13 Commits

Author SHA1 Message Date
02761a1013 chat event 2024-04-25 15:37:43 -06:00
093dc9cd8c playername 2024-04-25 14:49:26 -06:00
a3266c6de3 init time 2024-04-25 14:16:28 -06:00
0ea6672804 connection events 2024-04-25 14:07:35 -06:00
b3967606f4 small fixes 2024-04-04 16:54:29 -06:00
fcd130a132 update bones 2024-04-04 15:38:50 -06:00
f39a4d008c waittillframeend for event 2024-03-12 14:58:28 -06:00
cff61ab690 modwarfare support 2024-01-20 00:17:29 -06:00
f044af8aea update gsc version 2024-01-18 15:08:18 -06:00
1d464fca49 check for target knife 2024-01-18 14:53:07 -06:00
538269517a Merge branch 'master' of github.com:ineedbots/iw3_bot_warfare 2024-01-18 14:13:04 -06:00
9efda21175 move scripts to mp folder 2024-01-18 14:13:01 -06:00
f536f2b65d Update main.yml 2024-01-15 15:26:03 -06:00
13 changed files with 207 additions and 65 deletions

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@ -13,7 +13,9 @@ jobs:
- name: Setup gsc-tool
uses: xensik/setup-gsc-tool@v1
with:
version: '1.4.0'
- name: Compile test script
run: |
gsc-tool.exe parse iw5 pc .
gsc-tool.exe -m parse -g iw5 -s pc .

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@ -8,7 +8,7 @@
*/
init()
{
level.bw_version = "2.1.0";
level.bw_version = "2.2.0";
if ( getdvar( "bots_main" ) == "" )
{
@ -207,8 +207,11 @@ init()
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
game[ "botWarfareInitTime" ] = gettime();
}
level.bot_inittime = gettime();
level.defuseobject = undefined;
level.bots_smokelist = List();
level.tbl_perkdata[ 0 ][ "reference_full" ] = true;
@ -262,6 +265,7 @@ init()
level thread onPlayerConnect();
level thread handleBots();
level thread onPlayerChat();
}
/*
@ -440,6 +444,23 @@ fixPerksAndScriptKick()
self.pers[ "isBot" ] = true;
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
name = self.name;
self waittill( "disconnect" );
waittillframeend;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
}
}
/*
When a bot disconnects.
*/
@ -457,6 +478,14 @@ connected()
{
self endon( "disconnect" );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
}
self thread onDisconnectPlayer();
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
@ -1247,3 +1276,21 @@ doFiringThread()
wait 1;
self.bots_firing = false;
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}

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@ -252,10 +252,43 @@ start_chat_watch()
case "sd":
self thread bot_chat_sd_watch( a, b, c, d, e, f, g );
break;
case "connection":
self thread bot_chat_connection_player_watch( a, b, c, d, e, f, g );
break;
case "chat":
self thread bot_chat_chat_player_watch( a, b, c, d, e, f, g );
break;
}
}
}
/*
When another player chats
*/
bot_chat_chat_player_watch( chatstr, message, player, is_hidden, e, f, g )
{
self endon( "disconnect" );
}
/*
When a player connected
*/
bot_chat_connection_player_watch( conn, player, playername, d, e, f, g )
{
self endon( "disconnect" );
switch ( conn )
{
case "connected":
break;
case "disconnected":
break;
}
}
/*
start_startgame_watch
*/

