Release 2.1.0

This commit is contained in:
ineed bots 2022-05-05 10:34:52 -06:00
parent 6755cc3b43
commit 0b50f51ed4
8 changed files with 64 additions and 38 deletions

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@ -117,7 +117,8 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_play_aim | If the bots can aim. | true |
## Changelog
- v2.0.2
- v2.1.0
- Bot chatter system, bots_main_chat
- Greatly reduce script variable usage
- Fix bots slowly reacting in remote streaks
- Improved bots mantling and stuck
@ -129,7 +130,6 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
- Bots play hidden gamemodes like one-flag and arena
- Bots do random actions while waiting at an objective
- Improved bots from getting stuck
- Bot chatter system, bots_main_chat
- Better bot difficulty management, bots_skill_min and bots_skill_max
- v2.0.1
@ -156,13 +156,14 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
- Initial reboot release
- TODOs (some required in-engine)
- A variable leak in _menu
- Recoil for bots
- Use proper activate button for bombs, carepackages, etc
- Proper weapon swaps, including altmode
- Use static turrets in maps
- Proper use of pred missile
- TODOs
- A variable leak in _menu (script)
- Recoil for bots (engine, maybe script)
- Use proper activate button for bombs, carepackages, etc (script, use +activate)
- Proper weapon swaps, including altmode (engine, then script)
- Use static turrets in maps (script)
- Proper use of pred missile (script and engine)
- Fix testclient view angle clamping (messes with ac130 and chopper gunner) (engine)
## Credits
- IW4x Team - https://github.com/XLabsProject/iw4x-client

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@ -1,4 +1,4 @@
# IW4x Bot Warfare v2.0.0
# IW4x Bot Warfare v2.1.0
Bot Warfare is a GSC mod for the IW4x project.
It aims to add playable AI to the multiplayer games of Modern Warfare 2.
@ -23,6 +23,21 @@ You can find the GitHub containing more info at https://github.com/ineedbots/iw4
- Pressing the menu button again closes menus.
## Changelog
- v2.1.0
- Bot chatter system, bots_main_chat
- Greatly reduce script variable usage
- Fix bots slowly reacting in remote streaks
- Improved bots mantling and stuck
- Improved bots aim
- Fix some runtime errors
- Fixed bots aim in third person
- Bots sprint more
- Improved bots sight on enemies
- Bots play hidden gamemodes like one-flag and arena
- Bots do random actions while waiting at an objective
- Improved bots from getting stuck
- Better bot difficulty management, bots_skill_min and bots_skill_max
- v2.0.1
- Reduced bots crouching
- Increased bots sprinting
@ -46,6 +61,16 @@ You can find the GitHub containing more info at https://github.com/ineedbots/iw4
- v2.0.0
- Initial reboot release
- TODOs
- A variable leak in _menu (script)
- Recoil for bots (engine, maybe script)
- Use proper activate button for bombs, carepackages, etc (script, use +activate)
- Proper weapon swaps, including altmode (engine, then script)
- Use static turrets in maps (script)
- Proper use of pred missile (script and engine)
- Fix testclient view angle clamping (messes with ac130 and chopper gunner) (engine)
## Credits
- IW4x Team - https://github.com/XLabsProject/iw4x-client
- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server

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@ -15,7 +15,7 @@
*/
init()
{
level.bw_VERSION = "2.0.1";
level.bw_VERSION = "2.1.0";
if ( getDvar( "bots_main" ) == "" )
setDvar( "bots_main", true );

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Subproject commit f3dd79198df8594b1bdb273c003483e7bcfdfb46
Subproject commit 1697dbcb61d6b03a8f533e16169111e0781f39e0