adjust some values

This commit is contained in:
ineed bots 2022-05-05 10:01:03 -06:00
parent c21f2d5a38
commit 6755cc3b43

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@ -320,15 +320,15 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "TEEEEEEEEAM, DEEEEAAAAAATHMAAAAATCH!!" ); self BotDoChat( 7, "TEEEEEEEEAM, DEEEEAAAAAATHMAAAAATCH!!" );
break; break;
case 1: case 1:
self BotDoChat( 15, "Lets get em guys, wipe the floor with them." ); self BotDoChat( 7, "Lets get em guys, wipe the floor with them." );
break; break;
case 2: case 2:
self BotDoChat( 15, "Yeeeesss master..." ); self BotDoChat( 7, "Yeeeesss master..." );
break; break;
} }
@ -338,15 +338,15 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "Yaaayy!! I LOVE DOMINATION!!!!" ); self BotDoChat( 7, "Yaaayy!! I LOVE DOMINATION!!!!" );
break; break;
case 1: case 1:
self BotDoChat( 15, "Lets cap the flags and them." ); self BotDoChat( 7, "Lets cap the flags and them." );
break; break;
case 2: case 2:
self BotDoChat( 15, "Yeeeesss master..." ); self BotDoChat( 7, "Yeeeesss master..." );
break; break;
} }
@ -356,15 +356,15 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "Ahhhh! I'm scared! No respawning!" ); self BotDoChat( 7, "Ahhhh! I'm scared! No respawning!" );
break; break;
case 1: case 1:
self BotDoChat( 15, "Lets get em guys, wipe the floor with them." ); self BotDoChat( 7, "Lets get em guys, wipe the floor with them." );
break; break;
case 2: case 2:
self BotDoChat( 15, "Yeeeesss master..." ); self BotDoChat( 7, "Yeeeesss master..." );
break; break;
} }
@ -374,15 +374,15 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "Try not to get spawn killed." ); self BotDoChat( 7, "Try not to get spawn killed." );
break; break;
case 1: case 1:
self BotDoChat( 15, "OK we need a plan. Nah lets just kill." ); self BotDoChat( 7, "OK we need a plan. Nah lets just kill." );
break; break;
case 2: case 2:
self BotDoChat( 15, "Yeeeesss master..." ); self BotDoChat( 7, "Yeeeesss master..." );
break; break;
} }
@ -392,15 +392,15 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "Soccer/Football! Lets play it!" ); self BotDoChat( 7, "Soccer/Football! Lets play it!" );
break; break;
case 1: case 1:
self BotDoChat( 15, "Who plays sab these days." ); self BotDoChat( 7, "Who plays sab these days." );
break; break;
case 2: case 2:
self BotDoChat( 15, "I do not know what to say." ); self BotDoChat( 7, "I do not know what to say." );
break; break;
} }
@ -410,15 +410,15 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "Halo style" ); self BotDoChat( 7, "Halo style" );
break; break;
case 1: case 1:
self BotDoChat( 15, "I'm going cap all the flags." ); self BotDoChat( 7, "I'm going cap all the flags." );
break; break;
case 2: case 2:
self BotDoChat( 15, "NO IM CAPPING IT" ); self BotDoChat( 7, "NO IM CAPPING IT" );
break; break;
} }
@ -428,26 +428,26 @@ start_startgame_watch()
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 15, "DEEEEAAAAAATHMAAAAATCH!!" ); self BotDoChat( 7, "DEEEEAAAAAATHMAAAAATCH!!" );
break; break;
case 1: case 1:
self BotDoChat( 15, "IM GOING TO KILL U ALL" ); self BotDoChat( 7, "IM GOING TO KILL U ALL" );
break; break;
case 2: case 2:
self BotDoChat( 15, "lol sweet. time to camp." ); self BotDoChat( 7, "lol sweet. time to camp." );
break; break;
} }
break; break;
case "koth": case "koth":
self BotDoChat( 15, "HQ TIME!" ); self BotDoChat( 7, "HQ TIME!" );
break; break;
case "gtnw": case "gtnw":
self BotDoChat( 15, "global thermonuclear warfare!!!!!!!" ); self BotDoChat( 7, "global thermonuclear warfare!!!!!!!" );
break; break;
} }
@ -1561,11 +1561,11 @@ bot_chat_killcam_watch( state, b, c, d, e, f, g )
switch ( randomInt( 2 ) ) switch ( randomInt( 2 ) )
{ {
case 0: case 0:
self BotDoChat( 2, "WTF?!?!?!! Dude youre a hacker and a half!!" ); self BotDoChat( 1, "WTF?!?!?!! Dude youre a hacker and a half!!" );
break; break;
case 1: case 1:
self BotDoChat( 2, "Haa! Got my fraps ready, time to watch this killcam." ); self BotDoChat( 1, "Haa! Got my fraps ready, time to watch this killcam." );
