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24 Commits

Author SHA1 Message Date
ineed bots
230d89edf5 fix this logic error 2025-01-23 23:45:36 -06:00
ineed bots
fa43b34dd5 wait for notifies 2024-10-22 10:03:29 -06:00
ineed bots
2e3ec92b07 import camping change 2024-09-21 20:19:16 -06:00
ineed bots
271ef3387d missing tag 2024-05-16 19:14:06 -06:00
ineed bots
87b2a1ca8b add bots_manage_fill_watchplayers 2024-05-16 18:51:20 -06:00
ineed bots
1f9c458c07 fix errors 2024-05-10 00:08:28 -06:00
ineed bots
eac093fa3e fixed menu var leak 2024-05-09 20:55:45 -06:00
ineed bots
c5c9102c5c remove messages 2024-05-09 15:04:24 -06:00
ineed bots
25052b2891 turret 2024-05-09 15:02:44 -06:00
ineed bots
dc03e0fbb3 update 2024-04-30 13:11:41 -06:00
ineed bots
24c1908c85 some updates 2024-04-30 11:20:18 -06:00
ineed bots
02761a1013 chat event 2024-04-25 15:37:43 -06:00
ineed bots
093dc9cd8c playername 2024-04-25 14:49:26 -06:00
ineed bots
a3266c6de3 init time 2024-04-25 14:16:28 -06:00
ineed bots
0ea6672804 connection events 2024-04-25 14:07:35 -06:00
ineed bots
b3967606f4 small fixes 2024-04-04 16:54:29 -06:00
ineed bots
fcd130a132 update bones 2024-04-04 15:38:50 -06:00
ineed bots
f39a4d008c waittillframeend for event 2024-03-12 14:58:28 -06:00
ineed bots
cff61ab690 modwarfare support 2024-01-20 00:17:29 -06:00
ineed bots
f044af8aea update gsc version 2024-01-18 15:08:18 -06:00
ineed bots
1d464fca49 check for target knife 2024-01-18 14:53:07 -06:00
ineed bots
538269517a Merge branch 'master' of github.com:ineedbots/iw3_bot_warfare 2024-01-18 14:13:04 -06:00
ineed bots
9efda21175 move scripts to mp folder 2024-01-18 14:13:01 -06:00
INeedGames
f536f2b65d
Update main.yml 2024-01-15 15:26:03 -06:00
15 changed files with 433 additions and 154 deletions

View File

@ -13,7 +13,9 @@ jobs:
- name: Setup gsc-tool
uses: xensik/setup-gsc-tool@v1
with:
version: '1.4.0'
- name: Compile test script
run: |
gsc-tool.exe parse iw5 pc .
gsc-tool.exe -m parse -g iw5 -s pc .

View File

@ -84,19 +84,20 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_menu | Enable the in-game menu for hosts. | 1 |
| bots_main_debug | Enable the in-game waypoint editor. | 0 |
| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
@ -120,6 +121,13 @@ You can easily setup a local LAN dedicated server for you to join and play on. H
## Changelog
- v2.3.0 (not released yet)
- Smoothed bot aim at range
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Bots hop off turrets if they get stuck on one
- Fixed script variable leak with opening and closing the in-game menu
- v2.2.0
- Fixed some chat related script runtime errors
- Waypoints only load from csv now

