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oops lol
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@ -134,7 +134,7 @@ EMP_JamTeam( teamName, duration, delay, silent )
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level.teamEMPed[teamName] = true;
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level notify ( "emp_update" );
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level destroyActiveVehicles( self, !level.empEffectsAll );
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level destroyActiveVehicles( self, !level.empDoesFriendlyFire );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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