break; break;
} }
@ -1639,7 +1639,7 @@ bot_chat_stuck_watch( a, b, c, d, e, f, g )
} }
} }
self BotDoChat( 50, msg ); self BotDoChat( 20, msg );
} }
/* /*
@ -1969,55 +1969,55 @@ bot_chat_attack_vehicle_watch( state, vehicle, rocketAmmo, d, e, f, g )
switch ( randomint( 14 ) ) switch ( randomint( 14 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "Not on my watch..." ); self BotDoChat( 10, "Not on my watch..." );
break; break;
case 1: case 1:
self BotDoChat( 25, "Take down aircraft I am" ); self BotDoChat( 10, "Take down aircraft I am" );
break; break;
case 2: case 2:
self BotDoChat( 25, "^" + ( randomint( 6 ) + 1 ) + "i hate killstreaks" ); self BotDoChat( 10, "^" + ( randomint( 6 ) + 1 ) + "i hate killstreaks" );
break; break;
case 3: case 3:
self BotDoChat( 25, "Killstreaks ruin this game!!" ); self BotDoChat( 10, "Killstreaks ruin this game!!" );
break; break;
case 4: case 4:
self BotDoChat( 25, "killstreaks sux" ); self BotDoChat( 10, "killstreaks sux" );
break; break;
case 5: case 5:
self BotDoChat( 25, "keep the killstreaks comin'" ); self BotDoChat( 10, "keep the killstreaks comin'" );
break; break;
case 6: case 6:
self BotDoChat( 25, "lol see that killstreak? its going to go BOOM!" ); self BotDoChat( 10, "lol see that killstreak? its going to go BOOM!" );
break; break;
case 7: case 7:
self BotDoChat( 25, "^" + ( randomint( 6 ) + 1 ) + "Lol I bet that noob used hardline to get that streak." ); self BotDoChat( 10, "^" + ( randomint( 6 ) + 1 ) + "Lol I bet that noob used hardline to get that streak." );
break; break;
case 8: case 8:
self BotDoChat( 25, "WOW HOW DO YOU GET THAT?? ITS GONE NOW." ); self BotDoChat( 10, "WOW HOW DO YOU GET THAT?? ITS GONE NOW." );
break; break;
case 9: case 9:
self BotDoChat( 25, "HAHA say goodbye to your killstreak" ); self BotDoChat( 10, "HAHA say goodbye to your killstreak" );
break; break;
case 10: case 10:
self BotDoChat( 25, "All your effort is gone now." ); self BotDoChat( 10, "All your effort is gone now." );
break; break;
case 11: case 11:
self BotDoChat( 25, "I hope there are flares on that killstreak." ); self BotDoChat( 10, "I hope there are flares on that killstreak." );
break; break;
case 12: case 12:
self BotDoChat( 25, "lol u silly, i'm taking down killstreaks :3 xDD" ); self BotDoChat( 10, "lol u silly, i'm taking down killstreaks :3 xDD" );
break; break;
case 13: case 13:
@ -2026,7 +2026,7 @@ bot_chat_attack_vehicle_watch( state, vehicle, rocketAmmo, d, e, f, g )
if ( !isDefined( weap ) ) if ( !isDefined( weap ) )
weap = self getCurrentWeapon(); weap = self getCurrentWeapon();
self BotDoChat( 25, "Im going to takedown your ks with my " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "Im going to takedown your ks with my " + getBaseWeaponName( weap ) );
break; break;
} }
@ -2067,15 +2067,15 @@ bot_chat_camp_watch( state, wp, time, d, e, f, g )
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "going to camp for " + time + " seconds" ); self BotDoChat( 10, "going to camp for " + time + " seconds" );
break; break;
case 1: case 1:
self BotDoChat( 25, "time to go camp!" ); self BotDoChat( 10, "time to go camp!" );
break; break;
case 2: case 2:
self BotDoChat( 25, "rofl im going to camp" ); self BotDoChat( 10, "rofl im going to camp" );
break; break;
} }
@ -2085,15 +2085,15 @@ bot_chat_camp_watch( state, wp, time, d, e, f, g )
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "well im camping... this is fun!" ); self BotDoChat( 10, "well im camping... this is fun!" );
break; break;
case 1: case 1:
self BotDoChat( 25, "lol im camping, hope i kill someone" ); self BotDoChat( 10, "lol im camping, hope i kill someone" );
break; break;
case 2: case 2:
self BotDoChat( 25, "im camping! i guess ill wait " + time + " before moving again" ); self BotDoChat( 10, "im camping! i guess ill wait " + time + " before moving again" );
break; break;
} }
@ -2103,15 +2103,15 @@ bot_chat_camp_watch( state, wp, time, d, e, f, g )
