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@ -22,35 +22,35 @@ added()
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self.pers["bots"] = [];
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self.pers["bots"]["skill"] = [];
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self.pers["bots"]["skill"]["base"] = 7;
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self.pers["bots"]["skill"]["aim_time"] = 0.05;
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self.pers["bots"]["skill"]["init_react_time"] = 0;
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self.pers["bots"]["skill"]["reaction_time"] = 0;
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
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self.pers["bots"]["skill"]["no_trace_look_time"] = 10000;
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self.pers["bots"]["skill"]["remember_time"] = 25000;
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self.pers["bots"]["skill"]["fov"] = -1;
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self.pers["bots"]["skill"]["dist_max"] = 100000;
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self.pers["bots"]["skill"]["dist_start"] = 100000;
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self.pers["bots"]["skill"]["spawn_time"] = 0;
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self.pers["bots"]["skill"]["help_dist"] = 10000;
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self.pers["bots"]["skill"]["semi_time"] = 0.05;
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self.pers["bots"]["skill"]["shoot_after_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
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self.pers["bots"]["skill"]["bones"] = "j_head";
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self.pers["bots"]["skill"]["base"] = 7; // a base knownledge of the bot
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self.pers["bots"]["skill"]["aim_time"] = 0.05; // how long it takes for a bot to aim to a location
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self.pers["bots"]["skill"]["init_react_time"] = 0; // the reaction time of the bot for inital targets
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self.pers["bots"]["skill"]["reaction_time"] = 0; // reaction time for the bots of reoccuring targets
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500; // how long a bot ads's when they cant see the target
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self.pers["bots"]["skill"]["no_trace_look_time"] = 10000; // how long a bot will look at a target's last position
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self.pers["bots"]["skill"]["remember_time"] = 25000; // how long a bot will remember a target before forgetting about it when they cant see the target
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self.pers["bots"]["skill"]["fov"] = -1; // the fov of the bot, -1 being 360, 1 being 0
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self.pers["bots"]["skill"]["dist_max"] = 100000 * 2; // the longest distance a bot will target
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self.pers["bots"]["skill"]["dist_start"] = 100000; // the start distance before bot's target abilitys diminish
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self.pers["bots"]["skill"]["spawn_time"] = 0; // how long a bot waits after spawning before targeting, etc
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self.pers["bots"]["skill"]["help_dist"] = 10000; // how far a bot has awareness
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self.pers["bots"]["skill"]["semi_time"] = 0.05; // how fast a bot shoots semiauto
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self.pers["bots"]["skill"]["shoot_after_time"] = 1; // how long a bot shoots after target dies/cant be seen
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self.pers["bots"]["skill"]["aim_offset_time"] = 1; // how long a bot correct's their aim after targeting
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1; // how far a bot's incorrect aim is
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.05; // how often a bot changes their bone target
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self.pers["bots"]["skill"]["bones"] = "j_head"; // a list of comma seperated bones the bot will aim at
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self.pers["bots"]["behavior"] = [];
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self.pers["bots"]["behavior"]["strafe"] = 50;
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self.pers["bots"]["behavior"]["nade"] = 50;
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self.pers["bots"]["behavior"]["sprint"] = 50;
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self.pers["bots"]["behavior"]["camp"] = 50;
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self.pers["bots"]["behavior"]["follow"] = 50;
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self.pers["bots"]["behavior"]["crouch"] = 10;
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self.pers["bots"]["behavior"]["switch"] = 1;
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self.pers["bots"]["behavior"]["class"] = 1;
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self.pers["bots"]["behavior"]["jump"] = 100;
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self.pers["bots"]["behavior"]["strafe"] = 50; // percentage of how often the bot strafes a target
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self.pers["bots"]["behavior"]["nade"] = 50; // percentage of how often the bot will grenade
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self.pers["bots"]["behavior"]["sprint"] = 50; // percentage of how often the bot will sprint
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self.pers["bots"]["behavior"]["camp"] = 50; // percentage of how often the bot will camp
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self.pers["bots"]["behavior"]["follow"] = 50; // percentage of how often the bot will follow
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self.pers["bots"]["behavior"]["crouch"] = 10; // percentage of how often the bot will crouch
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self.pers["bots"]["behavior"]["switch"] = 1; // percentage of how often the bot will switch weapons
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self.pers["bots"]["behavior"]["class"] = 1; // percentage of how often the bot will change classes
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self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot
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self.pers["bots"]["unlocks"] = [];
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}
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