View File

@ -8,7 +8,7 @@
*/
init()
{
level.bw_version = "2.1.0";
level.bw_version = "2.3.0";
if ( getdvar( "bots_main" ) == "" )
{
@ -74,6 +74,11 @@ init()
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}
if ( getdvar( "bots_team" ) == "" )
{
setdvar( "bots_team", "autoassign" ); // which team for bots to join
@ -207,8 +212,11 @@ init()
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
game[ "botWarfareInitTime" ] = gettime();
}
level.bot_inittime = gettime();
level.defuseobject = undefined;
level.bots_smokelist = List();
level.tbl_perkdata[ 0 ][ "reference_full" ] = true;
@ -262,6 +270,9 @@ init()
level thread onPlayerConnect();
level thread handleBots();
level thread onPlayerChat();
array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
}
/*
@ -440,6 +451,23 @@ fixPerksAndScriptKick()
self.pers[ "isBot" ] = true;
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
name = self.name;
self waittill( "disconnect" );
waittillframeend;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
}
}
/*
When a bot disconnects.
*/
@ -457,6 +485,14 @@ connected()
{
self endon( "disconnect" );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
}
self thread onDisconnectPlayer();
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
@ -486,10 +522,10 @@ connected()
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
waittillframeend; // wait for waittills to process
level notify( "bot_connected", self );
}
/*
@ -902,7 +938,7 @@ addBots_loop()
fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
{
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
@ -912,6 +948,8 @@ addBots_loop()
players = 0;
bots = 0;
spec = 0;
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
@ -930,37 +968,6 @@ addBots_loop()
else
{
players++;
}
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
doExtraCheck();
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( player is_bot() )
{
continue;
}
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player.pers[ "team" ] == "axis" )
{
@ -971,26 +978,19 @@ addBots_loop()
alliesplayers++;
}
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
{
result = fillAmount - 1;
}
else if ( bots > fillAmount )
{
result = fillAmount + 1;
}
else
{
result = fillAmount;
}
}
bots = result;
if ( getdvarint( "bots_manage_fill_spec" ) )
{
players += spec;
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
doExtraCheck();
}
amount = bots;
@ -1000,22 +1000,46 @@ addBots_loop()
amount += players;
}
if ( getdvarint( "bots_manage_fill_spec" ) )
// use bots as balance
if ( fillMode == 4 || fillMode == 5 )
{
amount += spec;
diffPlayers = abs( alliesplayers - axisplayers );
amount = fillAmount - ( diffPlayers - bots );
if ( players + diffPlayers < fillAmount )
{
amount = players + bots;
}
}
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
}
if ( amount < fillAmount )
{
setdvar( "bots_manage_add", 1 );
setdvar( "bots_manage_add", fillAmount - amount );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
botsToKick = amount - fillAmount;
if ( botsToKick > 64 )
{
botsToKick = 64;
}
for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber() );
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
wait 0.25;
}
}
}
}
@ -1247,3 +1271,65 @@ doFiringThread()
wait 1;
self.bots_firing = false;
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}
/*
Monitors turret usage
*/
turret_monitoruse_watcher()
{
self endon( "death" );
for ( ;; )
{
self waittill ( "trigger", player );
self monitor_player_turret( player );
self.owner = undefined;
if ( isdefined( player ) )
{
player.turret = undefined;
}
}
}
/*
While player uses turret
*/
monitor_player_turret( player )
{
player endon( "death" );
player endon( "disconnect" );
player.turret = self;
self.owner = player;
while ( isdefined( player ) && player usebuttonpressed() )
{
wait 0.05;
}
while ( isdefined( player ) && !player usebuttonpressed() )
{
wait 0.05;
}
}

View File

@ -252,10 +252,43 @@ start_chat_watch()
case "sd":
self thread bot_chat_sd_watch( a, b, c, d, e, f, g );
break;
case "connection":
self thread bot_chat_connection_player_watch( a, b, c, d, e, f, g );
break;
case "chat":
self thread bot_chat_chat_player_watch( a, b, c, d, e, f, g );
break;
}
}
}
/*
When another player chats
*/
bot_chat_chat_player_watch( chatstr, message, player, is_hidden, e, f, g )
{
self endon( "disconnect" );
}
/*
When a player connected
*/
bot_chat_connection_player_watch( conn, player, playername, d, e, f, g )
{
self endon( "disconnect" );
switch ( conn )
{
case "connected":
break;
case "disconnected":
break;
}
}
/*
start_startgame_watch
*/

