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Better print damage
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parent
ba24e61852
commit
a2ef57ff50
@ -1592,14 +1592,45 @@ Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, s
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}
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doPrintDamage(dmg, hitloc)
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{
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huddamage = newclienthudelem(self);
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huddamage.alignx = "center";
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huddamage.horzalign = "center";
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huddamage.x = 10;
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huddamage.y = 235;
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huddamage.fontscale = 1.6;
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huddamage.font = "objective";
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huddamage setvalue(dmg);
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if (hitloc == "head")
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huddamage.color = (1, 1, 0.25);
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huddamage moveovertime(1);
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huddamage fadeovertime(1);
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huddamage.alpha = 0;
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huddamage.x = randomIntRange(25, 70);
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val = 1;
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if (cointoss())
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val = -1;
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huddamage.y = 235 + randomIntRange(25, 70) * val;
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wait 1;
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huddamage destroy();
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}
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finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction )
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{
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if( level.allowPrintDamage )
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{
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if ( isDefined( eAttacker ) && isPlayer( eAttacker ) && eAttacker.printDamage )
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eAttacker iPrintLnBold( iDamage );
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eAttacker thread doPrintDamage(iDamage, sHitLoc);
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else if( isDefined( eAttacker.owner ) && isPlayer( eAttacker.owner ) && eAttacker.owner.printDamage )
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eAttacker.owner iPrintLnBold( iDamage );
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eAttacker.owner thread doPrintDamage(iDamage, sHitLoc);
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}
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if( level.extraDamageFeedback )
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