mirror of
https://github.com/ineedbots/iw3_bot_warfare.git
synced 2025-04-19 09:32:52 +00:00
5004 lines
100 KiB
Plaintext
5004 lines
100 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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rankxp = self bot_get_rank();
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self setstat( int( tablelookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 ) ), rankxp );
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self setstat( int( tablelookup( "mp/playerStatsTable.csv", 1, "plevel", 0 ) ), self bot_get_prestige() );
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self set_diff();
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self set_class( rankxp );
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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self.bot_change_class = true;
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self thread difficulty();
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self thread teamWatch();
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self thread classWatch();
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self thread onBotSpawned();
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self thread onSpawned();
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self thread onDeath();
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self thread onKillcam();
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wait 0.1;
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self.challengedata = [];
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}
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/*
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watches when the bot enters a killcam
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*/
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onKillcam()
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "begin_killcam" );
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self thread doKillcamStuff();
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}
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}
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/*
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bots use copy cat and skip killcams
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*/
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doKillcamStuff()
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{
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self endon( "disconnect" );
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self endon( "spawned_player" );
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self BotNotifyBotEvent( "killcam", "start" );
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wait 0.5 + randomint( 3 );
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wait 0.1;
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self thread BotPressUse( 0.6 );
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self BotNotifyBotEvent( "killcam", "stop" );
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}
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/*
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The callback for when the bot gets killed.
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*/
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onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
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{
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self.killerlocation = undefined;
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self.lastkiller = undefined;
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if ( !isdefined( self ) || !isdefined( self.team ) )
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{
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return;
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}
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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{
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return;
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}
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if ( iDamage <= 0 )
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{
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return;
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}
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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{
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return;
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}
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if ( eAttacker == self )
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{
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return;
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}
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if ( level.teambased && eAttacker.team == self.team )
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{
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return;
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}
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if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
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{
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return;
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}
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if ( !isalive( eAttacker ) )
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{
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return;
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}
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self.killerlocation = eAttacker.origin;
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self.lastkiller = eAttacker;
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}
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/*
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The callback for when the bot gets damaged.
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*/
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onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if ( !isdefined( self ) || !isdefined( self.team ) )
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{
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return;
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}
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if ( !isalive( self ) )
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{
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return;
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}
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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{
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return;
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}
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if ( iDamage <= 0 )
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{
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return;
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}
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if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
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{
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return;
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}
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if ( eAttacker == self )
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{
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return;
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}
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if ( level.teambased && eAttacker.team == self.team )
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{
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return;
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}
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if ( !isdefined( eInflictor ) || eInflictor.classname != "player" )
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{
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return;
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}
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if ( !isalive( eAttacker ) )
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{
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return;
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}
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if ( !issubstr( sWeapon, "_silencer_" ) )
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{
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self bot_cry_for_help( eAttacker );
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}
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self SetAttacker( eAttacker );
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}
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/*
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When the bot gets attacked, have the bot ask for help from teammates.
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*/
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bot_cry_for_help( attacker )
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{
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if ( !level.teambased )
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{
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return;
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}
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theTime = gettime();
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if ( isdefined( self.help_time ) && theTime - self.help_time < 1000 )
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{
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return;
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}
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self.help_time = theTime;
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[ i ];
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if ( !player is_bot() )
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{
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continue;
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}
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if ( !isdefined( player.team ) )
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{
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continue;
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}
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if ( !player IsPlayerModelOK() )
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{
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continue;
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}
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if ( !isalive( player ) )
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{
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continue;
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}
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if ( player == self )
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{
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continue;
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}
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if ( player.team != self.team )
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{
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continue;
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}
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dist = player.pers[ "bots" ][ "skill" ][ "help_dist" ];
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dist *= dist;
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if ( distancesquared( self.origin, player.origin ) > dist )
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{
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continue;
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}
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if ( randomint( 100 ) < 50 )
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{
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self SetAttacker( attacker );
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if ( randomint( 100 ) > 70 )
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{
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break;
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}
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}
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}
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}
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/*
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Allows the bot to spawn when force respawn is disabled
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Watches when the bot dies
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*/
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onDeath()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "death" );
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self.wantsafespawn = true;
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}
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}
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/*
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Chooses a random class
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*/
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chooseRandomClass()
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{
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class = "";
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rank = self maps\mp\gametypes\_rank::getrankforxp( self getstat( int( tablelookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 ) ) ) ) + 1;
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if ( rank < 4 || randomint( 100 ) < 2 )
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{
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while ( class == "" )
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{
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switch ( randomint( 5 ) )
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{
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case 0:
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class = "assault_mp";
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break;
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case 1:
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class = "specops_mp";
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break;
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case 2:
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class = "heavygunner_mp";
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break;
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case 3:
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if ( rank >= 2 )
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{
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class = "demolitions_mp";
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}
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break;
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case 4:
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if ( rank >= 3 )
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{
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class = "sniper_mp";
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}
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break;
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}
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}
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}
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else
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{
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class = "custom" + ( randomint( 5 ) + 1 );
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}
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return class;
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}
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/*
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Selects a class for the bot.
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*/
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classWatch()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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while ( !isdefined( self.pers[ "team" ] ) || !allowClassChoice() )
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{
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wait .05;
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}
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wait 0.5;
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if ( !maps\mp\gametypes\_globallogic::isvalidclass( self.class ) || !isdefined( self.bot_change_class ) )
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{
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self notify( "menuresponse", game[ "menu_changeclass" ], self chooseRandomClass() );
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}
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self.bot_change_class = true;
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while ( isdefined( self.pers[ "team" ] ) && maps\mp\gametypes\_globallogic::isvalidclass( self.class ) && isdefined( self.bot_change_class ) )
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{
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wait .05;
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}
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}
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}
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/*
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Makes sure the bot is on a team.
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*/
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teamWatch()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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while ( !isdefined( self.pers[ "team" ] ) || !allowTeamChoice() )
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{
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wait .05;
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}
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wait 0.1;
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if ( self.team != "axis" && self.team != "allies" )
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{
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self notify( "menuresponse", game[ "menu_team" ], getdvar( "bots_team" ) );
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}
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while ( isdefined( self.pers[ "team" ] ) )
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{
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wait .05;
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}
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}
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}
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/*
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Updates the bot's difficulty variables.
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*/
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difficulty()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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if ( getdvarint( "bots_skill" ) != 9 )
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{
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switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
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{
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case 1:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.6;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 600;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 750;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.7;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 2500;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 0;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.9;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1.5;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 4;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 2;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 30;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 20;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0;
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break;
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case 2:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 800;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1250;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 3000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 3;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1.5;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 45;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 15;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10;
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break;
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case 3:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 500;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
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self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
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self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 2000;
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self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.6;
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self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 4000;
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self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 2250;
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self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 750;
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self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.65;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.75;
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self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2.5;
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self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1;
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self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
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self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
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self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
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self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20;
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self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20;
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self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 50;
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self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
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self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
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self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
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self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25;
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break;
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case 4:
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self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3;
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self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600;
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self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 400;
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self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
|
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 3000;
|
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.55;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 5000;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 3350;
|
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.35;
|
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1000;
|
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2;
|
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.75;
|
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
|
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
|
|
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30;
|
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25;
|
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 55;
|
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35;
|
|
break;
|
|
|
|
case 5:
|
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25;
|
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500;
|
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 300;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1500;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 2000;
|
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 4000;
|
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 7500;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 5000;
|
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.25;
|
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1500;
|
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.4;
|
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.35;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.35;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1.5;
|
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head";
|
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
|
|
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40;
|
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35;
|
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 60;
|
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50;
|
|
break;
|
|
|
|
case 6:
|
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2;
|
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250;
|
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 150;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2000;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 3000;
|
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 5000;
|
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.45;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 10000;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 7500;
|
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.2;
|
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 2000;
|
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.25;
|
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.25;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.25;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1;
|
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.25;
|
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head,j_head";
|
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
|
|
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50;
|
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45;
|
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 65;
|
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75;
|
|
break;
|
|
|
|
case 7:
|
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1;
|
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100;
|
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000;
|
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 7500;
|
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.4;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 15000;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 10000;
|
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05;
|
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 3000;
|
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.1;
|
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0;
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 0;
|
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.05;
|
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head";
|
|
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
|
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
|
|
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65;
|
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65;
|
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 70;
|
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 5;
|
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = 2;
|
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 90;
|
|
break;
|
|
}
|
|
}
|
|
|
|
wait 5;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Sets the bot difficulty.
|
|
*/
|
|
set_diff()
|
|
{
|
|
rankVar = getdvarint( "bots_skill" );
|
|
|
|
switch ( rankVar )
|
|
{
|
|
case 0:
|
|
self.pers[ "bots" ][ "skill" ][ "base" ] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
|
|
break;
|
|
|
|
case 8:
|
|
break;
|
|
|
|
case 9:
|
|
self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 );
|
|
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 );
|
|
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 );
|
|
self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 );
|
|
|
|
randomNum = randomintrange( 500, 25000 );
|
|
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum;
|
|
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2;
|
|
|
|
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 );
|
|
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 );
|
|
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 );
|
|
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
|
|
|
|
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "follow" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "switch" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "class" ] = randomint( 100 );
|
|
self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 );
|
|
break;
|
|
|
|
default:
|
|
self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Sets the bot's classes.
