with a g value less than newg
|
// check if this child is in open or close with a g value less than newg
|
||||||
inopen = isdefined( openset[ childStr ] );
|
inopen = isdefined( openset[ child + "" ] );
|
||||||
|
|
||||||
if ( inopen && openset[ childStr ].g <= newg )
|
if ( inopen && openset[ child + "" ].g <= newg )
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
inclosed = isdefined( closed[ childStr ] );
|
inclosed = isdefined( closed[ child + "" ] );
|
||||||
|
|
||||||
if ( inclosed && closed[ childStr ].g <= newg )
|
if ( inclosed && closed[ child + "" ].g <= newg )
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -2934,11 +2894,11 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
|
|
||||||
if ( inopen )
|
if ( inopen )
|
||||||
{
|
{
|
||||||
node = openset[ childStr ];
|
node = openset[ child + "" ];
|
||||||
}
|
}
|
||||||
else if ( inclosed )
|
else if ( inclosed )
|
||||||
{
|
{
|
||||||
node = closed[ childStr ];
|
node = closed[ child + "" ];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -2954,19 +2914,19 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
// check if in closed, remove it
|
// check if in closed, remove it
|
||||||
if ( inclosed )
|
if ( inclosed )
|
||||||
{
|
{
|
||||||
closed[ childStr ] = undefined;
|
closed[ child + "" ] = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if not in open, add it
|
// check if not in open, add it
|
||||||
if ( !inopen )
|
if ( !inopen )
|
||||||
{
|
{
|
||||||
open HeapInsert( node );
|
open HeapInsert( node );
|
||||||
openset[ childStr ] = node;
|
openset[ child + "" ] = node;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// done with children, push onto closed
|
// done with children, push onto closed
|
||||||
closed[ bestNodeStr ] = bestNode;
|
closed[ bestNode.index + "" ] = bestNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
return [];
|
return [];
|
||||||
|
@ -60,6 +60,7 @@ init_menu()
|
|||||||
self.menuinit = true;
|
self.menuinit = true;
|
||||||
|
|
||||||
self.menuopen = false;
|
self.menuopen = false;
|
||||||
|
self.menu_player = undefined;
|
||||||
self.submenu = "Main";
|
self.submenu = "Main";
|
||||||
self.curs[ "Main" ][ "X" ] = 0;
|
self.curs[ "Main" ][ "X" ] = 0;
|
||||||
self addOptions();
|
self addOptions();
|
||||||
@ -74,47 +75,6 @@ init_menu()
|
|||||||
self thread doGreetings();
|
self thread doGreetings();
|
||||||
}
|
}
|
||||||
|
|
||||||
destroyFixed()
|
|
||||||
{
|
|
||||||
if ( !isdefined( self ) )
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
self destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
removeChildFixed( element )
|
|
||||||
{
|
|
||||||
temp = [];
|
|
||||||
|
|
||||||
for ( i = 0; i < self.children.size ; i++ )
|
|
||||||
{
|
|
||||||
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
|
|
||||||
{
|
|
||||||
self.children[ i ].index = temp.size;
|
|
||||||
temp[ temp.size ] = self.children[ i ];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
self.children = temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
destroyElemFixed()
|
|
||||||
{
|
|
||||||
if ( !isdefined( self ) )
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( isdefined( self.parent ) )
|
|
||||||
{
|
|
||||||
self.parent removeChildFixed( self );
|
|
||||||
}
|
|
||||||
|
|
||||||
self destroyelem();
|
|
||||||
}
|
|
||||||
|
|
||||||
kill_menu()
|
kill_menu()
|
||||||
{
|
{
|
||||||
self notify( "bots_kill_menu" );
|
self notify( "bots_kill_menu" );
|
||||||
@ -133,7 +93,7 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroyElemFixed();
|
self.menutexty[ i ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -144,7 +104,7 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroyElemFixed();
|
self.menutext[ i ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,18 +113,18 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
self.menu[ "X" ][ "Shader" ] destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
self.menu[ "X" ][ "Scroller" ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroyFixed();
|
self.menuversionhud destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -372,7 +332,7 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroyElemFixed();
|
self.menutext[ i ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -381,18 +341,18 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
self.menu[ "X" ][ "Shader" ] destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
self.menu[ "X" ][ "Scroller" ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroyFixed();
|
self.menuversionhud destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
||||||
@ -442,7 +402,7 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroyElemFixed();
|
