mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 13:55:43 +00:00
Jumping
This commit is contained in:
parent
161e40a6cd
commit
6411cb1a8e
738
main/server.cfg
738
main/server.cfg
@ -1,278 +1,154 @@
|
|||||||
// --- QUERY INFORMATION --------------------------------
|
set bots_manage_add "12"
|
||||||
set sv_hostname "^1Bot ^3War^5fare ^2- ^4Players vs bots ^724/7" // Please put a server host name here
|
set bots_manage_fill "12"
|
||||||
set sv_securityLevel "23"
|
set bots_manage_fill_kick "1"
|
||||||
set sv_motd "^1Bot ^3War^5fare"
|
set bots_team_force "1"
|
||||||
|
set bots_loadout_allow_op "1"
|
||||||
|
set bots_loadout_reasonable "1"
|
||||||
|
set bots_manage_fill_spec "0"
|
||||||
|
|
||||||
// --- NETWORK OPTIMIZATION -----------------------------
|
|
||||||
set sv_maxRate "25000"
|
|
||||||
set snaps "20"
|
|
||||||
set sv_network_fps "50"
|
|
||||||
set cl_maxpackets "30"
|
|
||||||
set sv_voiceQuality "3"
|
|
||||||
|
|
||||||
// Optional settings returned by query, server listings may use this
|
///////////////////////////////////////////////////
|
||||||
sets _Admin "INeedGames"
|
/// IW4x Server Configuration file //
|
||||||
sets _Email "ineedbots@pbot.org"
|
///////////////////////////////////////////////////
|
||||||
sets _Website "http://www.moddb.com/mods/bot-warfare"
|
//This config best view with Notepad++ OR //
|
||||||
sets _Location "Canada - West"
|
//Other non-windows notepad of your choice. //
|
||||||
|
///////////////////////////////////////////////////
|
||||||
|
|
||||||
// --- NON-GAMEPLAY CONFIGURATION -----------------------
|
//////////////////////////////////////////////////
|
||||||
|
// SERVER NAME & COLORS TIPS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// //
|
||||||
|
// ^1 Red //
|
||||||
|
// ^2 Green //
|
||||||
|
// ^3 yellow //
|
||||||
|
// ^4 Blue //
|
||||||
|
// ^5 Cyan //
|
||||||
|
// ^6 Pink //
|
||||||
|
// ^7 White //
|
||||||
|
// ^8 Depends on the map you playing. //
|
||||||
|
// American maps: Dark Green //
|
||||||
|
// Russian maps: Dark Red //
|
||||||
|
// British maps: Dark Blue //
|
||||||
|
// ^9 grey //
|
||||||
|
// ^0 Black //
|
||||||
|
// ^: Rainbow colors //
|
||||||
|
// //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
set sv_hostname "^1Bot ^3War^5fare ^2- ^4Players vs bots ^724/7" // Sets the server hostname
|
||||||
|
set sv_motd "^1Bot ^3War^5fare" // Sets a custom motd which is shown on the loadscreen when a player joins
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// ADMIN INFO //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set _Admin "INeedGames" // Your username.
|
||||||
|
set _Email "ineedbots@outlook.com" // E-mail address. you can leave blank
|
||||||
|
set _Website "http://www.moddb.com/mods/bot-warfare" // Website
|
||||||
|
set _Location "Canada - West" // Location
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// NON-GAMEPLAY CONFIGURATION //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set rcon_password "" // Access to your server to change stuff remotely or ingame. empty disabled
|
||||||
|
set sv_securityLevel "23" // Configures the servers security level.
|
||||||
|
set sv_customTextColor "" // custom color for ^;
|
||||||
|
set g_password "" // Password Protected Server. Leave blank if you want players to join
|
||||||
|
set g_inactivity "380" // Enable auto kick feature for idle/AFK players
|
||||||
|
set g_inactivitySpectator "380" // Time in seconds before a spectator gets kicked
|
||||||
|
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||||
|
set g_log "logs/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot.
|
||||||
|
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||||
|
set sv_maxclients "18" // Max players in your server.
|
||||||
|
set sv_maxPing "0" // (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0)
|
||||||
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
|
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
|
||||||
set sv_reconnectlimit "3" // How many times you can try to reconnect
|
set sv_reconnectlimit "3" // How many times you can try to reconnect
|
||||||
|
set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
|
||||||
|
set sv_pure "0" // verifying cilent files
|
||||||
set sv_sayName "^7Console" // name server-side 'say' commands show up as
|
set sv_sayName "^7Console" // name server-side 'say' commands show up as
|
||||||
set sv_floodProtect "1" // Chat Spam Protection
|
set sv_floodProtect "1" // Chat Spam Protection
|
||||||
set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
|
set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
|
||||||
|
set party_enable "0" // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0.