|
|
*/
|
|
set_class( rankxp )
|
|
{
|
|
primaryGroups = [];
|
|
primaryGroups[ 0 ] = "weapon_lmg";
|
|
primaryGroups[ 1 ] = "weapon_smg";
|
|
primaryGroups[ 2 ] = "weapon_shotgun";
|
|
primaryGroups[ 3 ] = "weapon_sniper";
|
|
primaryGroups[ 4 ] = "weapon_assault";
|
|
secondaryGroups = [];
|
|
secondaryGroups[ 0 ] = "weapon_pistol";
|
|
|
|
rank = self maps\mp\gametypes\_rank::getrankforxp( rankxp ) + 1;
|
|
|
|
if ( randomfloatrange( 0, 1 ) < ( ( rank / level.maxrank ) + 0.1 ) )
|
|
{
|
|
self.pers[ "bots" ][ "behavior" ][ "quickscope" ] = true;
|
|
}
|
|
|
|
for ( i = 0; i < 5; i++ )
|
|
{
|
|
primary = get_random_weapon( primaryGroups, rank );
|
|
att1 = get_random_attachment( primary, rank );
|
|
|
|
perk2 = get_random_perk( "perk2", rank );
|
|
|
|
if ( perk2 != "specialty_twoprimaries" )
|
|
{
|
|
secondary = get_random_weapon( secondaryGroups, rank );
|
|
}
|
|
else
|
|
{
|
|
secondary = "";
|
|
|
|
while ( secondary == "" )
|
|
{
|
|
secondary = get_random_weapon( primaryGroups, rank );
|
|
|
|
if ( primary == secondary )
|
|
{
|
|
secondary = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
att2 = get_random_attachment( secondary, rank );
|
|
perk1 = get_random_perk( "perk1", rank, att1, att2 );
|
|
|
|
perk3 = get_random_perk( "perk3", rank );
|
|
gren = get_random_grenade( perk1 );
|
|
camo = randomint( 8 );
|
|
|
|
self setstat ( 200 + ( i * 10 ) + 1, level.weaponreferencetoindex[ primary ] );
|
|
self setstat ( 200 + ( i * 10 ) + 2, level.weaponattachmentreferencetoindex[ att1 ] );
|
|
self setstat ( 200 + ( i * 10 ) + 3, level.weaponreferencetoindex[ secondary ] );
|
|
self setstat ( 200 + ( i * 10 ) + 4, level.weaponattachmentreferencetoindex[ att2 ] );
|
|
self setstat ( 200 + ( i * 10 ) + 5, level.perkreferencetoindex[ perk1 ] );
|
|
self setstat ( 200 + ( i * 10 ) + 6, level.perkreferencetoindex[ perk2 ] );
|
|
self setstat ( 200 + ( i * 10 ) + 7, level.perkreferencetoindex[ perk3 ] );
|
|
self setstat ( 200 + ( i * 10 ) + 8, level.weaponreferencetoindex[ gren ] );
|
|
self setstat ( 200 + ( i * 10 ) + 9, camo );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a random attachment for the bot.
|
|
*/
|
|
get_random_attachment( weapon, rank )
|
|
{
|
|
if ( randomfloatrange( 0, 1 ) > ( 0.1 + ( rank / level.maxrank ) ) )
|
|
{
|
|
return "none";
|
|
}
|
|
|
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
|
op = getdvarint( "bots_loadout_allow_op" );
|
|
|
|
id = level.tbl_weaponids[ level.weaponreferencetoindex[ weapon ] ];
|
|
atts = strtok( id[ "attachment" ], " " );
|
|
atts[ atts.size ] = "none";
|
|
|
|
|
|
for ( ;; )
|
|
{
|
|
att = atts[ randomint( atts.size ) ];
|
|
|
|
if ( reasonable )
|
|
{
|
|
switch ( att )
|
|
{
|
|
case "acog":
|
|
if ( weapon != "m40a3" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !op )
|
|
{
|
|
if ( att == "gl" )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return att;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a random perk for the bot.
|
|
*/
|
|
get_random_perk( perkslot, rank, att1, att2 )
|
|
{
|
|
if ( isdefined( att1 ) && isdefined( att2 ) && ( att1 == "grip" || att1 == "gl" || att2 == "grip" || att2 == "gl" ) )
|
|
{
|
|
return "specialty_null";
|
|
}
|
|
|
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
|
op = getdvarint( "bots_loadout_allow_op" );
|
|
|
|
keys = getarraykeys( level.tbl_perkdata );
|
|
|
|
for ( ;; )
|
|
{
|
|
id = level.tbl_perkdata[ keys[ randomint( keys.size ) ] ];
|
|
|
|
if ( !isdefined( id ) || !isdefined( id[ "perk_num" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( perkslot != id[ "perk_num" ] )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ref = id[ "reference_full" ];
|
|
|
|
if ( ref == "specialty_null" && randomint( 100 ) < 95 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( reasonable )
|
|
{
|
|
switch ( ref )
|
|
{
|
|
case "specialty_parabolic":
|
|
case "specialty_holdbreath":
|
|
case "specialty_explosivedamage":
|
|
case "specialty_twoprimaries":
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( !op )
|
|
{
|
|
switch ( ref )
|
|
{
|
|
case "specialty_armorvest":
|
|
case "specialty_pistoldeath":
|
|
case "specialty_grenadepulldeath":
|
|
case "specialty_weapon_rpg":
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( !isItemUnlocked( ref, rank ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a random grenade for the bot.
|
|
*/
|
|
get_random_grenade( perk1 )
|
|
{
|
|
possibles = [];
|
|
possibles[ 0 ] = "flash_grenade";
|
|
possibles[ 1 ] = "smoke_grenade";
|
|
possibles[ 2 ] = "concussion_grenade";
|
|
|
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
|
|
|
for ( ;; )
|
|
{
|
|
possible = possibles[ randomint( possibles.size ) ];
|
|
|
|
if ( reasonable )
|
|
{
|
|
switch ( possible )
|
|
{
|
|
case "smoke_grenade":
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( perk1 == "specialty_specialgrenade" && possible == "smoke_grenade" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return possible;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a random weapon for the bot.
|
|
*/
|
|
get_random_weapon( groups, rank )
|
|
{
|
|
reasonable = getdvarint( "bots_loadout_reasonable" );
|
|
op = getdvarint( "bots_loadout_allow_op" );
|
|
|
|
keys = getarraykeys( level.tbl_weaponids );
|
|
|
|
for ( ;; )
|
|
{
|
|
id = level.tbl_weaponids[ keys[ randomint( keys.size ) ] ];
|
|
|
|
if ( !isdefined( id ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
group = id[ "group" ];
|
|
inGroup = false;
|
|
|
|
for ( i = groups.size - 1; i >= 0; i-- )
|
|
{
|
|
if ( groups[ i ] == group )
|
|
{
|
|
inGroup = true;
|
|
}
|
|
}
|
|
|
|
if ( !inGroup )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ref = id[ "reference" ];
|
|
|
|
if ( reasonable )
|
|
{
|
|
switch ( ref )
|
|
{
|
|
case "skorpion":
|
|
case "uzi":
|
|
case "m21":
|
|
case "dragunov":
|
|
case "saw":
|
|
case "mp44":
|
|
case "m14":
|
|
case "g3":
|
|
case "m1014":
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( !op )
|
|
{
|
|
if ( ref == "rpg" )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( !isItemUnlocked( ref, rank ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Gets the prestige
|
|
*/
|
|
bot_get_prestige()
|
|
{
|
|
p_dvar = getdvarint( "bots_loadout_prestige" );
|
|
p = 0;
|
|
|
|
if ( p_dvar == -1 )
|
|
{
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !isdefined( player.team ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
p = player getstat( int( tablelookup( "mp/playerStatsTable.csv", 1, "plevel", 0 ) ) );
|
|
break;
|
|
}
|
|
}
|
|
else if ( p_dvar == -2 )
|
|
{
|
|
p = randomint( 12 );
|
|
}
|
|
else
|
|
{
|
|
p = p_dvar;
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
Gets an exp amount for the bot that is nearish the host's xp.
|
|
*/
|
|
bot_get_rank()
|
|
{
|
|
rank = 1;
|
|
rank_dvar = getdvarint( "bots_loadout_rank" );
|
|
|
|
if ( rank_dvar == -1 )
|
|
{
|
|
ranks = [];
|
|
bot_ranks = [];
|
|
human_ranks = [];
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( player.pers[ "rank" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player is_bot() )
|
|
{
|
|
bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
|
|
}
|
|
else
|
|
{
|
|
human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
|
|
}
|
|
}
|
|
|
|
if ( !human_ranks.size )
|
|
{
|
|
human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 35, 15, 0, level.maxrank ) );
|
|
}
|
|
|
|
human_avg = array_average( human_ranks );
|
|
|
|
while ( bot_ranks.size + human_ranks.size < 5 )
|
|
{
|
|
// add some random ranks for better random number distribution
|
|
rank = human_avg + randomintrange( -10, 10 );
|
|
human_ranks[ human_ranks.size ] = rank;
|
|
}
|
|
|
|
ranks = array_combine( human_ranks, bot_ranks );
|
|
|
|
avg = array_average( ranks );
|
|
s = array_std_deviation( ranks, avg );
|
|
|
|
rank = Round( random_normal_distribution( avg, s, 0, level.maxrank ) );
|
|
}
|
|
else if ( rank_dvar == 0 )
|
|
{
|
|
rank = Round( random_normal_distribution( 35, 15, 0, level.maxrank ) );
|
|
}
|
|
else
|
|
{
|
|
rank = Round( random_normal_distribution( rank_dvar, 5, 0, level.maxrank ) );
|
|
}
|
|
|
|
return maps\mp\gametypes\_rank::getrankinfominxp( rank );
|
|
}
|
|
|
|
/*
|
|
When the bot spawns.
