This commit is contained in:
ineedbots 2021-09-04 23:13:26 -06:00
parent f8a2f020f5
commit c45ee94ff5
9 changed files with 40 additions and 47 deletions

View File

@ -2,4 +2,5 @@ xcopy iw4x_bot_warfare\userraw\maps userraw\maps\ /Y /I /E /H /C
xcopy iw4x_bot_warfare\userraw\scripts userraw\scripts\ /Y /I /E /H /C
xcopy iw4x_bot_warfare\userraw\waypoints userraw\waypoints\ /Y /I /E /H /C
xcopy iw4x_bot_warfare\userraw\mp userraw\mp\ /Y /I /E /H /C
xcopy iw4x_bot_warfare\main main\ /Y /I /E /H /C
xcopy iw4x_bot_warfare\userraw\bots.txt userraw\ /Y /I /H /C

View File

@ -48,7 +48,6 @@ set sv_wwwDownload "1"
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled
set sv_securityLevel "23" // Configures the servers security level.
set sv_customTextColor "" // custom color for ^;
set g_password "" // Password Protected Server. Leave blank if you want players to join
@ -114,10 +113,10 @@ set scr_classic "0" // Enable IW3 killstreak system
// //
// DO NOT ABUSE! Some people like to rank. //
// DON'T BE A DICK! Warn HIGH XP via hostname. //
// Don't know what you doing? Don't touch it! //
// Don't know what you doing? Dont touch it! //
//////////////////////////////////////////////////
set scr_xpscale "10" // IW's way of Double XP.
set scr_xpscale "10" // IWs way of Double XP.
//set scr_war_score_kill "0" // Amount of XP by each kill.
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
@ -203,7 +202,7 @@ set scr_airdrop_mega_nuke "1"
//////////////////////////////////////////////////
set scr_dm_scorelimit "10000" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
@ -215,7 +214,7 @@ set scr_dm_promode "0"
//////////////////////////////////////////////////
set scr_war_scorelimit "25600" // Score limit to win the game.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
@ -228,7 +227,7 @@ set scr_war_promode "0"
//////////////////////////////////////////////////
set scr_dom_scorelimit "300" // Score limit to win the game.
set scr_dom_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_timelimit "30" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
@ -241,7 +240,7 @@ set scr_dom_promode "0"
//////////////////////////////////////////////////
set scr_dd_scorelimit "1" // Score limit needed to win.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
@ -257,7 +256,7 @@ set scr_dd_promode "0"
//////////////////////////////////////////////////
set scr_sd_scorelimit "1" // Score limit required to win the game.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game.
@ -276,7 +275,7 @@ set scr_sd_promode "0"
//////////////////////////////////////////////////
set scr_sab_scorelimit "0" // Score limit to win the match.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
@ -294,7 +293,7 @@ set scr_sab_promode "0"
//////////////////////////////////////////////////
set scr_ctf_scorelimit "0" // Target score before the round ends.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1" // Half-Time
set scr_ctf_roundlimit "1" // How many rounds match would last.
@ -308,7 +307,7 @@ set scr_ctf_promode "0"
//////////////////////////////////////////////////
set scr_oneflag_scorelimit "1" // Target score before the round ends.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
set scr_oneflag_roundlimit "1" // How many rounds match would last.
@ -321,7 +320,7 @@ set scr_oneflag_promode "0"
//////////////////////////////////////////////////
set scr_koth_scorelimit "250" // Score limit to win the game.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isnt reached.
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0" // Players respawn wait.
set scr_koth_roundlimit "1" // Rounds to be played.
@ -335,7 +334,7 @@ set scr_koth_promode "0"
//////////////////////////////////////////////////
set scr_arena_scorelimit "1" // Score limit to win the game.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isnt reached.
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0" // Rounds to be played.
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
@ -348,7 +347,7 @@ set scr_arena_promode "0"
//////////////////////////////////////////////////
set scr_gtnw_scorelimit "101" // Score limit to win the game.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isnt reached.
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
set scr_gtnw_roundlimit "1" // Rounds to be played.

