mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 05:55:42 +00:00
remove xpscale check
This commit is contained in:
parent
bbb9186641
commit
5807cfb89c
@ -1,12 +1,3 @@
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set bots_manage_add "12"
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set bots_manage_fill "12"
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set bots_manage_fill_kick "1"
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set bots_team_force "1"
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set bots_loadout_allow_op "1"
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set bots_loadout_reasonable "1"
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set bots_manage_fill_spec "0"
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///////////////////////////////////////////////////
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/// IW4x Server Configuration file //
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///////////////////////////////////////////////////
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@ -54,7 +45,7 @@ set _Location "Canada - West" // Location
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set rcon_password "" // Access to your server to change stuff remotely or ingame. empty disabled
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set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled
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set sv_securityLevel "23" // Configures the servers security level.
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set sv_customTextColor "" // custom color for ^;
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set g_password "" // Password Protected Server. Leave blank if you want players to join
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@ -123,7 +114,7 @@ set scr_classic "0" // Enable IW3 killstreak system
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// Don't know what you doing? Don't touch it! //
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//////////////////////////////////////////////////
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//set scr_xpscale "2" // IW's way of Double XP.
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set scr_xpscale "10" // IW's way of Double XP.
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//set scr_war_score_kill "0" // Amount of XP by each kill.
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//set scr_war_score_headshot "0" // Amount of XP by each headshot.
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@ -469,3 +460,51 @@ set scr_gtnw_promode "0"
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set sv_maprotation "map mp_rust"
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// CUSTOM
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// _bot
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set bot_main "1"
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set bots_main_GUIDs ""
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set bots_manage_add "9"
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set bots_manage_fill "9"
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set bots_manage_fill_spec "1"
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set bots_manage_fill_mode "1"
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set bots_manage_fill_kick "1"
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set bots_team "axis"
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set bots_team_amount "0"
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set bots_team_force "1"
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set bots_team_mode "0"
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set bots_skill "0"
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set bots_skill_axis_hard "0"
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set bots_skill_axis_med "0"
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set bots_skill_allies_hard "0"
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set bots_skill_allies_med "0"
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set bots_loadout_reasonable "0"
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set bots_loadout_allow_op "0"
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// iw4madmin
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set sv_printradarupdates "1"
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// _gamelogic
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set scr_extraDamageFeedback "1"
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set scr_printDamage "1"
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set scr_disableKnife "0"
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set scr_intermission_time "0"
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set scr_forceKillcam "1"
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set scr_forceKillcam_winnersKill "0"
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set scr_game_allowFinalKillcam "1"
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set scr_disableTurret "0"
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set scr_failCam "1"
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set scr_voting "0"
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set scr_voting_maps "mp_rust,mp_terminal"
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set scr_voting_time "26.0"
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set scr_voting_winTime "4.0"
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set scr_allow_intermission "0"
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set scr_voting_bots "0"
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set scr_nuke_increases_streak "0"
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set headshot_detach_head "1"
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686
userraw/maps/mp/gametypes/_rank.gsc
Normal file
686
userraw/maps/mp/gametypes/_rank.gsc
Normal file
@ -0,0 +1,686 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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init()
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{
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level.scoreInfo = [];
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level.xpScale = getDvarInt( "scr_xpscale" );
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// if ( level.xpScale > 4 || level.xpScale < 0)
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// exitLevel( false );
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level.xpScale = min( level.xpScale, 4 );
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level.xpScale = max( level.xpScale, 0 );
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level.rankTable = [];
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precacheShader("white");
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precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
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precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
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precacheString( &"RANK_PROMOTED" );
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precacheString( &"MP_PLUS" );
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precacheString( &"RANK_ROMANI" );
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precacheString( &"RANK_ROMANII" );
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precacheString( &"RANK_ROMANIII" );
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if ( level.teamBased )
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{
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registerScoreInfo( "kill", 100 );
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registerScoreInfo( "headshot", 100 );
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registerScoreInfo( "assist", 20 );
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registerScoreInfo( "suicide", 0 );
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registerScoreInfo( "teamkill", 0 );
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}
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else
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{
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registerScoreInfo( "kill", 50 );
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registerScoreInfo( "headshot", 50 );
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registerScoreInfo( "assist", 0 );
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registerScoreInfo( "suicide", 0 );
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registerScoreInfo( "teamkill", 0 );
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}
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registerScoreInfo( "win", 1 );
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registerScoreInfo( "loss", 0.5 );
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registerScoreInfo( "tie", 0.75 );