View File

@ -251,6 +251,13 @@ watchPickupGun()
continue;
}
// todo have bots use turrets instead of just kicking them off of it
if ( isdefined( self.turret ) )
{
self thread use( 0.5 );
continue;
}
weap = self getcurrentweapon();
if ( weap != "none" && self getammocount( weap ) )
@ -485,7 +492,7 @@ IsWeapSniper( weap )
return false;
}
if ( maps\mp\gametypes\_missions::getweaponclass( weap ) != "weapon_sniper" )
if ( getweaponclass( weap ) != "weapon_sniper" )
{
return false;
}
@ -556,6 +563,12 @@ onWeaponChange()
{
first = false;
newWeapon = self getcurrentweapon();
// hack fix for botstop overridding weapon
if ( newWeapon != "none" )
{
self switchtoweapon( newWeapon );
}
}
else
{
@ -903,12 +916,14 @@ updateBones()
self endon( "disconnect" );
self endon( "death" );
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
for ( ;; )
{
self waittill_notify_or_timeout( "new_enemy", waittime );
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
bones = strtok( oldbones, "," );
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
{
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
if ( !isdefined( self.bot.target ) )
{
@ -918,6 +933,7 @@ updateBones()
self.bot.target.bone = random( bones );
}
}
}
/*
Creates the base target obj
@ -1024,6 +1040,23 @@ targetObjUpdateNoTrace( obj )
obj.didlook = false;
}
/*
Returns true if myEye can see the bone of self
*/
checkTraceForBone( myEye, bone )
{
boneLoc = self gettagorigin( bone );
if ( !isdefined( boneLoc ) )
{
return false;
}
trace = bullettrace( myEye, boneLoc, false, undefined );
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
@ -1135,21 +1168,9 @@ target_loop()
continue;
}
targetHead = player gettagorigin( "j_head" );
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
traceHead = bullettrace( myEye, targetHead, false, undefined );
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
daDist < level.bots_maxknifedistance * 4 )
@ -1508,7 +1529,7 @@ aim_loop()
}
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
{
if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
if ( getweaponclass( curweap ) == "weapon_projectile" )
{
nadeAimOffset = dist / 16000;
}
@ -1582,11 +1603,11 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( isdefined( self.bot.knifing_target ) )
if ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target )
{
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
}
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -1604,7 +1625,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -1680,7 +1701,7 @@ aim_loop()
}
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
{
if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
if ( getweaponclass( curweap ) == "weapon_projectile" )
{
nadeAimOffset = dist / 16000;
}
@ -1773,6 +1794,7 @@ aim()
for ( ;; )
{
wait 0.05;
waittillframeend;
if ( level.inprematchperiod || level.gameended || self.bot.isfrozen || self maps\mp\_flashgrenades::isflashbanged() )
{
@ -1954,9 +1976,9 @@ walk_loop()
dist = 16;
if ( level.waypointcount )
if ( level.waypoints.size )
{
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
}
else
{
@ -2843,7 +2865,7 @@ bot_lookat( pos, time, vel, doAimPredict )
for ( i = 0; i < steps; i++ )
{
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
self setplayerangles( myAngle );
self BotBuiltinBotAngles( myAngle );
wait 0.05;
}
}

View File

@ -347,6 +347,21 @@ classWatch()
if ( !maps\mp\gametypes\_globallogic::isvalidclass( self.class ) || !isdefined( self.bot_change_class ) )
{
// mod warfare shtuff
if ( isdefined( level.serverdvars ) )
{
a = [];
a[ a.size ] = "assault";
a[ a.size ] = "specops";
a[ a.size ] = "heavygunner";
a[ a.size ] = "demolitions";
a[ a.size ] = "sniper";
self notify( "menuresponse", game[ "menu_changeclass_" + self.pers[ "team" ] ], random( a ) );
wait 0.5;
}
self notify( "menuresponse", game[ "menu_changeclass" ], self chooseRandomClass() );
}
@ -1557,7 +1572,7 @@ bot_think_camp_loop()
self SetScriptGoal( campSpot.origin, 16 );
time = randomintrange( 10, 20 );
time = randomintrange( 30, 90 );
self BotNotifyBotEvent( "camp", "go", campSpot, time );
@ -1616,7 +1631,17 @@ killCampAfterTime( time )
self endon( "disconnect" );
self endon( "kill_camp_bot" );
wait time + 0.05;
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
while ( time > 0 && timeleft >= 60 )
{
wait 1;
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
time--;
}
wait 0.05;
self ClearScriptGoal();
self ClearScriptAimPos();
@ -2841,6 +2866,12 @@ bot_killstreak_think_loop()
{
curWeap = self getcurrentweapon();
if ( curWeap == "radar_mp" || curWeap == "helicopter_mp" || curWeap == "airstrike_mp" )
{
self thread changeToWeapon( self.lastdroppableweapon );
return;
}
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
{
curWeap = self.lastdroppableweapon;

