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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-23 06:15:43 +00:00
cleanup
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2d8e88c2e2
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@ -914,39 +914,7 @@ classWatch()
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wait 0.5;
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reasonable = getDvarInt("bots_loadout_reasonable");
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class = "";
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
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if(rank < 4 || (randomInt(100) < 2 && !reasonable))
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{
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while(class == "")
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{
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switch(randomInt(5))
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{
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case 0:
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class = "class0";
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break;
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case 1:
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class = "class1";
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break;
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case 2:
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class = "class2";
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break;
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case 3:
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if(rank >= 2)
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class = "class3";
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break;
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case 4:
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if(rank >= 3)
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class = "class4";
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break;
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}
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}
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}
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else
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{
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class = "custom"+(randomInt(5)+1);
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}
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class = self chooseRandomClass();
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self notify("menuresponse", game["menu_changeclass"], class);
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self.bot_change_class = true;
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@ -956,6 +924,48 @@ classWatch()
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}
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}
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/*
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Chooses a random class
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*/
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chooseRandomClass()
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{
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reasonable = getDvarInt("bots_loadout_reasonable");
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class = "";
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
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if(rank < 4 || (randomInt(100) < 2 && !reasonable))
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{
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while(class == "")
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{
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switch(randomInt(5))
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{
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case 0:
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class = "class0";
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break;
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case 1:
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class = "class1";
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break;
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case 2:
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class = "class2";
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break;
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case 3:
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if(rank >= 2)
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class = "class3";
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break;
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case 4:
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if(rank >= 3)
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class = "class4";
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break;
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}
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}
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}
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else
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{
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class = "custom"+(randomInt(5)+1);
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}
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return class;
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}
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/*
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Makes sure the bot is on a team.
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*/
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@ -1813,44 +1823,10 @@ bot_perk_think()
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if ((!anyWeapout && randomInt(100) < 90) || randomInt(100) < 10)
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break;
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class = "";
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reasonable = getDvarInt("bots_loadout_reasonable");
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
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if(rank < 4 || (randomInt(100) < 2 && !reasonable))
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{
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while(class == "")
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{
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switch(randomInt(5))
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{
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case 0:
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class = "class0";
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break;
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case 1:
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class = "class1";
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break;
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case 2:
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class = "class2";
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break;
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case 3:
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if(rank >= 2)
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class = "class3";
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break;
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case 4:
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if(rank >= 3)
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class = "class4";
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break;
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}
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}
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}
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else
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{
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class = "custom"+(randomInt(5)+1);
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}
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class = self chooseRandomClass();
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self.bot_oma_class = class;
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self notify("bot_force_check_switch");
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wait 0.1;
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if (self GetCurrentWeapon() != "onemanarmy_mp")
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if (!self changeToWeapon("onemanarmy_mp"))
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{
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self.bot_oma_class = undefined;
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break;
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@ -1986,11 +1962,7 @@ bot_use_tube_think()
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self BotStopMoving(true);
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wait 1;
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self.bot_perf_switch_weapon = tube;
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self notify("bot_force_check_switch");
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wait 0.1;
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if (self GetCurrentWeapon() == tube)
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if (self changeToWeapon(tube))
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{
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self thread fire_current_weapon();
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self waittill_any_timeout(5, "missile_fire", "weapon_change");
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@ -2267,6 +2239,28 @@ bot_use_grenade_think()
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}
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}
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changeToWeapon(weap)
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{
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self endon("disconnect");
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self endon("death");
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level endon("game_ended");
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if (!self HasWeapon(weap))
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return false;
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if (self GetCurrentWeapon() == weap)
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return true;
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self.bot_perf_switch_weapon = weap;
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self notify("bot_force_check_switch");
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self waittill_any_timeout(5, "weapon_change");
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self.bot_perf_switch_weapon = undefined;
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return (self GetCurrentWeapon() == weap);
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}
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/*
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BOts thinking of using javelins
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*/
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@ -2381,11 +2375,11 @@ bot_jav_loc_think()
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continue;
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self SetBotJavelinLocation(loc);
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self notify("bot_force_check_switch");
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wait 0.1;
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if (self GetCurrentWeapon() == "javelin_mp")
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if (self changeToWeapon("javelin_mp"))
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{
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self waittill_any_timeout(10, "missile_fire", "weapon_change");
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}
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self ClearBotJavelinLocation();
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}
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@ -47,8 +47,8 @@ watchCheater()
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bot thread BotPressAttack(0.1);
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bot SetWeaponAmmoClip(bot GetCurrentWeapon(), 999);
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bot.pers["bots"]["skill"]["aim_time"] = 0.05;
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bot.pers["bots"]["skill"]["init_react_time"] = 0;
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bot.pers["bots"]["skill"]["reaction_time"] = 0;
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bot.pers["bots"]["skill"]["init_react_time"] = 100;
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bot.pers["bots"]["skill"]["reaction_time"] = 100;
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bot.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
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bot.pers["bots"]["skill"]["no_trace_look_time"] = 10000;
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bot.pers["bots"]["skill"]["remember_time"] = 25000;
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@ -57,6 +57,16 @@ watchCheater()
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bot.pers["bots"]["skill"]["spawn_time"] = 0;
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bot.pers["bots"]["skill"]["help_dist"] = 10000;
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bot.pers["bots"]["skill"]["semi_time"] = 0.05;
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if (isDefined(self.bot.target) && isDefined(self.bot.target.entity))
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{
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if (self.bot.target.entity getEntityNumber() != cheater getEntityNumber())
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{
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self.bot.targets = [];
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self.bot.target = undefined;
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self notify("new_enemy");
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}
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}
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}
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}
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}
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