|
|
*/
|
|
onSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
|
|
if ( randomint( 100 ) <= self.pers[ "bots" ][ "behavior" ][ "class" ] )
|
|
{
|
|
self.bot_change_class = undefined;
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
self.help_time = undefined;
|
|
self.bot_was_follow_script_update = undefined;
|
|
|
|
if ( getdvarint( "bots_play_obj" ) )
|
|
{
|
|
self thread bot_dom_cap_think();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
|
*/
|
|
onBotSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_spawned" );
|
|
|
|
self thread start_bot_threads();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Starts all the bot thinking
|
|
*/
|
|
start_bot_threads()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "death" );
|
|
|
|
while ( level.inprematchperiod )
|
|
{
|
|
wait 0.05;
|
|
}
|
|
|
|
// inventory usage
|
|
if ( getdvarint( "bots_play_killstreak" ) )
|
|
{
|
|
self thread bot_killstreak_think();
|
|
}
|
|
|
|
self thread bot_weapon_think();
|
|
self thread doReloadCancel();
|
|
|
|
// script targeting
|
|
if ( getdvarint( "bots_play_target_other" ) )
|
|
{
|
|
self thread bot_target_vehicle();
|
|
self thread bot_equipment_kill_think();
|
|
}
|
|
|
|
// awareness
|
|
self thread bot_revenge_think();
|
|
self thread bot_uav_think();
|
|
self thread bot_listen_to_steps();
|
|
self thread follow_target();
|
|
|
|
// camp and follow
|
|
if ( getdvarint( "bots_play_camp" ) )
|
|
{
|
|
self thread bot_think_follow();
|
|
self thread bot_think_camp();
|
|
}
|
|
|
|
// nades
|
|
if ( getdvarint( "bots_play_nade" ) )
|
|
{
|
|
self thread bot_use_tube_think();
|
|
self thread bot_use_grenade_think();
|
|
self thread bot_use_equipment_think();
|
|
self thread bot_watch_think_mw2();
|
|
}
|
|
|
|
// obj
|
|
if ( getdvarint( "bots_play_obj" ) )
|
|
{
|
|
self thread bot_dom_def_think();
|
|
self thread bot_dom_spawn_kill_think();
|
|
|
|
self thread bot_hq();
|
|
|
|
self thread bot_sab();
|
|
|
|
self thread bot_sd_defenders();
|
|
self thread bot_sd_attackers();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Increments the number of bots approching the obj, decrements when needed
|
|
Used for preventing too many bots going to one obj, or unreachable objs
|
|
*/
|
|
bot_inc_bots( obj, unreach )
|
|
{
|
|
level endon( "game_ended" );
|
|
self endon( "bot_inc_bots" );
|
|
|
|
if ( !isdefined( obj ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !isdefined( obj.bots ) )
|
|
{
|
|
obj.bots = 0;
|
|
}
|
|
|
|
obj.bots++;
|
|
|
|
ret = self waittill_any_return( "death", "disconnect", "bad_path", "goal", "new_goal" );
|
|
|
|
if ( isdefined( obj ) && ( ret != "bad_path" || !isdefined( unreach ) ) )
|
|
{
|
|
obj.bots--;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches when the bot is touching the obj and calls 'goal'
|
|
*/
|
|
bots_watch_touch_obj( obj )
|
|
{
|
|
self endon ( "death" );
|
|
self endon ( "disconnect" );
|
|
self endon ( "bad_path" );
|
|
self endon ( "goal" );
|
|
self endon ( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isdefined( obj ) )
|
|
{
|
|
self notify( "bad_path" );
|
|
return;
|
|
}
|
|
|
|
if ( self istouching( obj ) )
|
|
{
|
|
self notify( "goal" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches while the obj is being carried, calls 'goal' when complete
|
|
*/
|
|
bot_escort_obj( obj, carrier )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isdefined( obj ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( !isdefined( obj.carrier ) || carrier == obj.carrier )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Watches while the obj is not being carried, calls 'goal' when complete
|
|
*/
|
|
bot_get_obj( obj )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isdefined( obj ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( isdefined( obj.carrier ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
bots will defend their site from a planter/defuser
|
|
*/
|
|
bot_defend_site( site )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !site isInUse() )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots will go plant the bomb
|
|
*/
|
|
bot_go_plant( plant )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( level.bombplanted )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( self istouching( plant.trigger ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( level.bombplanted )
|
|
{
|
|
self notify( "bad_path" );
|
|
}
|
|
else
|
|
{
|
|
self notify( "goal" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will go defuse the bomb
|
|
*/
|
|
bot_go_defuse( plant )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( !level.bombplanted )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( self istouching( plant.trigger ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !level.bombplanted )
|
|
{
|
|
self notify( "bad_path" );
|
|
}
|
|
else
|
|
{
|
|
self notify( "goal" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Waits for the bot to stop moving
|
|
*/
|
|
bot_wait_stop_move()
|
|
{
|
|
while ( !self isonground() || lengthsquared( self getvelocity() ) > 1 )
|
|
{
|
|
wait 0.25;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Fires the bots weapon until told to stop
|
|
*/
|
|
fire_current_weapon()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "weapon_change" );
|
|
self endon( "stop_firing_weapon" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self thread BotPressAttack( 0.05 );
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Fires the bots c4
|
|
*/
|
|
fire_c4()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "weapon_change" );
|
|
self endon( "stop_firing_weapon" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self thread BotPressADS( 0.05 );
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Changes to the weap
|
|
*/
|
|
changeToWeapon( weap )
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( !self hasweapon( weap ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
self switchtoweapon( weap );
|
|
|
|
if ( self getcurrentweapon() == weap )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
self waittill_any_timeout( 5, "weapon_change" );
|
|
|
|
return ( self getcurrentweapon() == weap );
|
|
}
|
|
|
|
/*
|
|
Bots throw the grenade
|
|
*/
|
|
botThrowGrenade( nade, time )
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( !self getammocount( nade ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( nade != "frag_grenade_mp" )
|
|
{
|
|
self thread BotPressSmoke( time );
|
|
}
|
|
else
|
|
{
|
|
self thread BotPressFrag( time );
|
|
}
|
|
|
|
ret = self waittill_any_timeout( 5, "grenade_fire" );
|
|
|
|
return ( ret == "grenade_fire" );
|
|
}
|
|
|
|
/*
|
|
Gets the object thats the closest in the array
|
|
*/
|
|
bot_array_nearest_curorigin( array )
|
|
{
|
|
result = undefined;
|
|
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
if ( !isdefined( result ) || distancesquared( self.origin, array[ i ].curorigin ) < distancesquared( self.origin, result.curorigin ) )
|
|
{
|
|
result = array[ i ];
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
Clears goal when events death
|
|
*/
|
|
stop_go_target_on_death( tar )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "new_goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "goal" );
|
|
|
|
tar waittill_either( "death", "disconnect" );
|
|
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to camp.
|
|
*/
|
|
bot_think_camp_loop()
|
|
{
|
|
campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) );
|
|
|
|
if ( !isdefined( campSpot ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( campSpot.origin, 16 );
|
|
|
|
time = randomintrange( 10, 20 );
|
|
|
|
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( ret != "goal" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "camp", "start", campSpot, time );
|
|
|
|
self thread killCampAfterTime( time );
|
|
self CampAtSpot( campSpot.origin, campSpot.origin + anglestoforward( campSpot.angles ) * 2048 );
|
|
|
|
self BotNotifyBotEvent( "camp", "stop", campSpot, time );
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to camp.
|
|
*/
|
|
bot_think_camp()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 4, 7 );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "camp" ] )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_think_camp_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Kills the camping thread when time
|
|
*/
|
|
killCampAfterTime( time )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_camp_bot" );
|
|
|
|
wait time + 0.05;
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_camp_bot" );
|
|
}
|
|
|
|
/*
|
|
Kills the camping thread when ent gone
|
|
*/
|
|
killCampAfterEntGone( ent )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_camp_bot" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
if ( !isdefined( ent ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_camp_bot" );
|
|
}
|
|
|
|
/*
|
|
Camps at the spot
|
|
*/
|
|
CampAtSpot( origin, anglePos )
|
|
{
|
|
self endon( "kill_camp_bot" );
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
if ( isdefined( anglePos ) )
|
|
{
|
|
self SetScriptAimPos( anglePos );
|
|
}
|
|
|
|
self waittill( "new_goal" );
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_camp_bot" );
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to follow another player.
|
|
*/
|
|
bot_think_follow_loop()
|
|
{
|
|
follows = [];
|
|
distSq = self.pers[ "bots" ][ "skill" ][ "help_dist" ] * self.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !player IsPlayerModelOK() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isalive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.team != self.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( distancesquared( player.origin, self.origin ) > distSq )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
follows[ follows.size ] = player;
|
|
}
|
|
|
|
toFollow = random( follows );
|
|
|
|
if ( !isdefined( toFollow ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
time = randomintrange( 10, 20 );
|
|
|
|
self BotNotifyBotEvent( "follow", "start", toFollow, time );
|
|
|
|
self thread killFollowAfterTime( time );
|
|
self followPlayer( toFollow );
|
|
|
|
self BotNotifyBotEvent( "follow", "stop", toFollow, time );
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to follow another player.