|
||||||
|
|
||||||
set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
|
//////////////////////////////////////////////////
|
||||||
set sv_pure "0" // verifying cilent files
|
// BASE GAME CONFIGURATION //
|
||||||
set g_password "" // Password Protected Game. Leave blank if you want players to join
|
//////////////////////////////////////////////////
|
||||||
set sv_allowClientConsole "0" // Enable or Disable players ability to access server commands
|
// //
|
||||||
set scr_game_objectiveStreaks "1"
|
// war - Team Deathmatch //
|
||||||
|
// dm - Free-for-all //
|
||||||
set rcon_password "qazqaz" // Password for rcon, empty = enabled
|
// dom - Domination //
|
||||||
set privateMatch_serverPassword "" // Game password, leave empty for a public game
|
// koth - Headquarters //
|
||||||
|
// sab - Sabotage //
|
||||||
set sv_maxPing "0" // Maximum ping, any higher and players will get kicked
|
// sd - Search and Destroy //
|
||||||
|
// arena - Arena //
|
||||||
set g_inactivity "180" // Time in seconds before a player gets kicked if not moving
|
// dd - Demolition //
|
||||||
set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
|
// ctf - Capture the Flag //
|
||||||
|
// oneflag - One-Flag CTF //
|
||||||
set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
|
// gtnw - Global Thermo-Nuclear War //
|
||||||
set g_log "games_mp.log" // Name of the log file
|
// //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
// --- BASE GAME CONFIGURATION --------------------------
|
|
||||||
set g_gametype "war" // Game type
|
|
||||||
// war - Team Deathmatch
|
|
||||||
// dm - Free-for-all
|
|
||||||
// dom - Domination
|
|
||||||
// koth - Headquarters
|
|
||||||
// sab - Sabotage
|
|
||||||
// sd - Search and Destroy
|
|
||||||
// arena - Arena
|
|
||||||
// dd - Demolition
|
|
||||||
// ctf - Capture the Flag
|
|
||||||
// oneflag - One-Flag CTF
|
|
||||||
// gtnw - Global Thermo-Nuclear War
|
|
||||||
|
|
||||||
// Uncomment below commands for hardcore mode
|
|
||||||
//set g_hardcore "1"
|
|
||||||
//set ui_hud_hardcore "1"
|
|
||||||
//set scr_hardcore "1"
|
|
||||||
//set scr_player_maxhealth "30"
|
|
||||||
//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
|
|
||||||
//set scr_player_healthregentime "0"
|
|
||||||
//set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
|
||||||
//set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
|
||||||
|
|
||||||
//set scr_game_deathpointloss "0"// Points Loss on death XP.
|
|
||||||
//set scr_game_suicidepointloss "0"//points loss on suicide
|
|
||||||
//set scr_team_teamkillpointloss "0"//point loss on tk
|
|
||||||
|
|
||||||
//set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
|
||||||
|
|
||||||
set scr_thirdperson "0" // Third-person mode
|
|
||||||
set scr_game_hardpoints "1" // Killstreaks, 1 = on
|
|
||||||
set scr_game_perks "1" // Perks, obviously
|
|
||||||
|
|
||||||
set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
|
|
||||||
|
|
||||||
set scr_diehard "0" // Die-hard mode
|
|
||||||
|
|
||||||
|
set g_gametype "dom" // Defualt gametype in case map rotation doesnt have any gametypes. Choose a gametype from the list above.
|
||||||
set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
|
set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
|
||||||
|
set scr_thirdperson "0" // third-person mode
|
||||||
|
set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
|
||||||
|
set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
|
||||||
|
set scr_hardpoint_allowuav "1" // Allow UAV
|
||||||
|
set scr_hardpoint_allowartillery "1" // Allow Airstrikes
|
||||||
|
set scr_game_perks "1" // Allow players to have perks
|
||||||
|
set scr_game_allowkillcam "1" // Allow Killcam.
|
||||||
set scr_nukeTimer "10" // Timer when nuke goes off
|
set scr_nukeTimer "10" // Timer when nuke goes off
|
||||||
set scr_teambalance "0" // Enable or Disable auto balance.
|
set scr_diehard "0" // die-hard mode. Teammates will have to relieve each other.
|
||||||
set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
|
set scr_teambalance "1" // Enable or Disable auto balance.
|
||||||
|
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
||||||
set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
|
set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
|
||||||
set scr_player_sprinttime "4" // Sprint time, duration a player can run.
|
set scr_player_sprinttime "4" // Sprint time, duration a player can run.
|
||||||
|
set scr_game_killstreakdelay "8" // Delay your killstreaks
|
||||||
|
set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke
|
||||||
|
set scr_classic "0" // Enable IW3 killstreak system
|
||||||
//set scr_game_forceuav "0"
|
|
||||||
//set scr_game_graceperiod "4"
|
|
||||||
//set scr_game_killstreakdelay "0"
|
|
||||||
|
|
||||||
//set scr_tispawndelay "0"
|
|
||||||
|
|
||||||
//set scr_xpscale "1"
|
|
||||||
|
|
||||||
|
|
||||||
// --- GAMETYPE CONFIGURATION ---------------------------
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
// FREE FOR ALL GAMETYPE SETTINGS //
|
// XP BOOST CONFIGURATION //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// uncomment below commands for XP config //
|
||||||
|
// by removing the // before each set dvar. //
|
||||||
|
// Change "war" gametype to your liking. //
|
||||||
|
// //
|
||||||
|
// DO NOT ABUSE! Some people like to rank. //
|
||||||
|
// DON'T BE A DICK! Warn HIGH XP via hostname. //
|
||||||
|
// Don't know what you doing? Don't touch it! //
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
set scr_dm_scorelimit "50000" // Score limit to win the game.
|
//set scr_xpscale "2" // IW's way of Double XP.
|
||||||
set scr_dm_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
|
||||||
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
|
|
||||||
set scr_dm_promode "0"
|
|
||||||
set scr_dm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
||||||
set scr_dm_roundlimit "1" // Rounds per game.
|
|
||||||
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
|
||||||
|
|
||||||
|
//set scr_war_score_kill "0" // Amount of XP by each kill.
|
||||||
|
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
|
||||||
|
//set scr_war_score_death "0" // Amount of XP by each death.
|
||||||
|
//set scr_war_score_suicide "0" // Amount of XP by each suicide.
|
||||||
|
//set scr_war_score_assist "0" // Amount of XP by each assist.
