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@ -2001,6 +2001,17 @@ isInRange(dist, curweap)
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return true;
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return true;
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}
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}
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killWalkCauseNoWaypoints()
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{
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self endon("disconnect");
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self endon("death");
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self endon("kill_goal");
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wait 2;
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self notify("kill_goal");
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}
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/*
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/*
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This is the main walking logic for the bot.
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This is the main walking logic for the bot.
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*/
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*/
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@ -2049,6 +2060,7 @@ walk()
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goal = level.waypoints[randomInt(level.waypointCount)].origin;
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goal = level.waypoints[randomInt(level.waypointCount)].origin;
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else
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else
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{
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{
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self thread killWalkCauseNoWaypoints();
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stepDist = 64;
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stepDist = 64;
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forward = AnglesToForward(self GetPlayerAngles())*stepDist;
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forward = AnglesToForward(self GetPlayerAngles())*stepDist;
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forward = (forward[0], forward[1], 0);
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forward = (forward[0], forward[1], 0);
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