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registerScoreInfo( "capture", 300 );
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registerScoreInfo( "defend", 300 );
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registerScoreInfo( "challenge", 2500 );
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level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
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level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
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pId = 0;
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rId = 0;
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for ( pId = 0; pId <= level.maxPrestige; pId++ )
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{
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for ( rId = 0; rId <= level.maxRank; rId++ )
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precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
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}
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rankId = 0;
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rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
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assert( isDefined( rankName ) && rankName != "" );
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while ( isDefined( rankName ) && rankName != "" )
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{
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level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
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level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
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level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
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level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
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precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
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rankId++;
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rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
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}
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maps\mp\gametypes\_missions::buildChallegeInfo();
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level thread patientZeroWaiter();
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level thread onPlayerConnect();
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}
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patientZeroWaiter()
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{
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level endon( "game_ended" );
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while ( !isDefined( level.players ) || !level.players.size )
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wait ( 0.05 );
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if ( !matchMakingGame() )
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{
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if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
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level.patientZeroName = level.players[0].name;
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}
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else
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{
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if ( getDvar( "scr_patientZero" ) != "" )
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level.patientZeroName = getDvar( "scr_patientZero" );
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}
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}
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isRegisteredEvent( type )
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{
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if ( isDefined( level.scoreInfo[type] ) )
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return true;
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else
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return false;
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}
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registerScoreInfo( type, value )
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{
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level.scoreInfo[type]["value"] = value;
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}
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getScoreInfoValue( type )
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{
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overrideDvar = "scr_" + level.gameType + "_score_" + type;
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if ( getDvar( overrideDvar ) != "" )
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return getDvarInt( overrideDvar );
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else
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return ( level.scoreInfo[type]["value"] );
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}
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getScoreInfoLabel( type )
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{
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return ( level.scoreInfo[type]["label"] );
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}
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getRankInfoMinXP( rankId )
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{
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return int(level.rankTable[rankId][2]);
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}
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getRankInfoXPAmt( rankId )
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{
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return int(level.rankTable[rankId][3]);
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}
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getRankInfoMaxXp( rankId )
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{
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return int(level.rankTable[rankId][7]);
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}
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getRankInfoFull( rankId )
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{
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return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
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}
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getRankInfoIcon( rankId, prestigeId )
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{
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return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
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}
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getRankInfoLevel( rankId )
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{
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return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill( "connected", player );
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/#
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if ( getDvarInt( "scr_forceSequence" ) )
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player setPlayerData( "experience", 145499 );
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#/
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player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
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if ( player.pers["rankxp"] < 0 ) // paranoid defensive
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player.pers["rankxp"] = 0;
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rankId = player getRankForXp( player getRankXP() );
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player.pers[ "rank" ] = rankId;
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player.pers[ "participation" ] = 0;
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player.xpUpdateTotal = 0;
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player.bonusUpdateTotal = 0;
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prestige = player getPrestigeLevel();
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player setRank( rankId, prestige );
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player.pers["prestige"] = prestige;
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player.postGamePromotion = false;
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if ( !isDefined( player.pers["postGameChallenges"] ) )
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{
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player setClientDvars( "ui_challenge_1_ref", "",
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"ui_challenge_2_ref", "",
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"ui_challenge_3_ref", "",
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"ui_challenge_4_ref", "",