|
|
*/
|
|
bot_think_follow()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 3, 5 );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "follow" ] )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !level.teambased )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_think_follow_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Kills follow when new goal
|
|
*/
|
|
watchForFollowNewGoal()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_follow_bot" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "new_goal" );
|
|
|
|
if ( !isdefined( self.bot_was_follow_script_update ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self ClearScriptAimPos();
|
|
self notify( "kill_follow_bot" );
|
|
}
|
|
|
|
/*
|
|
Kills follow when time
|
|
*/
|
|
killFollowAfterTime( time )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_follow_bot" );
|
|
|
|
wait time;
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
self notify( "kill_follow_bot" );
|
|
}
|
|
|
|
/*
|
|
Determine bot to follow a player
|
|
*/
|
|
followPlayer( who )
|
|
{
|
|
self endon( "kill_follow_bot" );
|
|
|
|
self thread watchForFollowNewGoal();
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
if ( !isdefined( who ) || !isalive( who ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
self SetScriptAimPos( who.origin + ( 0, 0, 42 ) );
|
|
myGoal = self GetScriptGoal();
|
|
|
|
if ( isdefined( myGoal ) && distancesquared( myGoal, who.origin ) < 64 * 64 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self.bot_was_follow_script_update = true;
|
|
self SetScriptGoal( who.origin, 32 );
|
|
waittillframeend;
|
|
self.bot_was_follow_script_update = undefined;
|
|
|
|
self waittill_either( "goal", "bad_path" );
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_follow_bot" );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using a noobtube
|
|
*/
|
|
bot_use_tube_think_loop( data )
|
|
{
|
|
if ( data.dofastcontinue )
|
|
{
|
|
data.dofastcontinue = false;
|
|
}
|
|
else
|
|
{
|
|
wait randomintrange( 3, 7 );
|
|
|
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
|
|
|
if ( chance > 20 )
|
|
{
|
|
chance = 20;
|
|
}
|
|
|
|
if ( randomint( 100 ) > chance )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
tube = self getValidTube();
|
|
|
|
if ( !isdefined( tube ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self HasThreat() || self HasScriptAimPos() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self inLastStand() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "tube" ) ) )
|
|
{
|
|
tubeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "tube" ), 1024 ) ) );
|
|
|
|
myEye = self geteye();
|
|
|
|
if ( !isdefined( tubeWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
traceForward = bullettrace( myEye, myEye + anglestoforward( self getplayerangles() ) * 900 * 5, false, self );
|
|
|
|
loc = traceForward[ "position" ];
|
|
dist = distancesquared( self.origin, loc );
|
|
|
|
if ( dist < level.bots_mingrenadedistance || dist > level.bots_maxgrenadedistance * 5 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
loc += ( 0, 0, dist / 16000 );
|
|
}
|
|
else
|
|
{
|
|
self BotNotifyBotEvent( "tube", "go", tubeWp, tube );
|
|
|
|
self SetScriptGoal( tubeWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( ret != "goal" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
data.dofastcontinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tubeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "tube" ) ) );
|
|
loc = tubeWp.origin + anglestoforward( tubeWp.angles ) * 2048;
|
|
}
|
|
|
|
if ( !isdefined( loc ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "tube", "start", loc, tube );
|
|
|
|
self SetScriptAimPos( loc );
|
|
self BotStopMoving( true );
|
|
wait 1;
|
|
|
|
if ( self changeToWeapon( tube ) )
|
|
{
|
|
self thread fire_current_weapon();
|
|
self waittill_any_timeout( 5, "missile_fire", "weapon_change" );
|
|
self notify( "stop_firing_weapon" );
|
|
}
|
|
|
|
self ClearScriptAimPos();
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using a noobtube
|
|
*/
|
|
bot_use_tube_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnstruct();
|
|
data.dofastcontinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_use_tube_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using claymores
|
|
*/
|
|
bot_use_equipment_think_loop( data )
|
|
{
|
|
if ( data.dofastcontinue )
|
|
{
|
|
data.dofastcontinue = false;
|
|
}
|
|
else
|
|
{
|
|
wait randomintrange( 2, 4 );
|
|
|
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
|
|
|
if ( chance > 20 )
|
|
{
|
|
chance = 20;
|
|
}
|
|
|
|
if ( randomint( 100 ) > chance )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
nade = undefined;
|
|
|
|
if ( self getammocount( "claymore_mp" ) )
|
|
{
|
|
nade = "claymore_mp";
|
|
}
|
|
|
|
if ( self getammocount( "c4_mp" ) )
|
|
{
|
|
nade = "c4_mp";
|
|
}
|
|
|
|
if ( !isdefined( nade ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self HasThreat() || self HasScriptAimPos() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self inLastStand() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
curWeap = self getcurrentweapon();
|
|
|
|
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
|
|
{
|
|
curWeap = self.lastdroppableweapon;
|
|
}
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "claymore" ) ) )
|
|
{
|
|
clayWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "claymore" ), 1024 ) ) );
|
|
|
|
if ( !isdefined( clayWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
myEye = self geteye();
|
|
loc = myEye + anglestoforward( self getplayerangles() ) * 256;
|
|
|
|
if ( !bullettracepassed( myEye, loc, false, self ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self BotNotifyBotEvent( "equ", "go", clayWp, nade );
|
|
|
|
self SetScriptGoal( clayWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( ret != "goal" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
data.dofastcontinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
clayWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "claymore" ) ) );
|
|
loc = clayWp.origin + anglestoforward( clayWp.angles ) * 2048;
|
|
}
|
|
|
|
if ( !isdefined( loc ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "equ", "start", loc, nade );
|
|
|
|
self SetScriptAimPos( loc );
|
|
self BotStopMoving( true );
|
|
wait 1;
|
|
|
|
if ( self changeToWeapon( nade ) )
|
|
{
|
|
if ( nade != "c4_mp" )
|
|
{
|
|
self thread fire_current_weapon();
|
|
}
|
|
else
|
|
{
|
|
self thread fire_c4();
|
|
}
|
|
|
|
self waittill_any_timeout( 5, "grenade_fire", "weapon_change" );
|
|
self notify( "stop_firing_weapon" );
|
|
}
|
|
|
|
self thread changeToWeapon( curWeap );
|
|
self ClearScriptAimPos();
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using claymores
|
|
*/
|
|
bot_use_equipment_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnstruct();
|
|
data.dofastcontinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_use_equipment_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using grenades
|
|
*/
|
|
bot_use_grenade_think_loop( data )
|
|
{
|
|
if ( data.dofastcontinue )
|
|
{
|
|
data.dofastcontinue = false;
|
|
}
|
|
else
|
|
{
|
|
wait randomintrange( 4, 7 );
|
|
|
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ] / 2;
|
|
|
|
if ( chance > 20 )
|
|
{
|
|
chance = 20;
|
|
}
|
|
|
|
if ( randomint( 100 ) > chance )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
nade = self getValidGrenade();
|
|
|
|
if ( !isdefined( nade ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self HasThreat() || self HasScriptAimPos() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self inLastStand() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "grenade" ) ) )
|
|
{
|
|
nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) );
|
|
|
|
myEye = self geteye();
|
|
|
|
if ( !isdefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
traceForward = bullettrace( myEye, myEye + anglestoforward( self getplayerangles() ) * 900, false, self );
|
|
|
|
loc = traceForward[ "position" ];
|
|
dist = distancesquared( self.origin, loc );
|
|
|
|
if ( dist < level.bots_mingrenadedistance || dist > level.bots_maxgrenadedistance )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !bullettracepassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !bullettracepassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
loc += ( 0, 0, dist / 3000 );
|
|
}
|
|
else
|
|
{
|
|
self BotNotifyBotEvent( "nade", "go", nadeWp, nade );
|
|
|
|
self SetScriptGoal( nadeWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( ret != "goal" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
data.dofastcontinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nadeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "grenade" ) ) );
|
|
loc = nadeWp.origin + anglestoforward( nadeWp.angles ) * 2048;
|
|
}
|
|
|
|
if ( !isdefined( loc ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "nade", "start", loc, nade );
|
|
|
|
self SetScriptAimPos( loc );
|
|
self BotStopMoving( true );
|
|
wait 1;
|
|
|
|
time = 0.5;
|
|
|
|
if ( nade == "frag_grenade_mp" )
|
|
{
|
|
time = 2;
|
|
}
|
|
|
|
self botThrowGrenade( nade, time );
|
|
|
|
self ClearScriptAimPos();
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using grenades
|
|
*/
|
|
bot_use_grenade_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnstruct();
|
|
data.dofastcontinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_use_grenade_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Goes to the target's location if it had one
|
|
*/
|
|
follow_target_loop()
|
|
{
|
|
threat = self getThreat();
|
|
|
|
if ( !isplayer( threat ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "follow" ] * 5 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "follow_threat", "start", threat );
|
|
|
|
self SetScriptGoal( threat.origin, 64 );
|
|
self thread stop_go_target_on_death( threat );
|
|
|
|
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self BotNotifyBotEvent( "follow_threat", "stop", threat );
|
|
}
|
|
|
|
/*
|
|
Goes to the target's location if it had one
|
|
*/
|
|
follow_target()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !self HasThreat() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self follow_target_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for detecting nearby players.