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
// HARDCORE CONFIGURATION //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// uncomment below commands for some hardcore //
|
||||||
|
// by removing the // before each set dvar. //
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
set scr_war_scorelimit "100000" // Score limit to win the game.
|
// set g_hardcore "1" // Enable hardcore mode
|
||||||
set scr_war_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
|
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||||
|
// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode.
|
||||||
|
// set scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||||
|
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||||
|
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
|
||||||
|
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
|
||||||
|
// set scr_player_healthregentime "0" // Time it takes you to recover damage.
|
||||||
|
// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
||||||
|
// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
||||||
|
|
||||||
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
|
||||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
||||||
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
|
||||||
set scr_war_promode "0"
|
|
||||||
set scr_war_roundlimit "1" // Rounds per game.
|
|
||||||
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// DOMINATION GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_dom_scorelimit "200" // Score limit to win the game.
|
|
||||||
set scr_dom_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
|
||||||
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
||||||
set scr_dom_numlives "0" // Number of lives per player 0 for unlimited.
|
|
||||||
set scr_dom_promode "0"
|
|
||||||
set scr_dom_roundlimit "1" // Rounds per game
|
|
||||||
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// DEMOLITION GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_dd_scorelimit "2" // Score limit needed to win.
|
|
||||||
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
|
|
||||||
set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
|
|
||||||
set scr_dd_defusetime "5" // Time taken to defuse the bomb.
|
|
||||||
set scr_dd_extratime "3"
|
|
||||||
set scr_dd_numlives "0" // Lives per player 0 for unlimited.
|
|
||||||
set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
|
|
||||||
set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
|
|
||||||
set scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
|
||||||
set scr_dd_promode "0"
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_sd_scorelimit "1" // Score limit required to win the game.
|
|
||||||
set scr_sd_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
|
||||||
set scr_sd_waverespawndelay "0" // Delay for first respawn.
|
|
||||||
set scr_sd_numlives "0" // Number of lives per player per game.
|
|
||||||
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
|
||||||
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
|
|
||||||
set scr_sd_roundswitch "3" // after X rounds, switch sides
|
|
||||||
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
|
||||||
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
|
||||||
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
|
|
||||||
set scr_sd_planttime "500"
|
|
||||||
set scr_sd_promode "0"
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// SABOTAGE GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_sab_scorelimit "0" // Score limit to win the match.
|
|
||||||
set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
|
|
||||||
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
|
|
||||||
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
|
|
||||||
set scr_sab_numlives "0" // Number of lives players get.
|
|
||||||
set scr_sab_planttime "2.5" // Time taken to plant the bomb.
|
|
||||||
set scr_sab_playerrespawndelay "7.5" // Time before respawn.
|
|
||||||
set scr_sab_roundlimit "1" // Rounds per game.
|
|
||||||
set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
|
|
||||||
set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
|
|
||||||
set scr_sab_promode "0"
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// CAPTURE THE FLAG GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_ctf_scorelimit "3" // Target score before the round ends.
|
|
||||||
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
|
|
||||||
set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
|
|
||||||
set scr_ctf_roundlimit "1" // How many rounds match would last.
|
|
||||||
set scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
|
|
||||||
set scr_ctf_waverespawndelay "10"
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// ONE FLAG GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_oneflag_scorelimit "1" // Target score before the round ends.
|
|
||||||
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
||||||
|
|
||||||
set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited.
|
|
||||||
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
|
|
||||||
set scr_oneflag_roundlimit "1" // How many rounds match would last.
|
|
||||||
set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
|
|
||||||
set scr_oneflag_waverespawndelay "0"
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// HEADQUARTERS GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_koth_scorelimit "250" // Score limit to win the game.
|
|
||||||
set scr_koth_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
|
|
||||||
|
|
||||||
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
|
|
||||||
set scr_koth_playerrespawndelay "0" // Players respawn wait.
|
|
||||||
set scr_koth_roundlimit "1" // Rounds to be played.
|
|
||||||
set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
|
|
||||||
set scr_koth_winlimit "1" // rounds per game
|
|
||||||
set scr_koth_waverespawndelay "0" // First respawn delay for each round.
|
|
||||||
set koth_proMode "0"
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// ARENA GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_arena_scorelimit "1" // Score limit to win the game.
|
|
||||||
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
|
|
||||||
|
|
||||||
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
|
|
||||||
set scr_arena_roundlimit "0" // Rounds to be played.