View File

@ -48,7 +48,6 @@ set sv_wwwDownload "1"
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled
set sv_securityLevel "23" // Configures the servers security level.
set sv_customTextColor "" // custom color for ^;
set g_password "" // Password Protected Server. Leave blank if you want players to join
@ -114,10 +113,10 @@ set scr_classic "0" // Enable IW3 killstreak system
// //
// DO NOT ABUSE! Some people like to rank. //
// DON'T BE A DICK! Warn HIGH XP via hostname. //
// Don't know what you doing? Don't touch it! //
// Don't know what you doing? Dont touch it! //
//////////////////////////////////////////////////
set scr_xpscale "10" // IW's way of Double XP.
set scr_xpscale "10" // IWs way of Double XP.
//set scr_war_score_kill "0" // Amount of XP by each kill.
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
@ -203,7 +202,7 @@ set scr_airdrop_mega_nuke "1"
//////////////////////////////////////////////////
set scr_dm_scorelimit "10000" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
@ -215,7 +214,7 @@ set scr_dm_promode "0"
//////////////////////////////////////////////////
set scr_war_scorelimit "25600" // Score limit to win the game.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
@ -228,7 +227,7 @@ set scr_war_promode "0"
//////////////////////////////////////////////////
set scr_dom_scorelimit "300" // Score limit to win the game.
set scr_dom_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_timelimit "30" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
@ -241,7 +240,7 @@ set scr_dom_promode "0"
//////////////////////////////////////////////////
set scr_dd_scorelimit "1" // Score limit needed to win.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
@ -257,7 +256,7 @@ set scr_dd_promode "0"
//////////////////////////////////////////////////
set scr_sd_scorelimit "1" // Score limit required to win the game.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game.
@ -276,7 +275,7 @@ set scr_sd_promode "0"
//////////////////////////////////////////////////
set scr_sab_scorelimit "0" // Score limit to win the match.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
@ -294,7 +293,7 @@ set scr_sab_promode "0"
//////////////////////////////////////////////////
set scr_ctf_scorelimit "0" // Target score before the round ends.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1" // Half-Time
set scr_ctf_roundlimit "1" // How many rounds match would last.
@ -308,7 +307,7 @@ set scr_ctf_promode "0"
//////////////////////////////////////////////////
set scr_oneflag_scorelimit "1" // Target score before the round ends.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
set scr_oneflag_roundlimit "1" // How many rounds match would last.
@ -321,7 +320,7 @@ set scr_oneflag_promode "0"
//////////////////////////////////////////////////
set scr_koth_scorelimit "250" // Score limit to win the game.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isnt reached.
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0" // Players respawn wait.
set scr_koth_roundlimit "1" // Rounds to be played.
@ -335,7 +334,7 @@ set scr_koth_promode "0"
//////////////////////////////////////////////////
set scr_arena_scorelimit "1" // Score limit to win the game.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isnt reached.
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0" // Rounds to be played.
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
@ -348,7 +347,7 @@ set scr_arena_promode "0"
//////////////////////////////////////////////////
set scr_gtnw_scorelimit "101" // Score limit to win the game.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isnt reached.
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
set scr_gtnw_roundlimit "1" // Rounds to be played.

