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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-23 06:15:43 +00:00
add prio goal
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@ -140,6 +140,8 @@ resetBotVars()
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self.bot.is_cur_sniper = false;
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self.bot.is_cur_akimbo = false;
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self.bot.prio_objective = false;
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self.bot.rand = randomInt( 100 );
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self BotBuiltinBotStop();
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@ -1386,7 +1388,7 @@ aim_loop()
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return;
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}
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if ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) )
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if ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && !( self.bot.prio_objective && isDefined( self.bot.script_aimpos ) ) )
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{
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no_trace_look_time = self.pers["bots"]["skill"]["no_trace_look_time"];
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no_trace_time = self.bot.target.no_trace_time;
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@ -1812,7 +1814,7 @@ killWalkCauseNoWaypoints()
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*/
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walk_loop()
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{
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hasTarget = ( ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) ) || isDefined( self.bot.jav_loc ) );
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hasTarget = ( ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && !self.bot.prio_objective ) || isDefined( self.bot.jav_loc ) );
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if ( hasTarget )
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{
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@ -386,6 +386,32 @@ HasBotJavelinLocation()
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return isDefined( self.bot.jav_loc );
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}
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/*
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Returns whether the bot has a priority objective
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*/
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HasPriorityObjective()
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{
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return self.bot.prio_objective;
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}
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/*
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Sets the bot to prioritize the objective over targeting enemies
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*/
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SetPriorityObjective()
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{
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self.bot.prio_objective = true;
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self notify( "kill_goal" );
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}
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/*
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Clears the bot's priority objective to allow the bot to target enemies automatically again
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*/
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ClearPriorityObjective()
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{
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self.bot.prio_objective = false;
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self notify( "kill_goal" );
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}
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/*
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Sets the aim position of the bot
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*/
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