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https://github.com/ineedbots/iw4_bot_warfare.git
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grenade
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af0121c77f
commit
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@ -1905,35 +1905,6 @@ doSemiTime()
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self.bot.semi_time = false;
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}
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/*
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Returns a random grenade in the bot's inventory.
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*/
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getValidGrenade()
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{
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grenadeTypes = [];
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grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "semtex_mp";
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grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
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possibles = [];
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for(i = 0; i < grenadeTypes.size; i++)
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{
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if ( !self hasWeapon( grenadeTypes[i] ) )
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continue;
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if ( !self getAmmoCount( grenadeTypes[i] ) )
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continue;
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possibles[possibles.size] = grenadeTypes[i];
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}
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return random(possibles);
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}
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/*
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Returns true if the bot can fire their current weapon.
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*/
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@ -1427,6 +1427,100 @@ bot_perk_think()
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}
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}
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bot_use_grenade_think()
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{
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self endon("disconnect");
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self endon("death");
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level endon("game_ended");
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for (;;)
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{
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wait randomintRange(2, 4);
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if (randomInt(100) < 20)
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continue;
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nade = self getValidGrenade();
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if (!isDefined(nade))
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continue;
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if (self HasThreat() || self HasBotJavelinLocation())
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continue;
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if(self BotIsFrozen())
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continue;
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if(self IsBotReloading() || self IsBotFragging() || self IsBotKnifing())
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continue;
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if(self isDefusing() || self isPlanting())
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continue;
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curWeap = self GetCurrentWeapon();
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if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
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continue;
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if (self botIsClimbing())
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continue;
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if (self IsUsingRemote())
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continue;
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nadeWp = undefined;
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for (i = 0; i < level.waypointsGren.size; i++)
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{
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if (Distance(self.origin, level.waypointsGren[i].origin) > 1024)
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continue;
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if (isDefined(nadeWp) && closer(self.origin, nadeWp.origin, level.waypointsGren[i].origin))
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continue;
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nadeWp = level.waypointsGren[i];
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}
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loc = undefined;
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myEye = self GetEye();
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if (!isDefined(nadeWp) || self HasScriptGoal() || self.bot_lock_goal)
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{
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traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900, false, self);
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loc = traceForward["position"];
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dist = DistanceSquared(self.origin, loc);
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if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance)
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continue;
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if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
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continue;
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if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
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continue;
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loc += (0, 0, dist/3000);
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}
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else
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{
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loc = nadeWp.origin + AnglesToForward(nadeWp.angles) * 2048;
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self SetScriptGoal(nadeWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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}
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self SetScriptAimPos(loc);
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self throwBotGrenade(nade);
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self ClearScriptAimPos(loc);
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}
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}
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bot_jav_loc_think()
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{
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self endon("disconnect");
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@ -41,6 +41,35 @@ BotPressAttack(time)
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self maps\mp\bots\_bot_internal::pressFire(time);
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}
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/*
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Returns a random grenade in the bot's inventory.
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*/
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getValidGrenade()
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{
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grenadeTypes = [];
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grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "semtex_mp";
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grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
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possibles = [];
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for(i = 0; i < grenadeTypes.size; i++)
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{
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if ( !self hasWeapon( grenadeTypes[i] ) )
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continue;
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if ( !self getAmmoCount( grenadeTypes[i] ) )
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continue;
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possibles[possibles.size] = grenadeTypes[i];
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}
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return random(possibles);
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}
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throwBotGrenade(gname)
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{
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return self maps\mp\bots\_bot_internal::botThrowGrenade(gname);
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