|
|
||||||
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
|
|
||||||
set scr_arena_winlimit "4" // rounds per game
|
|
||||||
set scr_arena_promode "0"
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set scr_gtnw_scorelimit "100" // Score limit to win the game.
|
|
||||||
set scr_gtnw_timelimit "6" // Duration in minutes the game will continue if the score isn't reached.
|
|
||||||
|
|
||||||
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
|
|
||||||
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
|
|
||||||
set scr_gtnw_roundlimit "1" // Rounds to be played.
|
|
||||||
set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
|
|
||||||
set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
|
|
||||||
set scr_gtnw_winlimit "1" // rounds per game
|
|
||||||
set scr_gtnw_promode "0"
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
// AIRDROP CONFIGURATION //
|
// AIRDROP CONFIGURATION //
|
||||||
@ -286,14 +162,14 @@ set scr_gtnw_promode "0"
|
|||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
// set scr_airdrop_ac130 "3"
|
// set scr_airdrop_ac130 "3"
|
||||||
set scr_airdrop_ammo "15"
|
// set scr_airdrop_ammo "17"
|
||||||
// set scr_airdrop_counter_uav "15"
|
// set scr_airdrop_counter_uav "15"
|
||||||
set scr_airdrop_emp "2"
|
// set scr_airdrop_emp "1"
|
||||||
// set scr_airdrop_harrier_airstrike "7"
|
// set scr_airdrop_harrier_airstrike "7"
|
||||||
// set scr_airdrop_helicopter "7"
|
// set scr_airdrop_helicopter "7"
|
||||||
// set scr_airdrop_helicopter_flares "5"
|
// set scr_airdrop_helicopter_flares "5"
|
||||||
// set scr_airdrop_helicopter_minigun "3"
|
// set scr_airdrop_helicopter_minigun "3"
|
||||||
set scr_airdrop_nuke "1"
|
// set scr_airdrop_nuke "0"
|
||||||
// set scr_airdrop_precision_airstrike "11"
|
// set scr_airdrop_precision_airstrike "11"
|
||||||
// set scr_airdrop_predator_missile "12"
|
// set scr_airdrop_predator_missile "12"
|
||||||
// set scr_airdrop_sentry "12"
|
// set scr_airdrop_sentry "12"
|
||||||
@ -315,7 +191,7 @@ set scr_airdrop_nuke "1"
|
|||||||
// set scr_airdrop_mega_ac130 "2"
|
// set scr_airdrop_mega_ac130 "2"
|
||||||
// set scr_airdrop_mega_ammo "12"
|
// set scr_airdrop_mega_ammo "12"
|
||||||
// set scr_airdrop_mega_counter_uav "16"
|
// set scr_airdrop_mega_counter_uav "16"
|
||||||
set scr_airdrop_mega_emp "1"
|
// set scr_airdrop_mega_emp "0"
|
||||||
// set scr_airdrop_mega_harrier_airstrike "5"
|
// set scr_airdrop_mega_harrier_airstrike "5"
|
||||||
// set scr_airdrop_mega_helicopter "5"
|
// set scr_airdrop_mega_helicopter "5"
|
||||||
// set scr_airdrop_mega_helicopter_flares "3"
|
// set scr_airdrop_mega_helicopter_flares "3"
|
||||||
@ -328,112 +204,268 @@ set scr_airdrop_mega_emp "1"
|
|||||||
// set scr_airdrop_mega_uav "12"
|
// set scr_airdrop_mega_uav "12"
|
||||||
|
|
||||||
|
|
||||||
// --- AUTOMATED ROTATION -------------------------------
|
//////////////////////////////////////////////////
|
||||||
|
// FREE FOR ALL GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
set sv_mapRotation "map mp_terminal map mp_rust map mp_nuked map iw4_credits map mp_highrise map mp_nightshift map mp_subbase map mp_favela map mp_crash map mp_vacant map mp_boneyard map mp_killhouse"
|
set scr_dm_scorelimit "1500" // Score limit to win the game.
|
||||||
set sv_mapRotationCurrent "map mp_rust"
|
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
|
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||||
|
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
|
||||||
|
set scr_dm_roundlimit "1" // Rounds per game.
|
||||||
|
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
||||||
|
set scr_dm_promode "0"
|
||||||
|
|
||||||
set com_maxFps "0"
|
//////////////////////////////////////////////////
|
||||||
set com_maxFrameTime "50"
|
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
set bots_manage_add "0"
|
set scr_war_scorelimit "7500" // Score limit to win the game.
|
||||||
set bots_manage_fill "9"
|
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
set bots_manage_fill_mode "1"
|
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||||
set bots_manage_fill_kick "1"
|
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||||
set bots_manage_reset "0"
|
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
||||||
set bots_team "axis"
|
set scr_war_roundlimit "1" // Rounds per game.