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "finished camping.." ); self BotDoChat( 10, "finished camping.." );
break; break;
case 1: case 1:
self BotDoChat( 25, "wow that was a load of camping!" ); self BotDoChat( 10, "wow that was a load of camping!" );
break; break;
case 2: case 2:
self BotDoChat( 25, "well its been over " + time + " seconds, i guess ill stop camping" ); self BotDoChat( 10, "well its been over " + time + " seconds, i guess ill stop camping" );
break; break;
} }
@ -2132,15 +2132,15 @@ bot_chat_follow_watch( state, player, time, d, e, f, g )
switch ( randomint( 3 ) ) switch ( randomint( 3 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "well im going to follow " + player.name + " for " + time + " seconds" ); self BotDoChat( 10, "well im going to follow " + player.name + " for " + time + " seconds" );
break; break;
case 1: case 1:
self BotDoChat( 25, "Lets go together " + player.name + " <3 :)" ); self BotDoChat( 10, "Lets go together " + player.name + " <3 :)" );
break; break;
case 2: case 2:
self BotDoChat( 25, "lets be butt buddies " + player.name + " and ill follow you!" ); self BotDoChat( 10, "lets be butt buddies " + player.name + " and ill follow you!" );
break; break;
} }
@ -2150,11 +2150,11 @@ bot_chat_follow_watch( state, player, time, d, e, f, g )
switch ( randomint( 2 ) ) switch ( randomint( 2 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "well that was fun following " + player.name + " for " + time + " seconds" ); self BotDoChat( 10, "well that was fun following " + player.name + " for " + time + " seconds" );
break; break;
case 1: case 1:
self BotDoChat( 25, "im done following that guy" ); self BotDoChat( 10, "im done following that guy" );
break; break;
} }
@ -2175,7 +2175,7 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g )
switch ( randomInt( 1 ) ) switch ( randomInt( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "going to place a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "going to place a " + getBaseWeaponName( weap ) );
break; break;
} }
@ -2185,7 +2185,7 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g )
switch ( randomInt( 1 ) ) switch ( randomInt( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "placed a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "placed a " + getBaseWeaponName( weap ) );
break; break;
} }
@ -2206,7 +2206,7 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g )
switch ( randomInt( 1 ) ) switch ( randomInt( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "going to throw a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "going to throw a " + getBaseWeaponName( weap ) );
break; break;
} }
@ -2216,7 +2216,7 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g )
switch ( randomInt( 1 ) ) switch ( randomInt( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "threw a " + getBaseWeaponName( weap ) ); self BotDoChat( 10, "threw a " + getBaseWeaponName( weap ) );
break; break;
} }
@ -2254,7 +2254,7 @@ bot_chat_throwback_watch( state, nade, c, d, e, f, g )
switch ( randomint( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "i am going to throw back the grenade!" ); self BotDoChat( 10, "i am going to throw back the grenade!" );
break; break;
} }
@ -2264,7 +2264,7 @@ bot_chat_throwback_watch( state, nade, c, d, e, f, g )
switch ( randomint( 1 ) ) switch ( randomint( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 25, "i threw back the grenade!" ); self BotDoChat( 10, "i threw back the grenade!" );
break; break;
} }
@ -2442,7 +2442,7 @@ bot_chat_turret_attack_watch( state, turret, c, d, e, f, g )
switch ( randomInt( 1 ) ) switch ( randomInt( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "going to this sentry..." ); self BotDoChat( 5, "going to this sentry..." );
break; break;
} }
@ -2452,7 +2452,7 @@ bot_chat_turret_attack_watch( state, turret, c, d, e, f, g )
switch ( randomInt( 1 ) ) switch ( randomInt( 1 ) )
{ {
case 0: case 0:
self BotDoChat( 10, "attacking this sentry..." ); self BotDoChat( 5, "attacking this sentry..." );
break; break;
} }