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@ -485,7 +485,7 @@ IsWeapSniper( weap )
return false;
}
if ( maps\mp\gametypes\_missions::getweaponclass( weap ) != "weapon_sniper" )
if ( getweaponclass( weap ) != "weapon_sniper" )
{
return false;
}
@ -556,6 +556,12 @@ onWeaponChange()
{
first = false;
newWeapon = self getcurrentweapon();
// hack fix for botstop overridding weapon
if ( newWeapon != "none" )
{
self switchtoweapon( newWeapon );
}
}
else
{
@ -903,12 +909,14 @@ updateBones()
self endon( "disconnect" );
self endon( "death" );
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
for ( ;; )
{
self waittill_notify_or_timeout( "new_enemy", waittime );
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
bones = strtok( oldbones, "," );
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
{
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
if ( !isdefined( self.bot.target ) )
{
@ -918,6 +926,7 @@ updateBones()
self.bot.target.bone = random( bones );
}
}
}
/*
Creates the base target obj
@ -1024,6 +1033,23 @@ targetObjUpdateNoTrace( obj )
obj.didlook = false;
}
/*
Returns true if myEye can see the bone of self
*/
checkTraceForBone( myEye, bone )
{
boneLoc = self gettagorigin( bone );
if ( !isdefined( boneLoc ) )
{
return false;
}
trace = bullettrace( myEye, boneLoc, false, undefined );
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
@ -1135,21 +1161,9 @@ target_loop()
continue;
}
targetHead = player gettagorigin( "j_head" );
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
traceHead = bullettrace( myEye, targetHead, false, undefined );
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
daDist < level.bots_maxknifedistance * 4 )
@ -1508,7 +1522,7 @@ aim_loop()
}
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
{
if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
if ( getweaponclass( curweap ) == "weapon_projectile" )
{
nadeAimOffset = dist / 16000;
}
@ -1582,7 +1596,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( isdefined( self.bot.knifing_target ) )
if ( isdefined( self.bot.knifing_target ) && self.bot.knifing_target == target )
{
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
}
@ -1680,7 +1694,7 @@ aim_loop()
}
else if ( curweap != "none" && weaponclass( curweap ) == "grenade" )
{
if ( maps\mp\gametypes\_missions::getweaponclass( curweap ) == "weapon_projectile" )
if ( getweaponclass( curweap ) == "weapon_projectile" )
{
nadeAimOffset = dist / 16000;
}
@ -1773,6 +1787,7 @@ aim()
for ( ;; )
{
wait 0.05;
waittillframeend;
if ( level.inprematchperiod || level.gameended || self.bot.isfrozen || self maps\mp\_flashgrenades::isflashbanged() )
{
@ -1954,9 +1969,9 @@ walk_loop()
dist = 16;
if ( level.waypointcount )
if ( level.waypoints.size )
{
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
}
else
{

View File

@ -347,6 +347,21 @@ classWatch()
if ( !maps\mp\gametypes\_globallogic::isvalidclass( self.class ) || !isdefined( self.bot_change_class ) )
{
// mod warfare shtuff
if ( isdefined( level.serverdvars ) )
{
a = [];
a[ a.size ] = "assault";
a[ a.size ] = "specops";
a[ a.size ] = "heavygunner";
a[ a.size ] = "demolitions";
a[ a.size ] = "sniper";
self notify( "menuresponse", game[ "menu_changeclass_" + self.pers[ "team" ] ], random( a ) );
wait 0.5;
}
self notify( "menuresponse", game[ "menu_changeclass" ], self chooseRandomClass() );
}