|
|
*/
|
|
bot_listen_to_steps_loop()
|
|
{
|
|
dist = level.bots_listendist;
|
|
|
|
if ( self hasperk( "specialty_parabolic" ) )
|
|
{
|
|
dist *= 1.4;
|
|
}
|
|
|
|
dist *= dist;
|
|
|
|
heard = undefined;
|
|
|
|
for ( i = level.players.size - 1 ; i >= 0; i-- )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !player IsPlayerModelOK() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( level.teambased && self.team == player.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isalive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player hasperk( "specialty_quieter" ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( lengthsquared( player getvelocity() ) < 20000 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( distancesquared( player.origin, self.origin ) > dist )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
heard = player;
|
|
break;
|
|
}
|
|
|
|
if ( !isdefined( heard ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "heard_target", "start", heard );
|
|
|
|
if ( bullettracepassed( self getEyePos(), heard gettagorigin( "j_spineupper" ), false, heard ) )
|
|
{
|
|
self SetAttacker( heard );
|
|
return;
|
|
}
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( heard.origin, 64 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self BotNotifyBotEvent( "heard_target", "stop", heard );
|
|
}
|
|
|
|
/*
|
|
Bot logic for detecting nearby players.
|
|
*/
|
|
bot_listen_to_steps()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] < 3 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_listen_to_steps_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
bots will go to their target's kill location
|
|
*/
|
|
bot_revenge_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( isdefined( self.lastkiller ) && isalive( self.lastkiller ) )
|
|
{
|
|
if ( bullettracepassed( self getEyePos(), self.lastkiller gettagorigin( "j_spineupper" ), false, self.lastkiller ) )
|
|
{
|
|
self SetAttacker( self.lastkiller );
|
|
}
|
|
}
|
|
|
|
if ( !isdefined( self.killerlocation ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
loc = self.killerlocation;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 1, 5 ) );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( randomint( 100 ) < 75 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "revenge", "start", loc, self.lastkiller );
|
|
|
|
self SetScriptGoal( loc, 64 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self BotNotifyBotEvent( "revenge", "stop", loc, self.lastkiller );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Reload cancels
|
|
*/
|
|
doReloadCancel_loop()
|
|
{
|
|
ret = self waittill_any_return( "reload", "weapon_change" );
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self inLastStand() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
curWeap = self getcurrentweapon();
|
|
|
|
if ( !maps\mp\gametypes\_weapons::issidearm( curWeap ) && !maps\mp\gametypes\_weapons::isprimaryweapon( curWeap ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( ret == "reload" )
|
|
{
|
|
// check single reloads
|
|
if ( self getweaponammoclip( curWeap ) < weaponclipsize( curWeap ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check difficulty
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check if got another weapon
|
|
weaponslist = self getweaponslistprimaries();
|
|
weap = "";
|
|
|
|
while ( weaponslist.size )
|
|
{
|
|
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
|
weaponslist = array_remove( weaponslist, weapon );
|
|
|
|
if ( !maps\mp\gametypes\_weapons::issidearm( weapon ) && !maps\mp\gametypes\_weapons::isprimaryweapon( weapon ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( curWeap == weapon || weapon == "none" || weapon == "" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if ( weap == "" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// do the cancel
|
|
wait 0.1;
|
|
self thread changeToWeapon( weap );
|
|
wait 0.25;
|
|
self thread changeToWeapon( curWeap );
|
|
wait 2;
|
|
}
|
|
|
|
/*
|
|
Reload cancels
|
|
*/
|
|
doReloadCancel()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self doReloadCancel_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for switching weapons.
|
|
*/
|
|
bot_weapon_think_loop( data )
|
|
{
|
|
ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() || self inLastStand() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
hasTarget = self HasThreat();
|
|
curWeap = self getcurrentweapon();
|
|
|
|
if ( hasTarget )
|
|
{
|
|
threat = self getThreat();
|
|
|
|
if ( threat.classname == "script_vehicle" && self getammocount( "rpg_mp" ) )
|
|
{
|
|
if ( curWeap != "rpg_mp" )
|
|
{
|
|
self thread changeToWeapon( "rpg_mp" );
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
force = ( ret == "bot_force_check_switch" );
|
|
|
|
if ( data.first )
|
|
{
|
|
data.first = false;
|
|
|
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( curWeap != "none" && self getammocount( curWeap ) )
|
|
{
|
|
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( hasTarget )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
force = true;
|
|
}
|
|
}
|
|
|
|
weaponslist = self getweaponslist();
|
|
weap = "";
|
|
|
|
while ( weaponslist.size )
|
|
{
|
|
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
|
weaponslist = array_remove( weaponslist, weapon );
|
|
|
|
if ( !self getammocount( weapon ) && !force )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( maps\mp\gametypes\_weapons::ishackweapon( weapon ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( maps\mp\gametypes\_weapons::isgrenade( weapon ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( curWeap == weapon || weapon == "c4_mp" || weapon == "none" || weapon == "claymore_mp" || weapon == "" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if ( weap == "" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self thread changeToWeapon( weap );
|
|
}
|
|
|
|
/*
|
|
Bot logic for switching weapons.
|
|
*/
|
|
bot_weapon_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnstruct();
|
|
data.first = true;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_weapon_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play mw2
|
|
*/
|
|
bot_watch_think_mw2_loop()
|
|
{
|
|
tube = self getValidTube();
|
|
|
|
if ( !isdefined( tube ) )
|
|
{
|
|
if ( self getammocount( "rpg_mp" ) )
|
|
{
|
|
tube = "rpg_mp";
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( self getcurrentweapon() == tube )
|
|
{
|
|
return;
|
|
}
|
|
|
|
chance = self.pers[ "bots" ][ "behavior" ][ "nade" ];
|
|
|
|
if ( randomint( 100 ) > chance )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self thread changeToWeapon( tube );
|
|
}
|
|
|
|
/*
|
|
Bots play mw2
|
|
*/
|
|
bot_watch_think_mw2()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 1, 4 );
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self inLastStand() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self HasThreat() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_watch_think_mw2_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for killstreaks.
|
|
*/
|
|
bot_killstreak_think_loop()
|
|
{
|
|
curWeap = self getcurrentweapon();
|
|
|
|
if ( curWeap == "none" || !isWeaponDroppable( curWeap ) )
|
|
{
|
|
curWeap = self.lastdroppableweapon;
|
|
}
|
|
|
|
targetPos = undefined;
|
|
|
|
switch ( self.pers[ "hardPointItem" ] )
|
|
{
|
|
case "radar_mp":
|
|
if ( self.bot_radar && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
break;
|
|
|
|
case "helicopter_mp":
|
|
chopper = level.chopper;
|
|
|
|
if ( isdefined( chopper ) && level.teambased && getdvarint( "doubleHeli" ) )
|
|
{
|
|
chopper = level.chopper[ self.team ];
|
|
}
|
|
|
|
if ( isdefined( chopper ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( isdefined( level.mannedchopper ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
break;
|
|
|
|
case "airstrike_mp":
|
|
if ( isdefined( level.airstrikeinprogress ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
players = [];
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !player IsPlayerModelOK() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( player.team ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( level.teambased && self.team == player.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isalive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player hasperk( "specialty_gpsjammer" ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !bullettracepassed( player.origin, player.origin + ( 0, 0, 512 ), false, player ) && self.pers[ "bots" ][ "skill" ][ "base" ] > 3 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
players[ players.size ] = player;
|
|
}
|
|
|
|
target = random( players );
|
|
|
|
if ( isdefined( target ) )
|
|
{
|
|
targetPos = target.origin + ( randomintrange( ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * -75, ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * 75 ), randomintrange( ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * -75, ( 8 - self.pers[ "bots" ][ "skill" ][ "base" ] ) * 75 ), 0 );
|
|
}
|
|
else if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
|
|
{
|
|
targetPos = self.origin + ( randomintrange( -512, 512 ), randomintrange( -512, 512 ), 0 );
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
isAirstrikePos = isdefined( targetPos );
|
|
|
|
if ( self.pers[ "hardPointItem" ] == "airstrike_mp" && !isAirstrikePos )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "killstreak", "call", targetPos );
|
|
|
|
self BotStopMoving( true );
|
|
|
|
if ( self changeToWeapon( self.pers[ "hardPointItem" ] ) )
|
|
{
|
|
wait 1;
|
|
|
|
if ( isAirstrikePos && !isdefined( level.airstrikeinprogress ) )
|
|
{
|
|
self BotFreezeControls( true );
|
|
|
|
self notify( "confirm_location", targetPos );
|
|
wait 1;
|
|
|
|
self BotFreezeControls( false );
|
|
}
|
|
}
|
|
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bot logic for killstreaks.
|
|
*/
|
|
bot_killstreak_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 1, 3 );
|
|
|
|
if ( self BotIsFrozen() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( self.pers[ "hardPointItem" ] ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self HasThreat() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self isDefusing() || self isPlanting() || self inLastStand() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_killstreak_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for UAV detection here. Checks for UAV and players who are shooting.
|
|
*/
|
|
bot_uav_think_loop()
|
|
{
|
|
dist = self.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
|
dist *= dist * 8;
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !player IsPlayerModelOK() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( player.team ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( level.teambased && player.team == self.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isalive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
distFromPlayer = distancesquared( self.origin, player.origin );
|
|
|
|
if ( distFromPlayer > dist )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( ( !issubstr( player getcurrentweapon(), "_silencer_" ) && player.bots_firing ) || ( self.bot_radar && !player hasperk( "specialty_gpsjammer" ) ) )
|
|
{
|
|
self BotNotifyBotEvent( "uav_target", "start", player );
|
|
|
|
distSq = self.pers[ "bots" ][ "skill" ][ "help_dist" ] * self.pers[ "bots" ][ "skill" ][ "help_dist" ];
|
|
|
|
if ( distFromPlayer < distSq && bullettracepassed( self getEyePos(), player gettagorigin( "j_spineupper" ), false, player ) )
|
|
{
|
|
self SetAttacker( player );
|
|
}
|
|
|
|
if ( !self HasScriptGoal() && !self.bot_lock_goal )
|
|
{
|
|
self SetScriptGoal( player.origin, 128 );
|
|
self thread stop_go_target_on_death( player );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self BotNotifyBotEvent( "uav_target", "stop", player );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for UAV detection here. Checks for UAV and players who are shooting.