self.menutexty[ i ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -466,11 +426,11 @@ CursMove( direction )
|
|||||||
|
|
||||||
if ( self.submenu == "Main" )
|
if ( self.submenu == "Main" )
|
||||||
{
|
{
|
||||||
|
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
||||||
|
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
||||||
|
|
||||||
if ( isdefined( self.menutext ) )
|
if ( isdefined( self.menutext ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
|
||||||
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
|
||||||
|
|
||||||
for ( i = 0; i < self.menutext.size; i++ )
|
for ( i = 0; i < self.menutext.size; i++ )
|
||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
@ -618,7 +578,7 @@ ExitSub()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroyElemFixed();
|
self.menutexty[ i ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -643,7 +603,7 @@ ExitMenu()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroyElemFixed();
|
self.menutext[ i ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -652,18 +612,18 @@ ExitMenu()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
self.menu[ "X" ][ "Shader" ] destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
self.menu[ "X" ][ "Scroller" ] destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroyFixed();
|
self.menuversionhud destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
self.menuopen = false;
|
self.menuopen = false;
|
||||||
@ -768,10 +728,6 @@ addOptions()
|
|||||||
_temp = "bots used as team balance";
|
_temp = "bots used as team balance";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 5:
|
|
||||||
_temp = "bots used as team balance, adjust to map";
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
_temp = "out of range";
|
_temp = "out of range";
|
||||||
break;
|
break;
|
||||||
@ -1338,11 +1294,6 @@ man_bots( a, b )
|
|||||||
self iprintln( "bot_fill will now use bots as team balance." );
|
self iprintln( "bot_fill will now use bots as team balance." );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 4:
|
|
||||||
setdvar( "bots_manage_fill_mode", 5 );
|
|
||||||
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
setdvar( "bots_manage_fill_mode", 0 );
|
setdvar( "bots_manage_fill_mode", 0 );
|
||||||
self iprintln( "bot_fill will now count everyone." );
|
self iprintln( "bot_fill will now count everyone." );
|
||||||
|
@ -461,7 +461,6 @@ LoadWaypoints()
|
|||||||
self deleteAllWaypoints();
|
self deleteAllWaypoints();
|
||||||
self iprintlnbold( "Loading WPS..." );
|
self iprintlnbold( "Loading WPS..." );
|
||||||
load_waypoints();
|
load_waypoints();
|
||||||
level.waypointcount = level.waypoints.size;
|
|
||||||
|
|
||||||
wait 1;
|
wait 1;
|
||||||
|
|
||||||
|
@ -17,11 +17,11 @@ CodeCallback_StartGameType()
|
|||||||
|
|
||||||
level.gametypestarted = true; // so we know that the gametype has been started up
|
level.gametypestarted = true; // so we know that the gametype has been started up
|
||||||
|
|
||||||
level thread scripts\mp\bots_adapter_cod4x::init();
|
level thread scripts\bots_adapter_cod4x::init();
|
||||||
level thread scripts\mp\bots_chat::init();
|
level thread scripts\bots_chat::init();
|
||||||
level thread scripts\mp\bots_menu::init();
|
level thread scripts\bots_menu::init();
|
||||||
level thread scripts\mp\bots_wp_editor::init();
|
level thread scripts\bots_wp_editor::init();
|
||||||
level thread scripts\mp\bots::init();
|
level thread scripts\bots::init();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,6 @@ init()
|
|||||||
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
|
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
|
||||||
level.bot_builtins[ "botmoveto" ] = ::do_botmoveto;
|
level.bot_builtins[ "botmoveto" ] = ::do_botmoveto;
|
||||||
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
|
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
|
||||||
level.bot_builtins[ "botangles" ] = ::do_botangles;
|
|
||||||
level.bot_builtins[ "isbot" ] = ::do_isbot;
|
level.bot_builtins[ "isbot" ] = ::do_isbot;
|
||||||
level.bot_builtins[ "fs_fopen" ] = ::do_fs_fopen;
|
level.bot_builtins[ "fs_fopen" ] = ::do_fs_fopen;
|
||||||
level.bot_builtins[ "fs_fclose" ] = ::do_fs_fclose;
|
level.bot_builtins[ "fs_fclose" ] = ::do_fs_fclose;
|
||||||
@ -50,12 +49,6 @@ do_botmeleeparams( yaw, dist )
|
|||||||
// cod4x removed lunging due to movement exploits
|
// cod4x removed lunging due to movement exploits
|
||||||
}
|
}
|
||||||
|
|
||||||
do_botangles( angles )
|
|
||||||
{
|
|
||||||
self setplayerangles( angles );
|
|
||||||
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
|
|
||||||
}
|
|
||||||
|
|
||||||
do_isbot()
|
do_isbot()
|
||||||
{
|
{
|
||||||
return self.isbot;
|
return self.isbot;
|
Loading…
x
Reference in New Issue
Block a user