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"ui_challenge_5_ref", "",
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"ui_challenge_6_ref", "",
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"ui_challenge_7_ref", ""
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);
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}
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player setClientDvar( "ui_promotion", 0 );
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if ( !isDefined( player.pers["summary"] ) )
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{
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player.pers["summary"] = [];
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player.pers["summary"]["xp"] = 0;
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player.pers["summary"]["score"] = 0;
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player.pers["summary"]["challenge"] = 0;
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player.pers["summary"]["match"] = 0;
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player.pers["summary"]["misc"] = 0;
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// resetting game summary dvars
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player setClientDvar( "player_summary_xp", "0" );
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player setClientDvar( "player_summary_score", "0" );
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player setClientDvar( "player_summary_challenge", "0" );
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player setClientDvar( "player_summary_match", "0" );
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player setClientDvar( "player_summary_misc", "0" );
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}
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// resetting summary vars
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player setClientDvar( "ui_opensummary", 0 );
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player maps\mp\gametypes\_missions::updateChallenges();
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player.explosiveKills[0] = 0;
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player.xpGains = [];
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player.hud_scorePopup = newClientHudElem( player );
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player.hud_scorePopup.horzAlign = "center";
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player.hud_scorePopup.vertAlign = "middle";
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player.hud_scorePopup.alignX = "center";
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player.hud_scorePopup.alignY = "middle";
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player.hud_scorePopup.x = 0;
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if ( level.splitScreen )
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player.hud_scorePopup.y = -40;
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else
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player.hud_scorePopup.y = -60;
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player.hud_scorePopup.font = "hudbig";
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player.hud_scorePopup.fontscale = 0.75;
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player.hud_scorePopup.archived = false;
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player.hud_scorePopup.color = (0.5,0.5,0.5);
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player.hud_scorePopup.sort = 10000;
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player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
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player thread onPlayerSpawned();
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player thread onJoinedTeam();
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player thread onJoinedSpectators();
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}
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}
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onJoinedTeam()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill( "joined_team" );
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self thread removeRankHUD();
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}
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}
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onJoinedSpectators()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill( "joined_spectators" );
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self thread removeRankHUD();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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}
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}
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roundUp( floatVal )
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{
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if ( int( floatVal ) != floatVal )
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return int( floatVal+1 );
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else
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return int( floatVal );
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}
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giveRankXP( type, value )
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{
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self endon("disconnect");
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lootType = "none";
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if ( !self rankingEnabled() )
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return;
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if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
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return;
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else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
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return;
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if ( !isDefined( value ) )
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value = getScoreInfoValue( type );
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if ( !isDefined( self.xpGains[type] ) )
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self.xpGains[type] = 0;
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momentumBonus = 0;
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gotRestXP = false;
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switch( type )
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{
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case "kill":
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case "headshot":
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case "shield_damage":
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value *= self.xpScaler;
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case "assist":
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case "suicide":
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case "teamkill":
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case "capture":
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case "defend":
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case "return":
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case "pickup":
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case "assault":
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case "plant":
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case "destroy":
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case "save":
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case "defuse":
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if ( getGametypeNumLives() > 0 )
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{
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multiplier = max(1,int( 10/getGametypeNumLives() ));
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value = int(value * multiplier);
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}
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value = int( value * level.xpScale );
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restXPAwarded = getRestXPAward( value );
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value += restXPAwarded;
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if ( restXPAwarded > 0 )
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{
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if ( isLastRestXPAward( value ) )
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thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
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gotRestXP = true;
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}
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break;
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}
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if ( !gotRestXP )
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{
