This commit is contained in:
INeedBots 2020-12-22 17:11:17 -06:00
parent 9496e3c122
commit 15a1897a29
2 changed files with 3 additions and 1 deletions

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@ -23,6 +23,8 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get. - This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
- Loading waypoints from CSV files, and if the CSV file is missing, will download the CSV from [this repo](https://github.com/ineedbots/iw4x_waypoints) automatically.
- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2) - Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2)
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps) - Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- Bots press all the buttons with native engine input (ads, sprint, jump, etc) - Bots press all the buttons with native engine input (ads, sprint, jump, etc)

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@ -24,7 +24,7 @@ Now start a match with the map you want to edit.
It should be noted that waypoints load in this following order; It should be noted that waypoints load in this following order;
1. check the 'waypoints' folder (FS_Game\waypoints) for a csv file 1. check the 'waypoints' folder (FS_Game\waypoints) for a csv file
2. load the waypoints from GSC (maps\mp\bots\waypoints) 2. load the waypoints from GSC (maps\mp\bots\waypoints)
3. check online at [this repo](https://github.com/ineedbots/iw4x_waypoints) for the waypoints (if you have the HTTP module for Bot Warfare) 3. check online at [this repo](https://github.com/ineedbots/iw4x_waypoints) for the waypoints (if dedicated server, or -scriptablehttp flag)
If all fail to load waypoints, then the bots will not know how to navigate the map. If all fail to load waypoints, then the bots will not know how to navigate the map.