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bots_main_waitForHostTime
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@ -152,6 +152,8 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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- bots_main_GUIDs - a list of GUIDs (comma seperated) of players who will be considered a host
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- bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots
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- bots_main_menu - a boolean value (0 or 1), enables or disables the menu
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- bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor
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@ -30,6 +30,8 @@ init()
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setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated
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if(getDvar("bots_main_firstIsHost") == "")
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setDvar("bots_main_firstIsHost", false);//first play to connect is a host
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if(getDvar("bots_main_waitForHostTime") == "")
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setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
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if(getDvar("bots_manage_add") == "")
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setDvar("bots_manage_add", 0);//amount of bots to add to the game
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@ -560,7 +560,7 @@ bot_wait_for_host()
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while (!isDefined(level) || !isDefined(level.players))
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wait 0.05;
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for(i = 0; i < 100; i++)
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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host = GetHostPlayer();
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@ -573,7 +573,7 @@ bot_wait_for_host()
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if(!isDefined(host))
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return;
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for(i = 0; i < 100; i++)
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(IsDefined( host.pers[ "team" ] ))
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break;
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@ -584,7 +584,7 @@ bot_wait_for_host()
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if(!IsDefined( host.pers[ "team" ] ))
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return;
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for(i = 0; i < 100; i++)
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
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break;
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