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slow mo
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@ -25,6 +25,9 @@
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- scr_nuke_canCall_whenScoreLimitClose_selfOnly <bool>
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false - (default) wether or not to take into account just the caller's score, or everyone's score
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- scr_nuke_doSlowmo <bool>
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true - (default) should do a slowmo effect when nuke
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Thanks: H3X1C, Emosewaj, RaidMax
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*/
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@ -64,7 +67,7 @@ init()
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level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
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level.nukeEndsGame = !getDvarInt( "scr_nuke_is_moab" );
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level.nukeDoSlowmo = !getDvarInt( "scr_nuke_doSlowmo" );
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level.nukeDoSlowmo = getDvarInt( "scr_nuke_doSlowmo" );
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level.nukeKillsAll = getDvarInt( "scr_nuke_kills_all" );
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level.nukeEmpDuration = getDvarFloat( "scr_nuke_emp_duration" );
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level.nukePermAftermath = getDvarFloat( "scr_nuke_perm_vision" );
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