added weapon class dist mutiplier

This commit is contained in:
INeedBots 2021-03-03 18:10:00 -06:00
parent c417ddba39
commit 43f88e9fb1

View File

@ -129,6 +129,7 @@ resetBotVars()
self.bot.jump_time = undefined;
self.bot.is_cur_full_auto = false;
self.bot.cur_weap_dist_multi = 1;
self.bot.rand = randomInt(100);
@ -159,6 +160,27 @@ onPlayerSpawned()
}
}
/*
Sets the factor of distance for a weapon
*/
SetWeaponDistMulti(weap)
{
if (weap == "none")
return 1;
switch(weaponClass(weap))
{
case "rifle":
return 0.9;
case "smg":
return 0.7;
case "pistol":
return 0.5;
default:
return 1;
}
}
/*
When the bot changes weapon.
*/
@ -169,6 +191,8 @@ onWeaponChange()
weap = self GetCurrentWeapon();
self.bot.is_cur_full_auto = WeaponIsFullAuto(weap);
self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap);
if (weap != "none")
self changeToWeap(weap);
@ -177,6 +201,7 @@ onWeaponChange()
self waittill( "weapon_change", newWeapon );
self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
self.bot.cur_weap_dist_multi = SetWeaponDistMulti(weap);
if (newWeapon == "none")
continue;
@ -450,7 +475,7 @@ watchHoldBreath()
if(self.bot.isfrozen)
continue;
self holdbreath((self playerADS() && weaponClass(self getCurrentWEapon()) == "rifle"));
self holdbreath(self playerADS() >= 1);
}
}
@ -697,9 +722,11 @@ updateAimOffset(obj, theTime)
targetObjUpdateTraced(obj, daDist, ent, theTime, isScriptObj, usingRemote)
{
distClose = self.pers["bots"]["skill"]["dist_start"];
distClose *= self.bot.cur_weap_dist_multi;
distClose *= distClose;
distMax = self.pers["bots"]["skill"]["dist_max"];
distMax *= self.bot.cur_weap_dist_multi;
distMax *= distMax;
timeMulti = 1;