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	added weapon class dist mutiplier
This commit is contained in:
		| @@ -129,6 +129,7 @@ resetBotVars() | ||||
| 	self.bot.jump_time = undefined; | ||||
| 	 | ||||
| 	self.bot.is_cur_full_auto = false; | ||||
| 	self.bot.cur_weap_dist_multi = 1; | ||||
| 	 | ||||
| 	self.bot.rand = randomInt(100); | ||||
|  | ||||
| @@ -159,6 +160,27 @@ onPlayerSpawned() | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	Sets the factor of distance for a weapon | ||||
| */ | ||||
| SetWeaponDistMulti(weap) | ||||
| { | ||||
| 	if (weap == "none") | ||||
| 		return 1; | ||||
|  | ||||
| 	switch(weaponClass(weap)) | ||||
| 	{ | ||||
| 		case "rifle": | ||||
| 			return 0.9; | ||||
| 		case "smg": | ||||
| 			return 0.7; | ||||
| 		case "pistol": | ||||
| 			return 0.5; | ||||
| 		default: | ||||
| 			return 1; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	When the bot changes weapon. | ||||
| */ | ||||
| @@ -169,6 +191,8 @@ onWeaponChange() | ||||
| 	 | ||||
| 	weap = self GetCurrentWeapon(); | ||||
| 	self.bot.is_cur_full_auto = WeaponIsFullAuto(weap); | ||||
| 	self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap); | ||||
| 	 | ||||
| 	if (weap != "none") | ||||
| 		self changeToWeap(weap); | ||||
|  | ||||
| @@ -177,6 +201,7 @@ onWeaponChange() | ||||
| 		self waittill( "weapon_change", newWeapon ); | ||||
| 		 | ||||
| 		self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon); | ||||
| 		self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap); | ||||
|  | ||||
| 		if (newWeapon == "none") | ||||
| 			continue; | ||||
| @@ -450,7 +475,7 @@ watchHoldBreath() | ||||
| 		if(self.bot.isfrozen) | ||||
| 			continue; | ||||
| 		 | ||||
| 		self holdbreath((self playerADS() && weaponClass(self getCurrentWEapon()) == "rifle")); | ||||
| 		self holdbreath(self playerADS() >= 1); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -697,9 +722,11 @@ updateAimOffset(obj, theTime) | ||||
| targetObjUpdateTraced(obj, daDist, ent, theTime, isScriptObj, usingRemote) | ||||
| { | ||||
| 	distClose = self.pers["bots"]["skill"]["dist_start"]; | ||||
| 	distClose *= self.bot.cur_weap_dist_multi; | ||||
| 	distClose *= distClose; | ||||
|  | ||||
| 	distMax = self.pers["bots"]["skill"]["dist_max"]; | ||||
| 	distMax *= self.bot.cur_weap_dist_multi; | ||||
| 	distMax *= distMax; | ||||
|  | ||||
| 	timeMulti = 1; | ||||
|   | ||||
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