This commit is contained in:
INeedBots
2020-10-04 00:10:20 -06:00
parent eb81d47543
commit 4e1bd57f69
3 changed files with 28 additions and 3 deletions

View File

@ -25,6 +25,9 @@
- scr_nuke_canCall_whenScoreLimitClose_selfOnly <bool>
false - (default) wether or not to take into account just the caller's score, or everyone's score
- scr_nuke_doSlowmo <bool>
true - (default) should do a slowmo effect when nuke
Thanks: H3X1C, Emosewaj, RaidMax
*/
@ -64,7 +67,7 @@ init()
level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
level.nukeEndsGame = !getDvarInt( "scr_nuke_is_moab" );
level.nukeDoSlowmo = !getDvarInt( "scr_nuke_doSlowmo" );
level.nukeDoSlowmo = getDvarInt( "scr_nuke_doSlowmo" );
level.nukeKillsAll = getDvarInt( "scr_nuke_kills_all" );
level.nukeEmpDuration = getDvarFloat( "scr_nuke_emp_duration" );
level.nukePermAftermath = getDvarFloat( "scr_nuke_perm_vision" );