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https://github.com/ineedbots/iw4_bot_warfare.git
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num stuns
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@ -496,8 +496,8 @@ set scr_default_equipment "frag_grenade_mp"
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set scr_default_offhand "smoke_grenade"
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set scr_default_deathstreak "none"
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set scr_restriction_messages 1
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set scr_one_flash 0
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set scr_one_stun 0
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set scr_num_flash 2
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set scr_num_stun 2
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// _menus
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set scr_player_startteamselection "autoassign"
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@ -106,8 +106,8 @@ init()
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setDvar("scr_streakcount_harrier_airstrike", 8);
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setDvar("scr_streakcount_nuke", 15);
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setDvar("scr_allow_mp5k_silencer_mp", 0);
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setDvar("scr_one_flash", 0);
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setDvar("scr_one_stun", 0);*/
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setDvar("scr_num_flash", 0);
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setDvar("scr_num_stun", 0);*/
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/*
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** Things that will replace restricted ones, if more than one is specified one of those will be chosen
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@ -125,8 +125,8 @@ init()
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// message
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setDvarIfUninitialized( "scr_restriction_messages", 0 );
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setDvarIfUninitialized("scr_one_flash", 0);
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setDvarIfUninitialized("scr_one_stun", 0);
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setDvarIfUninitialized("scr_num_flash", 2);
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setDvarIfUninitialized("scr_num_stun", 2);
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/*
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** Don't touch the definions below!
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@ -144,8 +144,8 @@ init()
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level.restrictionMessages = getDvarInt("scr_restriction_messages");
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//only one Flash/Stun grenade
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level.oneFlash = getDvarInt( "scr_one_flash");
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level.oneStun = getDvarInt( "scr_one_stun");
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level.numFlash = getDvarInt( "scr_num_flash");
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level.numStun = getDvarInt( "scr_num_stun");
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level thread onPlayerConnecting();
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@ -723,10 +723,10 @@ giveLoadout( team, class, allowCopycat )
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self giveWeapon( offhandSecondaryWeapon );
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if( loadOutOffhand == "smoke_grenade" )
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self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );
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else if( loadOutOffhand == "flash_grenade" && !level.oneFlash )
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self setWeaponAmmoClip( offhandSecondaryWeapon, 2 );
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else if( loadOutOffhand == "concussion_grenade" && !level.oneStun )
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self setWeaponAmmoClip( offhandSecondaryWeapon, 2 );
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else if( loadOutOffhand == "flash_grenade" )
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self setWeaponAmmoClip( offhandSecondaryWeapon, level.numFlash );
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else if( loadOutOffhand == "concussion_grenade" )
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self setWeaponAmmoClip( offhandSecondaryWeapon, level.numStun );
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else
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self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );
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