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@ -426,12 +426,22 @@ BotStopMoving( what )
}
}
/*
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
*/
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
{
self endon( "disconnect" );
waittillframeend; // wait for the waittills to setup again
self notify( "bot_event", msg, a, b, c, d, e, f, g );
}
/*
Notify the bot chat message
*/
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
{
self notify( "bot_event", msg, a, b, c, d, e, f, g );
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
}
/*
@ -1029,6 +1039,22 @@ isItemUnlocked( what, lvl )
}
}
/*
ModWarfare removes this func from _missions
*/
getweaponclass( weapon )
{
tokens = strtok( weapon, "_" );
weaponClass = tablelookup( "mp/statstable.csv", 4, tokens[ 0 ], 2 );
if ( ismg( weapon ) )
{
weaponClass = "weapon_mg";
}
return weaponClass;
}
/*
If the weapon is allowed to be dropped
*/
@ -1724,7 +1750,6 @@ load_waypoints()
{
mapname = getdvar( "mapname" );
level.waypointcount = 0;
level.waypointusage = [];
level.waypointusage[ "allies" ] = [];
level.waypointusage[ "axis" ] = [];
@ -1771,9 +1796,7 @@ load_waypoints()
BotBuiltinPrintConsole( "No waypoints loaded!" );
}
level.waypointcount = level.waypoints.size;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
{
@ -1872,7 +1895,7 @@ getWaypointsOfType( type )
{
answer = [];
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
wp = level.waypoints[ i ];
@ -2679,16 +2702,18 @@ RemoveWaypointUsage( wp, team )
return;
}
if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
wpstr = wp + "";
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
{
return;
}
level.waypointusage[ team ][ wp + "" ]--;
level.waypointusage[ team ][ wpstr ]--;
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
{
level.waypointusage[ team ][ wp + "" ] = undefined;
level.waypointusage[ team ][ wpstr ] = undefined;
}
}
@ -2700,7 +2725,7 @@ GetNearestWaypointWithSight( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
{
@ -2729,7 +2754,7 @@ getNearestWaypoint( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
curdis = distancesquared( level.waypoints[ i ].origin, pos );
@ -2814,7 +2839,8 @@ AStarSearch( start, goal, team, greedy_path )
// pop bestnode from queue
bestNode = open.data[ 0 ];
open HeapRemove();
openset[ bestNode.index + "" ] = undefined;
bestNodeStr = bestNode.index + "";
openset[ bestNodeStr ] = undefined;
wp = level.waypoints[ bestNode.index ];
// check if we made it to the goal
@ -2824,14 +2850,16 @@ AStarSearch( start, goal, team, greedy_path )
while ( isdefined( bestNode ) )
{
bestNodeStr = bestNode.index + "";
if ( isdefined( team ) && isdefined( level.waypointusage ) )
{
if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
{
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
level.waypointusage[ team ][ bestNodeStr ] = 0;
}
level.waypointusage[ team ][ bestNode.index + "" ]++;
level.waypointusage[ team ][ bestNodeStr ]++;
}
// construct path
@ -2847,6 +2875,7 @@ AStarSearch( start, goal, team, greedy_path )
for ( i = wp.children.size - 1; i >= 0; i-- )
{
child = wp.children[ i ];
childStr = child + "";
childWp = level.waypoints[ child ];
penalty = 1;
@ -2855,9 +2884,9 @@ AStarSearch( start, goal, team, greedy_path )
{
temppen = 1;
if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
{
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
}
if ( temppen > 1 )
@ -2876,16 +2905,16 @@ AStarSearch( start, goal, team, greedy_path )
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
// check if this child is in open or close with a g value less than newg
inopen = isdefined( openset[ child + "" ] );
inopen = isdefined( openset[ childStr ] );
if ( inopen && openset[ child + "" ].g <= newg )
if ( inopen && openset[ childStr ].g <= newg )
{
continue;
}
inclosed = isdefined( closed[ child + "" ] );
inclosed = isdefined( closed[ childStr ] );
if ( inclosed && closed[ child + "" ].g <= newg )
if ( inclosed && closed[ childStr ].g <= newg )
{
continue;
}
@ -2894,11 +2923,11 @@ AStarSearch( start, goal, team, greedy_path )
if ( inopen )
{
node = openset[ child + "" ];
node = openset[ childStr ];
}
else if ( inclosed )
{
node = closed[ child + "" ];
node = closed[ childStr ];
}
else
{
@ -2914,19 +2943,19 @@ AStarSearch( start, goal, team, greedy_path )
// check if in closed, remove it
if ( inclosed )
{
closed[ child + "" ] = undefined;
closed[ childStr ] = undefined;
}
// check if not in open, add it
if ( !inopen )
{
open HeapInsert( node );
openset[ child + "" ] = node;
openset[ childStr ] = node;
}
}
// done with children, push onto closed
closed[ bestNode.index + "" ] = bestNode;
closed[ bestNodeStr ] = bestNode;
}
return [];

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@ -461,6 +461,7 @@ LoadWaypoints()
self deleteAllWaypoints();
self iprintlnbold( "Loading WPS..." );
load_waypoints();
level.waypointcount = level.waypoints.size;
wait 1;

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@ -17,11 +17,11 @@ CodeCallback_StartGameType()
level.gametypestarted = true; // so we know that the gametype has been started up
level thread scripts\bots_adapter_cod4x::init();
level thread scripts\bots_chat::init();
level thread scripts\bots_menu::init();
level thread scripts\bots_wp_editor::init();
level thread scripts\bots::init();
level thread scripts\mp\bots_adapter_cod4x::init();
level thread scripts\mp\bots_chat::init();
level thread scripts\mp\bots_menu::init();
level thread scripts\mp\bots_wp_editor::init();
level thread scripts\mp\bots::init();
}
}