|
|
*/
|
|
bot_uav_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.75;
|
|
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( level.hardcoremode && !self.bot_radar )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_uav_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for detecting the chopper as an enemy.
|
|
*/
|
|
bot_target_vehicle_loop()
|
|
{
|
|
chopper = level.chopper;
|
|
|
|
if ( isdefined( chopper ) && level.teambased && getdvarint( "doubleHeli" ) )
|
|
{
|
|
chopper = level.chopper[ level.otherteam[ self.team ] ];
|
|
}
|
|
|
|
if ( !isdefined( chopper ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !isdefined( level.bot_chopper ) || !level.bot_chopper ) // must be crashing or leaving
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( isdefined( chopper.owner ) && chopper.owner == self )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( chopper.team == self.team && level.teambased )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !bullettracepassed( self getEyePos(), chopper.origin + ( 0, 0, -5 ), false, chopper ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "attack_vehicle", "start", chopper );
|
|
|
|
self SetScriptEnemy( chopper, ( 0, 0, -5 ) );
|
|
self bot_attack_vehicle( chopper );
|
|
self ClearScriptEnemy();
|
|
self notify( "bot_force_check_switch" );
|
|
|
|
self BotNotifyBotEvent( "attack_vehicle", "stop", chopper );
|
|
}
|
|
|
|
/*
|
|
Bot logic for detecting the chopper as an enemy.
|
|
*/
|
|
bot_target_vehicle()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 2, 4 ) );
|
|
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self HasScriptEnemy() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !self getammocount( "rpg_mp" ) && self BotGetRandom() < 90 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_target_vehicle_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for how long to keep targeting chopper.
|
|
*/
|
|
bot_attack_vehicle( chopper )
|
|
{
|
|
chopper endon( "death" );
|
|
chopper endon( "crashing" );
|
|
chopper endon( "leaving" );
|
|
|
|
wait_time = randomintrange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
self notify( "bot_force_check_switch" );
|
|
wait( 1 );
|
|
|
|
if ( !isdefined( chopper ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for targeting equipment.
|
|
*/
|
|
bot_equipment_kill_think_loop()
|
|
{
|
|
grenades = getentarray( "grenade", "classname" );
|
|
myEye = self getEyePos();
|
|
myAngles = self getplayerangles();
|
|
target = undefined;
|
|
hasDetectExp = self hasperk( "specialty_detectexplosive" );
|
|
|
|
for ( i = grenades.size - 1; i >= 0; i-- )
|
|
{
|
|
item = grenades[ i ];
|
|
|
|
if ( !isdefined( item ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( item.name ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( isdefined( item.owner ) && ( ( level.teambased && item.owner.team == self.team ) || item.owner == self ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( item.name != "c4_mp" && item.name != "claymore_mp" )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !hasDetectExp && !bullettracepassed( myEye, item.origin + ( 0, 0, 0 ), false, item ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( getConeDot( item.origin, self.origin, myAngles ) < 0.6 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( distancesquared( item.origin, self.origin ) < 512 * 512 )
|
|
{
|
|
target = item;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( isdefined( target ) )
|
|
{
|
|
self BotNotifyBotEvent( "attack_equ", "start", target );
|
|
|
|
self SetScriptEnemy( target, ( 0, 0, 0 ) );
|
|
self bot_equipment_attack( target );
|
|
self ClearScriptEnemy();
|
|
|
|
self BotNotifyBotEvent( "attack_equ", "stop", target );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for targeting equipment.
|
|
*/
|
|
bot_equipment_kill_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 1, 3 ) );
|
|
|
|
if ( self HasScriptEnemy() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 1 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_equipment_kill_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
How long to keep targeting the equipment.
|
|
*/
|
|
bot_equipment_attack( equ )
|
|
{
|
|
equ endon( "death" );
|
|
|
|
wait_time = randomintrange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
wait( 1 );
|
|
|
|
if ( !isdefined( equ ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots do random stance
|
|
*/
|
|
BotRandomStance()
|
|
{
|
|
if ( randomint( 100 ) < 80 )
|
|
{
|
|
self BotSetStance( "prone" );
|
|
}
|
|
else if ( randomint( 100 ) < 60 )
|
|
{
|
|
self BotSetStance( "crouch" );
|
|
}
|
|
else
|
|
{
|
|
self BotSetStance( "stand" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will use a random equipment
|
|
*/
|
|
BotUseRandomEquipment()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
equ = undefined;
|
|
|
|
if ( self getammocount( "claymore_mp" ) )
|
|
{
|
|
equ = "claymore_mp";
|
|
}
|
|
|
|
if ( self getammocount( "c4_mp" ) )
|
|
{
|
|
equ = "c4_mp";
|
|
}
|
|
|
|
if ( !isdefined( equ ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
curWeap = self getcurrentweapon();
|
|
|
|
if ( self changeToWeapon( equ ) )
|
|
{
|
|
if ( equ != "c4_mp" )
|
|
{
|
|
self thread fire_current_weapon();
|
|
}
|
|
else
|
|
{
|
|
self thread fire_c4();
|
|
}
|
|
|
|
self waittill_any_timeout( 5, "grenade_fire", "weapon_change" );
|
|
self notify( "stop_firing_weapon" );
|
|
}
|
|
|
|
self thread changeToWeapon( curWeap );
|
|
}
|
|
|
|
/*
|
|
Bots will look at a random thing
|
|
*/
|
|
BotLookAtRandomThing( obj_target )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( self HasScriptAimPos() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
rand = randomint( 100 );
|
|
|
|
nearestEnemy = undefined;
|
|
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
player = level.players[ i ];
|
|
|
|
if ( !isdefined( player ) || !isdefined( player.team ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isalive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( level.teambased && self.team == player.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( nearestEnemy ) || distancesquared( self.origin, player.origin ) < distancesquared( self.origin, nearestEnemy.origin ) )
|
|
{
|
|
nearestEnemy = player;
|
|
}
|
|
}
|
|
|
|
origin = ( 0, 0, self getEyeHeight() );
|
|
|
|
if ( isdefined( nearestEnemy ) && distancesquared( self.origin, nearestEnemy.origin ) < 1024 * 1024 && rand < 40 )
|
|
{
|
|
origin += ( nearestEnemy.origin[ 0 ], nearestEnemy.origin[ 1 ], self.origin[ 2 ] );
|
|
}
|
|
else if ( isdefined( obj_target ) && rand < 50 )
|
|
{
|
|
origin += ( obj_target.origin[ 0 ], obj_target.origin[ 1 ], self.origin[ 2 ] );
|
|
}
|
|
else if ( rand < 85 )
|
|
{
|
|
origin += self.origin + anglestoforward( ( 0, self.angles[ 1 ] - 180, 0 ) ) * 1024;
|
|
}
|
|
else
|
|
{
|
|
origin += self.origin + anglestoforward( ( 0, randomint( 360 ), 0 ) ) * 1024;
|
|
}
|
|
|
|
self SetScriptAimPos( origin );
|
|
wait 2;
|
|
self ClearScriptAimPos();
|
|
}
|
|
|
|
/*
|
|
Bots will do stuff while waiting for objective
|
|
*/
|
|
bot_do_random_action_for_objective( obj_target )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self notify( "bot_do_random_action_for_objective" );
|
|
self endon( "bot_do_random_action_for_objective" );
|
|
|
|
if ( !isdefined( self.bot_random_obj_action ) )
|
|
{
|
|
self.bot_random_obj_action = true;
|
|
|
|
if ( randomint( 100 ) < 80 )
|
|
{
|
|
self thread BotUseRandomEquipment();
|
|
}
|
|
|
|
if ( randomint( 100 ) < 75 )
|
|
{
|
|
self thread BotLookAtRandomThing( obj_target );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( self getstance() != "prone" && randomint( 100 ) < 15 )
|
|
{
|
|
self BotSetStance( "prone" );
|
|
}
|
|
else if ( randomint( 100 ) < 5 )
|
|
{
|
|
self thread BotLookAtRandomThing( obj_target );
|
|
}
|
|
}
|
|
|
|
wait 2;
|
|
self.bot_random_obj_action = undefined;
|
|
}
|
|
|
|
/*
|
|
Bots hang around the enemy's flag to spawn kill em
|
|
*/
|
|
bot_dom_spawn_kill_think_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getotherteam( myTeam );
|
|
myFlagCount = maps\mp\gametypes\dom::getteamflagcount( myTeam );
|
|
|
|
if ( myFlagCount == level.flags.size )
|
|
{
|
|
return;
|
|
}
|
|
|
|
otherFlagCount = maps\mp\gametypes\dom::getteamflagcount( otherTeam );
|
|
|
|
if ( myFlagCount <= otherFlagCount || otherFlagCount != 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
flag = undefined;
|
|
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[ i ] maps\mp\gametypes\dom::getflagteam() == myTeam )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
flag = level.flags[ i ];
|
|
}
|
|
|
|
if ( !isdefined( flag ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( self.origin, flag.origin ) < 2048 * 2048 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "start", "spawnkill", flag );
|
|
|
|
self SetScriptGoal( flag.origin, 1024 );
|
|
|
|
self thread bot_dom_watch_flags( myFlagCount, myTeam );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "stop", "spawnkill", flag );
|
|
}
|
|
|
|
/*
|
|
Bots hang around the enemy's flag to spawn kill em
|
|
*/
|
|
bot_dom_spawn_kill_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 10, 20 ) );
|
|
|
|
if ( randomint( 100 ) < 20 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_dom_spawn_kill_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Calls 'bad_path' when the flag count changes
|
|
*/
|
|
bot_dom_watch_flags( count, myTeam )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( maps\mp\gametypes\dom::getteamflagcount( myTeam ) != count )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots watches their own flags and protects them when they are under capture
|
|
*/
|
|
bot_dom_def_think_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
flag = undefined;
|
|
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[ i ] maps\mp\gametypes\dom::getflagteam() != myTeam )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !level.flags[ i ].useobj.objpoints[ myTeam ].isflashing )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( flag ) || distancesquared( self.origin, level.flags[ i ].origin ) < distancesquared( self.origin, flag.origin ) )
|
|
{
|
|
flag = level.flags[ i ];
|
|
}
|
|
}
|
|
|
|
if ( !isdefined( flag ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "start", "defend", flag );
|
|
|
|
self SetScriptGoal( flag.origin, 128 );
|
|
|
|
self thread bot_dom_watch_for_flashing( flag, myTeam );
|
|
self thread bots_watch_touch_obj( flag );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "stop", "defend", flag );
|
|
}
|
|
|
|
/*
|
|
Bots watches their own flags and protects them when they are under capture
|
|
*/
|
|
bot_dom_def_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 1, 3 ) );
|
|
|
|
if ( randomint( 100 ) < 35 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_dom_def_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches while the flag is under capture
|
|
*/
|
|