|
||||||
set bots_team_amount "0"
|
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
|
||||||
set bots_team_force "1"
|
set scr_war_promode "0"
|
||||||
set bots_team_mode "1"
|
|
||||||
set bots_skill "1"
|
|
||||||
set bots_skill_axis_hard "0"
|
|
||||||
set bots_skill_axis_med "0"
|
|
||||||
set bots_skill_allies_hard "0"
|
|
||||||
set bots_skill_allies_med "0"
|
|
||||||
set bots_play_talk "0.1"
|
|
||||||
set bots_play_watchKillcam "0"
|
|
||||||
set bots_loadout_remember "0"
|
|
||||||
set bots_loadout_change "1"
|
|
||||||
set bots_play_rageQuit "0"
|
|
||||||
set bots_loadout_tube "1"
|
|
||||||
set bots_loadout_shotgun "1"
|
|
||||||
set bots_loadout_sniper "1"
|
|
||||||
set bots_loadout_knife "1"
|
|
||||||
set bots_loadout_nade "1"
|
|
||||||
set bots_play_camp "1"
|
|
||||||
set bots_play_obj "1"
|
|
||||||
set bots_play_run "0"
|
|
||||||
set bots_play_tdks "1"
|
|
||||||
set bots_play_takeCare "1"
|
|
||||||
set bots_loadout_killstreak "random"
|
|
||||||
set bots_loadout "random"
|
|
||||||
set bots_loadout_deathstreak "0"
|
|
||||||
set bots_play_outOfMyWay "1"
|
|
||||||
set bots_loadout_secondary "1"
|
|
||||||
set bots_play_attack "1"
|
|
||||||
set bots_play_aim "1"
|
|
||||||
set bots_play_move "1"
|
|
||||||
set bots_play_doStuck "1"
|
|
||||||
set bots_loadout_nuke "1"
|
|
||||||
set bots_loadout_riot "0"
|
|
||||||
set bots_loadout_lastStand "0"
|
|
||||||
set bots_play_destroyEq "1"
|
|
||||||
set bots_play_fakeAnims "2"
|
|
||||||
set bots_main_menu "1"
|
|
||||||
set bots_main_GUIDs ""
|
|
||||||
set bots_main "1"
|
|
||||||
set bots_main_Names ""
|
|
||||||
set bots_main_experience "-1"
|
|
||||||
set bots_main_prestige "-1"
|
|
||||||
set bots_main_debug "0"
|
|
||||||
set bots_main_target ""
|
|
||||||
set bots_main_title ""
|
|
||||||
set bots_main_emblem ""
|
|
||||||
set bots_play_throwback "1"
|
|
||||||
set bots_loadout_akimbo "1"
|
|
||||||
set bots_manage_fill_spec "1"
|
|
||||||
set bots_play_footsounds "0"
|
|
||||||
set bots_main_fun "0"
|
|
||||||
set bots_main_target_host "1"
|
|
||||||
|
|
||||||
set scr_allowDropWeaponOnCommand "0"
|
//////////////////////////////////////////////////
|
||||||
set scr_allowClaymoreBounces "1"
|
// DOMINATION GAMETYPE SETTINGS //
|
||||||
set scr_allowPickUpEquipment "1"
|
//////////////////////////////////////////////////
|
||||||
set scr_allowDropWeaponOnDeath "1"
|
|
||||||
set scr_extraTeamIcons "1"
|
|
||||||
set scr_deleteNadeOnTeamChange "1"
|
|
||||||
|
|
||||||
set scr_printDamage "1"
|
set scr_dom_scorelimit "200" // Score limit to win the game.
|
||||||
set headshot_detach_head "1"
|
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
set scr_extraDamageFeedback "1"
|
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
|
||||||
set scr_disableKnife "0"
|
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||||
set scr_intermission_time "30.0"
|
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
||||||
set scr_forceKillcam "1"
|
set scr_dom_roundlimit "1" // Rounds per game
|
||||||
set scr_forceKillcam_winnersKill "0"
|
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
|
||||||
set scr_disableTurret "0"
|
set scr_dom_promode "0"
|
||||||
set scr_failCam "1"
|
|
||||||
set scr_voting "1"
|
|
||||||
set scr_voting_maps "mp_terminal,mp_rust,mp_nuked,mp_shipment,mp_highrise,mp_nightshift,mp_subbase,mp_favela,mp_crash,mp_vacant,mp_boneyard"
|
|
||||||
set scr_voting_time "26.0"
|
|
||||||
set scr_voting_winTime "4.0"
|
|
||||||
set scr_allow_intermission "0"
|
|
||||||
set scr_voting_bots "1"
|
|
||||||
set scr_nuke_increases_streak "0"
|
|
||||||
|
|
||||||
set scr_allowSpecialist "1"
|
//////////////////////////////////////////////////
|
||||||
set scr_allowStalkerPerk "1"
|
// DEMOLITION GAMETYPE SETTINGS //
|
||||||
set scr_allowViewKickPerk "1"
|
//////////////////////////////////////////////////
|
||||||
set scr_allowArmorvestPerk "1"
|
|
||||||
|
|
||||||
set scr_allowFPSBooster "1"
|
set scr_dd_scorelimit "1" // Score limit needed to win.
|
||||||
|
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
|
set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||||
|
set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||||
|
set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
||||||
|
set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
|
||||||
|
set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
|
||||||
|
set scr_dd_defusetime "5" // Time taken to defuse the bomb.
|
||||||
|
set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
|
||||||
|
set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
|
||||||
|
set scr_dd_promode "0"
|
||||||
|
|
||||||
set scr_nukeEndsGame "0"
|
//////////////////////////////////////////////////
|
||||||
set scr_nukeKillsAll "0"
|
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
||||||
set scr_empEffectsAll "0"
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
set scr_usePVBHelper "axis"
|
set scr_sd_scorelimit "1" // Score limit required to win the game.
