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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 13:55:43 +00:00
_emnus
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@ -468,7 +468,7 @@ set scr_maxPerPlayerExplosives "2"
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set scr_nukeCancelMode "0"
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// iw4x
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set scr_player_forceautoassign "1"
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// set scr_player_forceautoassign "1"
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set scr_rankedmatch "1"
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set sv_enableJavelinBug "1"
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set g_playerEjection "0"
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@ -481,6 +481,11 @@ set sv_enableBounces "1"
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set scr_showHP "1"
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set scr_allowFPSBooster "1"
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// _menus
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set scr_player_startteamselection "autoassign"
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set scr_player_forceclassselection ""
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set scr_player_allowChangeTeam "0"
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// _bot
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set bot_main "1"
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set bots_main_GUIDs ""
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@ -2,8 +2,15 @@
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init()
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{
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//Intricate - Create DVAR for forcing auto assign, useful for server that would like it.
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SetDvarIfUninitialized("scr_player_forceautoassign", true);
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SetDvarIfUninitialized("scr_player_startteamselection", "");
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SetDvarIfUninitialized("scr_player_forceclassselection", "");
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SetDvarIfUninitialized("scr_player_allowChangeTeam", true);
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level.startteamselection = getDvar("scr_player_startteamselection");
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level.forceclassselection = getDvar("scr_player_forceclassselection");
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level.allowChangeTeam = getDvarInt("scr_player_allowChangeTeam");
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if ( !isDefined( game["gamestarted"] ) )
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{
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game["menu_team"] = "team_marinesopfor";
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@ -141,10 +148,7 @@ onMenuResponse()
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{
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self closepopupMenu();
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self closeInGameMenu();
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if ( getDvar( "g_gametype" ) != "oitc" && getDvar( "g_gametype" ) != "gg" && getDvar( "g_gametype" ) != "ss" && !isDefined(level.customClassCB) )
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{
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self openpopupMenu( game["menu_changeclass_allies"] );
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}
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self openpopupMenu( game["menu_changeclass_allies"] );
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continue;
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}
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@ -152,10 +156,7 @@ onMenuResponse()
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{
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self closepopupMenu();
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self closeInGameMenu();
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if ( getDvar( "g_gametype" ) != "oitc" && getDvar( "g_gametype" ) != "gg" && getDvar( "g_gametype" ) != "ss" && !isDefined(level.customClassCB) )
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{
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self openpopupMenu( game["menu_changeclass_axis"] );
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}
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self openpopupMenu( game["menu_changeclass_axis"] );
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continue;
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}
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@ -203,6 +204,14 @@ onMenuResponse()
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if(menu == game["menu_team"])
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{
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self closeMenus();
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if (!level.allowChangeTeam)
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{
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self iPrintLn("Server does not allow players to change team.");
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continue;
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}
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switch(response)
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{
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case "allies":
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@ -229,6 +238,12 @@ onMenuResponse()
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self closepopupMenu();
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self closeInGameMenu();
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if (level.forceclassselection != "")
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{
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self iPrintLn("Server forcing players to use class: " + level.forceclassselection);
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continue;
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}
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self.selectedClass = true;
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self [[level.class]](response);
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}
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@ -324,14 +339,16 @@ beginClassChoice( forceNewChoice )
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{
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assert( self.pers["team"] == "axis" || self.pers["team"] == "allies" );
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if ( getDvar( "g_gametype" ) == "oitc" || getDvar( "g_gametype" ) == "gg" || getDvar( "g_gametype" ) == "ss" || isDefined(level.customClassCB) )
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if ( level.forceclassselection != "" )
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{
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if ( !isAlive( self ) )
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self thread maps\mp\gametypes\_playerlogic::predictAboutToSpawnPlayerOverTime( 0.1 );
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self closepopupMenu();
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self closeInGameMenu();
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self.selectedClass = true;
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self menuClass( "assault_mp,0" );
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self [[level.class]](level.forceclassselection);
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return;
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}
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@ -348,12 +365,29 @@ beginClassChoice( forceNewChoice )
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beginTeamChoice()
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{
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//Intricate - We put the auto assign where the actual team selection is. Also make sure that a mod isn't loaded, mainly to prevent bugs with them.
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if( GetDvar("scr_player_forceautoassign") && GetDvar("fs_game") == "" )
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self notify("menuresponse", game["menu_team"], "autoassign");
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if( level.startteamselection != "" )
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{
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switch(level.startteamselection)
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{
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case "allies":
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self [[level.allies]]();
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break;
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case "axis":
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self [[level.axis]]();
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break;
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case "autoassign":
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self [[level.autoassign]]();
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break;
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case "spectator":
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self [[level.spectator]]();
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break;
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}
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}
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else
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self openpopupMenu( game["menu_team"] );
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}
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@ -461,6 +495,7 @@ menuSpectator()
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self thread maps\mp\gametypes\_playerlogic::spawnSpectator();
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}
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menuClass( response )
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{
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self closeMenus();
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