bot_dom_watch_for_flashing( flag, myTeam )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isdefined( flag ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( flag maps\mp\gametypes\dom::getflagteam() != myTeam || !flag.useobj.objpoints[ myTeam ].isflashing )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots capture dom flags
|
|
*/
|
|
bot_dom_cap_think_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getotherteam( myTeam );
|
|
|
|
myFlagCount = maps\mp\gametypes\dom::getteamflagcount( myTeam );
|
|
|
|
if ( myFlagCount == level.flags.size )
|
|
{
|
|
return;
|
|
}
|
|
|
|
otherFlagCount = maps\mp\gametypes\dom::getteamflagcount( otherTeam );
|
|
|
|
if ( game[ "teamScores" ][ myTeam ] >= game[ "teamScores" ][ otherTeam ] )
|
|
{
|
|
if ( myFlagCount < otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 15 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if ( myFlagCount == otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 35 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if ( myFlagCount > otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 95 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
flag = undefined;
|
|
flags = [];
|
|
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[ i ] maps\mp\gametypes\dom::getflagteam() == myTeam )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
flags[ flags.size ] = level.flags[ i ];
|
|
}
|
|
|
|
if ( randomint( 100 ) > 30 )
|
|
{
|
|
for ( i = 0; i < flags.size; i++ )
|
|
{
|
|
if ( !isdefined( flag ) || distancesquared( self.origin, level.flags[ i ].origin ) < distancesquared( self.origin, flag.origin ) )
|
|
{
|
|
flag = level.flags[ i ];
|
|
}
|
|
}
|
|
}
|
|
else if ( flags.size )
|
|
{
|
|
flag = random( flags );
|
|
}
|
|
|
|
if ( !isdefined( flag ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "go", "cap", flag );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( flag.origin, 64 );
|
|
|
|
self thread bot_dom_go_cap_flag( flag, myTeam );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( event != "goal" )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "start", "cap", flag );
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( flag maps\mp\gametypes\dom::getflagteam() != myTeam && self istouching( flag ) )
|
|
{
|
|
cur = flag.useobj.curprogress;
|
|
wait 0.5;
|
|
|
|
if ( flag.useobj.curprogress == cur )
|
|
{
|
|
break; // some enemy is near us, kill him
|
|
}
|
|
|
|
self thread bot_do_random_action_for_objective( flag );
|
|
}
|
|
|
|
self BotNotifyBotEvent( "dom", "stop", "cap", flag );
|
|
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots capture dom flags
|
|
*/
|
|
bot_dom_cap_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 12 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( level.flags ) || level.flags.size == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_dom_cap_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot goes to the flag, watching while they don't have the flag
|
|
*/
|
|
bot_dom_go_cap_flag( flag, myTeam )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 2, 4 );
|
|
|
|
if ( !isdefined( flag ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( flag maps\mp\gametypes\dom::getflagteam() == myTeam )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( self istouching( flag ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( flag maps\mp\gametypes\dom::getflagteam() == myTeam )
|
|
{
|
|
self notify( "bad_path" );
|
|
}
|
|
else
|
|
{
|
|
self notify( "goal" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play headquarters
|
|
*/
|
|
bot_hq_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getotherteam( myTeam );
|
|
|
|
radio = level.radio;
|
|
gameobj = radio.gameobject;
|
|
origin = ( radio.origin[ 0 ], radio.origin[ 1 ], radio.origin[ 2 ] + 5 );
|
|
|
|
// if neut or enemy
|
|
if ( gameobj.ownerteam != myTeam )
|
|
{
|
|
if ( gameobj.interactteam == "none" ) // wait for it to become active
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// capture it
|
|
|
|
self BotNotifyBotEvent( "hq", "go", "cap" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_hq_go_cap( gameobj, radio );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( event != "goal" )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
if ( !self istouching( gameobj.trigger ) || level.radio != radio )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "hq", "start", "cap" );
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( self istouching( gameobj.trigger ) && gameobj.ownerteam != myTeam && level.radio == radio )
|
|
{
|
|
cur = gameobj.curprogress;
|
|
wait 0.5;
|
|
|
|
if ( cur == gameobj.curprogress )
|
|
{
|
|
break; // no prog made, enemy must be capping
|
|
}
|
|
|
|
self thread bot_do_random_action_for_objective( gameobj.trigger );
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "hq", "stop", "cap" );
|
|
}
|
|
else // we own it
|
|
{
|
|
if ( gameobj.objpoints[ myTeam ].isflashing ) // underattack
|
|
{
|
|
self BotNotifyBotEvent( "hq", "start", "defend" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_hq_watch_flashing( gameobj, radio );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "hq", "stop", "defend" );
|
|
return;
|
|
}
|
|
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play headquarters
|
|
*/
|
|
bot_hq()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "koth" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( level.radio ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( level.radio.gameobject ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_hq_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Waits until not touching the trigger and it is the current radio.
|
|
*/
|
|
bot_hq_go_cap( obj, radio )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 2, 4 );
|
|
|
|
if ( !isdefined( obj ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( self istouching( obj.trigger ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( level.radio != radio )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( level.radio != radio )
|
|
{
|
|
self notify( "bad_path" );
|
|
}
|
|
else
|
|
{
|
|
self notify( "goal" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Waits while the radio is under attack.
|
|
*/
|
|
bot_hq_watch_flashing( obj, radio )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
myteam = self.team;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isdefined( obj ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( !obj.objpoints[ myteam ].isflashing )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( level.radio != radio )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots play sab
|
|
*/
|
|
bot_sab_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getotherteam( myTeam );
|
|
|
|
bomb = level.sabbomb;
|
|
bombteam = bomb.ownerteam;
|
|
carrier = bomb.carrier;
|
|
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
|
|
|
// the bomb is ours, we are on the offence
|
|
if ( bombteam == myTeam )
|
|
{
|
|
site = level.bombzones[ otherTeam ];
|
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
|
|
|
// protect our planted bomb
|
|
if ( level.bombplanted )
|
|
{
|
|
// kill defuser
|
|
if ( site isInUse() ) // somebody is defusing our bomb we planted
|
|
{
|
|
self BotNotifyBotEvent( "sab", "start", "defuser" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sab", "stop", "defuser" );
|
|
return;
|
|
}
|
|
|
|
// else hang around the site
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// we are not the carrier
|
|
if ( !self isBombCarrier() )
|
|
{
|
|
// lets escort the bomb carrier
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
origin = carrier.origin;
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_escort_obj( bomb, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// we are the carrier of the bomb, lets check if we need to plant
|
|
timepassed = maps\mp\gametypes\_globallogic::gettimepassed() / 1000;
|
|
|
|
if ( timepassed < 120 && timeleft >= 90 && randomint( 100 ) < 98 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "sab", "go", "plant" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 1 );
|
|
|
|
self thread bot_go_plant( site );
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( event != "goal" || level.bombplanted || !self istouching( site.trigger ) || site isInUse() || self inLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "sab", "start", "plant" );
|
|
|
|
self BotRandomStance();
|
|
self SetScriptGoal( self.origin, 64 );
|
|
self bot_wait_stop_move();
|
|
|
|
waitTime = ( site.usetime / 1000 ) + 2.5;
|
|
self thread BotPressUse( waitTime );
|
|
wait waitTime;
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sab", "stop", "plant" );
|
|
}
|
|
else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense
|
|
{
|
|
site = level.bombzones[ myTeam ];
|
|
|
|
if ( !isdefined( site.bots ) )
|
|
{
|
|
site.bots = 0;
|
|
}
|
|
|
|
// protect our site from planters
|
|
if ( !level.bombplanted )
|
|
{
|
|
// kill bomb carrier
|
|
if ( site.bots > 2 || randomint( 100 ) < 45 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( carrier hasperk( "specialty_gpsjammer" ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
origin = carrier.origin;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_escort_obj( bomb, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// protect bomb site
|
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
|
|
|
self thread bot_inc_bots( site );
|
|
|
|
if ( site isInUse() ) // somebody is planting
|
|
{
|
|
self BotNotifyBotEvent( "sab", "start", "planter" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_inc_bots( site );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sab", "stop", "planter" );
|
|
return;
|
|
}
|
|
|
|
// else hang around the site
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
wait 4;
|
|
self notify( "bot_inc_bots" );
|
|
site.bots--;
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_inc_bots( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// bomb is planted we need to defuse
|
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
|
|
|
// someone else is defusing, lets just hang around
|
|
if ( site.bots > 1 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_go_defuse( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// lets go defuse
|
|
self BotNotifyBotEvent( "sab", "go", "defuse" );
|
|
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_inc_bots( site );
|
|
self thread bot_go_defuse( site );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( event != "goal" || !level.bombplanted || site isInUse() || !self istouching( site.trigger ) || self inLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "sab", "start", "defuse" );
|
|
|
|
self BotRandomStance();
|
|
self SetScriptGoal( self.origin, 64 );
|
|
self bot_wait_stop_move();
|
|
|
|
waitTime = ( site.usetime / 1000 ) + 2.5;
|
|
self thread BotPressUse( waitTime );
|
|
wait waitTime;
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sab", "stop", "defuse" );
|
|
}
|
|
else // we need to go get the bomb!