|
||||||
set scr_PVBHelperHardBotNukify "1"
|
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
|
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||||
|
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||||
|
set scr_sd_numlives "1" // Number of lives per player per game.
|
||||||
|
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||||
|
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
|
||||||
|
set scr_sd_roundswitch "3" // after X rounds, switch sides.
|
||||||
|
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
||||||
|
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
||||||
|
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
|
||||||
|
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
|
||||||
|
set scr_sd_promode "0"
|
||||||
|
|
||||||
set scr_showHP "1"
|
|
||||||
|
|
||||||
set scr_killstreaksRollOver "1"
|
//////////////////////////////////////////////////
|
||||||
|
// SABOTAGE GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set scr_sab_scorelimit "0" // Score limit to win the match.
|
||||||
|
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
|
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
|
||||||
|
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
|
||||||
|
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
|
||||||
|
set scr_sab_numlives "0" // Number of lives per player per game.
|
||||||
|
set scr_sab_planttime "2.5" // Time taken to plant the bomb.
|
||||||
|
set scr_sab_playerrespawndelay "7.5" // Time before respawn.
|
||||||
|
set scr_sab_roundlimit "1" // Rounds per game.
|
||||||
|
set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
|
||||||
|
set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
|
||||||
|
set scr_sab_promode "0"
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// CAPTURE THE FLAG GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set scr_ctf_scorelimit "0" // Target score before the round ends.
|
||||||
|
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
|
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||||
|
set scr_ctf_halftime "1" // Half-Time
|
||||||
|
set scr_ctf_roundlimit "1" // How many rounds match would last.
|
||||||
|
set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
|
||||||
|
set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
|
||||||
|
set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
|
||||||
|
set scr_ctf_promode "0"
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// ONE FLAG GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set scr_oneflag_scorelimit "1" // Target score before the round ends.
|
||||||
|
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||||
|
set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
|
||||||
|
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
|
||||||
|
set scr_oneflag_roundlimit "1" // How many rounds match would last.
|
||||||
|
set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
|
||||||
|
set scr_oneflag_waverespawndelay "0" // First respawn delay for each round.
|
||||||
|
set scr_oneflag_promode "0"
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// HEADQUARTERS GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set scr_koth_scorelimit "250" // Score limit to win the game.
|
||||||
|
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
|
||||||
|
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
|
||||||
|
set scr_koth_playerrespawndelay "0" // Players respawn wait.
|
||||||
|
set scr_koth_roundlimit "1" // Rounds to be played.
|
||||||
|
set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
|
||||||
|
set scr_koth_winlimit "1" // rounds per game
|
||||||
|
set scr_koth_waverespawndelay "0" // First respawn delay for each round.
|
||||||
|
set scr_koth_promode "0"
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// ARENA GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set scr_arena_scorelimit "1" // Score limit to win the game.
|
||||||
|
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
|
||||||
|
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
|
||||||
|
set scr_arena_roundlimit "0" // Rounds to be played.
|
||||||
|
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
|
||||||
|
set scr_arena_winlimit "4" // rounds per game
|
||||||
|
set scr_arena_promode "0"
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
set scr_gtnw_scorelimit "101" // Score limit to win the game.
|
||||||
|
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
|
||||||
|
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
|
||||||
|
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
|
||||||
|
set scr_gtnw_roundlimit "1" // Rounds to be played.
|
||||||
|
set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
|
||||||
|
set scr_gtnw_winlimit "1" // rounds per game
|
||||||
|
set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
|
||||||
|
set scr_gtnw_promode "0"