View File

@ -48,7 +48,6 @@ set sv_wwwDownload "1"
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled
set sv_securityLevel "23" // Configures the servers security level.
set sv_customTextColor "" // custom color for ^;
set g_password "" // Password Protected Server. Leave blank if you want players to join
@ -114,10 +113,10 @@ set scr_classic "0" // Enable IW3 killstreak system
// //
// DO NOT ABUSE! Some people like to rank. //
// DON'T BE A DICK! Warn HIGH XP via hostname. //
// Don't know what you doing? Don't touch it! //
// Don't know what you doing? Dont touch it! //
//////////////////////////////////////////////////
set scr_xpscale "10" // IW's way of Double XP.
set scr_xpscale "10" // IWs way of Double XP.
//set scr_war_score_kill "0" // Amount of XP by each kill.
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
@ -203,7 +202,7 @@ set scr_airdrop_mega_nuke "1"
//////////////////////////////////////////////////
set scr_dm_scorelimit "10000" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
@ -215,7 +214,7 @@ set scr_dm_promode "0"
//////////////////////////////////////////////////
set scr_war_scorelimit "25600" // Score limit to win the game.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
@ -228,7 +227,7 @@ set scr_war_promode "0"
//////////////////////////////////////////////////
set scr_dom_scorelimit "300" // Score limit to win the game.
set scr_dom_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_timelimit "30" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
@ -241,7 +240,7 @@ set scr_dom_promode "0"
//////////////////////////////////////////////////
set scr_dd_scorelimit "1" // Score limit needed to win.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
@ -257,7 +256,7 @@ set scr_dd_promode "0"
//////////////////////////////////////////////////
set scr_sd_scorelimit "1" // Score limit required to win the game.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game.
@ -276,7 +275,7 @@ set scr_sd_promode "0"
//////////////////////////////////////////////////
set scr_sab_scorelimit "0" // Score limit to win the match.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
@ -294,7 +293,7 @@ set scr_sab_promode "0"
//////////////////////////////////////////////////
set scr_ctf_scorelimit "0" // Target score before the round ends.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1" // Half-Time
set scr_ctf_roundlimit "1" // How many rounds match would last.
@ -308,7 +307,7 @@ set scr_ctf_promode "0"
//////////////////////////////////////////////////
set scr_oneflag_scorelimit "1" // Target score before the round ends.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isnt reached.
set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
set scr_oneflag_roundlimit "1" // How many rounds match would last.
@ -321,7 +320,7 @@ set scr_oneflag_promode "0"
//////////////////////////////////////////////////
set scr_koth_scorelimit "250" // Score limit to win the game.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isnt reached.
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0" // Players respawn wait.
set scr_koth_roundlimit "1" // Rounds to be played.
@ -335,7 +334,7 @@ set scr_koth_promode "0"
//////////////////////////////////////////////////
set scr_arena_scorelimit "1" // Score limit to win the game.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isnt reached.
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0" // Rounds to be played.
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
@ -348,7 +347,7 @@ set scr_arena_promode "0"
//////////////////////////////////////////////////
set scr_gtnw_scorelimit "101" // Score limit to win the game.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isnt reached.
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
set scr_gtnw_roundlimit "1" // Rounds to be played.

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@ -1 +0,0 @@
start "" "%~dp0iw4x.exe" -nosteam -scriptablehttp -console +set r_fullscreen "0" +set sv_lanonly "1" +set r_mode "1024x768" +set drawlagometer "1" +set cg_drawfps "4" +set fs_game "" +set bots_manage_fill "4" +set cg_drawsnapshot "1" +set ui_mapname "mp_rust" +set scr_game_spectatetype "2" +set scr_war_scorelimit "0" +set thereisacow "1" +set sv_cheats "1" +devmap mp_rust

View File

@ -1 +0,0 @@
start "" "%~dp0iw4x.exe" -nosteam -scriptablehttp +set r_fullscreen "1" +set sv_lanonly "1" +set r_monitor "0" +set drawlagometer "0" +set cg_drawfps "0" +set cg_drawsnapshot "0" +set r_mode "1920x1080"

View File

@ -1 +0,0 @@
start "" "%~dp0iw4x.exe" -nosteam -dump -console -scriptablehttp +set sv_lanonly "1" +set r_fullscreen "0" +set fs_game "mods/dev" +set developer "1" +set developer_script "1" +set cg_drawfps "4" +set cg_drawsnapshot "1" +set thereisacow "1" +set sv_cheats "1" +set bots_manage_add "0" +set drawlagometer "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +devmap mp_rust

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@ -1 +0,0 @@
start "" "%~dp0iw4x.exe" -nosteam -console -dump -scriptablehttp +set sv_lanonly "1" +set r_fullscreen "0" +set fs_game "mods/dev" +set developer "1" +set developer_script "1" +set cg_drawfps "4" +set cg_drawsnapshot "1" +set thereisacow "1" +set sv_cheats "1" +set drawlagometer "1" +set r_mode "1024x768" +connect 127.0.0.1

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@ -1 +0,0 @@
start "" "%~dp0iw4x.exe" -dedicated -console -dump +set sv_lanonly "1" +set fs_game "mods/dev" +set net_port "28960" +set developer "1" +set developer_script "1" +set scr_game_spectatetype "2" scr_war_scorelimit "0" +set thereisacow "1" +set sv_cheats "1" +set logfile "2" +set bots_manage_add "8" +set bots_main_firstIsHost "1" +devmap mp_rust