|
|
{
|
|
origin = ( bomb.curorigin[ 0 ], bomb.curorigin[ 1 ], bomb.curorigin[ 2 ] + 5 );
|
|
|
|
self BotNotifyBotEvent( "sab", "start", "bomb" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sab", "stop", "bomb" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play sab
|
|
*/
|
|
bot_sab()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "sab" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( level.sabbomb ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self isPlanting() || self isDefusing() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_sab_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play sd defenders
|
|
*/
|
|
bot_sd_defenders_loop( data )
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getotherteam( myTeam );
|
|
|
|
// bomb not planted, lets protect our sites
|
|
if ( !level.bombplanted )
|
|
{
|
|
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
|
|
|
if ( timeleft >= 90 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check for a bomb carrier, and camp the bomb
|
|
if ( !level.multibomb && isdefined( level.sdbomb ) )
|
|
{
|
|
bomb = level.sdbomb;
|
|
carrier = level.sdbomb.carrier;
|
|
|
|
if ( !isdefined( carrier ) )
|
|
{
|
|
origin = ( bomb.curorigin[ 0 ], bomb.curorigin[ 1 ], bomb.curorigin[ 2 ] + 5 );
|
|
|
|
// hang around the bomb
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// pick a site to protect
|
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
|
{
|
|
return;
|
|
}
|
|
|
|
sites = [];
|
|
|
|
for ( i = 0; i < level.bombzones.size; i++ )
|
|
{
|
|
sites[ sites.size ] = level.bombzones[ i ];
|
|
}
|
|
|
|
if ( !sites.size )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( data.rand > 50 )
|
|
{
|
|
site = self bot_array_nearest_curorigin( sites );
|
|
}
|
|
else
|
|
{
|
|
site = random( sites );
|
|
}
|
|
|
|
if ( !isdefined( site ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
origin = ( site.curorigin[ 0 ] + 50, site.curorigin[ 1 ] + 50, site.curorigin[ 2 ] + 5 );
|
|
|
|
if ( site isInUse() ) // somebody is planting
|
|
{
|
|
self BotNotifyBotEvent( "sd", "start", "planter", site );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sd", "stop", "planter", site );
|
|
return;
|
|
}
|
|
|
|
// else hang around the site
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// bomb is planted, we need to defuse
|
|
if ( !isdefined( level.defuseobject ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
defuse = level.defuseobject;
|
|
|
|
if ( !isdefined( defuse.bots ) )
|
|
{
|
|
defuse.bots = 0;
|
|
}
|
|
|
|
origin = ( defuse.curorigin[ 0 ], defuse.curorigin[ 1 ], defuse.curorigin[ 2 ] + 5 );
|
|
|
|
// someone is going to go defuse ,lets just hang around
|
|
if ( defuse.bots > 1 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_go_defuse( defuse );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// lets defuse
|
|
self BotNotifyBotEvent( "sd", "go", "defuse" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_inc_bots( defuse );
|
|
self thread bot_go_defuse( defuse );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( event != "goal" || !level.bombplanted || defuse isInUse() || !self istouching( defuse.trigger ) || self inLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "sd", "start", "defuse" );
|
|
|
|
self BotRandomStance();
|
|
self SetScriptGoal( self.origin, 64 );
|
|
self bot_wait_stop_move();
|
|
|
|
waitTime = ( defuse.usetime / 1000 ) + 2.5;
|
|
self thread BotPressUse( waitTime );
|
|
wait waitTime;
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sd", "stop", "defuse" );
|
|
}
|
|
|
|
/*
|
|
Bots play sd defenders
|
|
*/
|
|
bot_sd_defenders()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "sd" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self.team == game[ "attackers" ] )
|
|
{
|
|
return;
|
|
}
|
|
|
|
data = spawnstruct();
|
|
data.rand = self BotGetRandom();
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self isPlanting() || self isDefusing() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_sd_defenders_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play sd attackers
|
|
*/
|
|
bot_sd_attackers_loop( data )
|
|
{
|
|
if ( data.first )
|
|
{
|
|
data.first = false;
|
|
}
|
|
else
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
}
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
return;
|
|
}
|
|
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getotherteam( myTeam );
|
|
|
|
// bomb planted
|
|
if ( level.bombplanted )
|
|
{
|
|
if ( !isdefined( level.defuseobject ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
site = level.defuseobject;
|
|
|
|
origin = ( site.curorigin[ 0 ], site.curorigin[ 1 ], site.curorigin[ 2 ] + 5 );
|
|
|
|
if ( site isInUse() ) // somebody is defusing
|
|
{
|
|
self BotNotifyBotEvent( "sd", "start", "defuser" );
|
|
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sd", "stop", "defuser" );
|
|
return;
|
|
}
|
|
|
|
// else hang around the site
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
timeleft = maps\mp\gametypes\_globallogic::gettimeremaining() / 1000;
|
|
timepassed = maps\mp\gametypes\_globallogic::gettimepassed() / 1000;
|
|
|
|
// dont have a bomb
|
|
if ( !self isBombCarrier() && !level.multibomb )
|
|
{
|
|
if ( !isdefined( level.sdbomb ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
bomb = level.sdbomb;
|
|
carrier = level.sdbomb.carrier;
|
|
|
|
// bomb is picked up
|
|
if ( isdefined( carrier ) )
|
|
{
|
|
// escort the bomb carrier
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
origin = carrier.origin;
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_escort_obj( bomb, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if ( !isdefined( bomb.bots ) )
|
|
{
|
|
bomb.bots = 0;
|
|
}
|
|
|
|
origin = ( bomb.curorigin[ 0 ], bomb.curorigin[ 1 ], bomb.curorigin[ 2 ] + 5 );
|
|
|
|
// hang around the bomb if other is going to go get it
|
|
if ( bomb.bots > 1 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( distancesquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// go get the bomb
|
|
self BotNotifyBotEvent( "sd", "start", "bomb" );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_inc_bots( bomb );
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sd", "stop", "bomb" );
|
|
return;
|
|
}
|
|
|
|
// check if to plant
|
|
if ( timepassed < 120 && timeleft >= 90 && randomint( 100 ) < 98 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !isdefined( level.bombzones ) || !level.bombzones.size )
|
|
{
|
|
return;
|
|
}
|
|
|
|
sites = [];
|
|
|
|
for ( i = 0; i < level.bombzones.size; i++ )
|
|
{
|
|
sites[ sites.size ] = level.bombzones[ i ];
|
|
}
|
|
|
|
if ( !sites.size )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( data.rand > 50 )
|
|
{
|
|
plant = self bot_array_nearest_curorigin( sites );
|
|
}
|
|
else
|
|
{
|
|
plant = random( sites );
|
|
}
|
|
|
|
if ( !isdefined( plant ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
origin = ( plant.curorigin[ 0 ] + 50, plant.curorigin[ 1 ] + 50, plant.curorigin[ 2 ] + 5 );
|
|
|
|
self BotNotifyBotEvent( "sd", "go", "plant", plant );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_go_plant( plant );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
{
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( event != "goal" || level.bombplanted || plant.visibleteam == "none" || !self istouching( plant.trigger ) || self inLastStand() || self HasThreat() || plant isInUse() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self BotNotifyBotEvent( "sd", "start", "plant", plant );
|
|
|
|
self BotRandomStance();
|
|
self SetScriptGoal( self.origin, 64 );
|
|
self bot_wait_stop_move();
|
|
|
|
waitTime = ( plant.usetime / 1000 ) + 2.5;
|
|
self thread BotPressUse( waitTime );
|
|
wait waitTime;
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
|
|
self BotNotifyBotEvent( "sd", "stop", "plant", plant );
|
|
}
|
|
|
|
/*
|
|
Bots play sd attackers
|
|
*/
|
|
bot_sd_attackers()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "sd" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( self.team != game[ "attackers" ] )
|
|
{
|
|
return;
|
|
}
|
|
|
|
data = spawnstruct();
|
|
data.rand = self BotGetRandom();
|
|
data.first = true;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_sd_attackers_loop( data );
|
|
}
|
|
}
|