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// MAP ROTATION TIPS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// //
|
||||||
|
//Example: sv_maprotation "map mp_bloc map mp_" //
|
||||||
|
// //
|
||||||
|
// mp_afghan - Afghan //
|
||||||
|
// mp_derail - Derail //
|
||||||
|
// mp_estate - Estate //
|
||||||
|
// mp_favela - Favela //
|
||||||
|
// mp_highrise - Highrise //
|
||||||
|
// mp_invasion - Invasion //
|
||||||
|
// mp_checkpoint - Karachi //
|
||||||
|
// mp_quarry - Quarry //
|
||||||
|
// mp_rundown - Rundown //
|
||||||
|
// mp_rust - Rust //
|
||||||
|
// mp_boneyard - Scrapyard //
|
||||||
|
// mp_nightshift - Skidrow //
|
||||||
|
// mp_subbase - Sub Base //
|
||||||
|
// mp_terminal - Terminal //
|
||||||
|
// mp_underpass - Underpass //
|
||||||
|
// mp_brecourt - Wasteland //
|
||||||
|
// //
|
||||||
|
//// DLC1 STIMULUS ///////////////////////////////
|
||||||
|
// Make sure you have them all installed on your//
|
||||||
|
// server. //
|
||||||
|
// //
|
||||||
|
// mp_complex - Bailout //
|
||||||
|
// mp_crash - Crash //
|
||||||
|
// mp_overgrown - Overgrown //
|
||||||
|
// mp_compact - Salvage //
|
||||||
|
// mp_storm - Storm //
|
||||||
|
// //
|
||||||
|
//// DLC2 RESURGENCE /////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_abandon - Carnival //
|
||||||
|
// mp_fuel2 - Fuel //
|
||||||
|
// mp_strike - Strike //
|
||||||
|
// mp_trailerpark - Trailer Park //
|
||||||
|
// mp_vacant - Vacant //
|
||||||
|
// //
|
||||||
|
//// DLC3 NUKETOWN ///////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_nuked - Nuketown //
|
||||||
|
// //
|
||||||
|
/// DLC4 CLASSICS 1 //////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_cross_fire - Crossfire //
|
||||||
|
// mp_bloc - Bloc //
|
||||||
|
// mp_cargoship - Cargoship //
|
||||||
|
// //
|
||||||
|
/// DLC5 CLASSICS 2 //////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_killhouse - Killhouse //
|
||||||
|
// mp_bog_sh - Bog //
|
||||||
|
// //
|
||||||
|
/// DLC6 FREIGHTER ///////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_cargoship_sh - Freighter //
|
||||||
|
// //
|
||||||
|
/// DLC7 RESURRECTION ////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_shipment_long - Long:Shipment //
|
||||||
|
// mp_rust_long - Long: Rust //
|
||||||
|
// mp_firingrange - Firing Range //
|
||||||
|
// //
|
||||||
|
/// DLC8 RECYCLED ////////////////////////////////
|
||||||
|
// //
|
||||||
|
// mp_storm_spring - Chemical Plant //
|
||||||
|
// mp_fav_tropical - Tropical: Favela //
|
||||||
|
// mp_estate_tropical - Tropical: Estate //
|
||||||
|
// mp_crash_tropical - Tropical: Crash //
|
||||||
|
// mp_bloc_sh - Forgotten City //
|
||||||
|
// //
|
||||||
|
/// SP MAPS to MP ////////////////////////////////
|
||||||
|
// //
|
||||||
|
// oilrig - Oilrig //
|
||||||
|
// iw4_credits - Test map //
|
||||||
|
// co_hunted - Village //
|
||||||
|
// //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////
|
||||||
|
// GAMETYPE ROTATION TIPS //
|
||||||
|
///////////////////////////////////////////////////////
|
||||||
|
// //
|
||||||
|
// Example: set sv_maprotation //
|
||||||
|
// "gametype dm map mp_rust gametype war map oilrig" //
|
||||||
|
// //
|
||||||
|
// war - Team Deathmatch //
|
||||||
|
// dm - Free-for-all //
|
||||||
|
// dom - Domination //
|
||||||
|
// koth - Headquarters //
|
||||||
|
// sab - Sabotage //
|
||||||
|
// sd - Search and Destroy //
|
||||||
|
// arena - Arena //
|
||||||
|
// dd - Demolition //
|
||||||
|
// ctf - Capture the Flag //
|
||||||
|
// oneflag - One-Flag CTF //
|
||||||
|
// gtnw - Global Thermo-Nuclear War //
|
||||||
|
// //
|
||||||
|
///////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
set sv_maprotation "map mp_rust"
|
||||||
|
@ -102,6 +102,8 @@ handleBots()
|
|||||||
level thread teamBots();
|
level thread teamBots();
|
||||||
level thread diffBots();
|
level thread diffBots();
|
||||||
level addBots();
|
level addBots();
|
||||||
|
|
||||||
|
setDvar("bots_manage_add", getBotArray().size);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -124,6 +124,9 @@ resetBotVars()
|
|||||||
self.bot.ads_lowest = 9;
|
self.bot.ads_lowest = 9;
|
||||||
self.bot.ads_tightness = self.bot.ads_lowest;
|
self.bot.ads_tightness = self.bot.ads_lowest;
|
||||||
self.bot.ads_highest = 1;
|
self.bot.ads_highest = 1;
|
||||||
|
|
||||||
|
self.bot.jumping = false;
|
||||||
|
self.bot.jumpingafter = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -197,6 +200,32 @@ smoke(time)
|
|||||||
*/
|
*/
|
||||||
jump()
|
jump()
|
||||||
{
|
{
|
||||||
|
self endon("death");
|
||||||
|
self endon("disconnect");
|
||||||
|
|
||||||
|
if (isDefined(self.lastStand) || self getStance() != "stand" ||
|
||||||
|
level.gameEnded || !gameFlag( "prematch_done" ) ||
|
||||||
|
self.bot.isfrozen || self.bot.climbing || self.bot.jumping || self.bot.jumpingafter)
