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https://github.com/ineedbots/iw4_bot_warfare.git
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slow mo
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eb81d47543
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@ -524,6 +524,10 @@ set bots_loadout_allow_op "0"
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set sv_printradarupdates "1"
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// _killcam
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set scr_killcam_doSlowmo "1"
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// _gamelogic
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set scr_extraDamageFeedback "1"
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set scr_printDamage "1"
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@ -574,6 +578,7 @@ set scr_nuke_perm_vision "1"
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set scr_nuke_canCall_whenTimePassed "0"
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set scr_nuke_canCall_whenScoreLimitClose "0"
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set scr_nuke_canCall_whenScoreLimitClose_selfOnly "0"
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set scr_nuke_doSlowmo "1"
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// _emp
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set scr_emp_doesFriendlyFire "0"
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@ -1,3 +1,13 @@
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/*
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_nuke modded
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Author: INeedGames
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Date: 09/22/2020
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DVARS:
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- scr_killcam_doSlowmo <bool>
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true - (default) should do a slowmo effect when final killcam
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*/
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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@ -9,6 +19,9 @@ init()
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precacheShader("specialty_copycat");
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level.killcam = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "allowkillcam" );
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setDvarIfUninitialized( "scr_killcam_doSlowmo", true );
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level.killcam_doSlowmo = getDVarInt("scr_killcam_doSlowmo");
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}
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killcam(
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@ -232,9 +245,13 @@ doFinalKillCamFX( camTime )
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wait( camTime - 1.0 );
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}
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//setSlowMotion( 1.0, 0.25, intoSlowMoTime ); // start timescale, end timescale, lerp duration
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if (level.killcam_doSlowmo)
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setSlowMotion( 1.0, 0.25, intoSlowMoTime ); // start timescale, end timescale, lerp duration
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wait( intoSlowMoTime + .5 );
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//setSlowMotion( 0.25, 1, 1.0 );
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if (level.killcam_doSlowmo)
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setSlowMotion( 0.25, 1, 1.0 );
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level.doingFinalKillcamFx = undefined;
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}
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@ -25,6 +25,9 @@
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- scr_nuke_canCall_whenScoreLimitClose_selfOnly <bool>
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false - (default) wether or not to take into account just the caller's score, or everyone's score
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- scr_nuke_doSlowmo <bool>
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true - (default) should do a slowmo effect when nuke
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Thanks: H3X1C, Emosewaj, RaidMax
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*/
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@ -64,7 +67,7 @@ init()
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level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
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level.nukeEndsGame = !getDvarInt( "scr_nuke_is_moab" );
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level.nukeDoSlowmo = !getDvarInt( "scr_nuke_doSlowmo" );
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level.nukeDoSlowmo = getDvarInt( "scr_nuke_doSlowmo" );
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level.nukeKillsAll = getDvarInt( "scr_nuke_kills_all" );
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level.nukeEmpDuration = getDvarFloat( "scr_nuke_emp_duration" );
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level.nukePermAftermath = getDvarFloat( "scr_nuke_perm_vision" );
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