View File

@ -133,6 +133,17 @@ BotBuiltinBotMeleeParams( yaw, dist )
}
}
/*
Sets angles
*/
BotBuiltinBotAngles( angles )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
{
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
}
}
/*
Test if is a bot
*/
@ -426,12 +437,22 @@ BotStopMoving( what )
}
}
/*
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
*/
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
{
self endon( "disconnect" );
waittillframeend; // wait for the waittills to setup again
self notify( "bot_event", msg, a, b, c, d, e, f, g );
}
/*
Notify the bot chat message
*/
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
{
self notify( "bot_event", msg, a, b, c, d, e, f, g );
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
}
/*
@ -1029,6 +1050,22 @@ isItemUnlocked( what, lvl )
}
}
/*
ModWarfare removes this func from _missions
*/
getweaponclass( weapon )
{
tokens = strtok( weapon, "_" );
weaponClass = tablelookup( "mp/statstable.csv", 4, tokens[ 0 ], 2 );
if ( ismg( weapon ) )
{
weaponClass = "weapon_mg";
}
return weaponClass;
}
/*
If the weapon is allowed to be dropped
*/
@ -1724,7 +1761,6 @@ load_waypoints()
{
mapname = getdvar( "mapname" );
level.waypointcount = 0;
level.waypointusage = [];
level.waypointusage[ "allies" ] = [];
level.waypointusage[ "axis" ] = [];
@ -1771,9 +1807,7 @@ load_waypoints()
BotBuiltinPrintConsole( "No waypoints loaded!" );
}
level.waypointcount = level.waypoints.size;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
{
@ -1872,7 +1906,7 @@ getWaypointsOfType( type )
{
answer = [];
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
wp = level.waypoints[ i ];
@ -2679,16 +2713,18 @@ RemoveWaypointUsage( wp, team )
return;
}
if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
wpstr = wp + "";
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
{
return;
}
level.waypointusage[ team ][ wp + "" ]--;
level.waypointusage[ team ][ wpstr ]--;
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
{
level.waypointusage[ team ][ wp + "" ] = undefined;
level.waypointusage[ team ][ wpstr ] = undefined;
}
}
@ -2700,7 +2736,7 @@ GetNearestWaypointWithSight( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
{
@ -2729,7 +2765,7 @@ getNearestWaypoint( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
curdis = distancesquared( level.waypoints[ i ].origin, pos );
@ -2814,7 +2850,8 @@ AStarSearch( start, goal, team, greedy_path )
// pop bestnode from queue
bestNode = open.data[ 0 ];
open HeapRemove();
openset[ bestNode.index + "" ] = undefined;
bestNodeStr = bestNode.index + "";
openset[ bestNodeStr ] = undefined;
wp = level.waypoints[ bestNode.index ];
// check if we made it to the goal
@ -2824,14 +2861,16 @@ AStarSearch( start, goal, team, greedy_path )
while ( isdefined( bestNode ) )
{
bestNodeStr = bestNode.index + "";
if ( isdefined( team ) && isdefined( level.waypointusage ) )
{
if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
{
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
level.waypointusage[ team ][ bestNodeStr ] = 0;
}
level.waypointusage[ team ][ bestNode.index + "" ]++;
level.waypointusage[ team ][ bestNodeStr ]++;
}
// construct path
@ -2847,6 +2886,7 @@ AStarSearch( start, goal, team, greedy_path )
for ( i = wp.children.size - 1; i >= 0; i-- )
{
child = wp.children[ i ];
childStr = child + "";
childWp = level.waypoints[ child ];
penalty = 1;
@ -2855,9 +2895,9 @@ AStarSearch( start, goal, team, greedy_path )
{
temppen = 1;
if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
{
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
}
if ( temppen > 1 )
@ -2876,16 +2916,16 @@ AStarSearch( start, goal, team, greedy_path )
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
// check if this child is in open or close with a g value less than newg
inopen = isdefined( openset[ child + "" ] );
inopen = isdefined( openset[ childStr ] );
if ( inopen && openset[ child + "" ].g <= newg )
if ( inopen && openset[ childStr ].g <= newg )
{
continue;
}
inclosed = isdefined( closed[ child + "" ] );
inclosed = isdefined( closed[ childStr ] );
if ( inclosed && closed[ child + "" ].g <= newg )
if ( inclosed && closed[ childStr ].g <= newg )
{
continue;
}
@ -2894,11 +2934,11 @@ AStarSearch( start, goal, team, greedy_path )
if ( inopen )
{
node = openset[ child + "" ];
node = openset[ childStr ];
}
else if ( inclosed )
{
node = closed[ child + "" ];
node = closed[ childStr ];
}
else
{
@ -2914,19 +2954,19 @@ AStarSearch( start, goal, team, greedy_path )
// check if in closed, remove it
if ( inclosed )
{
closed[ child + "" ] = undefined;
closed[ childStr ] = undefined;
}
// check if not in open, add it
if ( !inopen )
{
open HeapInsert( node );
openset[ child + "" ] = node;
openset[ childStr ] = node;
}
}
// done with children, push onto closed
closed[ bestNode.index + "" ] = bestNode;
closed[ bestNodeStr ] = bestNode;
}
return [];