|
||||||
|
return;
|
||||||
|
|
||||||
|
self.bot.jumping = true;
|
||||||
|
self.bot.jumpingafter = true;
|
||||||
|
|
||||||
|
for (i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
self SetOrigin(self.origin + (0, 0, 13));
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.bot.jumping = false;
|
||||||
|
|
||||||
|
for (i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
self SetOrigin(self.origin + (0, 0, -5));
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.bot.jumpingafter = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -380,8 +409,6 @@ moveHack()
|
|||||||
self endon("disconnect");
|
self endon("disconnect");
|
||||||
self endon("death");
|
self endon("death");
|
||||||
|
|
||||||
self SetOrigin((0,0,-500));
|
|
||||||
|
|
||||||
self.bot.last_pos = self.origin;
|
self.bot.last_pos = self.origin;
|
||||||
self.bot.moveTo = self.origin;
|
self.bot.moveTo = self.origin;
|
||||||
|
|
||||||
@ -411,7 +438,7 @@ moveHack()
|
|||||||
{
|
{
|
||||||
// a number between 0 and 1, 1 being totally flat, same level. 0 being totally above or below. about 0.7 is a 45 degree angle
|
// a number between 0 and 1, 1 being totally flat, same level. 0 being totally above or below. about 0.7 is a 45 degree angle
|
||||||
verticleDegree = getConeDot(self.bot.moveTo + (1, 1, 0), self.origin + (-1, -1, 0), VectorToAngles((self.bot.moveTo[0], self.bot.moveTo[1], self.origin[2]) - self.origin));
|
verticleDegree = getConeDot(self.bot.moveTo + (1, 1, 0), self.origin + (-1, -1, 0), VectorToAngles((self.bot.moveTo[0], self.bot.moveTo[1], self.origin[2]) - self.origin));
|
||||||
self.bot.climbing = (abs(self.bot.moveTo[2] - self.origin[2]) > 50 && verticleDegree < 0.64);
|
self.bot.climbing = (abs(self.bot.moveTo[2] - self.origin[2]) > 50 && verticleDegree < 0.64 && !self.bot.jumpingafter);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inLastStand || usingRemote)
|
if (inLastStand || usingRemote)
|
||||||
@ -485,13 +512,13 @@ moveHack()
|
|||||||
if (completedMove)
|
if (completedMove)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!self.bot.climbing || inLastStand)
|
if (!self.bot.climbing)
|
||||||
{
|
{
|
||||||
self SetOrigin(self.origin + (VectorNormalize((self.bot.moveTo[0], self.bot.moveTo[1], self.origin[2])-self.origin) * moveSpeed));
|
self SetOrigin(self.origin + (VectorNormalize((self.bot.moveTo[0], self.bot.moveTo[1], self.origin[2])-self.origin) * moveSpeed));
|
||||||
|
|
||||||
// clamp to ground
|
// clamp to ground
|
||||||
trace = physicsTrace(self.origin + (0.0,0.0,50.0), self.origin + (0.0,0.0,-40.0));
|
trace = physicsTrace(self.origin + (0.0,0.0,50.0), self.origin + (0.0,0.0,-40.0));
|
||||||
if((trace[2] - (self.origin[2]-40.0)) > 0.0 && ((self.origin[2]+50.0) - trace[2]) > 0.0)
|
if(!self.bot.jumping && (trace[2] - (self.origin[2]-40.0)) > 0.0 && ((self.origin[2]+50.0) - trace[2]) > 0.0)
|
||||||
{
|
{
|
||||||
self SetOrigin(trace);
|
self SetOrigin(trace);
|
||||||
}
|
}
|
||||||
|
@ -1 +1 @@
|
|||||||
start iw4x.exe -nosteam -console +set r_fullscreen "0" +set fs_game "mods/bots" +set developer "1" +set developer_script "1" +set cg_drawfps "4" +set sv_cheats "1" +set drawlagometer "1" +set scr_game_spectatetype "2" +set r_mode "7" +devmap mp_rust
|
start iw4x.exe -nosteam -console +set r_fullscreen "0" +set fs_game "mods/bots" +set developer "1" +set developer_script "1" +set cg_drawfps "4" +set sv_cheats "1" +set drawlagometer "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +devmap mp_rust
|
@ -1 +1 @@
|
|||||||
start iw4x.exe -nosteam -console +set r_fullscreen "0" +set fs_game "mods/bots" +set developer "1" +set developer_script "1" +set cg_drawfps "4" +set sv_cheats "1" +set drawlagometer "1" +set scr_game_spectatetype "2" +set r_mode "7" +connect 127.0.0.1
|
start iw4x.exe -nosteam -console +set r_fullscreen "0" +set fs_game "mods/bots" +set developer "1" +set developer_script "1" +set cg_drawfps "4" +set sv_cheats "1" +set drawlagometer "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +connect 127.0.0.1
|
@ -1 +1 @@
|
|||||||
start iw4x.exe -dedicated +set party_maxplayers 18 +set net_port 28960 +party_enable 0 +set fs_game "mods/bots" +exec server.cfg +map_rotate
|
start iw4x.exe -dedicated +set sv_lanonly "1" +set net_port "28960" +set fs_game "mods/bots" +exec server.cfg +map_rotate
|
@ -1 +1 @@
|
|||||||
start iw4x.exe -dedicated +set fs_game "mods/bots" +set developer "1" +set developer_script "1" +set scr_game_spectatetype "2" scr_war_scorelimit "0" +set sv_cheats "1" +set logfile "2" +set bots_manage_add "7" +devmap mp_rust
|
start iw4x.exe -dedicated +set sv_lanonly "1" +set fs_game "mods/bots" +set net_port "28960" +set developer "1" +set developer_script "1" +set scr_game_spectatetype "2" scr_war_scorelimit "0" +set sv_cheats "1" +set logfile "2" +set bots_manage_add "7" +devmap mp_rust
|
Loading…
x
Reference in New Issue
Block a user