This commit is contained in:
INeedBots 2020-12-22 17:11:17 -06:00
parent 9496e3c122
commit 15a1897a29
2 changed files with 3 additions and 1 deletions

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@ -23,6 +23,8 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
- Loading waypoints from CSV files, and if the CSV file is missing, will download the CSV from [this repo](https://github.com/ineedbots/iw4x_waypoints) automatically.
- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2)
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- Bots press all the buttons with native engine input (ads, sprint, jump, etc)

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@ -24,7 +24,7 @@ Now start a match with the map you want to edit.
It should be noted that waypoints load in this following order;
1. check the 'waypoints' folder (FS_Game\waypoints) for a csv file
2. load the waypoints from GSC (maps\mp\bots\waypoints)
3. check online at [this repo](https://github.com/ineedbots/iw4x_waypoints) for the waypoints (if you have the HTTP module for Bot Warfare)
3. check online at [this repo](https://github.com/ineedbots/iw4x_waypoints) for the waypoints (if dedicated server, or -scriptablehttp flag)
If all fail to load waypoints, then the bots will not know how to navigate the map.