View File

@ -60,7 +60,6 @@ init_menu()
self.menuinit = true;
self.menuopen = false;
self.menu_player = undefined;
self.submenu = "Main";
self.curs[ "Main" ][ "X" ] = 0;
self addOptions();
@ -75,6 +74,47 @@ init_menu()
self thread doGreetings();
}
destroyFixed()
{
if ( !isdefined( self ) )
{
return;
}
self destroy();
}
removeChildFixed( element )
{
temp = [];
for ( i = 0; i < self.children.size ; i++ )
{
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
{
self.children[ i ].index = temp.size;
temp[ temp.size ] = self.children[ i ];
}
}
self.children = temp;
}
destroyElemFixed()
{
if ( !isdefined( self ) )
{
return;
}
if ( isdefined( self.parent ) )
{
self.parent removeChildFixed( self );
}
self destroyelem();
}
kill_menu()
{
self notify( "bots_kill_menu" );
@ -93,7 +133,7 @@ watchDisconnect()
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
self.menutexty[ i ] destroyElemFixed();
}
}
}
@ -104,7 +144,7 @@ watchDisconnect()
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
self.menutext[ i ] destroyElemFixed();
}
}
}
@ -113,18 +153,18 @@ watchDisconnect()
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
self.menuversionhud destroyFixed();
}
}
}
@ -332,7 +372,7 @@ OpenSub( menu, menu2 )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
self.menutext[ i ] destroyElemFixed();
}
}
}
@ -341,18 +381,18 @@ OpenSub( menu, menu2 )
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
self.menuversionhud destroyFixed();
}
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
@ -402,7 +442,7 @@ OpenSub( menu, menu2 )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
self.menutexty[ i ] destroyElemFixed();
}
}
}
@ -425,12 +465,12 @@ CursMove( direction )
self notify( "scrolled" );
if ( self.submenu == "Main" )
{
if ( isdefined( self.menutext ) )
{
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
@ -578,7 +618,7 @@ ExitSub()
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
self.menutexty[ i ] destroyElemFixed();
}
}
}
@ -603,7 +643,7 @@ ExitMenu()
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
self.menutext[ i ] destroyElemFixed();
}
}
}
@ -612,18 +652,18 @@ ExitMenu()
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
self.menuversionhud destroyFixed();
}
self.menuopen = false;
@ -728,6 +768,10 @@ addOptions()
_temp = "bots used as team balance";
break;
case 5:
_temp = "bots used as team balance, adjust to map";
break;
default:
_temp = "out of range";
break;
@ -1294,6 +1338,11 @@ man_bots( a, b )
self iprintln( "bot_fill will now use bots as team balance." );
break;
case 4:
setdvar( "bots_manage_fill_mode", 5 );
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
break;
default:
setdvar( "bots_manage_fill_mode", 0 );
self iprintln( "bot_fill will now count everyone." );

View File

@ -461,6 +461,7 @@ LoadWaypoints()
self deleteAllWaypoints();
self iprintlnbold( "Loading WPS..." );
load_waypoints();
level.waypointcount = level.waypoints.size;
wait 1;

View File

@ -17,11 +17,11 @@ CodeCallback_StartGameType()
level.gametypestarted = true; // so we know that the gametype has been started up
level thread scripts\bots_adapter_cod4x::init();
level thread scripts\bots_chat::init();
level thread scripts\bots_menu::init();
level thread scripts\bots_wp_editor::init();
level thread scripts\bots::init();
level thread scripts\mp\bots_adapter_cod4x::init();
level thread scripts\mp\bots_chat::init();
level thread scripts\mp\bots_menu::init();
level thread scripts\mp\bots_wp_editor::init();
level thread scripts\mp\bots::init();
}
}

View File

@ -7,6 +7,7 @@ init()
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
level.bot_builtins[ "botmoveto" ] = ::do_botmoveto;
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
level.bot_builtins[ "botangles" ] = ::do_botangles;
level.bot_builtins[ "isbot" ] = ::do_isbot;
level.bot_builtins[ "fs_fopen" ] = ::do_fs_fopen;
level.bot_builtins[ "fs_fclose" ] = ::do_fs_fclose;
@ -49,6 +50,12 @@ do_botmeleeparams( yaw, dist )
// cod4x removed lunging due to movement exploits
}
do_botangles( angles )
{
self setplayerangles( angles );
// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
}
do_isbot()
{
return self.isbot;