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// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
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if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
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self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
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}
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oldxp = self getRankXP();
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self.xpGains[type] += value;
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self incRankXP( value );
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if ( self rankingEnabled() && updateRank( oldxp ) )
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self thread updateRankAnnounceHUD();
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// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
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self syncXPStat();
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if ( !level.hardcoreMode )
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{
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if ( type == "teamkill" )
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{
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self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
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}
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else
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{
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color = (1,1,0.5);
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if ( gotRestXP )
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color = (1,.65,0);
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self thread scorePopup( value, momentumBonus, color, 0 );
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}
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}
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switch( type )
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{
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case "kill":
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case "headshot":
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case "suicide":
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case "teamkill":
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case "assist":
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case "capture":
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case "defend":
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case "return":
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case "pickup":
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case "assault":
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case "plant":
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case "defuse":
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self.pers["summary"]["score"] += value;
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self.pers["summary"]["xp"] += value;
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break;
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||||
|
||||
case "win":
|
||||
case "loss":
|
||||
case "tie":
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "challenge":
|
||||
self.pers["summary"]["challenge"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
default:
|
||||
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateRank( oldxp )
|
||||
{
|
||||
newRankId = self getRank();
|
||||
if ( newRankId == self.pers["rank"] )
|
||||
return false;
|
||||
|
||||
oldRank = self.pers["rank"];
|
||||
rankId = self.pers["rank"];
|
||||
self.pers["rank"] = newRankId;
|
||||
|
||||
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
|
||||
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
|
||||
|
||||
self setRank( newRankId );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
updateRankAnnounceHUD()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
self notify("update_rank");
|
||||
self endon("update_rank");
|
||||
|
||||
team = self.pers["team"];
|
||||
if ( !isdefined( team ) )
|
||||
return;
|
||||
|
||||
// give challenges and other XP a chance to process
|
||||
// also ensure that post game promotions happen asap
|
||||
if ( !levelFlag( "game_over" ) )
|
||||
level waittill_notify_or_timeout( "game_over", 0.25 );
|
||||
|
||||
|
||||
newRankName = self getRankInfoFull( self.pers["rank"] );
|
||||
rank_char = level.rankTable[self.pers["rank"]][1];
|
||||
subRank = int(rank_char[rank_char.size-1]);
|
||||
|
||||
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
|
||||
|
||||
if ( subRank > 1 )
|
||||
return;
|
||||
|
||||
for ( i = 0; i < level.players.size; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
playerteam = player.pers["team"];
|
||||
if ( isdefined( playerteam ) && player != self )
|
||||
{
|
||||
if ( playerteam == team )
|
||||
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
endGameUpdate()
|
||||
{
|
||||
player = self;
|
||||
}
|
||||
|
||||
|
||||
scorePopup( amount, bonus, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
if ( amount == 0 )
|
||||
return;
|
||||
|
||||
self notify( "scorePopup" );
|
||||
self endon( "scorePopup" );
|
||||
|
||||
self.xpUpdateTotal += amount;
|
||||
self.bonusUpdateTotal += bonus;
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( self.xpUpdateTotal < 0 )
|
||||
self.hud_scorePopup.label = &"";
|
||||
else
|
||||
self.hud_scorePopup.label = &"MP_PLUS";
|
||||
|
||||
self.hud_scorePopup.color = hudColor;
|
||||
self.hud_scorePopup.glowColor = hudColor;
|
||||
self.hud_scorePopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_scorePopup setValue(self.xpUpdateTotal);
|
||||
self.hud_scorePopup.alpha = 0.85;
|
||||
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
|
||||
|
||||
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
|
||||
|
||||
if ( self.bonusUpdateTotal )
|
||||
{
|
||||
while ( self.bonusUpdateTotal > 0 )
|
||||
{
|
||||
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
|
||||
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
|
||||
|
||||
self.hud_scorePopup setValue( self.xpUpdateTotal );
|
||||
|
||||
wait ( 0.05 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wait ( 1.0 );
|
||||
}
|
||||
|
||||
self.hud_scorePopup fadeOverTime( 0.75 );
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
|
||||
self.xpUpdateTotal = 0;
|
||||
}
|
||||
|
||||
removeRankHUD()
|
||||
{
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
}
|
||||
|
||||
getRank()
|
||||
{
|
||||
rankXp = self.pers["rankxp"];
|
||||
rankId = self.pers["rank"];
|
||||
|
||||
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
|
||||
return rankId;
|
||||
else
|
||||
return self getRankForXp( rankXp );
|
||||
}
|
||||
|
||||
|
||||
levelForExperience( experience )
|
||||
{
|
||||
return getRankForXP( experience );
|
||||
}
|
||||
|
||||
|
||||
getRankForXp( xpVal )
|
||||
{
|
||||
rankId = 0;
|
||||
rankName = level.rankTable[rankId][1];
|
||||
assert( isDefined( rankName ) );
|
||||
|
||||
while ( isDefined( rankName ) && rankName != "" )
|
||||
{
|
||||
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
|
||||
return rankId;
|
||||
|
||||
rankId++;
|
||||
if ( isDefined( level.rankTable[rankId] ) )
|
||||
rankName = level.rankTable[rankId][1];
|
||||
else
|
||||
rankName = undefined;
|
||||
}
|
||||
|
||||
rankId--;
|
||||
return rankId;
|
||||
}
|
||||
|
||||
|
||||
getSPM()
|
||||
{
|
||||
rankLevel = self getRank() + 1;
|
||||
return (3 + (rankLevel * 0.5))*10;
|
||||
}
|
||||
|
||||
getPrestigeLevel()
|
||||
{
|
||||
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
|
||||
}
|
||||
|
||||
getRankXP()
|
||||
{
|
||||
return self.pers["rankxp"];
|
||||
}
|
||||
|
||||
incRankXP( amount )
|
||||
{
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( isDefined( self.isCheater ) )
|
||||
return;
|
||||
|
||||
xp = self getRankXP();
|
||||
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
|
||||
|
||||
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
|
||||
newXp = getRankInfoMaxXP( level.maxRank );
|
||||
|
||||
self.pers["rankxp"] = newXp;
|
||||
}
|
||||
|
||||
getRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return 0;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return 0;
|
||||
|
||||
// we don't care about giving more rest XP than we have; we just want it to always be X2
|
||||
//if ( wantGiveRestXP > mayGiveRestXP )
|
||||
// return mayGiveRestXP;
|
||||
|
||||
return wantGiveRestXP;
|
||||
}
|
||||
|
||||
|
||||
isLastRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return false;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return false;
|
||||
|
||||
if ( wantGiveRestXP >= mayGiveRestXP )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
syncXPStat()
|
||||
{
|
||||
// if ( level.xpScale > 4 || level.xpScale <= 0)
|
||||
// exitLevel( false );
|
||||
|
||||
xp = self getRankXP();
|
||||
|
||||
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user